Mercurial > mplayer.hg
changeset 13487:9483adf5e608
Better phrasing suggested by The Wanderer
author | gpoirier |
---|---|
date | Mon, 27 Sep 2004 09:21:38 +0000 |
parents | faa7523b17e6 |
children | 1efd9eb7da2f |
files | DOCS/man/en/mplayer.1 |
diffstat | 1 files changed, 14 insertions(+), 14 deletions(-) [+] |
line wrap: on
line diff
--- a/DOCS/man/en/mplayer.1 Mon Sep 27 08:33:17 2004 +0000 +++ b/DOCS/man/en/mplayer.1 Mon Sep 27 09:21:38 2004 +0000 @@ -5523,7 +5523,7 @@ . .TP .B vi_qfactor=<-31.0\-31.0> -quantizer factor between I and non I frames (pass\ 1/\:2) (default: 0.8) +quantizer factor between I and non-I frames (pass\ 1/\:2) (default: 0.8) . .TP .B vb_qoffset=<-31.0\-31.0> @@ -5854,13 +5854,13 @@ .TP .B tcplx_mask=<0.0\-1.0> temporal complexity masking (default: 0.0 (disabled)) -Imagine a scene with a bird flying across the whole scene, tcplx_mask +Imagine a scene with a bird flying across the whole scene; tcplx_mask will decrease the quantizers of the bird's macroblocks (thus decreasing their -quality) as the human eye usually does not have time to see all the bird's +quality), as the human eye usually does not have time to see all the bird's details. Be warned that if the masked object stops (e.g.\& the bird lands) it is -likely to look horrible for a a short period of time (until the encoder -figures out that the object is not moving and needs refined blocks). +likely to look horrible for a a short period of time, until the encoder +figures out that the object is not moving and needs refined blocks. The saved bits will be spent on other parts of the video, which may increase subjective quality, provided that tcplx_mask is carefully chosen. . @@ -5870,9 +5870,9 @@ Larger values help against blockiness, if no deblocking filter is used for decoding, which is maybe not a good idea. .br -Imagine a scene with grass (which usually has a great spatial complexity), -a blue sky and a house, scplx_mask will raise the quantizers of the grass' -macroblocks (thus decreasing its quality), in order to spend more bits on +Imagine a scene with grass (which usually has great spatial complexity), +a blue sky and a house; scplx_mask will raise the quantizers of the grass' +macroblocks, thus decreasing its quality, in order to spend more bits on the sky and the house. .br .I HINT: @@ -5888,15 +5888,15 @@ .I NOTE: This setting does not have the same effect as using a custom matrix that whould compress high frequencies harder, as scplx_mask will reduce the -quality of P-blocks even if only DC is changing, which will probably not -look as good. +quality of P blocks even if only DC is changing. +The result of scplx_mask will probably not look as good. . .TP .B p_mask=<0.0\-1.0> (also see vi_qfactor) -Reduces the quality of inter blocks, which is equivalent to increasing -the quality of intra blocks, since the same average bitrate will be -distributed by the rate controller to the whole video sequence -(default: 0.0 (disabled)). +Reduces the quality of inter blocks. +This is equivalent to increasing the quality of intra blocks, because the +same average bitrate will be distributed by the rate controller to the +whole video sequence (default: 0.0 (disabled)). p_mask=1.0 doubles the bits allocated to each intra block. . .TP