Mercurial > mplayer.hg
changeset 26033:9da3b0c393e6
Better handling of behind-the-camera objects.
Every point that is behind the camera is moved to the clipping plane by
orthographic projection. It is obviously incorrect, but this is a very rare
case, and proper clipping of Bezier curves is not that easy.
author | eugeni |
---|---|
date | Fri, 22 Feb 2008 19:31:49 +0000 |
parents | 93dcb01491cf |
children | e8289d9a4fec |
files | libass/ass_render.c |
diffstat | 1 files changed, 3 insertions(+), 2 deletions(-) [+] |
line wrap: on
line diff
--- a/libass/ass_render.c Fri Feb 22 19:31:47 2008 +0000 +++ b/libass/ass_render.c Fri Feb 22 19:31:49 2008 +0000 @@ -1623,6 +1623,7 @@ */ static inline void transform_vector_3d(FT_Vector* v, double *m) { const double camera = 2500 * frame_context.border_scale; // camera distance + const double cutoff_z = 10.; double a[4], b[4]; a[0] = d6_to_double(v->x); a[1] = d6_to_double(v->y); @@ -1641,8 +1642,8 @@ b[0] *= camera; b[1] *= camera; b[3] = 8 * b[2] + camera; - if (b[3] < 0.001 && b[3] > -0.001) - b[3] = b[3] < 0. ? -0.001 : 0.001; + if (b[3] < cutoff_z) + b[3] = cutoff_z; v->x = double_to_d6(b[0] / b[3]); v->y = double_to_d6(b[1] / b[3]); }