Mercurial > mplayer.hg
changeset 28422:f7ba65621809
Add checks that a D3D device is available before attempting rendering.
We may have lost the device e.g. because it became uncooperative e.g.
when using remote desktop or Vista's UAC is activated.
Patch by Georgi Petrov [gogothebee gmail com]
author | reimar |
---|---|
date | Tue, 03 Feb 2009 11:00:09 +0000 |
parents | 6284666d3794 |
children | 395034c15a4b |
files | libvo/vo_direct3d.c |
diffstat | 1 files changed, 16 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/libvo/vo_direct3d.c Tue Feb 03 10:54:27 2009 +0000 +++ b/libvo/vo_direct3d.c Tue Feb 03 11:00:09 2009 +0000 @@ -566,6 +566,11 @@ * if (mpi->flags & MP_IMGFLAG_DIRECT) ... */ + /* If the D3D device is uncooperative (not initialized), return success. + The device will be probed for reinitialization in the next flip_page() */ + if (!priv->d3d_device) + return VO_TRUE; + if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK) goto skip_upload; @@ -858,7 +863,8 @@ static void flip_page(void) { RECT rect = {0, 0, vo_dwidth, vo_dheight}; - if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { + if (!priv->d3d_device || + FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) { mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n"); if (!reconfigure_d3d()) { @@ -909,6 +915,11 @@ char *dst; /**< Pointer to the destination image */ int uv_stride; /**< Stride of the U/V planes */ + /* If the D3D device is uncooperative (not initialized), return success. + The device will be probed for reinitialization in the next flip_page() */ + if (!priv->d3d_device) + return 0; + /* Lock the offscreen surface if it's not already locked. */ if (!priv->locked_rect.pBits) { if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface, @@ -1017,6 +1028,10 @@ */ static void draw_osd(void) { + // we can not render OSD if we lost the device e.g. because it was uncooperative + if (!priv->d3d_device) + return; + if (vo_osd_changed(0)) { D3DLOCKED_RECT locked_rect; /**< Offscreen surface we lock in order to copy MPlayer's frame inside it.*/