Mercurial > mplayer.hg
changeset 3862:74622f23bce5
initial commit of "Guide To Codec Hacking"
author | melanson |
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date | Fri, 28 Dec 2001 22:48:25 +0000 |
parents | f832811cf89a |
children | 64f5c5749bad |
files | DOCS/tech/codec-devel.txt |
diffstat | 1 files changed, 191 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DOCS/tech/codec-devel.txt Fri Dec 28 22:48:25 2001 +0000 @@ -0,0 +1,191 @@ +A Guide To Developing MPlayer Codecs +by Mike Melanson (melanson at pcisys dot net) + +Introduction +------------ +I've developed a number of open source decoders for the MPlayer project, +for both audio and video data. As such, I feel I'm qualified to document a +few notes about developing new codecs for the codebase. + +As always, the best way to learn how to incorporate a new codec is to +study a bunch of existing code. This document is supplementary material to +the code, meant to give some tips, pointers, and a general roadmap. + +A note about terminology: "Codec" stands for coder/decoder (or +compressor/decompressor, if you prefer). The term refers to a module that +can both encode and decode data. However, this document focuses primarily +on incorporating decoders. Still, the terms "decoder" and "codec" are +often used interchangeably. + +Necessary Materials +------------------- +So you've decided that you want to implement a new decoder for +MPlayer. There are a few things you will need: + +- Knowledge of the codec to be implemented: You will need to know the data +format of the chunks that MPlayer will pass to you. You will need to know +how to take apart the data structures inside. You will need to know the +algorithmic operations that need to be performed on the data in order to +reconstruct the original media. + +- Sample media: Preferably, lots of it. You will need media encoded in +your data format and stored in a media file format that MPlayer knows how +to parse (these include AVI, ASF, MOV, RM, VIVO, among others). If the +encoded data is stored in a media file format that MPlayer doesn't +understand, then you will either need to somehow convert the format to a +media file format that the program does understand, or write your own +MPlayer file demuxer that can handle the data. Writing a file demuxer +is beyond the scope of this document. + Try to obtain media that stresses all possible modes of a +decoder. If an audio codec is known to work with both mono and stereo +data, search for sample media of both types. If a video codec is known to +work at 7 different bit depths, then, as painful as it may be, do what you +can to obtain sample media encoded for each of the 7 bit depths. + +- Latest CVS snapshot: It's always useful to develop code for the very +latest development version of MPlayer. Be sure to update your local CVS +copy often. + +- General programming knowledge, working Linux development environment: I +would hope that these items would go without saying, but you never know. + +Typical Development Cycle +------------------------- +1) Set up basic infrastructure +First things first, there's a big song and dance to go through in order to +let the MPlayer program know that you have a new codec to incorporate. + +MPlayer does not feature what some would term a "clean" codec plugin +architecture. Some log this as a complaint. Personally, I think it's +necessary to allow MPlayer the type of flexibility to incorporate so many +open- and closed-source codecs. + +First, modify your local copy of codecs.conf. It may be system-shared or +in your home directory. Add a new entry for your codec. If it's an open +source codec, it would be a good idea to place the new entry with the rest +of the open source codecs. When you're confident that you have the entry +right, be sure to add it to etc/codecs.conf in your workspace. See the +file codecs.conf.txt for a detailed description of the format of this +file. Create a new audiocodec or videocodec block with the proper info, +FOURCCs/format numbers, output formats, and a unique driver name. Remember +the driver name. + +Next, edit the file codec-cfg.h. You will find a list of #define's that +map names like AFM_MSADPCM and VFM_MSVIDC to numbers. The definitions that +begin with AFM_ are audio drivers. The definitions that begin with VFM_ +are video drivers. If you want to implement a new audio driver, go to the +end of the AFM_ list and create a new AFM_ definition for your decoder +using the next available number in the list. If you want to make a new +video decoder, do the same thing to the VFM_ list. + +Next, edit the file codec-cfg.c. You will find an array of audio driver +names and video driver names. If you are implementing a new audio codec, +add your new driver name (the one you entered into the codecs.conf +file) between the last non-NULL entry and the NULL at the end of the +audio driver array. If you are implementing a new video codec, do the +same in the video driver array. + +Next, create a new source file which contains the main decoding function +that MPlayer will call to decode data. Eventually, you may have multiple +files which comprise your decoder, but let's start simple here. Create the +skeleton function for your decoder. Since you will also have to write the +code to invoke the function, you can make the decoding function look +however you want, with whatever parameters you feel will be +necessary. Here's an example video decoder: + +void some_video_decoder( + char *encoded, // buffer of encoded data + int encoded_size, // length of encoded buffer + char *decoded, // buffer where decoded data is written + int width, // width of decoded frame in pixels + int height, // height of decoded frame in pixels + int bytes_per_pixel) // bytes/pixel in output image + +Here's an example audio decoder: + +int some_audio_decoder( + unsigned short *output, // buffer where decoded 16-bit PCM samples go + unsigned char *input, // encoded data + int channels) // mono = 1, stereo = 2 + +Next, modify the Makefile so that it will compile your new source +file. + +Next, modify either dec_audio.c or dec_video.c, depending on whether +you're writing an audio or video decoder. You'll probably put the new +decoder function header at the top of the file unless you've created a +header file to handle it, in which case, you'll include the new header +file. The dec_*.c functions are in charge of initializing codecs and then +passing encoded data to the proper decoder function. The init and decode +functions are big switch statements that key off of the codec definition +numbers from codec-cfg.h. Your best bet in here is to examine some simple +other simple decoders and clone relevant portions of the case blocks. + +Next, compile the project and see if you have everything correct so far. + +Next, you want to make sure that the encoded data is making it to your +decoding function in the first place. This may sound like a trivial +exercise, but there are a lot of things that can go wrong (and I've +watched most of them go wrong in my experience). At the beginning of your +skeleton decoder function, enter the following code: + int i; + for (i = 0; i < 16; i++) + printf ("%02X ", input[i]); + printf ("\n"); +When you compile and run MPlayer, your decoder function will print the +first 16 bytes of each data chunk that it receives. Open the sample media +in a hex editor and reconcile what you see on the screen with what +you find in the file. If the decoder is printing the first 16 bytes of +each block, that's a good sign that you're ready to move on to step +2. Otherwise, you need to figure out why the data isn't getting to your +decoder. Is your decoder even being invoked? If not, why not? + +2) Develop the decoder +Go for it. Remember to make it work, first, then make it work fast. + +3) Debug and test the decoder +If you're extremely lucky, the decoder will work the first time. If you're +very lucky, it will work after you've reviewed your code a few times and +corrected a few obvious programming mistakes. Realistically, you will +write the decoder, review it many times and fix many obvious and subtle +programming errors, and still have to go through an elaborate debug +process in order to get the decoder to a minimally functional state. + +Big hint: Ask for all warnings. You know, the -Wall option in +gcc? It's very useful to develop your codec while running in debug +mode. In order to compile MPlayer with debug support (which includes -Wall +for all gcc operations), use the --enable-debug option when configuring +the project. Pay attention to all warnings and make it a goal to get +rid of every single one. I'll never forget when the compiler warned me +that there was no point in clamping a signed 16-bit variable within a +signed 16-bit range (the calculation to be clamped was supposed to be +stored in a signed 32-bit variable and then stored in the signed 16-bit +variable). I sat stunned for a moment, feeling like I had just dodged a +bullet as I knew that would have taken me hours to debug that kind of +mistake. + +4) Contribute decoder to codebase +Create a patch with the "diff -u" format and email it to the MPlayer +development team for approval. You will likely need to diff the following +files: +- Makefile +- etc/codecs.conf +- codec-cfg.c +- codec-cfg.h +- dec_audio.c -OR- dec_video.c +Of course, you will need to include your newly-created file(s). If you +contribute enough decoders, the development team may even grant you write +privileges to the CVS repository. + +5) Wait for bug reports to start rolling in +You may think you're finished when you release the codec and if you're +extremely lucky, you will be right. However, it's more likely that people +will start throwing all kinds of oddball media at your decoder that it +never counted on. Cheer up; take comfort in knowing that people are +testing your code and attempting to use it as a real world +application. Download the problem media that people upload to the MPlayer +FTP site and get back to work, implementing fixed code that addresses the +issues. Contribute more patches and encourage people to hammer on your +decoder even more. This is how you make your decoder rock-solid. + +EOF