Mercurial > mplayer.hg
changeset 22368:8e9f3809b4be
new policy draft
author | michael |
---|---|
date | Thu, 01 Mar 2007 03:43:38 +0000 |
parents | 97639699240b |
children | ac394fe78c04 |
files | DOCS/tech/new_policy.txt |
diffstat | 1 files changed, 291 insertions(+), 0 deletions(-) [+] |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/DOCS/tech/new_policy.txt Thu Mar 01 03:43:38 2007 +0000 @@ -0,0 +1,291 @@ +New Policy Draft +Version 20070301 + +Intro: +------ +This document is an attempt to write a new policy as the old is fairly +confusing and easy to missunderstand, its intention is not really to +change the rules but rather to write them down clearer ... +also for simplicity and to prevent flamewars, i would suggest that you +fork this document and propose that fork as alternative if you have a +significant disagreement with me on some part + +Author: +------- +Michael Niedermayer +the authors of the old policy as i liberally copy and pasted from it + +TODO: +add more explanations, justificaions and examples +how to become/loose maintainer status +review patches.txt +security/exploit rules +------------------------ + + +1. Definitions +-------------- +* MPlayer developer, generally refered to simply as developer in this document + is any person who has a open (not cracked, not suspended) svn write account +* MPlayer admin, generally refered to simply as admin in this document, every + admin is also a developer +* CAN/MUST/SHOULD desriptions ... +* public developer mailing list (mplayer-dev-eng at mplayerhq in hungary) + + +C. Code and SVN Rules +----------------------------- +Renaming/moving/copying files or contents of files + Do not move, rename or copy files of which you are not the maintainer without + discussing it on the public developer mailinglist first! + + Never copy or move a file by using 'svn delete' and 'svn add'. Always use + 'svn move' or 'svn copy' instead in order to preserve history and minimize + the size of diffs. + + To split a file, use 'svn copy' and remove the unneeded lines from each file. + + Don't do a lot of cut'n'paste from one file to another without a very good + reason and discuss it on the mplayer-dev-eng mailing list first. It will make + those changes hard to trace. + + Such actions are useless and treated as cosmetics in 99% of cases, + so try to avoid them. + +Reverting broken commits + There are 2 ways to reverse a change, they differ significantly in what they + do to the svn repository + The recommit old method: + svn merge + svn ci <file> + This simply changes the file(s) back to their old version localy and then + the change is commited as if it is a new change + The svn copy method + svn rm <file> + svn ci <file> + svn cp -r<good revision> svn://svn.mplayerhq.hu/mplayer/trunk/[<path>/]<file> <file> + svn ci <file> + This simply removes the file and then copies the last good version with + its history over it, this method can only be used to revert the n last + commits but not to revert a bad commit in the middle of its history + Neither method will change the history, checking out an old version will + always return exactly that revision with all its bugs and features. The + difference is that with the svn copy method the broken commit will not be + part of the directly visible history of the revisions after the reversal + So if the change was completely broken like reindenting a file against the + maintainers decision, or a change which mixed functional and cosmetic + changes then it is better if it is not part of the visible history as it + would make it hard to read, review and would also break svn annotate + For the example of a change which mixed functional and cosmetic parts they + should of course be committed again after the reversal but separately, so one + change with the functional stuff and one with the cosmetics + OTOH if the change which you want to reverse was simply buggy but not + totally broken then it should be reversed with svn merge as otherwise + the fact that the change was bad would be hidden + One method to decide which reversal method is best is to ask yourself + if there is any value in seeing the whole bad change and its removal + in SVN vs just seeing a comment that says what has been reversed while + the actual change does not clutter the immediately visible history and + svn annotate. + If you are even just slightly uncertain how to revert something then ask on + the mplayer-dev-eng mailing list. + +Broken code + You must not commit code which breaks MPlayer! (Meaning unfinished but + enabled code which breaks compilation or compiles but does not work.) + You can commit unfinished stuff (for testing etc), but it must be disabled + (#ifdef etc) by default so it does not interfere with other developers' + work. + +Testing code + You don't have to over-test things. If it works for you, and you think it + should work for others, too, then commit. If your code has problems + (portability, exploits compiler bugs, unusual environment etc) they will be + reported and eventually fixed. + +Spliting changes + Do not commit unrelated changes together, split them into self-contained + pieces. + if you have any doubt disscuss it on the developer mailing list before + commiting, also when in doubt more spliting is better then less, changes + which are larger then 10kbyte generally should be split into several + incremental chanegs if possible even if you think they are all related + keeping changes well split makes reviewing and understanding them on + svn log at the time of commit and later when debuging a bug much easier + +Compiler Warning fixes + Do not change code to hide warnings without ensuring that the underlaying + logic is correct and thus the warning was inappropriate + +4. Do not change behavior of the program (renaming options etc) or + remove functionality from the code without approval in a discussion on + the mplayer-dev-eng mailing list. + + +5. Do not commit changes to the build system (Makefiles, configure script) + which change behaviour, defaults etc, without asking first. The same + applies to compiler warning fixes, trivial looking fixes and to code + maintained by other developers. We usually have a reason for doing things + the way we do. Send your changes as patches to the mplayer-dev-eng mailing + list, and if the code maintainers say OK, you may commit. This does not + apply to files you wrote and/or maintain. + + +Cosmetics + We refuse source indentation and other cosmetic changes if they are mixed + with functional changes, such commits will be reverted. Every + developer has his own indentation style, you should not change it. Of course + if you (re)write something, you can use your own style... (Many projects + force a given indentation style - we don't.) If you really need to make + indentation changes (try to avoid this), separate them strictly from real + changes. + + NOTE: If you had to put if(){ .. } over a large (> 5 lines) chunk of code, + do NOT change the indentation of the inner part (don't move it to the right)! + + +Commit log message + Always fill out the commit log message. Describe in a few lines what you + changed and why. You can refer to mailing list postings if you fix a + particular bug. Comments such as "fixed!" or "Changed it." are unacceptable. + + +Applying patches + If you apply a patch by someone else, include the name and email address in + the log message. Since the mplayer-cvslog mailing list is publicly + archived you should add some spam protection to the email address. Send an + answer to mplayer-dev-eng (or wherever you got the patch from) saying that + you applied the patch. If the patch contains a documentation change, commit + that as well; do not leave it to the documentation maintainers. + + +messing with other developers code + Do NOT commit to code actively maintained by others without permission. Send + a patch to mplayer-dev-eng instead. + + +Subscribe to svnlog + Subscribe to the mplayer-cvslog mailing list. The diffs of all commits + are sent there and reviewed by all the other developers. Bugs and possible + improvements or general questions regarding commits are discussed there. We + expect you to react if problems with your code are uncovered. + + +Documentation + Update the documentation if you change behavior or add features. If you are + unsure how best to do this, send a patch to mplayer-docs, the documentation + maintainers will review and commit your stuff. + + +Controversial changes + Always send a patch to the mplayer-dev-eng mailing list before committing + if you suspect that the change is going to be controversial. Based on past + experience, these changes are likely to be controversial: + - feature removal, even if obsolete + - changes to "special" output messages (like the "Core dumped ;)" message) + - verbosity changes from default (info) level + - changes to "historical" parts of docs and webpages + - use of internal or external libraries + - changes to the internal architecture + - non trivial changes to very fundamental parts of mplayer + + +Public discussions + Try to keep important discussions and requests (also) on the + mplayer-dev-eng mailing list, so that all developers can benefit from them. + IRC is good for quick discussions, but nobody is there 24/7. + also subscribe to the public developer mailing list + + +Patches + read and follow patches.txt when sending patches for mplayer + + +Insults + Do not insult other people in relation to mplayer on any public mailing + list, that is calling code from someone else a pile of broken shit is + perfectly fine but calling the developer herself a retarded f*cking moron + is not acceptable + + +Forking + People disagreeing with the developers or admins may fork the project, + the admins MUST in that case provide a svn dump with all history if + the person forking wants one + + +Communicating passwords + Developers who have provided a public gpg key shall only receive + passwords or other sensitive information related to mplayer encrypted + with their gpg key + + +V. Votes +-------- +Its inevitable that some things will be decided by voting, votes in the past +have due to total lack of rules been problematic for example as many people +rather wrote long texts and voted based on some condition instead of saying +a clear yes or no, still its important that people can vote based on a +condition +The result of a vote is binding for all developers and admins, though of +course they can leave the project and thus cease to be a developer or admin +any time + +Vs. Starting a vote +Any single developer can start a vote, to do so she has to send a mail to the +public developer mailing list of the project with a subject containing [VOTE] +and a clear and concise description, a longer descrition can be in the body +of the mail + +Vp. Proposing an option (point on the ballot, better term?) +Any single developer can propose an option upto 7 days after a vote has +been started, to do so she has to reply to the original vote mail on the +public developer mailing list and clearly, concise and unmistakably desribe +the option and place [VOTE-OPTION] instead of [VOTE] in the subject +in addition to proposed options, there always exists the default option +of doing nothing +options can be conditional on anything which at the end of the vote can +be clearly and unmistakably be awnsered with true or false + +Vv. Voting +Any developer can cast a vote upto 10 days days after a vote has been +started, to do so she has to reply to the original vote mail on the +public developer mailing list and rate options each with an integer +unrated options shall be counted equal to the default option +Any admin can cast a veto against any option except the default upto 10 days +days after a vote has been started, to do so she has to reply to the original +vote mail on the public developer mailing list and replace +[VOTE] by [VOTE-VETO] +Developers and admins who use gpg/pgp MUST sign their votes and vetos + +Vc. Counting votes +The person starting the vote has to count the votes and vetos and publish +the result on the public developer mailing list as reply to the original vote +with [VOTE-RESULTS] instead of [VOTE] in the subject +Vcv. Counting vetos, an option shall be removed if the majority of admins +that is yes >= no && yes>0 cast a veto against it +Vcc. the votes shall be counted by using the Condorcet/Clone Proof SSD +Voting Method + +S. Changes to developer and Admin status +---------------------------------------- +The majority of admins, that is yes>no can give and take away +developer and admin status to people +furthermore any developer or admin can step back and thus loose +his admin and or developer status +People disagreeing with the admins are free to fork the project +new developers should be asked for real name, public gpg key, phone +number and email addresses, none of this is mandatory though, it is asked +so as to be able to contact the developer if the need arises and one +contact method fails + + +O. Violations +------------- +Any admin can after at least one admin has warned another developer +due to breaking policy, suspend his acount if he repeats the violation +Ow. A policy violation warning MUST be CCed to the developer who violated +the policy + + +We think our rules are not too hard. If you have comments, contact us. \ No newline at end of file