Mercurial > mplayer.hg
changeset 17680:786628f8db88
Add a practical description of endian-independent RGB/BGR coding
author | pacman |
---|---|
date | Fri, 24 Feb 2006 22:18:45 +0000 |
parents | 35c8d3361404 |
children | 0acfff9388f6 |
files | DOCS/tech/colorspaces.txt |
diffstat | 1 files changed, 21 insertions(+), 0 deletions(-) [+] |
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--- a/DOCS/tech/colorspaces.txt Fri Feb 24 21:50:13 2006 +0000 +++ b/DOCS/tech/colorspaces.txt Fri Feb 24 22:18:45 2006 +0000 @@ -135,3 +135,24 @@ Depending upon the CPU being little- or big-endian, different 'in memory' and 'in register' formats will be equal (LE -> BGRA == BGR32 / BE -> ARGB == BGR32) + +Practical coding guide: + +The 4, 8, 15, and 16 bit formats are defined so that the portable way to +access them is to load the pixel into an integer and use bitmasks. + +The 24 bit formats are defined so that the portable way to access them is +to address the 3 components as separate bytes, as in ((uint8_t *)pixel)[0], +((uint8_t *)pixel)[1], ((uint8_t *)pixel)[2]. + +When a 32-bit format is identified by the four characters A, R, G, and B in +some order, the portable way to access it is by addressing the 4 components +as separate bytes. + +When a 32-bit format is identified by the 3 characters R, G, and B in some +order followed by the number 32, the portable way to access it is to load +the pixel into an integer and use bitmasks. + +When the above portable access methods are not used, you will need to write +2 versions of your code, and use #ifdef WORDS_BIGENDIAN to choose the correct +one.