log

age author description
Sun, 25 Apr 2010 15:41:21 +0000 reimar Minor cosmetics.
Sun, 25 Apr 2010 15:39:22 +0000 reimar Add comment for endif.
Sun, 25 Apr 2010 10:53:01 +0000 reimar Support for auto-selecting the OpenGL backend.
Sun, 25 Apr 2010 10:44:53 +0000 reimar Add reinitialization support. Necessary for fullscreen on OSX.
Sun, 25 Apr 2010 10:34:58 +0000 reimar Handle SDL expose events with -vo gl.
Sun, 25 Apr 2010 10:12:39 +0000 reimar Missing space in error message.
Sun, 25 Apr 2010 10:09:01 +0000 reimar Simplify SDL key symbol mapping.
Sun, 25 Apr 2010 09:59:43 +0000 reimar Use the proper define for translating the tab key.
Sun, 25 Apr 2010 09:57:52 +0000 reimar Make uppercase characters and in general all ASCII characters work
Sun, 25 Apr 2010 09:52:01 +0000 reimar Share SDL initialization code.
Sun, 25 Apr 2010 09:25:23 +0000 reimar Remove unnecessary check.
Sun, 25 Apr 2010 09:24:30 +0000 reimar Fullscreen support for -vo gl using SDL.
Sun, 25 Apr 2010 08:40:28 +0000 reimar Set SDL window title.
Sun, 25 Apr 2010 08:35:35 +0000 reimar Window resizing support for -vo gl with SDL backend.
Sun, 25 Apr 2010 08:17:23 +0000 reimar Add sdl_common file and use it to share the input handling between -vo gl
Sun, 25 Apr 2010 07:32:42 +0000 reimar Use SDL_GL_ProcAddress to work around conflicts between -lGL
Sun, 25 Apr 2010 06:52:13 +0000 reimar Update copyright and email address.
Sun, 25 Apr 2010 06:14:25 +0000 reimar Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
Sat, 24 Apr 2010 22:35:39 +0000 reimar Missing gl.h include for SDL backend.
Sat, 24 Apr 2010 22:34:38 +0000 reimar Slightly more correct ifdefs for vo_gl2.
Sat, 24 Apr 2010 22:13:57 +0000 reimar Add workaroound for yuv=7 mode - does hurt speed but not much
Sat, 24 Apr 2010 17:15:28 +0000 reimar Remove code to work around bugs in ancient libSDL versions, the code has been
Sat, 24 Apr 2010 17:02:50 +0000 reimar Try harder to find linked OpenGL functions.
Sat, 24 Apr 2010 16:58:24 +0000 reimar Disable OSD support by default if the necessary OpenGL functionality is missing.