Mercurial > mplayer.hg
changeset 30840:e159f9aa13a2
Add newlines to generated fragment program to make both fragment program dump
with -v more readable and compiler error message more understandable.
author | reimar |
---|---|
date | Fri, 12 Mar 2010 17:21:05 +0000 |
parents | d50e20b4e441 |
children | a1bf34d75484 |
files | libvo/gl_common.c |
diffstat | 1 files changed, 117 insertions(+), 117 deletions(-) [+] |
line wrap: on
line diff
--- a/libvo/gl_common.c Wed Mar 10 11:33:02 2010 +0000 +++ b/libvo/gl_common.c Fri Mar 12 17:21:05 2010 +0000 @@ -855,168 +855,168 @@ } static const char *bilin_filt_template = - "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; + "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;\n"; #define BICUB_FILT_MAIN(textype) \ /* first y-interpolation */ \ - "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ - "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ - "TEX a.r, coord.xyxy, texture[%c], "textype";" \ - "TEX a.g, coord.zwzw, texture[%c], "textype";" \ + "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;\n" \ + "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;\n" \ + "TEX a.r, coord.xyxy, texture[%c], "textype";\n" \ + "TEX a.g, coord.zwzw, texture[%c], "textype";\n" \ /* second y-interpolation */ \ - "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ - "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ - "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ - "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ + "TEX b.r, coord2.xyxy, texture[%c], "textype";\n" \ + "TEX b.g, coord2.zwzw, texture[%c], "textype";\n" \ + "LRP a.b, parmy.b, a.rrrr, a.gggg;\n" \ + "LRP a.a, parmy.b, b.rrrr, b.gggg;\n" \ /* x-interpolation */ \ - "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" + "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;\n" static const char *bicub_filt_template_2D = - "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};" - "TEX parmx, coord.x, texture[%c], 1D;" - "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};" - "TEX parmy, coord.y, texture[%c], 1D;" - "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};" + "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" + "TEX parmx, coord.x, texture[%c], 1D;\n" + "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" + "TEX parmy, coord.y, texture[%c], 1D;\n" + "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" BICUB_FILT_MAIN("2D"); static const char *bicub_filt_template_RECT = - "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" - "TEX parmx, coord.x, texture[%c], 1D;" - "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" - "TEX parmy, coord.y, texture[%c], 1D;" - "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" + "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" + "TEX parmx, coord.x, texture[%c], 1D;\n" + "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" + "TEX parmy, coord.y, texture[%c], 1D;\n" + "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" BICUB_FILT_MAIN("RECT"); #define CALCWEIGHTS(t, s) \ - "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \ - "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \ - "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \ - "RCP a.x, "t".z;" \ - "RCP a.y, "t".w;" \ - "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \ - "ADD "t".x, "t".xxxx, "s";" \ - "SUB "t".y, "t".yyyy, "s";" + "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};\n" \ + "MAD "t", "t", "s", {0, 0, -0.5, 0.5};\n" \ + "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};\n" \ + "RCP a.x, "t".z;\n" \ + "RCP a.y, "t".w;\n" \ + "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};\n" \ + "ADD "t".x, "t".xxxx, "s";\n" \ + "SUB "t".y, "t".yyyy, "s";\n" static const char *bicub_notex_filt_template_2D = - "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};" - "FRC coord.xy, coord.xyxy;" + "MAD coord.xy, fragment.texcoord[%c], {%e, %e}, {0.5, 0.5};\n" + "FRC coord.xy, coord.xyxy;\n" CALCWEIGHTS("parmx", "coord.xxxx") - "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};" + "MUL cdelta.xz, parmx.rrgg, {-%e, 0, %e, 0};\n" CALCWEIGHTS("parmy", "coord.yyyy") - "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};" + "MUL cdelta.yw, parmy.rrgg, {0, -%e, 0, %e};\n" BICUB_FILT_MAIN("2D"); static const char *bicub_notex_filt_template_RECT = - "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" - "FRC coord.xy, coord.xyxy;" + "ADD coord, fragment.texcoord[%c], {0.5, 0.5};\n" + "FRC coord.xy, coord.xyxy;\n" CALCWEIGHTS("parmx", "coord.xxxx") - "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" + "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};\n" CALCWEIGHTS("parmy", "coord.yyyy") - "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" + "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};\n" BICUB_FILT_MAIN("RECT"); #define BICUB_X_FILT_MAIN(textype) \ - "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \ - "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \ - "TEX a.r, coord, texture[%c], "textype";" \ - "TEX b.r, coord2, texture[%c], "textype";" \ + "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;\n" \ + "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;\n" \ + "TEX a.r, coord, texture[%c], "textype";\n" \ + "TEX b.r, coord2, texture[%c], "textype";\n" \ /* x-interpolation */ \ - "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;" + "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;\n" static const char *bicub_x_filt_template_2D = - "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};" - "TEX parmx, coord, texture[%c], 1D;" - "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};" + "MAD coord.x, fragment.texcoord[%c], {%e}, {0.5};\n" + "TEX parmx, coord, texture[%c], 1D;\n" + "MUL cdelta.xyz, parmx.rrgg, {-%e, 0, %e};\n" BICUB_X_FILT_MAIN("2D"); static const char *bicub_x_filt_template_RECT = - "ADD coord.x, fragment.texcoord[%c], {0.5};" - "TEX parmx, coord, texture[%c], 1D;" - "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};" + "ADD coord.x, fragment.texcoord[%c], {0.5};\n" + "TEX parmx, coord, texture[%c], 1D;\n" + "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};\n" BICUB_X_FILT_MAIN("RECT"); static const char *unsharp_filt_template = - "PARAM dcoord%c = {%e, %e, %e, %e};" - "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" - "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" - "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" - "TEX b.r, coord.xyxy, texture[%c], %s;" - "TEX b.g, coord.zwzw, texture[%c], %s;" - "ADD b.r, b.r, b.g;" - "TEX b.b, coord2.xyxy, texture[%c], %s;" - "TEX b.g, coord2.zwzw, texture[%c], %s;" - "DP3 b, b, {0.25, 0.25, 0.25};" - "SUB b.r, a.r, b.r;" - "MAD yuv.%c, b.r, {%e}, a.r;"; + "PARAM dcoord%c = {%e, %e, %e, %e};\n" + "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" + "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" + "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" + "TEX b.r, coord.xyxy, texture[%c], %s;\n" + "TEX b.g, coord.zwzw, texture[%c], %s;\n" + "ADD b.r, b.r, b.g;\n" + "TEX b.b, coord2.xyxy, texture[%c], %s;\n" + "TEX b.g, coord2.zwzw, texture[%c], %s;\n" + "DP3 b, b, {0.25, 0.25, 0.25};\n" + "SUB b.r, a.r, b.r;\n" + "MAD yuv.%c, b.r, {%e}, a.r;\n"; static const char *unsharp_filt_template2 = - "PARAM dcoord%c = {%e, %e, %e, %e};" - "PARAM dcoord2%c = {%e, 0, 0, %e};" - "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" - "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" - "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" - "TEX b.r, coord.xyxy, texture[%c], %s;" - "TEX b.g, coord.zwzw, texture[%c], %s;" - "ADD b.r, b.r, b.g;" - "TEX b.b, coord2.xyxy, texture[%c], %s;" - "TEX b.g, coord2.zwzw, texture[%c], %s;" - "ADD b.r, b.r, b.b;" - "ADD b.a, b.r, b.g;" - "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;" - "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;" - "TEX b.r, coord.xyxy, texture[%c], %s;" - "TEX b.g, coord.zwzw, texture[%c], %s;" - "ADD b.r, b.r, b.g;" - "TEX b.b, coord2.xyxy, texture[%c], %s;" - "TEX b.g, coord2.zwzw, texture[%c], %s;" - "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};" - "MAD b.r, a.r, {0.859375}, b.r;" - "MAD yuv.%c, b.r, {%e}, a.r;"; + "PARAM dcoord%c = {%e, %e, %e, %e};\n" + "PARAM dcoord2%c = {%e, 0, 0, %e};\n" + "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;\n" + "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;\n" + "TEX a.r, fragment.texcoord[%c], texture[%c], %s;\n" + "TEX b.r, coord.xyxy, texture[%c], %s;\n" + "TEX b.g, coord.zwzw, texture[%c], %s;\n" + "ADD b.r, b.r, b.g;\n" + "TEX b.b, coord2.xyxy, texture[%c], %s;\n" + "TEX b.g, coord2.zwzw, texture[%c], %s;\n" + "ADD b.r, b.r, b.b;\n" + "ADD b.a, b.r, b.g;\n" + "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;\n" + "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;\n" + "TEX b.r, coord.xyxy, texture[%c], %s;\n" + "TEX b.g, coord.zwzw, texture[%c], %s;\n" + "ADD b.r, b.r, b.g;\n" + "TEX b.b, coord2.xyxy, texture[%c], %s;\n" + "TEX b.g, coord2.zwzw, texture[%c], %s;\n" + "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};\n" + "MAD b.r, a.r, {0.859375}, b.r;\n" + "MAD yuv.%c, b.r, {%e}, a.r;\n"; static const char *yuv_prog_template = - "PARAM ycoef = {%e, %e, %e};" - "PARAM ucoef = {%e, %e, %e};" - "PARAM vcoef = {%e, %e, %e};" - "PARAM offsets = {%e, %e, %e};" - "TEMP res;" - "MAD res.rgb, yuv.rrrr, ycoef, offsets;" - "MAD res.rgb, yuv.gggg, ucoef, res;" - "MAD result.color.rgb, yuv.bbbb, vcoef, res;" + "PARAM ycoef = {%e, %e, %e};\n" + "PARAM ucoef = {%e, %e, %e};\n" + "PARAM vcoef = {%e, %e, %e};\n" + "PARAM offsets = {%e, %e, %e};\n" + "TEMP res;\n" + "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" + "MAD res.rgb, yuv.gggg, ucoef, res;\n" + "MAD result.color.rgb, yuv.bbbb, vcoef, res;\n" "END"; static const char *yuv_pow_prog_template = - "PARAM ycoef = {%e, %e, %e};" - "PARAM ucoef = {%e, %e, %e};" - "PARAM vcoef = {%e, %e, %e};" - "PARAM offsets = {%e, %e, %e};" - "PARAM gamma = {%e, %e, %e};" - "TEMP res;" - "MAD res.rgb, yuv.rrrr, ycoef, offsets;" - "MAD res.rgb, yuv.gggg, ucoef, res;" - "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" - "POW result.color.r, res.r, gamma.r;" - "POW result.color.g, res.g, gamma.g;" - "POW result.color.b, res.b, gamma.b;" + "PARAM ycoef = {%e, %e, %e};\n" + "PARAM ucoef = {%e, %e, %e};\n" + "PARAM vcoef = {%e, %e, %e};\n" + "PARAM offsets = {%e, %e, %e};\n" + "PARAM gamma = {%e, %e, %e};\n" + "TEMP res;\n" + "MAD res.rgb, yuv.rrrr, ycoef, offsets;\n" + "MAD res.rgb, yuv.gggg, ucoef, res;\n" + "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;\n" + "POW result.color.r, res.r, gamma.r;\n" + "POW result.color.g, res.g, gamma.g;\n" + "POW result.color.b, res.b, gamma.b;\n" "END"; static const char *yuv_lookup_prog_template = - "PARAM ycoef = {%e, %e, %e, 0};" - "PARAM ucoef = {%e, %e, %e, 0};" - "PARAM vcoef = {%e, %e, %e, 0};" - "PARAM offsets = {%e, %e, %e, 0.125};" - "TEMP res;" - "MAD res, yuv.rrrr, ycoef, offsets;" - "MAD res.rgb, yuv.gggg, ucoef, res;" - "MAD res.rgb, yuv.bbbb, vcoef, res;" - "TEX result.color.r, res.raaa, texture[%c], 2D;" - "ADD res.a, res.a, 0.25;" - "TEX result.color.g, res.gaaa, texture[%c], 2D;" - "ADD res.a, res.a, 0.25;" - "TEX result.color.b, res.baaa, texture[%c], 2D;" + "PARAM ycoef = {%e, %e, %e, 0};\n" + "PARAM ucoef = {%e, %e, %e, 0};\n" + "PARAM vcoef = {%e, %e, %e, 0};\n" + "PARAM offsets = {%e, %e, %e, 0.125};\n" + "TEMP res;\n" + "MAD res, yuv.rrrr, ycoef, offsets;\n" + "MAD res.rgb, yuv.gggg, ucoef, res;\n" + "MAD res.rgb, yuv.bbbb, vcoef, res;\n" + "TEX result.color.r, res.raaa, texture[%c], 2D;\n" + "ADD res.a, res.a, 0.25;\n" + "TEX result.color.g, res.gaaa, texture[%c], 2D;\n" + "ADD res.a, res.a, 0.25;\n" + "TEX result.color.b, res.baaa, texture[%c], 2D;\n" "END"; static const char *yuv_lookup3d_prog_template = - "TEX result.color, yuv, texture[%c], 3D;" + "TEX result.color, yuv, texture[%c], 3D;\n" "END"; /** @@ -1254,10 +1254,10 @@ int rect = params->target == GL_TEXTURE_RECTANGLE; static const char prog_hdr[] = "!!ARBfp1.0\n" - "OPTION ARB_precision_hint_fastest;" + "OPTION ARB_precision_hint_fastest;\n" // all scaler variables must go here so they aren't defined // multiple times when the same scaler is used more than once - "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; + "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;\n"; int prog_remain; char *yuv_prog, *prog_pos; int cur_texu = 3;