Sun, 12 Aug 2012 18:13:42 +0000 |
reimar |
Build as relocatable PIE binary by default on x86.
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Sun, 12 Aug 2012 17:57:57 +0000 |
reimar |
Minor Changelog update.
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Sun, 12 Aug 2012 17:57:35 +0000 |
reimar |
Change "run" command to expand properties.
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Sun, 12 Aug 2012 17:31:47 +0000 |
reimar |
Add another anaglyph color variant.
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Sun, 12 Aug 2012 17:25:30 +0000 |
reimar |
Convert comments into designated initializers.
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Sun, 12 Aug 2012 17:20:24 +0000 |
reimar |
Make compiler give the ana_coeff array automatically the right size.
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Sun, 12 Aug 2012 17:15:35 +0000 |
reimar |
Support interleaving the two frame halves from a 3D video
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Sun, 12 Aug 2012 13:24:54 +0000 |
reimar |
Prefer converting 9/10 bit formats to 16 bit, this is a simple left-shift.
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Sat, 11 Aug 2012 16:42:43 +0000 |
iive |
Quick Build Fix. FFmpeg CodecID is redefined as AVCodecID.
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Sat, 11 Aug 2012 16:38:18 +0000 |
iive |
Quick Build Fix. Add HAVE_CPUNOP in configure.
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Sat, 11 Aug 2012 13:02:58 +0000 |
ib |
Fix bug with definition of IDPLAYDISK in Win32 GUI.
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Fri, 10 Aug 2012 21:12:02 +0000 |
reimar |
Use depth textures only if available (MESA + r200 crash otherwise)
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Fri, 10 Aug 2012 20:41:05 +0000 |
reimar |
Allow playing 10-bit DNxHD.
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Fri, 10 Aug 2012 20:25:04 +0000 |
cboesch |
subassconvert: better handling of invalid SubRip tag attributes.
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Fri, 10 Aug 2012 18:43:21 +0000 |
reimar |
Define some more FFmpeg Makefile variables.
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Fri, 10 Aug 2012 08:35:19 +0000 |
cehoyos |
Fix compilation with latest FFmpeg.
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Thu, 09 Aug 2012 18:49:45 +0000 |
reimar |
Query correct component to get luminance texture bit depth
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Wed, 08 Aug 2012 19:18:02 +0000 |
reimar |
When the LUMINANCE16 format is less than 14 bit try to use
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Wed, 08 Aug 2012 05:55:05 +0000 |
reimar |
Add HAVE_CPUNOP yasm define.
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Wed, 08 Aug 2012 05:38:30 +0000 |
reimar |
Add fallback defines for GL_DEPTH_TEXTURE_MODE and GL_TEXTURE_COMPARE_MODE.
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Tue, 07 Aug 2012 21:39:47 +0000 |
reimar |
Add support for depth textures to simplify some experiments.
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Tue, 07 Aug 2012 17:46:36 +0000 |
reimar |
Work around IMG drivers not being able to parse our shaders.
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Mon, 06 Aug 2012 18:26:02 +0000 |
reimar |
Remove outdated code that instead of preventing now causes crashes.
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Mon, 06 Aug 2012 15:39:04 +0000 |
cehoyos |
Second try to fix auto-detection of static libraries.
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