Mercurial > mplayer.hg
changeset 29942:9b90e1052b32
Use a fallback to make sure the basic OpenGL functions are available instead of
initializing them which does not work well with reinitializations.
author | reimar |
---|---|
date | Wed, 09 Dec 2009 17:50:07 +0000 |
parents | 092c1689c9df |
children | 1752ec1e845a |
files | libvo/gl_common.c |
diffstat | 1 files changed, 55 insertions(+), 45 deletions(-) [+] |
line wrap: on
line diff
--- a/libvo/gl_common.c Wed Dec 09 17:36:55 2009 +0000 +++ b/libvo/gl_common.c Wed Dec 09 17:50:07 2009 +0000 @@ -35,46 +35,46 @@ #include "gl_common.h" #include "libavutil/common.h" -void (GLAPIENTRY *Begin)(GLenum) = glBegin; -void (GLAPIENTRY *End)(void) = glEnd; -void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei) = glViewport; -void (GLAPIENTRY *MatrixMode)(GLenum) = glMatrixMode; -void (GLAPIENTRY *LoadIdentity)(void) = glLoadIdentity; -void (GLAPIENTRY *Scaled)(double, double, double) = glScaled; -void (GLAPIENTRY *Ortho)(double, double, double, double, double, double) = glOrtho; -void (GLAPIENTRY *PushMatrix)(void) = glPushMatrix; -void (GLAPIENTRY *PopMatrix)(void) = glPopMatrix; -void (GLAPIENTRY *Clear)(GLbitfield) = glClear; -GLuint (GLAPIENTRY *GenLists)(GLsizei) = glGenLists; -void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei) = glDeleteLists; -void (GLAPIENTRY *NewList)(GLuint, GLenum) = glNewList; -void (GLAPIENTRY *EndList)(void) = glEndList; -void (GLAPIENTRY *CallList)(GLuint) = glCallList; -void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *) = glCallLists; -void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *) = glGenTextures; -void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *) = glDeleteTextures; -void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint) = glTexEnvi; -void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte) = glColor4ub; -void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat) = glColor3f; -void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf) = glClearColor; -void (GLAPIENTRY *Enable)(GLenum) = glEnable; -void (GLAPIENTRY *Disable)(GLenum) = glDisable; -const GLubyte *(GLAPIENTRY *GetString)(GLenum) = glGetString; -void (GLAPIENTRY *DrawBuffer)(GLenum) = glDrawBuffer; -void (GLAPIENTRY *DepthMask)(GLboolean) = glDepthMask; -void (GLAPIENTRY *BlendFunc)(GLenum, GLenum) = glBlendFunc; -void (GLAPIENTRY *Flush)(void) = glFlush; -void (GLAPIENTRY *Finish)(void) = glFinish; -void (GLAPIENTRY *PixelStorei)(GLenum, GLint) = glPixelStorei; -void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = glTexImage1D; -void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = glTexImage2D; -void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = glTexSubImage2D; -void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint) = glTexParameteri; -void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat) = glTexParameterf; -void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *) = glTexParameterfv; -void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat) = glTexCoord2f; -void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat) = glVertex2f; -void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *) = glGetIntegerv; +void (GLAPIENTRY *Begin)(GLenum); +void (GLAPIENTRY *End)(void); +void (GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); +void (GLAPIENTRY *MatrixMode)(GLenum); +void (GLAPIENTRY *LoadIdentity)(void); +void (GLAPIENTRY *Scaled)(double, double, double); +void (GLAPIENTRY *Ortho)(double, double, double, double, double, double); +void (GLAPIENTRY *PushMatrix)(void); +void (GLAPIENTRY *PopMatrix)(void); +void (GLAPIENTRY *Clear)(GLbitfield); +GLuint (GLAPIENTRY *GenLists)(GLsizei); +void (GLAPIENTRY *DeleteLists)(GLuint, GLsizei); +void (GLAPIENTRY *NewList)(GLuint, GLenum); +void (GLAPIENTRY *EndList)(void); +void (GLAPIENTRY *CallList)(GLuint); +void (GLAPIENTRY *CallLists)(GLsizei, GLenum, const GLvoid *); +void (GLAPIENTRY *GenTextures)(GLsizei, GLuint *); +void (GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); +void (GLAPIENTRY *TexEnvi)(GLenum, GLenum, GLint); +void (GLAPIENTRY *Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte); +void (GLAPIENTRY *Color3f)(GLfloat, GLfloat, GLfloat); +void (GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); +void (GLAPIENTRY *Enable)(GLenum); +void (GLAPIENTRY *Disable)(GLenum); +const GLubyte *(GLAPIENTRY *GetString)(GLenum); +void (GLAPIENTRY *DrawBuffer)(GLenum); +void (GLAPIENTRY *DepthMask)(GLboolean); +void (GLAPIENTRY *BlendFunc)(GLenum, GLenum); +void (GLAPIENTRY *Flush)(void); +void (GLAPIENTRY *Finish)(void); +void (GLAPIENTRY *PixelStorei)(GLenum, GLint); +void (GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +void (GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +void (GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +void (GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); +void (GLAPIENTRY *TexParameterf)(GLenum, GLenum, GLfloat); +void (GLAPIENTRY *TexParameterfv)(GLenum, GLenum, const GLfloat *); +void (GLAPIENTRY *TexCoord2f)(GLfloat, GLfloat); +void (GLAPIENTRY *Vertex2f)(GLfloat, GLfloat); +void (GLAPIENTRY *GetIntegerv)(GLenum, GLint *); /** * \defgroup glextfunctions OpenGL extension functions @@ -329,9 +329,10 @@ void *funcptr; const char *extstr; const char *funcnames[7]; + void *fallback; } extfunc_desc_t; -#define DEF_FUNC_DESC(name) {&name, NULL, {"gl"#name, NULL}} +#define DEF_FUNC_DESC(name) {&name, NULL, {"gl"#name, NULL}, gl ##name} static const extfunc_desc_t extfuncs[] = { // these aren't extension functions but we query them anyway to allow // different "backends" with one binary @@ -359,7 +360,6 @@ DEF_FUNC_DESC(ClearColor), DEF_FUNC_DESC(Enable), DEF_FUNC_DESC(Disable), - DEF_FUNC_DESC(GetString), DEF_FUNC_DESC(DrawBuffer), DEF_FUNC_DESC(DepthMask), DEF_FUNC_DESC(BlendFunc), @@ -417,8 +417,18 @@ static void getFunctions(void *(*getProcAddress)(const GLubyte *), const char *ext2) { const extfunc_desc_t *dsc; - const char *extensions = (const char *)GetString(GL_EXTENSIONS); + const char *extensions; char *allexts; + + if (!getProcAddress) + getProcAddress = setNull; + + // special case, we need glGetString before starting to find the other functions + GetString = getProcAddress("glGetString"); + if (!GetString) + GetString = glGetString; + + extensions = (const char *)GetString(GL_EXTENSIONS); if (!extensions) extensions = ""; if (!ext2) ext2 = ""; allexts = malloc(strlen(extensions) + strlen(ext2) + 2); @@ -426,8 +436,6 @@ strcat(allexts, " "); strcat(allexts, ext2); mp_msg(MSGT_VO, MSGL_DBG2, "OpenGL extensions string:\n%s\n", allexts); - if (!getProcAddress) - getProcAddress = setNull; for (dsc = extfuncs; dsc->funcptr; dsc++) { void *ptr = NULL; int i; @@ -435,6 +443,8 @@ for (i = 0; !ptr && dsc->funcnames[i]; i++) ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); } + if (!ptr) + ptr = dsc->fallback; *(void **)dsc->funcptr = ptr; } if (strstr(allexts, "_texture_float"))