changeset 352:94b8455bf69c

Sok changes.
author gabucino
date Wed, 11 Apr 2001 16:44:20 +0000
parents 2c4ded6ffebc
children 8cbc038b0547
files DOCS/CODECS DOCS/README
diffstat 2 files changed, 31 insertions(+), 43 deletions(-) [+]
line wrap: on
line diff
--- a/DOCS/CODECS	Wed Apr 11 13:46:56 2001 +0000
+++ b/DOCS/CODECS	Wed Apr 11 16:44:20 2001 +0000
@@ -18,12 +18,12 @@
 
 - M$ MPEG4 v1, v2 (MPG4,MP42):
   mpg4c32.dll: works, YUV supported.
-- M$ MPEG4 v3 / DivX ;-)  (MP43,DIV3,DIV4,DIV5,DIV6)
+- M$ MPEG4 v3 / DivX ;-) / AngelPotion  (MP43,DIV3,DIV4,DIV5,DIV6,AP41)
   divxc32.dll: works, YUV supported.
   divx_c32.ax: works, YUV and postprocessing supported.
 - Indeo Video 5.0:  (IV50)
   ir50_32.dll (VfW): works, YUV supported.
-  ir50_32.dll (DShow): not tested
+  ir50_32.dll (DShow): works, YUV supported.
 - Cinepak Video:  (CVID)
   iccvid.dll: works, YUV supported.
 - Microsoft Video v1.0 (CRAM)
@@ -33,6 +33,7 @@
 - Motion JPEG (MJPG)
   m3jpeg32.dll: can't load (segfault)
   mcmjpg32.dll: works, YUV supported
+  m3jpegdec.ax: works, YUV supported
 - Windows Media Video 7 (WMV1)
   wmvds32.ax: works, YUV supported
 - I263:  (I263)
@@ -44,8 +45,6 @@
   ir41_32.dll: works, no YUV, image upside-down
 - Indeo Video 3.2:  (IV32)
   ir32_32.dll: works, no YUV, image upside-down
-- ASUS ASV1: (ASV1)
-  asusasvd.dll: ??? not tested
 - ASUS ASV2: (ASV2)
   asusasv2.dll: loads, image upside-down and very pixelized (no YUY2, but YVYU)
 - ATI VCR1:  (VCR1)
@@ -62,6 +61,8 @@
 
 Not tested:
 
+- ASUS ASV1: (ASV1)
+  asusasvd.dll: ??? not tested
 - Motion Wavelets: (MWV1)
   icmw_32.dll: not tested (no sample file)
 - Indeo Video 3.1:  (IV31)
@@ -72,6 +73,8 @@
   wmv8ds32.ax: not tested (no sample file)
 - I420: (I420)
   i263_32.drv: not tested, but should work (no sample file)
+- m261: (m261)
+  msh261.drv: not tested, what's this?
 
 Audio codecs:
 ~~~~~~~~~~~~~
@@ -82,7 +85,7 @@
   mp3lib, based on mpg123  (sometimes segfaults, then use ACM, see below)
 - AC3:  (0x2000)
   libac3
-- aLaw audio: (6)
+- aLaw audio: (0x6)
   aLaw codec from xanim sources
 - MS-GSM: (0x31,0x32)
   xa_gsm from avifile sources
@@ -104,10 +107,13 @@
 
 Problems:
 
+- uLaw audio: (0x7)
+  mess...
+- ACELP.net Sipro Lab Audio (0x130)
+  doesn't work: unk_ ...
+
 Not tested:
 
-- ACELP.net: (0x130)
-  acelpdec.ax: not tested (no sample file)
 - IMC:  (0x401)
   imc32.acm: not tested (no sample file)
 
--- a/DOCS/README	Wed Apr 11 13:46:56 2001 +0000
+++ b/DOCS/README	Wed Apr 11 16:44:20 2001 +0000
@@ -36,17 +36,10 @@
 BTW he needs some nice skins, if you are a good graphician, contact him!!!
 
 Win32 codecs?
-Yes, we are using Win32 (Video for Windows) codecs for AVI/ASF decoding.
-They must be installed to the /usr/lib/win32/ directory, with all lower case.
-You can grab the codecs package from our homepage, or can be found in your
-C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames.
-Some people asked why don't we use ActiveMovie/DirectShow codecs. The reason is
-simple: we'd have to emulate the whole DirectX architecture and implement the
-(patented!) COM interface to be able to use them. BTW the old VfW DivX codec
-is faster than the new .AX version, but it has no quality/CPU setting
-option (this is an improper name, since it doesn't affect the decoder. If
-it's set to 1 or higher, it applies a filter which decreases blockiness and
-eats away CPU cycles).
+Yes, we are using Win32 (Video for Windows, DirectShow) codecs for AVI/ASF
+decoding. They must be installed to the /usr/lib/win32/ directory, with all
+lower case. You can grab the codecs package from our homepage, or can be found
+in your C:\WINDOWS\SYSTEM\ dir, see codecs.c for filenames.
 
 Supported input formats:
 ~~~~~~~~~~~~~~~~~~~~~~~~
@@ -55,44 +48,33 @@
 - RIFF AVI file format
 - ASF 1.0 file format
 
-Supported audio codecs:
-~~~~~~~~~~~~~~~~~~~~~~~
-- PCM (uncompressed) audio (8/16 bit, mono/stereo)
-- MPEG layer 2/3 audio  (using mp3lib, based on mpg123 [www.mpg123.de])
-- AC3 audio             (using ac3dec/libac3)
-- Win32 ACM audio codecs (the *.ACM files)  [Only in the AVI player]
-  tested with: DivX audio, MS-ADPCM
-- aLaw audio            (using code from xanim)
-- MS-GSM audio          (using modified xa_gsm.c from avifile)
-
-Supported video codecs:
-~~~~~~~~~~~~~~~~~~~~~~~
-- MPEG 1 and MPEG 2 video decoder (using mpeg2dec/libmpeg2, supports         
-  3DNow! and MMX)
-- Win32 ICM (VfW) video codecs (for example DivX using DIVXC32.DLL)
-- OpenDivX encore & decore (see ProjectMayo)
+Supported audio & video codecs:
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+See DOCS/CODECS for complete list.
 
 Supported video output devices:
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 - mga:	Matrox G200/G400 hardware YUV overlay via the mga_vid device
 - xmga:	Matrox G200/G400 overlay (mga_vid) in X11 window
 	(Xv emulation on X 3.3.x !)
-- x11:	X11 optionally with SHM extension
-- dga:	X11 DGA extension (only in 24/32bpp)
-- fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!)
+- syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken)
 - xv:	X11 using overlays with the Xvideo extension (hardware YUV & scaling)
+- x11:	X11 with SHM extension
 - gl:	OpenGL renderer, works only with Utah-GLX! (no DRI or nVidia drivers)
-- syncfb: Matrox G400 YUV support on framebuffer (not tested, maybe broken)
-- fbdev:Output to general framebuffers (only MPEG1/2 and OpenDivX)
+- dga:	X11 DGA extension
+- fsdga:X11 DGA extension with fullscreen scaling (only 24/32bpp and MPEG!)
+- sdl:	SDL >= v1.1.7 driver (supports software scaling, and versions >=1.1.8
+        even support Xvideo, thus hardware rendering)
+	(NOT supported by us! Don't submit SDL bugreports!)
+- fbdev:Output to general framebuffers
+- svga: Output to SVGAlib
+- null:	Null output (for speed tests/benchmarking)
 - 3dfx:	Voodoo2/3 hardware YUV (/dev/3dfx) support (not yet tested, maybe broken)
-- sdl:	SDL >= v1.1.7 driver (slower than 'x11', but supports software scaling)
-	(NOT supported by us! Don't submit SDL bugreports!)
-- null:	Null output (for speed tests/benchmarking)
+- odivx:OpenDivX AVI File writer
 - pgm:	PGM file output (for testing purposes)
 - md5:	MD5sum output (for mpeg conformance tests)
 
 NOTE: check DOCS/VIDEOCARDS !
-NOTE: maybe not all are available for AVI files
 
 Supported audio output devices:                                              
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~