Mercurial > mplayer.hg
changeset 27969:7ddd69cf214f
Lock/unlock surface only once even when drawing many slices.
Patch originally by Jim Hauxwell [james dattrax co.uk]
author | reimar |
---|---|
date | Sun, 23 Nov 2008 18:42:29 +0000 |
parents | 1081658aa871 |
children | 2b6952476210 |
files | libvo/vo_direct3d.c |
diffstat | 1 files changed, 14 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/libvo/vo_direct3d.c Sun Nov 23 18:24:53 2008 +0000 +++ b/libvo/vo_direct3d.c Sun Nov 23 18:42:29 2008 +0000 @@ -162,6 +162,11 @@ mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>destroy_d3d_context called\r\n"); /* Let's destroy the old (if any) D3D Content */ + if (priv->locked_rect.pBits) { + IDirect3DSurface9_UnlockRect(priv->d3d_surface); + priv->locked_rect.pBits = NULL; + } + if (priv->d3d_surface != NULL) { IDirect3DSurface9_Release (priv->d3d_surface); priv->d3d_surface = NULL; @@ -295,22 +300,26 @@ goto skip_upload; } - /* If the previous if failed, we should draw a packed frame */ + /* If we're here, then we should lock the rect and copy a packed frame */ + if (!priv->locked_rect.pBits) { if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, &priv->locked_rect, NULL, 0))) { mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>Surface lock failure\n"); return VO_ERROR; } + } memcpy_pic(priv->locked_rect.pBits, mpi->planes[0], mpi->stride[0], mpi->height, priv->locked_rect.Pitch, mpi->stride[0]); +skip_upload: + /* This unlock is used for both slice_draw path and render_d3d_frame path. */ if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n"); return VO_ERROR; } + priv->locked_rect.pBits = NULL; -skip_upload: if (FAILED(IDirect3DDevice9_BeginScene(priv->d3d_device))) { mp_msg(MSGT_VO,MSGL_ERR,"<vo_direct3d>BeginScene failed\n"); return VO_ERROR; @@ -596,11 +605,14 @@ char *Dst; /**< Pointer to the destination image */ int UVstride; /**< Stride of the U/V planes */ + /* Lock the offscreen surface if it's not already locked. */ + if (!priv->locked_rect.pBits) { if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, &priv->locked_rect, NULL, 0))) { mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface lock failure\n"); return VO_FALSE; } + } UVstride = priv->locked_rect.Pitch / 2; @@ -634,11 +646,6 @@ memcpy_pic(Dst, Src, w, h, UVstride, stride[2]); - if (FAILED(IDirect3DSurface9_UnlockRect(priv->d3d_surface))) { - mp_msg(MSGT_VO,MSGL_V,"<vo_direct3d>Surface unlock failure\n"); - return VO_ERROR; - } - return 0; /* Success */ }