changeset 16508:954c94e46fcc

Unify the descriptions of vo_gl and vo_gl2 including some fixes.
author diego
date Sat, 17 Sep 2005 19:54:15 +0000
parents b07da4ff0f09
children d3ddabb15d4d
files DOCS/man/en/mplayer.1
diffstat 1 files changed, 8 insertions(+), 34 deletions(-) [+]
line wrap: on
line diff
--- a/DOCS/man/en/mplayer.1	Sat Sep 17 19:51:41 2005 +0000
+++ b/DOCS/man/en/mplayer.1	Sat Sep 17 19:54:15 2005 +0000
@@ -2717,7 +2717,7 @@
 1: Use texture_rectangle, not compatible with hardware YUV conversion.
 .br
 2: Use texture_non_power_of_two.
-.REss
+.RE
 .IPs (no)glfinish
 Call glFinish() before swapping buffers.
 Slower but in some cases more correct output (default: disabled).
@@ -2733,7 +2733,7 @@
 Select the type of YUV to RGB conversion.
 .RSss
 0: Use software conversion (default).
-Compatible with all OpenGL version.
+Compatible with all OpenGL versions.
 Provides brightness, contrast and saturation control.
 .br
 1: Use register combiners.
@@ -2742,20 +2742,20 @@
 Provides saturation and hue control.
 .br
 2: Use a fragment program.
-Needs GL_ARB_fragment_program extension and at least three texture units.
+Needs the GL_ARB_fragment_program extension and at least three texture units.
 Provides brightness, contrast, saturation and hue control.
 .br
 3: Use a fragment program using the POW instruction.
-Needs GL_ARB_fragment_program extension and at least three texture units.
+Needs the GL_ARB_fragment_program extension and at least three texture units.
 Provides brightness, contrast, saturation, hue and gamma control.
 Gamma can also be set independently for red, green and blue.
 Method 4 is usually faster.
 .br
 4: Use a fragment program with additional lookup.
-Needs GL_ARB_fragment_program extension and at least four texture units.
+Needs the GL_ARB_fragment_program extension and at least four texture units.
 Provides brightness, contrast, saturation, hue and gamma control.
 Gamma can also be set independently for red, green and blue.
-.REss
+.RE
 .IPs customprog=<filename>
 Load a custom fragment program from <filename>.
 See TOOLS/edgedect.fp for an example.
@@ -2770,35 +2770,9 @@
 .PD 0
 .RSs
 .IPs (no)glfinish
-Call glFinish() before swapping buffers.
-Slower but in some cases more correct output (default: enabled).
+same as gl (default: enabled)
 .IPs yuv=<n>
-Select the type of YUV to RGB conversion.
-.RSss
-0: Use software conversion (default).
-Compatible with all OpenGL version.
-Provides brightness, contrast and saturation control.
-.br
-1: Use register combiners.
-This uses an nVidia-specific extension (GL_NV_register_combiners).
-At least three texture units are needed.
-Provides saturation and hue control.
-.br
-2: Use a fragment program.
-Needs GL_ARB_fragment_program extension and at least three texture units.
-Provides brightness, contrast, saturation and hue control.
-.br
-3: Use a fragment program using the POW instruction.
-Needs GL_ARB_fragment_program extension and at least three texture units.
-Provides brightness, contrast, saturation, hue and gamma control.
-Gamma can also be set independently for red, green and blue.
-Method 4 is usually faster.
-.br
-4: Use a fragment program with additional lookup.
-Needs GL_ARB_fragment_program extension and at least four texture units.
-Provides brightness, contrast, saturation, hue and gamma control.
-Gamma can also be set independently for red, green and blue.
-.REss
+same as gl
 .REss
 .
 .TP