log

age author description
Sun, 12 Aug 2012 18:15:13 +0000 reimar Re-enable nonref DR again.
Sun, 12 Aug 2012 18:13:42 +0000 reimar Build as relocatable PIE binary by default on x86.
Sun, 12 Aug 2012 17:57:57 +0000 reimar Minor Changelog update.
Sun, 12 Aug 2012 17:57:35 +0000 reimar Change "run" command to expand properties.
Sun, 12 Aug 2012 17:31:47 +0000 reimar Add another anaglyph color variant.
Sun, 12 Aug 2012 17:25:30 +0000 reimar Convert comments into designated initializers.
Sun, 12 Aug 2012 17:20:24 +0000 reimar Make compiler give the ana_coeff array automatically the right size.
Sun, 12 Aug 2012 17:15:35 +0000 reimar Support interleaving the two frame halves from a 3D video
Sun, 12 Aug 2012 13:24:54 +0000 reimar Prefer converting 9/10 bit formats to 16 bit, this is a simple left-shift.
Sat, 11 Aug 2012 16:42:43 +0000 iive Quick Build Fix. FFmpeg CodecID is redefined as AVCodecID.
Sat, 11 Aug 2012 16:38:18 +0000 iive Quick Build Fix. Add HAVE_CPUNOP in configure.
Sat, 11 Aug 2012 13:02:58 +0000 ib Fix bug with definition of IDPLAYDISK in Win32 GUI.
Fri, 10 Aug 2012 21:12:02 +0000 reimar Use depth textures only if available (MESA + r200 crash otherwise)
Fri, 10 Aug 2012 20:41:05 +0000 reimar Allow playing 10-bit DNxHD.
Fri, 10 Aug 2012 20:25:04 +0000 cboesch subassconvert: better handling of invalid SubRip tag attributes.
Fri, 10 Aug 2012 18:43:21 +0000 reimar Define some more FFmpeg Makefile variables.
Fri, 10 Aug 2012 08:35:19 +0000 cehoyos Fix compilation with latest FFmpeg.
Thu, 09 Aug 2012 18:49:45 +0000 reimar Query correct component to get luminance texture bit depth
Wed, 08 Aug 2012 19:18:02 +0000 reimar When the LUMINANCE16 format is less than 14 bit try to use
Wed, 08 Aug 2012 05:55:05 +0000 reimar Add HAVE_CPUNOP yasm define.
Wed, 08 Aug 2012 05:38:30 +0000 reimar Add fallback defines for GL_DEPTH_TEXTURE_MODE and GL_TEXTURE_COMPARE_MODE.
Tue, 07 Aug 2012 21:39:47 +0000 reimar Add support for depth textures to simplify some experiments.
Tue, 07 Aug 2012 17:46:36 +0000 reimar Work around IMG drivers not being able to parse our shaders.
Mon, 06 Aug 2012 18:26:02 +0000 reimar Remove outdated code that instead of preventing now causes crashes.