changeset 28422:f7ba65621809

Add checks that a D3D device is available before attempting rendering. We may have lost the device e.g. because it became uncooperative e.g. when using remote desktop or Vista's UAC is activated. Patch by Georgi Petrov [gogothebee gmail com]
author reimar
date Tue, 03 Feb 2009 11:00:09 +0000
parents 6284666d3794
children 395034c15a4b
files libvo/vo_direct3d.c
diffstat 1 files changed, 16 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/libvo/vo_direct3d.c	Tue Feb 03 10:54:27 2009 +0000
+++ b/libvo/vo_direct3d.c	Tue Feb 03 11:00:09 2009 +0000
@@ -566,6 +566,11 @@
      * if (mpi->flags & MP_IMGFLAG_DIRECT) ...
      */
 
+    /* If the D3D device is uncooperative (not initialized), return success.
+       The device will be probed for reinitialization in the next flip_page() */
+    if (!priv->d3d_device)
+        return VO_TRUE;
+
     if (mpi->flags & MP_IMGFLAG_DRAW_CALLBACK)
         goto skip_upload;
 
@@ -858,7 +863,8 @@
 static void flip_page(void)
 {
     RECT rect = {0, 0, vo_dwidth, vo_dheight};
-    if (FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
+    if (!priv->d3d_device ||
+        FAILED(IDirect3DDevice9_Present(priv->d3d_device, &rect, 0, 0, 0))) {
         mp_msg(MSGT_VO, MSGL_V,
                "<vo_direct3d>Trying to reinitialize uncooperative video adapter.\n");
         if (!reconfigure_d3d()) {
@@ -909,6 +915,11 @@
     char *dst;      /**< Pointer to the destination image */
     int  uv_stride; /**< Stride of the U/V planes */
 
+    /* If the D3D device is uncooperative (not initialized), return success.
+       The device will be probed for reinitialization in the next flip_page() */
+    if (!priv->d3d_device)
+        return 0;
+
     /* Lock the offscreen surface if it's not already locked. */
     if (!priv->locked_rect.pBits) {
         if (FAILED(IDirect3DSurface9_LockRect(priv->d3d_surface,
@@ -1017,6 +1028,10 @@
  */
 static void draw_osd(void)
 {
+    // we can not render OSD if we lost the device e.g. because it was uncooperative
+    if (!priv->d3d_device)
+        return;
+
     if (vo_osd_changed(0)) {
         D3DLOCKED_RECT  locked_rect;   /**< Offscreen surface we lock in order
                                          to copy MPlayer's frame inside it.*/