Mercurial > mplayer.hg
changeset 30951:e76a4f6bfc8d
Implement OpenGL-based YUV to RGB version for Radeon 9200 class
cards on OS X.
author | reimar |
---|---|
date | Sat, 03 Apr 2010 19:58:06 +0000 |
parents | 39d953a7ee22 |
children | 994f301a13f6 |
files | libvo/gl_common.c libvo/gl_common.h |
diffstat | 2 files changed, 55 insertions(+), 0 deletions(-) [+] |
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--- a/libvo/gl_common.c Sat Apr 03 14:40:08 2010 +0000 +++ b/libvo/gl_common.c Sat Apr 03 19:58:06 2010 +0000 @@ -809,6 +809,37 @@ } /** + * \brief Variant of glYUVSetupCombinersATI using the API + * implemented by Apple. + */ +static void glSetupYUVTextFragment(float uvcos, float uvsin) { + static const char template[] = + "!!ATIfs1.0\n" + "StartConstants;\n" + " CONSTANT c0 = {%f, %f, %f};\n" + " CONSTANT c1 = {%f, %f, %f};\n" + "EndConstants;\n" + "StartOutputPass;\n" + " SampleMap r0, t0.str;\n" + " SampleMap r1, t1.str;\n" + " SampleMap r2, t2.str;\n" + " MUL r1, r1.bias, c0.bias;\n" + " MAD r2.4x, r2.bias, c1.bias, r1;\n" + " ADD r0, r0, r2;\n" + "EndPass;\n"; + GLfloat ucoef[4]; + GLfloat vcoef[4]; + char buffer[512]; + + fillUVcoeff(ucoef, vcoef, uvcos, uvsin); + snprintf(buffer, sizeof(buffer), template, + ucoef[0], ucoef[1], ucoef[2], + vcoef[0], vcoef[1], vcoef[2]); + mp_msg(MSGT_VO, MSGL_DBG2, "[gl] generated fragment program:\n%s\n", buffer); + loadGPUProgram(GL_TEXT_FRAGMENT_SHADER_ATI, buffer); +} + +/** * \brief helper function for gen_spline_lookup_tex * \param x subpixel-position ((0,1) range) to calculate weights for * \param dst where to store transformed weights, must provide space for 4 GLfloats @@ -1346,6 +1377,9 @@ case YUV_CONVERSION_COMBINERS_ATI: glSetupYUVCombinersATI(uvcos, uvsin); break; + case YUV_CONVERSION_TEXT_FRAGMENT: + glSetupYUVTextFragment(uvcos, uvsin); + break; case YUV_CONVERSION_FRAGMENT_LOOKUP: case YUV_CONVERSION_FRAGMENT_LOOKUP3D: case YUV_CONVERSION_FRAGMENT: @@ -1383,6 +1417,14 @@ mpglActiveTexture(GL_TEXTURE0); mpglEnable(GL_FRAGMENT_SHADER_ATI); break; + case YUV_CONVERSION_TEXT_FRAGMENT: + mpglActiveTexture(GL_TEXTURE1); + mpglEnable(target); + mpglActiveTexture(GL_TEXTURE2); + mpglEnable(target); + mpglActiveTexture(GL_TEXTURE0); + mpglEnable(GL_TEXT_FRAGMENT_SHADER_ATI); + break; case YUV_CONVERSION_FRAGMENT_LOOKUP3D: case YUV_CONVERSION_FRAGMENT_LOOKUP: case YUV_CONVERSION_FRAGMENT_POW: @@ -1417,6 +1459,14 @@ mpglActiveTexture(GL_TEXTURE0); mpglDisable(GL_FRAGMENT_SHADER_ATI); break; + case YUV_CONVERSION_TEXT_FRAGMENT: + mpglActiveTexture(GL_TEXTURE1); + mpglDisable(target); + mpglActiveTexture(GL_TEXTURE2); + mpglDisable(target); + mpglActiveTexture(GL_TEXTURE0); + mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI); + break; case YUV_CONVERSION_FRAGMENT_LOOKUP3D: case YUV_CONVERSION_FRAGMENT_LOOKUP: case YUV_CONVERSION_FRAGMENT_POW:
--- a/libvo/gl_common.h Sat Apr 03 14:40:08 2010 +0000 +++ b/libvo/gl_common.h Sat Apr 03 19:58:06 2010 +0000 @@ -71,6 +71,9 @@ #ifndef GL_GENERATE_MIPMAP #define GL_GENERATE_MIPMAP 0x8191 #endif +#ifndef GL_TEXT_FRAGMENT_SHADER_ATI +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif #ifndef GL_REGISTER_COMBINERS_NV #define GL_REGISTER_COMBINERS_NV 0x8522 #endif @@ -303,6 +306,8 @@ #define YUV_CONVERSION_COMBINERS_ATI 5 //! use a fragment program with 3D table lookup for YUV conversion #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 +//! use ATI specific "text" register combiners ("fragment program") +#define YUV_CONVERSION_TEXT_FRAGMENT 7 //! use normal bilinear scaling for textures #define YUV_SCALER_BILIN 0 //! use higher quality bicubic scaling for textures