changeset 19946:ef94dfe93fe8

Fix the sound mute switch in the GUI menu by moving the corresponding piece of GUI code after audio initialization. patch by Stanislav Maslovski, stanislav.maslovski gmail com
author diego
date Sat, 23 Sep 2006 13:06:55 +0000
parents 15ae9558e41e
children f53f1a780a54
files mplayer.c
diffstat 1 files changed, 10 insertions(+), 11 deletions(-) [+]
line wrap: on
line diff
--- a/mplayer.c	Sat Sep 23 11:07:58 2006 +0000
+++ b/mplayer.c	Sat Sep 23 13:06:55 2006 +0000
@@ -3875,17 +3875,6 @@
 if(verbose) term_osd = 0;
 fflush(stdout);
 
-#ifdef HAVE_NEW_GUI
-   if ( use_gui )
-    {
-     if ( sh_audio ) guiIntfStruct.AudioType=sh_audio->channels; else guiIntfStruct.AudioType=0;
-     if ( !sh_video && sh_audio ) guiGetEvent( guiSetAudioOnly,(char *)1 ); else guiGetEvent( guiSetAudioOnly,(char *)0 );
-     guiGetEvent( guiSetFileFormat,(char *)demuxer->file_format );
-     if ( guiGetEvent( guiSetValues,(char *)sh_video ) ) goto goto_next_file;
-     guiGetEvent( guiSetDemuxer,(char *)demuxer );
-    }
-#endif
-
 {
 //int frame_corr_num=0;   //
 //float v_frame=0;    // Video
@@ -3958,6 +3947,16 @@
   mp_msg(MSGT_CPLAYER,MSGL_INFO,MSGTR_FPSforced,sh_video->fps,sh_video->frametime);
 }
 
+#ifdef HAVE_NEW_GUI
+if ( use_gui ) {
+    if ( sh_audio ) guiIntfStruct.AudioType=sh_audio->channels; else guiIntfStruct.AudioType=0;
+    if ( !sh_video && sh_audio ) guiGetEvent( guiSetAudioOnly,(char *)1 ); else guiGetEvent( guiSetAudioOnly,(char *)0 );
+    guiGetEvent( guiSetFileFormat,(char *)demuxer->file_format );
+    if ( guiGetEvent( guiSetValues,(char *)sh_video ) ) goto goto_next_file;
+    guiGetEvent( guiSetDemuxer,(char *)demuxer );
+}
+#endif
+
 //==================== START PLAYING =======================
 
 if(loop_times>1) loop_times--; else