Mercurial > mplayer.hg
changeset 22289:780caed72ac7
cosmetics: typo fixes, usefuLL --> useful and aswell --> as well
author | diego |
---|---|
date | Thu, 22 Feb 2007 00:18:10 +0000 |
parents | da8ba4c0fc57 |
children | 24abe3182dfe |
files | DOCS/tech/general.txt DOCS/tech/libvo.txt DOCS/tech/swscaler_filters.txt libmpdemux/demux_mov.c libswscale/swscale_internal.h libvo/vo_directx.c libvo/vo_dxr3.c mp_msg.h playtree.h |
diffstat | 9 files changed, 14 insertions(+), 14 deletions(-) [+] |
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--- a/DOCS/tech/general.txt Wed Feb 21 21:59:33 2007 +0000 +++ b/DOCS/tech/general.txt Thu Feb 22 00:18:10 2007 +0000 @@ -81,7 +81,7 @@ Then it calculates duration, either from fixed FPS value, or from the PTS difference between and after reading the frame. -2.e. other utility functions: there are some usefull code there, like +2.e. other utility functions: there are some useful code there, like AVI muxer, or mp3 header parser, but leave them for now. So everything is ok 'till now. It can be found in libmpdemux/ library.
--- a/DOCS/tech/libvo.txt Wed Feb 21 21:59:33 2007 +0000 +++ b/DOCS/tech/libvo.txt Thu Feb 22 00:18:10 2007 +0000 @@ -90,7 +90,7 @@ window size and position. The code should look as following: --- set x,y,w,h to the values supplied by the caller or to those you deam - usefull. + useful. call geometry(&x, &y, &w, &h, screenw, screenh) call aspect() --- @@ -114,7 +114,7 @@ draw_alpha() for each. As a help, osd.c contains draw_alpha for each pixelformats, use this if possible! - NOTE: this one will be obsolete soon! But it's still usefull when + NOTE: This one will be obsolete soon! But it's still useful when you want to do tricks, like rendering osd _after_ hardware scaling (tdfxfb) or render subtitles under of the image (vo_mpegpes, sdl)
--- a/DOCS/tech/swscaler_filters.txt Wed Feb 21 21:59:33 2007 +0000 +++ b/DOCS/tech/swscaler_filters.txt Thu Feb 22 00:18:10 2007 +0000 @@ -1,14 +1,14 @@ software scaler filter docs -ssf cgb=<float> chrominance gaussian blur - usefull for videos with some chroma (color) noise (TV captures, VHS, ...) + useful for videos with some chroma (color) noise (TV captures, VHS, ...) -ssf lgb=<float> -> luminance gaussian blur hmm, mostly special effect, could be used as lame noise reducer though -ssf chs=<int> -> shift chrominance horizontally -ssf cvs=<int> -> shift chrominance vertically - usefull if the luma & chroma are not aligned exactly + useful if the luma & chroma are not aligned exactly -ssf cs=<float> -> chrominance sharpen -ssf ls=<float> -> luminance sharpen
--- a/libmpdemux/demux_mov.c Wed Feb 21 21:59:33 2007 +0000 +++ b/libmpdemux/demux_mov.c Thu Feb 22 00:18:10 2007 +0000 @@ -8,8 +8,8 @@ // The QuickTime File Format PDF from Apple: // http://developer.apple.com/techpubs/quicktime/qtdevdocs/PDF/QTFileFormat.pdf // (Complete list of documentation at http://developer.apple.com/quicktime/) -// MP4-Lib sources from http://mpeg4ip.sf.net/ might be usefull fot .mp4 -// aswell as .mov specific stuff. +// MP4-Lib sources from http://mpeg4ip.sf.net/ might be useful for .mp4 +// as well as .mov specific stuff. // All sort of Stuff about MPEG4: // http://www.cmlab.csie.ntu.edu.tw/~pkhsiao/thesis.html // I really recommend N4270-1.doc and N4270-2.doc which are exact specs
--- a/libswscale/swscale_internal.h Wed Feb 21 21:59:33 2007 +0000 +++ b/libswscale/swscale_internal.h Thu Feb 22 00:18:10 2007 +0000 @@ -74,7 +74,7 @@ int16_t *vChrFilter; int16_t *vChrFilterPos; - uint8_t formatConvBuffer[4000]; //FIXME dynamic alloc, but we have to change alot of code for this to be usefull + uint8_t formatConvBuffer[4000]; //FIXME dynamic alloc, but we have to change a lot of code for this to be useful int hLumFilterSize; int hChrFilterSize;
--- a/libvo/vo_directx.c Wed Feb 21 21:59:33 2007 +0000 +++ b/libvo/vo_directx.c Thu Feb 22 00:18:10 2007 +0000 @@ -675,7 +675,7 @@ ovfx.dckDestColorkey.dwColorSpaceLowValue = destcolorkey; ovfx.dckDestColorkey.dwColorSpaceHighValue = destcolorkey; } - // set the flags we'll send to UpdateOverlay //DDOVER_AUTOFLIP|DDOVERFX_MIRRORLEFTRIGHT|DDOVERFX_MIRRORUPDOWN could be usefull?; + // set the flags we'll send to UpdateOverlay //DDOVER_AUTOFLIP|DDOVERFX_MIRRORLEFTRIGHT|DDOVERFX_MIRRORUPDOWN could be useful?; dwUpdateFlags = DDOVER_SHOW | DDOVER_DDFX; /*if hardware can't do colorkeying set the window on top*/ if(capsDrv.dwCKeyCaps & DDCKEYCAPS_DESTOVERLAY) dwUpdateFlags |= DDOVER_KEYDESTOVERRIDE;
--- a/libvo/vo_dxr3.c Wed Feb 21 21:59:33 2007 +0000 +++ b/libvo/vo_dxr3.c Thu Feb 22 00:18:10 2007 +0000 @@ -19,7 +19,7 @@ * 2003-01-02: * Added patch from Jens Axboe that makes vo_dxr3 return to previous TV norm * after quiting. - * Added patch from Thomas Jarosch that fixed alot of textual ouput + * Added patch from Thomas Jarosch that fixed a lot of textual ouput * errors. * * 2002-12-24: (Hohoho)
--- a/mp_msg.h Wed Feb 21 21:59:33 2007 +0000 +++ b/mp_msg.h Thu Feb 22 00:18:10 2007 +0000 @@ -121,14 +121,14 @@ # ifdef MP_DEBUG # define mp_dbg(mod,lev, args... ) mp_msg(mod, lev, ## args ) # else -# define mp_dbg(mod,lev, args... ) /* only usefull for developers */ +# define mp_dbg(mod,lev, args... ) /* only useful for developers */ # endif #else // not GNU C void mp_msg(int mod, int lev, const char *format, ... ); # ifdef MP_DEBUG # define mp_dbg(mod,lev, ... ) mp_msg(mod, lev, __VA_ARGS__) # else -# define mp_dbg(mod,lev, ... ) /* only usefull for developers */ +# define mp_dbg(mod,lev, ... ) /* only useful for developers */ # endif #endif
--- a/playtree.h Wed Feb 21 21:59:33 2007 +0000 +++ b/playtree.h Thu Feb 22 00:18:10 2007 +0000 @@ -205,7 +205,7 @@ int play_tree_iter_step(play_tree_iter_t* iter, int d,int with_nodes); -/// Step up, usefull to break a loop, etc. +/// Step up, useful to break a loop, etc. /** \param iter The iterator. * \param d The direction: d > 0 == next , d < 0 == prev * \param with_node TRUE == stop on nodes with childs, FALSE == go directly to the next child @@ -214,7 +214,7 @@ int play_tree_iter_up_step(play_tree_iter_t* iter, int d,int with_nodes); -/// Enter a node child list, only usefull when stopping on nodes. +/// Enter a node child list, only useful when stopping on nodes. int play_tree_iter_down_step(play_tree_iter_t* iter, int d,int with_nodes);