Sun, 25 Apr 2010 07:32:42 +0000 |
reimar |
Use SDL_GL_ProcAddress to work around conflicts between -lGL
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Sun, 25 Apr 2010 06:52:13 +0000 |
reimar |
Update copyright and email address.
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Sun, 25 Apr 2010 06:14:25 +0000 |
reimar |
Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
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Sat, 24 Apr 2010 22:35:39 +0000 |
reimar |
Missing gl.h include for SDL backend.
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Sat, 24 Apr 2010 22:34:38 +0000 |
reimar |
Slightly more correct ifdefs for vo_gl2.
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Sat, 24 Apr 2010 22:13:57 +0000 |
reimar |
Add workaroound for yuv=7 mode - does hurt speed but not much
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Sat, 24 Apr 2010 17:15:28 +0000 |
reimar |
Remove code to work around bugs in ancient libSDL versions, the code has been
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Sat, 24 Apr 2010 17:02:50 +0000 |
reimar |
Try harder to find linked OpenGL functions.
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Sat, 24 Apr 2010 16:58:24 +0000 |
reimar |
Disable OSD support by default if the necessary OpenGL functionality is missing.
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Sat, 24 Apr 2010 16:52:06 +0000 |
reimar |
SDL support with related crash-resilience fixes.
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Sat, 24 Apr 2010 16:49:46 +0000 |
reimar |
Some crash-resilience fixes.
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Sat, 24 Apr 2010 16:46:47 +0000 |
reimar |
First steps to support -vo gl with SDL-based Window handling.
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Sat, 24 Apr 2010 10:50:21 +0000 |
diego |
10l: Remove leftover commented-out #include.
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Sat, 24 Apr 2010 10:47:53 +0000 |
diego |
Remove unnecessary kd.h #include.
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