Mercurial > mplayer.hg
changeset 22259:cb409839a110
Correct implementation of text spacing.
author | eugeni |
---|---|
date | Mon, 19 Feb 2007 18:01:49 +0000 |
parents | 9c1160622400 |
children | ae6fe8a910dd |
files | libass/ass.c libass/ass_render.c libass/ass_types.h |
diffstat | 3 files changed, 10 insertions(+), 10 deletions(-) [+] |
line wrap: on
line diff
--- a/libass/ass.c Mon Feb 19 17:44:29 2007 +0000 +++ b/libass/ass.c Mon Feb 19 18:01:49 2007 +0000 @@ -352,7 +352,7 @@ INTVAL(Italic) INTVAL(Underline) INTVAL(StrikeOut) - INTVAL(Spacing) + FPVAL(Spacing) INTVAL(Angle) INTVAL(BorderStyle) INTVAL(Alignment) @@ -440,7 +440,7 @@ INTVAL(Italic) INTVAL(Underline) INTVAL(StrikeOut) - INTVAL(Spacing) + FPVAL(Spacing) INTVAL(Angle) INTVAL(BorderStyle) INTVAL(Alignment)
--- a/libass/ass_render.c Mon Feb 19 17:44:29 2007 +0000 +++ b/libass/ass_render.c Mon Feb 19 18:01:49 2007 +0000 @@ -150,7 +150,7 @@ int org_x, org_y; // origin char have_origin; // origin is explicitly defined; if 0, get_base_point() is used double scale_x, scale_y; - int hspacing; // distance between letters, in pixels + double hspacing; // distance between letters, in pixels double border; // outline width uint32_t c[4]; // colors(Primary, Secondary, so on) in RGBA int clip_x0, clip_y0, clip_x1, clip_y1; @@ -713,11 +713,11 @@ render_context.scale_y = render_context.style->ScaleY; } } else if (mystrcmp(&p, "fsp")) { - int val; - if (mystrtoi(&p, 10, &val)) - render_context.hspacing = val * pwr; + double val; + if (mystrtod(&p, &val)) + render_context.hspacing = render_context.hspacing * ( 1 - pwr ) + val * pwr; else - render_context.hspacing = 0; + render_context.hspacing = render_context.style->Spacing; } else if (mystrcmp(&p, "fs")) { int val; if (mystrtoi(&p, 10, &val)) @@ -1158,7 +1158,7 @@ change_border(-1.); render_context.scale_x = render_context.style->ScaleX; render_context.scale_y = render_context.style->ScaleY; - render_context.hspacing = 0; // FIXME + render_context.hspacing = render_context.style->Spacing; render_context.be = 0; render_context.shadow = render_context.style->Shadow; render_context.frx = render_context.fry = 0.; @@ -1711,7 +1711,7 @@ text_info.glyphs[text_info.length].pos.y = d6_to_int(pen.y); pen.x += text_info.glyphs[text_info.length].advance.x; - pen.x += render_context.hspacing; + pen.x += double_to_d6(render_context.hspacing); pen.y += text_info.glyphs[text_info.length].advance.y; // if it's an outline glyph, we still need to fill the bbox