changeset 36249:93f1111ab78b

Simplify texture coordinate calculation.
author reimar
date Wed, 12 Jun 2013 18:54:25 +0000
parents 15de38d9f726
children 7e4a8748cf9a
files libvo/matrixview.c
diffstat 1 files changed, 2 insertions(+), 5 deletions(-) [+]
line wrap: on
line diff
--- a/libvo/matrixview.c	Wed Jun 12 18:54:23 2013 +0000
+++ b/libvo/matrixview.c	Wed Jun 12 18:54:25 2013 +0000
@@ -57,7 +57,6 @@
 {
     int light2 = 0;
     float tx, ty;
-    int num2, num3;
 
     num %= 55;
     if (light < 10) light = 0;
@@ -69,10 +68,8 @@
         if (light > 255) light = 255;
         light2 = 128;
     }
-    num2 = num / 10;
-    num3 = num - (num2 * 10);
-    ty = (float)num2 / 6;
-    tx = (float)num3 / 10;
+    ty = (float)(num / 10) / 6;
+    tx = (float)(num % 10) / 10;
     mpglColor4ub(light2, light, light2, 255);        // Basic polygon color
 
     mpglTexCoord2f(tx, ty);