log

age author description
Sun, 25 Apr 2010 07:32:42 +0000 reimar Use SDL_GL_ProcAddress to work around conflicts between -lGL
Sun, 25 Apr 2010 06:52:13 +0000 reimar Update copyright and email address.
Sun, 25 Apr 2010 06:14:25 +0000 reimar Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,
Sat, 24 Apr 2010 22:35:39 +0000 reimar Missing gl.h include for SDL backend.
Sat, 24 Apr 2010 22:34:38 +0000 reimar Slightly more correct ifdefs for vo_gl2.
Sat, 24 Apr 2010 22:13:57 +0000 reimar Add workaroound for yuv=7 mode - does hurt speed but not much