Mercurial > mplayer.hg
changeset 35058:7f7dedf76624
Move file vo_gl2.c to vo_gl_tiled.c to reflect rename.
author | reimar |
---|---|
date | Fri, 07 Sep 2012 17:25:21 +0000 |
parents | 08f284d173f6 |
children | 568f0925d9a9 |
files | Makefile libvo/vo_gl2.c libvo/vo_gl_tiled.c |
diffstat | 3 files changed, 920 insertions(+), 920 deletions(-) [+] |
line wrap: on
line diff
--- a/Makefile Thu Sep 06 17:52:11 2012 +0000 +++ b/Makefile Fri Sep 07 17:25:21 2012 +0000 @@ -519,8 +519,8 @@ SRCS_MPLAYER-$(GL) += libvo/gl_common.c libvo/vo_gl.c \ libvo/csputils.c SRCS_MPLAYER-$(GL_SDL) += libvo/sdl_common.c -SRCS_MPLAYER-$(GL_WIN32) += libvo/w32_common.c libvo/vo_gl2.c -SRCS_MPLAYER-$(GL_X11) += libvo/x11_common.c libvo/vo_gl2.c +SRCS_MPLAYER-$(GL_WIN32) += libvo/w32_common.c libvo/vo_gl_tiled.c +SRCS_MPLAYER-$(GL_X11) += libvo/x11_common.c libvo/vo_gl_tiled.c SRCS_MPLAYER-$(MATRIXVIEW) += libvo/vo_matrixview.c libvo/matrixview.c SRCS_MPLAYER-$(GUI) += gui/util/bitmap.c \ gui/util/list.c \
--- a/libvo/vo_gl2.c Thu Sep 06 17:52:11 2012 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,918 +0,0 @@ -/* - * X11/OpenGL interface - * based on video_out_x11 by Aaron Holtzman, - * and WS opengl window manager by Pontscho/Fresh! - * - * This file is part of MPlayer. - * - * MPlayer is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * MPlayer is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with MPlayer; if not, write to the Free Software Foundation, Inc., - * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "config.h" -#include "mp_msg.h" -#include "subopt-helper.h" -#include "video_out.h" -#include "video_out_internal.h" -#include "libmpcodecs/vf.h" -#include "sub/sub.h" - -#include "gl_common.h" -#include "aspect.h" - -#undef TEXTUREFORMAT_ALWAYS -#ifdef __APPLE__ -#define TEXTUREFORMAT_ALWAYS GL_RGBA8 -#endif - -//! force texture height, useful for debugging -#define TEXTURE_HEIGHT 128 -#undef TEXTURE_HEIGHT -//! force texture width, useful for debugging -#define TEXTURE_WIDTH 128 -#undef TEXTURE_WIDTH - -static const vo_info_t info = -{ - "X11 (OpenGL) - multiple textures version", - "gl_tiled", - "Arpad Gereoffy & Sven Goethel", - "" -}; - -const LIBVO_EXTERN(gl_tiled) - -/* local data */ -static unsigned char *ImageData=NULL; - -static MPGLContext glctx; - -static uint32_t image_width; -static uint32_t image_height; -static uint32_t image_format; -static uint32_t image_bpp; -static uint32_t image_bytes; - -static int int_pause; - -static uint32_t texture_width; -static uint32_t texture_height; -static int texnumx, texnumy, raw_line_len; -static int texdirty; -static struct TexSquare * texgrid = NULL; -static GLuint fragprog; -static GLuint lookupTex; -static GLint gl_internal_format; -static int rgb_sz, r_sz, g_sz, b_sz, a_sz; -static GLenum gl_bitmap_format; -static GLenum gl_bitmap_type; -static int isGL12 = GL_FALSE; - -static int gl_bilinear=1; -static int gl_antialias=0; -static int use_yuv; -static int is_yuv; -static int use_glFinish; - - -/* The squares that are tiled to make up the game screen polygon */ - -struct TexSquare -{ - GLubyte *texture; - GLuint texobj; - GLuint uvtexobjs[2]; - GLfloat fx, fy, fw, fh; -}; - -static GLint getInternalFormat(void) -{ - switch (glctx.type) { -#ifdef CONFIG_GL_WIN32 - case GLTYPE_W32: - { - PIXELFORMATDESCRIPTOR pfd; - HDC vo_hdc = vo_w32_get_dc(vo_w32_window); - int pf = GetPixelFormat(vo_hdc); - if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { - r_sz = g_sz = b_sz = a_sz = 0; - } else { - r_sz = pfd.cRedBits; - g_sz = pfd.cGreenBits; - b_sz = pfd.cBlueBits; - a_sz = pfd.cAlphaBits; - } - vo_w32_release_dc(vo_w32_window, vo_hdc); - } - break; -#endif -#ifdef CONFIG_GL_X11 - case GLTYPE_X11: - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; - if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; - break; -#endif - } - - rgb_sz=r_sz+g_sz+b_sz; - if(rgb_sz<=0) rgb_sz=24; - -#ifdef TEXTUREFORMAT_ALWAYS - return TEXTUREFORMAT_ALWAYS; -#else - if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) - return GL_R3_G3_B2; - if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) - return GL_RGB4; - if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) - return GL_RGB5; - if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) - return GL_RGB8; - if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) - return GL_RGB10; - if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) - return GL_RGBA2; - if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) - return GL_RGBA4; - if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) - return GL_RGB5_A1; - if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) - return GL_RGBA8; - if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) - return GL_RGB10_A2; -#endif - return GL_RGB; -} - -static int initTextures(void) -{ - struct TexSquare *tsq=0; - GLfloat texpercx, texpercy; - int s; - int x=0, y=0; - - // textures smaller than 64x64 might not be supported - s=64; - while (s<image_width) - s*=2; - texture_width=s; - - s=64; - while (s<image_height) - s*=2; - texture_height=s; - - if (!is_yuv) - gl_internal_format = getInternalFormat(); - - /* Test the max texture size */ - do { - GLint w; - glTexImage2D (GL_PROXY_TEXTURE_2D, 0, - gl_internal_format, - texture_width, texture_height, - 0, gl_bitmap_format, gl_bitmap_type, NULL); - - glGetTexLevelParameteriv - (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); - - if (w >= texture_width) - break; - - mp_msg (MSGT_VO, MSGL_V, "[gl_tiled] Needed texture [%dx%d] too big, trying ", - texture_width, texture_height); - - if (texture_width > texture_height) - texture_width /= 2; - else - texture_height /= 2; - - mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height); - - if(texture_width < 64 || texture_height < 64) { - mp_msg (MSGT_VO, MSGL_FATAL, "[gl_tiled] Give up .. usable texture size not available, or texture config error !\n"); - return -1; - } - } while (texture_width > 1 && texture_height > 1); -#ifdef TEXTURE_WIDTH - texture_width = TEXTURE_WIDTH; -#endif -#ifdef TEXTURE_HEIGHT - texture_height = TEXTURE_HEIGHT; -#endif - - texnumx = image_width / texture_width; - if ((image_width % texture_width) > 0) - texnumx++; - - texnumy = image_height / texture_height; - if ((image_height % texture_height) > 0) - texnumy++; - - mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Creating %dx%d textures of size %dx%d ...\n", - texnumx, texnumy, texture_width,texture_height); - - /* Allocate the texture memory */ - - texpercx = (GLfloat) texture_width / (GLfloat) image_width; - texpercy = (GLfloat) texture_height / (GLfloat) image_height; - - free(texgrid); - texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); - - raw_line_len = image_width * image_bytes; - - mp_msg (MSGT_VO, MSGL_DBG2, "[gl_tiled] texture-usage %d*width=%d, %d*height=%d\n", - (int) texnumx, (int) texture_width, (int) texnumy, - (int) texture_height); - - tsq = texgrid; - for (y = 0; y < texnumy; y++) { - for (x = 0; x < texnumx; x++) { - tsq->fx = x * texpercx; - tsq->fy = y * texpercy; - tsq->fw = texpercx; - tsq->fh = texpercy; - - tsq->texobj=0; - tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; - - glGenTextures (1, &(tsq->texobj)); - - glBindTexture (GL_TEXTURE_2D, tsq->texobj); - if (is_yuv) { - glGenTextures(2, tsq->uvtexobjs); - mpglActiveTexture(GL_TEXTURE1); - glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); - mpglActiveTexture(GL_TEXTURE2); - glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); - mpglActiveTexture(GL_TEXTURE0); - } - - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width, texture_height, 0); - - glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - if (is_yuv) { - int xs, ys, depth; - int chroma_clear_val = 128; - mp_get_chroma_shift(image_format, &xs, &ys, &depth); - chroma_clear_val >>= -depth & 7; - mpglActiveTexture(GL_TEXTURE1); - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width >> xs, texture_height >> ys, - chroma_clear_val); - mpglActiveTexture(GL_TEXTURE2); - glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, - texture_width >> xs, texture_height >> ys, - chroma_clear_val); - mpglActiveTexture(GL_TEXTURE0); - } - - tsq++; - } /* for all texnumx */ - } /* for all texnumy */ - - return 0; -} - -static void resetTexturePointers(unsigned char *imageSource) -{ - unsigned char *texdata_start, *line_start; - struct TexSquare *tsq = texgrid; - int x=0, y=0; - - line_start = (unsigned char *) imageSource; - - for (y = 0; y < texnumy; y++) { - texdata_start = line_start; - for (x = 0; x < texnumx; x++) { - tsq->texture = texdata_start; - texdata_start += texture_width * image_bytes; - tsq++; - } /* for all texnumx */ - line_start += texture_height * raw_line_len; - } /* for all texnumy */ -} - -static void gl_set_bilinear (int val) -{ - int x, y; - - if(val>=0) - gl_bilinear = val; - else - gl_bilinear++; - - gl_bilinear=gl_bilinear%2; - /* no mipmap yet .. */ - - for (y = 0; y < texnumy; y++) { - for (x = 0; x < texnumx; x++) { - glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); - - switch (gl_bilinear) { - case 0: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear off\n"); - break; - case 1: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear linear\n"); - break; - case 2: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); - mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap nearest\n"); - break; - case 3: - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); - mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap linear\n"); - break; - } - } - } -} - -static void gl_set_antialias (int val) -{ - gl_antialias=val; - - if (gl_antialias) { - glShadeModel (GL_SMOOTH); - glEnable (GL_POLYGON_SMOOTH); - glEnable (GL_LINE_SMOOTH); - glEnable (GL_POINT_SMOOTH); - mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing on\n"); - } else { - glShadeModel (GL_FLAT); - glDisable (GL_POLYGON_SMOOTH); - glDisable (GL_LINE_SMOOTH); - glDisable (GL_POINT_SMOOTH); - mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing off\n"); - } -} - - -static void drawTextureDisplay (void) -{ - struct TexSquare *square = texgrid; - int x, y; - - glColor4f(1.0,1.0,1.0,1.0); - - if (is_yuv) - glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); - for (y = 0; y < texnumy; y++) { - int thish = texture_height; - if (y == texnumy - 1 && image_height % texture_height) - thish = image_height % texture_height; - for (x = 0; x < texnumx; x++) { - int thisw = texture_width; - if (x == texnumx - 1 && image_width % texture_width) - thisw = image_width % texture_width; - glBindTexture (GL_TEXTURE_2D, square->texobj); - if (is_yuv) { - mpglActiveTexture(GL_TEXTURE1); - glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); - mpglActiveTexture(GL_TEXTURE2); - glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); - mpglActiveTexture(GL_TEXTURE0); - } - - if (texdirty) { - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - square->texture, image_width * image_bytes, - 0, 0, thisw, thish, 0); - } - - glDrawTex(square->fx, square->fy, square->fw, square->fh, - 0, 0, texture_width, texture_height, - texture_width, texture_height, - 0, is_yuv, 0, 0); - square++; - } /* for all texnumx */ - } /* for all texnumy */ - if (is_yuv) - glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); - texdirty = 0; -} - - -static void resize(int x,int y){ - // simple orthogonal projection for 0-1;0-1 - static const float matrix[16] = { - 2, 0, 0, 0, - 0, -2, 0, 0, - 0, 0, 0, 0, - -1, 1, 0, 1, - }; - mp_msg(MSGT_VO,MSGL_V,"[gl_tiled] Resize: %dx%d\n",x,y); - if(aspect_scaling()) { - glClear(GL_COLOR_BUFFER_BIT); - aspect(&x, &y, A_WINZOOM); - panscan_calc_windowed(); - x += vo_panscan_x; - y += vo_panscan_y; - glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y); - } else { - //aspect(x, y, A_NOZOOM); - if (WinID >= 0) { - int left = 0, top = 0, w = x, h = y; - geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); - top = y - h - top; - glViewport(left, top, w, h); - } else - glViewport( 0, 0, x, y ); - } - - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(matrix); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - -static void draw_alpha(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ - int bpp = pixel_stride(image_format); - vo_draw_alpha_func draw = vo_get_draw_alpha(image_format); - if (!draw) return; - draw(w,h,src,srca,stride,ImageData+bpp*(y0*image_width+x0),bpp*image_width); -} - -#ifdef CONFIG_GL_WIN32 - -static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { - if (!vo_w32_config(d_width, d_height, flags)) - return -1; - - return 0; -} - -#endif - -#ifdef CONFIG_GL_X11 -static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) -{ - XVisualInfo template, *vi_list; - int vi_num, i, best_i, best_weight; - - template.screen = scr; - vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); - if (!vi_list) return -1; - best_weight = 1000000; best_i=0; - for (i = 0; i < vi_num; i++) { - int val, res, w = 0; - /* of course, the visual must support OpenGL rendering... */ - res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); - if (res || val == False) continue; - /* also it must be doublebuffered ... */ - res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); - if (res || val == False) continue; - /* furthermore it must be RGBA (not color indexed) ... */ - res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); - if (res || val == False) continue; - /* prefer less depth buffer size, */ - res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); - if (res) continue; - w += val*2; - /* stencil buffer size */ - res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); - if (res) continue; - w += val*2; - /* and colorbuffer alpha size */ - res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); - if (res) continue; - w += val; - /* and finally, prefer DirectColor-ed visuals to allow color corrections */ - if (vi_list[i].class != DirectColor) w += 100; - - // avoid bad-looking visual with less that 8bit per color - res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); - if (res) continue; - if (val < 8) w += 50; - res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); - if (res) continue; - if (val < 8) w += 70; - res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); - if (res) continue; - if (val < 8) w += 50; - - if (w < best_weight) { - best_weight = w; - best_i = i; - } - } - if (best_weight < 1000000) *res_vi = vi_list[best_i]; - XFree(vi_list); - return (best_weight < 1000000) ? 0 : -1; -} - -static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { - XVisualInfo *vinfo, vinfo_buf; - vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; - if (vinfo == NULL) { - mp_msg(MSGT_VO, MSGL_FATAL, "[gl_tiled] no GLX support present\n"); - return -1; - } - - vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, - flags, vo_x11_create_colormap(vinfo), "gl_tiled", title); - - return 0; -} -#endif - -static int initGl(uint32_t d_width, uint32_t d_height) -{ - fragprog = lookupTex = 0; - if (initTextures() < 0) - return -1; - - glDisable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glDepthMask(GL_FALSE); - glDisable(GL_CULL_FACE); - glEnable (GL_TEXTURE_2D); - if (is_yuv) { - int xs, ys, depth; - gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, - {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}, - texture_width, texture_height, 0, 0, 0}; - switch (use_yuv) { - case YUV_CONVERSION_FRAGMENT_LOOKUP: - glGenTextures(1, &lookupTex); - mpglActiveTexture(GL_TEXTURE3); - glBindTexture(GL_TEXTURE_2D, lookupTex); - mpglActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, 0); - case YUV_CONVERSION_FRAGMENT_POW: - case YUV_CONVERSION_FRAGMENT: - if (!mpglGenPrograms || !mpglBindProgram) { - mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); - break; - } - mpglGenPrograms(1, &fragprog); - mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog); - break; - } - mp_get_chroma_shift(image_format, &xs, &ys, &depth); - params.chrom_texw = params.texw >> xs; - params.chrom_texh = params.texh >> ys; - params.csp_params.input_shift = -depth & 7; - glSetupYUVConversion(¶ms); - } - - gl_set_antialias(0); - gl_set_bilinear(1); - - mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", - image_bpp, image_bytes, - glValName(gl_bitmap_format), glValName(gl_bitmap_type), - rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); - - resize(d_width, d_height); - - glClearColor( 0.0f,0.0f,0.0f,0.0f ); - glClear( GL_COLOR_BUFFER_BIT ); - - drawTextureDisplay (); - - return 0; -} - -/* connect to server, create and map window, - * allocate colors and (shared) memory - */ -static int -config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) -{ - int xs, ys; - const unsigned char * glVersion; - - image_height = height; - image_width = width; - image_format = format; - is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0; - is_yuv |= (xs << 8) | (ys << 16); - - int_pause = 0; - -#ifdef CONFIG_GL_WIN32 - if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) -#endif -#ifdef CONFIG_GL_X11 - if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) -#endif - return -1; - - if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) - return -1; - - glVersion = glGetString(GL_VERSION); - - mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] OpenGL Driver Information:\n"); - mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", - glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); - - if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) - isGL12 = GL_TRUE; - else - isGL12 = GL_FALSE; - - if(isGL12) { - mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); - } else { - mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); - } - - glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); - - image_bytes=(image_bpp+7)/8; - - if (initGl(vo_dwidth, vo_dheight) == -1) - return -1; - - return 0; -} - -#ifdef CONFIG_GL_X11 -static int gl_handlekey(int key) -{ - if(key=='a'||key=='A') { - gl_set_antialias(!gl_antialias); - return 0; - } else if(key=='b'||key=='B') { - gl_set_bilinear(-1); - return 0; - } - return 1; -} -#endif - -static void check_events(void) -{ - int e; -#ifdef CONFIG_GL_X11 - XEvent Event; - char buf[100]; - KeySym keySym; - int key; - static XComposeStatus stat; - - while ( XPending( mDisplay ) ) { - XNextEvent( mDisplay,&Event ); - if( Event.type == KeyPress ) { - XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); - key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym; - if(gl_handlekey(key)) - XPutBackEvent(mDisplay, &Event); - break; - } else { - XPutBackEvent(mDisplay, &Event); - break; - } - } -#endif - e=glctx.check_events(); - if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight); - if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); -} - -static void draw_osd(void) -{ - if (ImageData) - vo_draw_text(image_width,image_height,draw_alpha); -} - -static void -flip_page(void) -{ - drawTextureDisplay(); - -// glFlush(); - if (use_glFinish) - glFinish(); - glctx.swapGlBuffers(&glctx); - - if (aspect_scaling()) // Avoid flickering borders in fullscreen mode - glClear (GL_COLOR_BUFFER_BIT); -} - -static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) -{ - uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; - int ystride = stride[0], ustride = stride[1], vstride = stride[2]; - int rem_h = h; - struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; - int subtex_y = y % texture_width; - int xs, ys; - mp_get_chroma_shift(image_format, &xs, &ys, NULL); - while (rem_h > 0) { - int rem_w = w; - struct TexSquare *tsq = &texline[x / texture_width]; - int subtex_x = x % texture_height; - int subtex_h = rem_h; - if (subtex_y + subtex_h > texture_height) - subtex_h = texture_height - subtex_y; - while (rem_w > 0) { - int subtex_w = rem_w; - if (subtex_x + subtex_w > texture_width) - subtex_w = texture_width - subtex_x; - mpglActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, tsq->texobj); - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - yptr, ystride, subtex_x, subtex_y, - subtex_w, subtex_h, 0); - mpglActiveTexture(GL_TEXTURE1); - glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - uptr, ustride, subtex_x >> xs, subtex_y >> ys, - subtex_w >> xs, subtex_h >> ys, 0); - mpglActiveTexture(GL_TEXTURE2); - glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); - glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, - vptr, vstride, subtex_x >> xs, subtex_y >> ys, - subtex_w >> xs, subtex_h >> ys, 0); - subtex_x = 0; - yptr += subtex_w; - uptr += subtex_w >> xs; - vptr += subtex_w >> xs; - tsq++; - rem_w -= subtex_w; - } - subtex_y = 0; - yptr += subtex_h * ystride - w; - uptr += (subtex_h >> ys) * ustride - (w >> xs); - vptr += (subtex_h >> ys) * vstride - (w >> xs); - texline += texnumx; - rem_h -= subtex_h; - } - mpglActiveTexture(GL_TEXTURE0); - return 0; -} - -static int -draw_frame(uint8_t *src[]) -{ - if (is_yuv) { - mp_msg(MSGT_VO, MSGL_ERR, "[gl_tiled] error: draw_frame called for YV12!\n"); - return 0; - } - ImageData=(unsigned char *)src[0]; - resetTexturePointers(ImageData); - texdirty = 1; - return 0; -} - -static int -query_format(uint32_t format) -{ - int depth; - if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) && - (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) && - (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) - return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | - VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; - switch(format) { -#ifdef __APPLE__ - case IMGFMT_RGB32: -#else - case IMGFMT_RGB24: - case IMGFMT_BGR24: -// case IMGFMT_RGB32: -// case IMGFMT_BGR32: -#endif - return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; - } - return 0; -} - - -static void -uninit(void) -{ - if ( !vo_config_count ) return; - free(texgrid); - texgrid = NULL; - uninit_mpglcontext(&glctx); -} - -static const opt_t subopts[] = { - {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg}, - {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, - {NULL} -}; - -static int preinit(const char *arg) -{ - enum MPGLType gltype = GLTYPE_X11; - // set defaults -#ifdef CONFIG_GL_WIN32 - gltype = GLTYPE_W32; -#endif - use_yuv = -1; - use_glFinish = 1; - if (subopt_parse(arg, subopts) != 0) { - mp_msg(MSGT_VO, MSGL_FATAL, - "\n-vo gl_tiled command line help:\n" - "Example: mplayer -vo gl_tiled:noglfinish\n" - "\nOptions:\n" - " noglfinish\n" - " Do not call glFinish() before swapping buffers\n" - " yuv=<n>\n" - " 0: use software YUV to RGB conversion.\n" - " 1: use register combiners (nVidia only, for older cards).\n" - " 2: use fragment program.\n" - " 3: use fragment program with gamma correction.\n" - " 4: use fragment program with gamma correction via lookup.\n" - " 5: use ATI-specific method (for older cards).\n" - "\n" ); - return -1; - } - if(!init_mpglcontext(&glctx, gltype)) goto err_out; - if (use_yuv == -1) { -#ifdef CONFIG_GL_WIN32 - if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) -#endif -#ifdef CONFIG_GL_X11 - if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) -#endif - goto err_out; - if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) - goto err_out; - use_yuv = glAutodetectYUVConversion(); - } - return 0; - -err_out: - uninit(); - return -1; -} - -static int control(uint32_t request, void *data) -{ - switch (request) { - case VOCTRL_PAUSE: - case VOCTRL_RESUME: - int_pause = (request == VOCTRL_PAUSE); - return VO_TRUE; - case VOCTRL_QUERY_FORMAT: - return query_format(*((uint32_t*)data)); - case VOCTRL_GUISUPPORT: - return VO_TRUE; - case VOCTRL_ONTOP: - glctx.ontop(); - return VO_TRUE; - case VOCTRL_FULLSCREEN: - glctx.fullscreen(); - if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT) - initGl(vo_dwidth, vo_dheight); - resize(vo_dwidth, vo_dheight); - return VO_TRUE; - case VOCTRL_BORDER: - glctx.border(); - return VO_TRUE; - case VOCTRL_GET_PANSCAN: - return VO_TRUE; - case VOCTRL_SET_PANSCAN: - resize(vo_dwidth, vo_dheight); - return VO_TRUE; -#ifdef CONFIG_GL_X11 - case VOCTRL_SET_EQUALIZER: - { - vf_equalizer_t *eq=data; - return vo_x11_set_equalizer(eq->item, eq->value); - } - case VOCTRL_GET_EQUALIZER: - { - vf_equalizer_t *eq=data; - return vo_x11_get_equalizer(eq->item, &eq->value); - } -#endif - case VOCTRL_UPDATE_SCREENINFO: - glctx.update_xinerama_info(); - return VO_TRUE; - } - return VO_NOTIMPL; -}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libvo/vo_gl_tiled.c Fri Sep 07 17:25:21 2012 +0000 @@ -0,0 +1,918 @@ +/* + * X11/OpenGL interface + * based on video_out_x11 by Aaron Holtzman, + * and WS opengl window manager by Pontscho/Fresh! + * + * This file is part of MPlayer. + * + * MPlayer is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * MPlayer is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with MPlayer; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "config.h" +#include "mp_msg.h" +#include "subopt-helper.h" +#include "video_out.h" +#include "video_out_internal.h" +#include "libmpcodecs/vf.h" +#include "sub/sub.h" + +#include "gl_common.h" +#include "aspect.h" + +#undef TEXTUREFORMAT_ALWAYS +#ifdef __APPLE__ +#define TEXTUREFORMAT_ALWAYS GL_RGBA8 +#endif + +//! force texture height, useful for debugging +#define TEXTURE_HEIGHT 128 +#undef TEXTURE_HEIGHT +//! force texture width, useful for debugging +#define TEXTURE_WIDTH 128 +#undef TEXTURE_WIDTH + +static const vo_info_t info = +{ + "X11 (OpenGL) - multiple textures version", + "gl_tiled", + "Arpad Gereoffy & Sven Goethel", + "" +}; + +const LIBVO_EXTERN(gl_tiled) + +/* local data */ +static unsigned char *ImageData=NULL; + +static MPGLContext glctx; + +static uint32_t image_width; +static uint32_t image_height; +static uint32_t image_format; +static uint32_t image_bpp; +static uint32_t image_bytes; + +static int int_pause; + +static uint32_t texture_width; +static uint32_t texture_height; +static int texnumx, texnumy, raw_line_len; +static int texdirty; +static struct TexSquare * texgrid = NULL; +static GLuint fragprog; +static GLuint lookupTex; +static GLint gl_internal_format; +static int rgb_sz, r_sz, g_sz, b_sz, a_sz; +static GLenum gl_bitmap_format; +static GLenum gl_bitmap_type; +static int isGL12 = GL_FALSE; + +static int gl_bilinear=1; +static int gl_antialias=0; +static int use_yuv; +static int is_yuv; +static int use_glFinish; + + +/* The squares that are tiled to make up the game screen polygon */ + +struct TexSquare +{ + GLubyte *texture; + GLuint texobj; + GLuint uvtexobjs[2]; + GLfloat fx, fy, fw, fh; +}; + +static GLint getInternalFormat(void) +{ + switch (glctx.type) { +#ifdef CONFIG_GL_WIN32 + case GLTYPE_W32: + { + PIXELFORMATDESCRIPTOR pfd; + HDC vo_hdc = vo_w32_get_dc(vo_w32_window); + int pf = GetPixelFormat(vo_hdc); + if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) { + r_sz = g_sz = b_sz = a_sz = 0; + } else { + r_sz = pfd.cRedBits; + g_sz = pfd.cGreenBits; + b_sz = pfd.cBlueBits; + a_sz = pfd.cAlphaBits; + } + vo_w32_release_dc(vo_w32_window, vo_hdc); + } + break; +#endif +#ifdef CONFIG_GL_X11 + case GLTYPE_X11: + if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0; + if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0; + if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0; + if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0; + break; +#endif + } + + rgb_sz=r_sz+g_sz+b_sz; + if(rgb_sz<=0) rgb_sz=24; + +#ifdef TEXTUREFORMAT_ALWAYS + return TEXTUREFORMAT_ALWAYS; +#else + if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0) + return GL_R3_G3_B2; + if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0) + return GL_RGB4; + if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0) + return GL_RGB5; + if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0) + return GL_RGB8; + if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0) + return GL_RGB10; + if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2) + return GL_RGBA2; + if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4) + return GL_RGBA4; + if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1) + return GL_RGB5_A1; + if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8) + return GL_RGBA8; + if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2) + return GL_RGB10_A2; +#endif + return GL_RGB; +} + +static int initTextures(void) +{ + struct TexSquare *tsq=0; + GLfloat texpercx, texpercy; + int s; + int x=0, y=0; + + // textures smaller than 64x64 might not be supported + s=64; + while (s<image_width) + s*=2; + texture_width=s; + + s=64; + while (s<image_height) + s*=2; + texture_height=s; + + if (!is_yuv) + gl_internal_format = getInternalFormat(); + + /* Test the max texture size */ + do { + GLint w; + glTexImage2D (GL_PROXY_TEXTURE_2D, 0, + gl_internal_format, + texture_width, texture_height, + 0, gl_bitmap_format, gl_bitmap_type, NULL); + + glGetTexLevelParameteriv + (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); + + if (w >= texture_width) + break; + + mp_msg (MSGT_VO, MSGL_V, "[gl_tiled] Needed texture [%dx%d] too big, trying ", + texture_width, texture_height); + + if (texture_width > texture_height) + texture_width /= 2; + else + texture_height /= 2; + + mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height); + + if(texture_width < 64 || texture_height < 64) { + mp_msg (MSGT_VO, MSGL_FATAL, "[gl_tiled] Give up .. usable texture size not available, or texture config error !\n"); + return -1; + } + } while (texture_width > 1 && texture_height > 1); +#ifdef TEXTURE_WIDTH + texture_width = TEXTURE_WIDTH; +#endif +#ifdef TEXTURE_HEIGHT + texture_height = TEXTURE_HEIGHT; +#endif + + texnumx = image_width / texture_width; + if ((image_width % texture_width) > 0) + texnumx++; + + texnumy = image_height / texture_height; + if ((image_height % texture_height) > 0) + texnumy++; + + mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Creating %dx%d textures of size %dx%d ...\n", + texnumx, texnumy, texture_width,texture_height); + + /* Allocate the texture memory */ + + texpercx = (GLfloat) texture_width / (GLfloat) image_width; + texpercy = (GLfloat) texture_height / (GLfloat) image_height; + + free(texgrid); + texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare)); + + raw_line_len = image_width * image_bytes; + + mp_msg (MSGT_VO, MSGL_DBG2, "[gl_tiled] texture-usage %d*width=%d, %d*height=%d\n", + (int) texnumx, (int) texture_width, (int) texnumy, + (int) texture_height); + + tsq = texgrid; + for (y = 0; y < texnumy; y++) { + for (x = 0; x < texnumx; x++) { + tsq->fx = x * texpercx; + tsq->fy = y * texpercy; + tsq->fw = texpercx; + tsq->fh = texpercy; + + tsq->texobj=0; + tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0; + + glGenTextures (1, &(tsq->texobj)); + + glBindTexture (GL_TEXTURE_2D, tsq->texobj); + if (is_yuv) { + glGenTextures(2, tsq->uvtexobjs); + mpglActiveTexture(GL_TEXTURE1); + glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]); + mpglActiveTexture(GL_TEXTURE2); + glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]); + mpglActiveTexture(GL_TEXTURE0); + } + + glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, + texture_width, texture_height, 0); + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + if (is_yuv) { + int xs, ys, depth; + int chroma_clear_val = 128; + mp_get_chroma_shift(image_format, &xs, &ys, &depth); + chroma_clear_val >>= -depth & 7; + mpglActiveTexture(GL_TEXTURE1); + glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, + texture_width >> xs, texture_height >> ys, + chroma_clear_val); + mpglActiveTexture(GL_TEXTURE2); + glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR, + texture_width >> xs, texture_height >> ys, + chroma_clear_val); + mpglActiveTexture(GL_TEXTURE0); + } + + tsq++; + } /* for all texnumx */ + } /* for all texnumy */ + + return 0; +} + +static void resetTexturePointers(unsigned char *imageSource) +{ + unsigned char *texdata_start, *line_start; + struct TexSquare *tsq = texgrid; + int x=0, y=0; + + line_start = (unsigned char *) imageSource; + + for (y = 0; y < texnumy; y++) { + texdata_start = line_start; + for (x = 0; x < texnumx; x++) { + tsq->texture = texdata_start; + texdata_start += texture_width * image_bytes; + tsq++; + } /* for all texnumx */ + line_start += texture_height * raw_line_len; + } /* for all texnumy */ +} + +static void gl_set_bilinear (int val) +{ + int x, y; + + if(val>=0) + gl_bilinear = val; + else + gl_bilinear++; + + gl_bilinear=gl_bilinear%2; + /* no mipmap yet .. */ + + for (y = 0; y < texnumy; y++) { + for (x = 0; x < texnumx; x++) { + glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj); + + switch (gl_bilinear) { + case 0: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear off\n"); + break; + case 1: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear linear\n"); + break; + case 2: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap nearest\n"); + break; + case 3: + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] bilinear mipmap linear\n"); + break; + } + } + } +} + +static void gl_set_antialias (int val) +{ + gl_antialias=val; + + if (gl_antialias) { + glShadeModel (GL_SMOOTH); + glEnable (GL_POLYGON_SMOOTH); + glEnable (GL_LINE_SMOOTH); + glEnable (GL_POINT_SMOOTH); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing on\n"); + } else { + glShadeModel (GL_FLAT); + glDisable (GL_POLYGON_SMOOTH); + glDisable (GL_LINE_SMOOTH); + glDisable (GL_POINT_SMOOTH); + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] antialiasing off\n"); + } +} + + +static void drawTextureDisplay (void) +{ + struct TexSquare *square = texgrid; + int x, y; + + glColor4f(1.0,1.0,1.0,1.0); + + if (is_yuv) + glEnableYUVConversion(GL_TEXTURE_2D, use_yuv); + for (y = 0; y < texnumy; y++) { + int thish = texture_height; + if (y == texnumy - 1 && image_height % texture_height) + thish = image_height % texture_height; + for (x = 0; x < texnumx; x++) { + int thisw = texture_width; + if (x == texnumx - 1 && image_width % texture_width) + thisw = image_width % texture_width; + glBindTexture (GL_TEXTURE_2D, square->texobj); + if (is_yuv) { + mpglActiveTexture(GL_TEXTURE1); + glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]); + mpglActiveTexture(GL_TEXTURE2); + glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]); + mpglActiveTexture(GL_TEXTURE0); + } + + if (texdirty) { + glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, + square->texture, image_width * image_bytes, + 0, 0, thisw, thish, 0); + } + + glDrawTex(square->fx, square->fy, square->fw, square->fh, + 0, 0, texture_width, texture_height, + texture_width, texture_height, + 0, is_yuv, 0, 0); + square++; + } /* for all texnumx */ + } /* for all texnumy */ + if (is_yuv) + glDisableYUVConversion(GL_TEXTURE_2D, use_yuv); + texdirty = 0; +} + + +static void resize(int x,int y){ + // simple orthogonal projection for 0-1;0-1 + static const float matrix[16] = { + 2, 0, 0, 0, + 0, -2, 0, 0, + 0, 0, 0, 0, + -1, 1, 0, 1, + }; + mp_msg(MSGT_VO,MSGL_V,"[gl_tiled] Resize: %dx%d\n",x,y); + if(aspect_scaling()) { + glClear(GL_COLOR_BUFFER_BIT); + aspect(&x, &y, A_WINZOOM); + panscan_calc_windowed(); + x += vo_panscan_x; + y += vo_panscan_y; + glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y); + } else { + //aspect(x, y, A_NOZOOM); + if (WinID >= 0) { + int left = 0, top = 0, w = x, h = y; + geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight); + top = y - h - top; + glViewport(left, top, w, h); + } else + glViewport( 0, 0, x, y ); + } + + glMatrixMode(GL_PROJECTION); + glLoadMatrixf(matrix); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); +} + +static void draw_alpha(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){ + int bpp = pixel_stride(image_format); + vo_draw_alpha_func draw = vo_get_draw_alpha(image_format); + if (!draw) return; + draw(w,h,src,srca,stride,ImageData+bpp*(y0*image_width+x0),bpp*image_width); +} + +#ifdef CONFIG_GL_WIN32 + +static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { + if (!vo_w32_config(d_width, d_height, flags)) + return -1; + + return 0; +} + +#endif + +#ifdef CONFIG_GL_X11 +static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi) +{ + XVisualInfo template, *vi_list; + int vi_num, i, best_i, best_weight; + + template.screen = scr; + vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num); + if (!vi_list) return -1; + best_weight = 1000000; best_i=0; + for (i = 0; i < vi_num; i++) { + int val, res, w = 0; + /* of course, the visual must support OpenGL rendering... */ + res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val); + if (res || val == False) continue; + /* also it must be doublebuffered ... */ + res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val); + if (res || val == False) continue; + /* furthermore it must be RGBA (not color indexed) ... */ + res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val); + if (res || val == False) continue; + /* prefer less depth buffer size, */ + res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val); + if (res) continue; + w += val*2; + /* stencil buffer size */ + res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val); + if (res) continue; + w += val*2; + /* and colorbuffer alpha size */ + res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val); + if (res) continue; + w += val; + /* and finally, prefer DirectColor-ed visuals to allow color corrections */ + if (vi_list[i].class != DirectColor) w += 100; + + // avoid bad-looking visual with less that 8bit per color + res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val); + if (res) continue; + if (val < 8) w += 50; + res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val); + if (res) continue; + if (val < 8) w += 70; + res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val); + if (res) continue; + if (val < 8) w += 50; + + if (w < best_weight) { + best_weight = w; + best_i = i; + } + } + if (best_weight < 1000000) *res_vi = vi_list[best_i]; + XFree(vi_list); + return (best_weight < 1000000) ? 0 : -1; +} + +static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) { + XVisualInfo *vinfo, vinfo_buf; + vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf; + if (vinfo == NULL) { + mp_msg(MSGT_VO, MSGL_FATAL, "[gl_tiled] no GLX support present\n"); + return -1; + } + + vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height, + flags, vo_x11_create_colormap(vinfo), "gl_tiled", title); + + return 0; +} +#endif + +static int initGl(uint32_t d_width, uint32_t d_height) +{ + fragprog = lookupTex = 0; + if (initTextures() < 0) + return -1; + + glDisable(GL_BLEND); + glDisable(GL_DEPTH_TEST); + glDepthMask(GL_FALSE); + glDisable(GL_CULL_FACE); + glEnable (GL_TEXTURE_2D); + if (is_yuv) { + int xs, ys, depth; + gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv, + {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0}, + texture_width, texture_height, 0, 0, 0}; + switch (use_yuv) { + case YUV_CONVERSION_FRAGMENT_LOOKUP: + glGenTextures(1, &lookupTex); + mpglActiveTexture(GL_TEXTURE3); + glBindTexture(GL_TEXTURE_2D, lookupTex); + mpglActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, 0); + case YUV_CONVERSION_FRAGMENT_POW: + case YUV_CONVERSION_FRAGMENT: + if (!mpglGenPrograms || !mpglBindProgram) { + mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n"); + break; + } + mpglGenPrograms(1, &fragprog); + mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog); + break; + } + mp_get_chroma_shift(image_format, &xs, &ys, &depth); + params.chrom_texw = params.texw >> xs; + params.chrom_texh = params.texh >> ys; + params.csp_params.input_shift = -depth & 7; + glSetupYUVConversion(¶ms); + } + + gl_set_antialias(0); + gl_set_bilinear(1); + + mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n", + image_bpp, image_bytes, + glValName(gl_bitmap_format), glValName(gl_bitmap_type), + rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format)); + + resize(d_width, d_height); + + glClearColor( 0.0f,0.0f,0.0f,0.0f ); + glClear( GL_COLOR_BUFFER_BIT ); + + drawTextureDisplay (); + + return 0; +} + +/* connect to server, create and map window, + * allocate colors and (shared) memory + */ +static int +config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) +{ + int xs, ys; + const unsigned char * glVersion; + + image_height = height; + image_width = width; + image_format = format; + is_yuv = mp_get_chroma_shift(image_format, &xs, &ys, NULL) > 0; + is_yuv |= (xs << 8) | (ys << 16); + + int_pause = 0; + +#ifdef CONFIG_GL_WIN32 + if (config_w32(width, height, d_width, d_height, flags, title, format) == -1) +#endif +#ifdef CONFIG_GL_X11 + if (config_glx(width, height, d_width, d_height, flags, title, format) == -1) +#endif + return -1; + + if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) + return -1; + + glVersion = glGetString(GL_VERSION); + + mp_msg(MSGT_VO, MSGL_V, "[gl_tiled] OpenGL Driver Information:\n"); + mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n", + glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion); + + if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') ) + isGL12 = GL_TRUE; + else + isGL12 = GL_FALSE; + + if(isGL12) { + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n"); + } else { + mp_msg(MSGT_VO, MSGL_INFO, "[gl_tiled] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n"); + } + + glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type); + + image_bytes=(image_bpp+7)/8; + + if (initGl(vo_dwidth, vo_dheight) == -1) + return -1; + + return 0; +} + +#ifdef CONFIG_GL_X11 +static int gl_handlekey(int key) +{ + if(key=='a'||key=='A') { + gl_set_antialias(!gl_antialias); + return 0; + } else if(key=='b'||key=='B') { + gl_set_bilinear(-1); + return 0; + } + return 1; +} +#endif + +static void check_events(void) +{ + int e; +#ifdef CONFIG_GL_X11 + XEvent Event; + char buf[100]; + KeySym keySym; + int key; + static XComposeStatus stat; + + while ( XPending( mDisplay ) ) { + XNextEvent( mDisplay,&Event ); + if( Event.type == KeyPress ) { + XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat ); + key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym; + if(gl_handlekey(key)) + XPutBackEvent(mDisplay, &Event); + break; + } else { + XPutBackEvent(mDisplay, &Event); + break; + } + } +#endif + e=glctx.check_events(); + if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight); + if(e&VO_EVENT_EXPOSE && int_pause) flip_page(); +} + +static void draw_osd(void) +{ + if (ImageData) + vo_draw_text(image_width,image_height,draw_alpha); +} + +static void +flip_page(void) +{ + drawTextureDisplay(); + +// glFlush(); + if (use_glFinish) + glFinish(); + glctx.swapGlBuffers(&glctx); + + if (aspect_scaling()) // Avoid flickering borders in fullscreen mode + glClear (GL_COLOR_BUFFER_BIT); +} + +static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y) +{ + uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2]; + int ystride = stride[0], ustride = stride[1], vstride = stride[2]; + int rem_h = h; + struct TexSquare *texline = &texgrid[y / texture_height * texnumx]; + int subtex_y = y % texture_width; + int xs, ys; + mp_get_chroma_shift(image_format, &xs, &ys, NULL); + while (rem_h > 0) { + int rem_w = w; + struct TexSquare *tsq = &texline[x / texture_width]; + int subtex_x = x % texture_height; + int subtex_h = rem_h; + if (subtex_y + subtex_h > texture_height) + subtex_h = texture_height - subtex_y; + while (rem_w > 0) { + int subtex_w = rem_w; + if (subtex_x + subtex_w > texture_width) + subtex_w = texture_width - subtex_x; + mpglActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tsq->texobj); + glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, + yptr, ystride, subtex_x, subtex_y, + subtex_w, subtex_h, 0); + mpglActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]); + glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, + uptr, ustride, subtex_x >> xs, subtex_y >> ys, + subtex_w >> xs, subtex_h >> ys, 0); + mpglActiveTexture(GL_TEXTURE2); + glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]); + glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type, + vptr, vstride, subtex_x >> xs, subtex_y >> ys, + subtex_w >> xs, subtex_h >> ys, 0); + subtex_x = 0; + yptr += subtex_w; + uptr += subtex_w >> xs; + vptr += subtex_w >> xs; + tsq++; + rem_w -= subtex_w; + } + subtex_y = 0; + yptr += subtex_h * ystride - w; + uptr += (subtex_h >> ys) * ustride - (w >> xs); + vptr += (subtex_h >> ys) * vstride - (w >> xs); + texline += texnumx; + rem_h -= subtex_h; + } + mpglActiveTexture(GL_TEXTURE0); + return 0; +} + +static int +draw_frame(uint8_t *src[]) +{ + if (is_yuv) { + mp_msg(MSGT_VO, MSGL_ERR, "[gl_tiled] error: draw_frame called for YV12!\n"); + return 0; + } + ImageData=(unsigned char *)src[0]; + resetTexturePointers(ImageData); + texdirty = 1; + return 0; +} + +static int +query_format(uint32_t format) +{ + int depth; + if (use_yuv && mp_get_chroma_shift(format, NULL, NULL, &depth) && + (depth == 8 || depth == 16 || glYUVLargeRange(use_yuv)) && + (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format))) + return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD | + VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE; + switch(format) { +#ifdef __APPLE__ + case IMGFMT_RGB32: +#else + case IMGFMT_RGB24: + case IMGFMT_BGR24: +// case IMGFMT_RGB32: +// case IMGFMT_BGR32: +#endif + return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD; + } + return 0; +} + + +static void +uninit(void) +{ + if ( !vo_config_count ) return; + free(texgrid); + texgrid = NULL; + uninit_mpglcontext(&glctx); +} + +static const opt_t subopts[] = { + {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg}, + {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL}, + {NULL} +}; + +static int preinit(const char *arg) +{ + enum MPGLType gltype = GLTYPE_X11; + // set defaults +#ifdef CONFIG_GL_WIN32 + gltype = GLTYPE_W32; +#endif + use_yuv = -1; + use_glFinish = 1; + if (subopt_parse(arg, subopts) != 0) { + mp_msg(MSGT_VO, MSGL_FATAL, + "\n-vo gl_tiled command line help:\n" + "Example: mplayer -vo gl_tiled:noglfinish\n" + "\nOptions:\n" + " noglfinish\n" + " Do not call glFinish() before swapping buffers\n" + " yuv=<n>\n" + " 0: use software YUV to RGB conversion.\n" + " 1: use register combiners (nVidia only, for older cards).\n" + " 2: use fragment program.\n" + " 3: use fragment program with gamma correction.\n" + " 4: use fragment program with gamma correction via lookup.\n" + " 5: use ATI-specific method (for older cards).\n" + "\n" ); + return -1; + } + if(!init_mpglcontext(&glctx, gltype)) goto err_out; + if (use_yuv == -1) { +#ifdef CONFIG_GL_WIN32 + if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) +#endif +#ifdef CONFIG_GL_X11 + if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1) +#endif + goto err_out; + if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED) + goto err_out; + use_yuv = glAutodetectYUVConversion(); + } + return 0; + +err_out: + uninit(); + return -1; +} + +static int control(uint32_t request, void *data) +{ + switch (request) { + case VOCTRL_PAUSE: + case VOCTRL_RESUME: + int_pause = (request == VOCTRL_PAUSE); + return VO_TRUE; + case VOCTRL_QUERY_FORMAT: + return query_format(*((uint32_t*)data)); + case VOCTRL_GUISUPPORT: + return VO_TRUE; + case VOCTRL_ONTOP: + glctx.ontop(); + return VO_TRUE; + case VOCTRL_FULLSCREEN: + glctx.fullscreen(); + if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT) + initGl(vo_dwidth, vo_dheight); + resize(vo_dwidth, vo_dheight); + return VO_TRUE; + case VOCTRL_BORDER: + glctx.border(); + return VO_TRUE; + case VOCTRL_GET_PANSCAN: + return VO_TRUE; + case VOCTRL_SET_PANSCAN: + resize(vo_dwidth, vo_dheight); + return VO_TRUE; +#ifdef CONFIG_GL_X11 + case VOCTRL_SET_EQUALIZER: + { + vf_equalizer_t *eq=data; + return vo_x11_set_equalizer(eq->item, eq->value); + } + case VOCTRL_GET_EQUALIZER: + { + vf_equalizer_t *eq=data; + return vo_x11_get_equalizer(eq->item, &eq->value); + } +#endif + case VOCTRL_UPDATE_SCREENINFO: + glctx.update_xinerama_info(); + return VO_TRUE; + } + return VO_NOTIMPL; +}