Mercurial > mplayer.hg
changeset 20899:c00d8c1aa0ab
Replace sleep time calculation in main() with a separate function.
Fixes some problems with playback_speed!=1: sleep limits which were
supposed to be real time were calculated in scaled time, timing
inaccuracies in nosound mode affected next frame by
err*(1-1/playback_speed), auto quality code used scaled time.
author | uau |
---|---|
date | Tue, 14 Nov 2006 09:29:03 +0000 |
parents | 7c5be93b619b |
children | b0f2e9a16bb1 |
files | mplayer.c |
diffstat | 1 files changed, 60 insertions(+), 86 deletions(-) [+] |
line wrap: on
line diff
--- a/mplayer.c Tue Nov 14 06:56:17 2006 +0000 +++ b/mplayer.c Tue Nov 14 09:29:03 2006 +0000 @@ -3002,6 +3002,63 @@ return 1; } +int sleep_until_update(float *time_frame, float *aq_sleep_time) +{ + current_module="calc_sleep_time"; + + int frame_time_remaining = 0; + *time_frame -= GetRelativeTime(); // reset timer + + if (sh_audio && !d_audio->eof) { + float delay = audio_out->get_delay(); + mp_dbg(MSGT_AVSYNC, MSGL_DBG2, "delay=%f\n", delay); + + if (autosync) { + /* + * Adjust this raw delay value by calculating the expected + * delay for this frame and generating a new value which is + * weighted between the two. The higher autosync is, the + * closer to the delay value gets to that which "-nosound" + * would have used, and the longer it will take for A/V + * sync to settle at the right value (but it eventually will.) + * This settling time is very short for values below 100. + */ + float predicted = sh_audio->delay / playback_speed + *time_frame; + float difference = delay - predicted; + delay = predicted + difference / (float)autosync; + } + + *time_frame = delay - sh_audio->delay / playback_speed; + + // delay = amount of audio buffered in soundcard/driver + if (delay > 0.25) delay=0.25; else + if (delay < 0.10) delay=0.10; + if (*time_frame > delay*0.6) { + // sleep time too big - may cause audio drops (buffer underrun) + frame_time_remaining = 1; + *time_frame = delay*0.5; + } + } else { + // If we're lagging more than 200 ms behind the right playback rate, + // don't try to "catch up". + // If benchmark is set always output frames as fast as possible + // without sleeping. + if (*time_frame < -0.2 || benchmark) + *time_frame = 0; + } + + *aq_sleep_time += *time_frame; + + + //============================== SLEEP: =================================== + + // flag 256 means: libvo driver does its timing (dvb card) + if (*time_frame > 0.001 && !(vo_flags&256)) + *time_frame = timing_sleep(*time_frame); + return frame_time_remaining; +} + + int main(int argc,char* argv[]){ @@ -4291,7 +4348,7 @@ if(in_size>max_framesize) max_framesize=in_size; // stats sh_video->timer+=frame_time; if(sh_audio) sh_audio->delay-=frame_time; - time_frame+=frame_time; // for nosound + time_frame += frame_time / playback_speed; // for nosound // video_read_frame can change fps (e.g. for ASF video) vo_fps = sh_video->fps; // check for frame-drop: @@ -4335,7 +4392,7 @@ frame_time = sh_video->pts - last_pts; last_pts = sh_video->pts; sh_video->timer += frame_time; - time_frame += frame_time; // for nosound + time_frame += frame_time / playback_speed; // for nosound if(sh_audio) sh_audio->delay -= frame_time; blit_frame = 1; @@ -4366,90 +4423,7 @@ current_module="vo_check_events"; if (vo_config_count) video_out->check_events(); - current_module="calc_sleep_time"; - -#if 0 -{ // debug frame dropping code - float delay=audio_out->get_delay(); - mp_msg(MSGT_AVSYNC,MSGL_V,"\r[V] %5.3f [A] %5.3f => {%5.3f} (%5.3f) [%d] \n", - sh_video->timer,sh_audio->timer-delay, - sh_video->timer-(sh_audio->timer-delay), - delay,drop_frame); -} -#endif - - if(drop_frame && !frame_time_remaining && !autosync){ - /* - * Note: time_frame should not be forced to 0 in autosync mode. - * It is used as a cumulative counter to predict and correct the - * delay measurements from the audio driver. time_frame is already - * < 0, so the "time to sleep" code does not actually sleep. Also, - * blit_frame is already 0 because drop_frame was true when - * decode_video was called (which causes it to set blit_frame to 0.) - * When autosync==0, the default behavior is still completely unchanged. - */ - - time_frame=0; // don't sleep! - blit_frame=0; // don't display! - - } else { - - // It's time to sleep... - - frame_time_remaining=0; - time_frame-=GetRelativeTime(); // reset timer - - if(sh_audio && !d_audio->eof){ - float delay=playback_speed*audio_out->get_delay(); - mp_dbg(MSGT_AVSYNC,MSGL_DBG2,"delay=%f\n",delay); - - if (autosync){ - /* - * Adjust this raw delay value by calculating the expected - * delay for this frame and generating a new value which is - * weighted between the two. The higher autosync is, the - * closer to the delay value gets to that which "-nosound" - * would have used, and the longer it will take for A/V - * sync to settle at the right value (but it eventually will.) - * This settling time is very short for values below 100. - */ - float predicted = sh_audio->delay+time_frame; - float difference = delay - predicted; - delay = predicted + difference / (float)autosync; - } - - time_frame=delay-sh_audio->delay; - - // delay = amount of audio buffered in soundcard/driver - if(delay>0.25) delay=0.25; else - if(delay<0.10) delay=0.10; - if(time_frame>delay*0.6){ - // sleep time too big - may cause audio drops (buffer underrun) - frame_time_remaining=1; - time_frame=delay*0.5; - } - - } else { - - // NOSOUND: - if( (time_frame<-3*frame_time || time_frame>3*frame_time) || benchmark) - time_frame=0; - - } - -// if(mp_msg_test(MSGT_CPLAYER,MSGL_DBG2)printf("sleep: %5.3f a:%6.3f v:%6.3f \n",time_frame,sh_audio->timer,sh_video->timer); - - aq_sleep_time+=time_frame; - - } // !drop_frame - -//============================== SLEEP: =================================== - -time_frame/=playback_speed; - -// flag 256 means: libvo driver does its timing (dvb card) -if(time_frame>0.001 && !(vo_flags&256)) - time_frame = timing_sleep(time_frame); + frame_time_remaining = sleep_until_update(&time_frame, &aq_sleep_time); //====================== FLIP PAGE (VIDEO BLT): =========================