Mercurial > mplayer.hg
changeset 36441:b75ebb89d803
Workaround VDPAU decode errors on aspect change on NVidia.
The NVidia driver seems to expect a decoder reinit on aspect
change, otherwise giving a nonsense VDP_STATUS_INVALID_SIZE
error.
Since decode and display can run out of sync, we do not in fact
know when an aspect change will happen during decode but only when
we want to display that decoded frame, and with threaded decoding
these will differ significantly.
So just catch the error and retry decoding instead, this also has
the advantage of not affecting (and possibly costing performance)
drivers without this issue.
author | reimar |
---|---|
date | Sun, 08 Dec 2013 15:07:00 +0000 |
parents | 019636d54771 |
children | ee46a4670903 |
files | libvo/vo_vdpau.c |
diffstat | 1 files changed, 6 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- a/libvo/vo_vdpau.c Fri Dec 06 19:37:07 2013 +0000 +++ b/libvo/vo_vdpau.c Sun Dec 08 15:07:00 2013 +0000 @@ -1031,6 +1031,12 @@ return VO_FALSE; vdp_st = vdp_decoder_render(decoder, rndr->render_state->surface, rndr->info, rndr->bitstream_buffers_used, rndr->bitstream_buffers); + if (vdp_st == VDP_STATUS_INVALID_SIZE) { + // reinit to work around a NVidia bug on aspect change + if (!create_vdp_decoder(image_format, vid_width, vid_height, max_refs)) + return VO_FALSE; + vdp_st = vdp_decoder_render(decoder, rndr->render_state->surface, rndr->info, rndr->bitstream_buffers_used, rndr->bitstream_buffers); + } CHECK_ST_WARNING("Failed VDPAU decoder rendering"); return VO_TRUE; }