Mercurial > pidgin.yaz
annotate src/sound.c @ 13982:052aee037835
[gaim-migrate @ 16550]
Only set an account's status to the default status when
enabling it, not when disabling it. Fixes a very minor
weirdness.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 23 Jul 2006 18:58:59 +0000 |
parents | 5bc3d67ceb24 |
children |
rev | line source |
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1 | 1 /* |
2 * gaim | |
3 * | |
8046 | 4 * Gaim is the legal property of its developers, whose names are too numerous |
5 * to list here. Please refer to the COPYRIGHT file distributed with this | |
6 * source distribution. | |
1 | 7 * |
8 * This program is free software; you can redistribute it and/or modify | |
9 * it under the terms of the GNU General Public License as published by | |
10 * the Free Software Foundation; either version 2 of the License, or | |
11 * (at your option) any later version. | |
12 * | |
13 * This program is distributed in the hope that it will be useful, | |
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 * GNU General Public License for more details. | |
17 * | |
18 * You should have received a copy of the GNU General Public License | |
19 * along with this program; if not, write to the Free Software | |
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
21 * | |
22 */ | |
5872
059d95c67cda
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Christian Hammond <chipx86@chipx86.com>
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23 #include "internal.h" |
3630 | 24 |
10322 | 25 #include "blist.h" |
26 #include "prefs.h" | |
4561 | 27 #include "sound.h" |
1 | 28 |
5684 | 29 static GaimSoundUiOps *sound_ui_ops = NULL; |
3319 | 30 |
10322 | 31 void |
11642 | 32 gaim_sound_play_file(const char *filename, const GaimAccount *account) |
5684 | 33 { |
11642 | 34 GaimStatus *status; |
35 | |
11652 | 36 if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) |
11642 | 37 { |
38 status = gaim_account_get_active_status(account); | |
39 if (gaim_status_is_online(status) && !gaim_status_is_available(status)) | |
40 return; | |
41 } | |
4430 | 42 |
5684 | 43 if(sound_ui_ops && sound_ui_ops->play_file) |
44 sound_ui_ops->play_file(filename); | |
1006
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45 } |
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46 |
10322 | 47 void |
11642 | 48 gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) |
1 | 49 { |
11642 | 50 GaimStatus *status; |
51 | |
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52 if ((account != NULL) && |
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53 (!gaim_prefs_get_bool("/core/sound/while_away"))) |
11642 | 54 { |
55 status = gaim_account_get_active_status(account); | |
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56 if (gaim_status_is_online(status) && |
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57 !gaim_status_is_available(status)) |
11642 | 58 return; |
59 } | |
4561 | 60 |
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61 if(sound_ui_ops && sound_ui_ops->play_event) { |
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62 int plugin_return; |
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63 |
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64 plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( |
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65 gaim_sounds_get_handle(), "playing-sound-event", |
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66 event, account)); |
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67 |
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68 if (plugin_return) |
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69 return; |
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70 else |
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71 sound_ui_ops->play_event(event); |
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72 } |
4561 | 73 } |
10322 | 74 |
75 void | |
76 gaim_sound_set_ui_ops(GaimSoundUiOps *ops) | |
77 { | |
78 if(sound_ui_ops && sound_ui_ops->uninit) | |
79 sound_ui_ops->uninit(); | |
80 | |
81 sound_ui_ops = ops; | |
82 | |
83 if(sound_ui_ops && sound_ui_ops->init) | |
84 sound_ui_ops->init(); | |
85 } | |
86 | |
87 GaimSoundUiOps * | |
88 gaim_sound_get_ui_ops(void) | |
89 { | |
90 return sound_ui_ops; | |
91 } | |
92 | |
93 void | |
94 gaim_sound_init() | |
95 { | |
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96 void *handle = gaim_sounds_get_handle(); |
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97 |
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98 /********************************************************************** |
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99 * Register signals |
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100 **********************************************************************/ |
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101 |
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102 gaim_signal_register(handle, "playing-sound-event", |
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103 gaim_marshal_BOOLEAN__INT_POINTER, |
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104 gaim_value_new(GAIM_TYPE_BOOLEAN), 2, |
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105 gaim_value_new(GAIM_TYPE_INT), |
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106 gaim_value_new(GAIM_TYPE_POINTER)); |
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107 |
10322 | 108 gaim_prefs_add_none("/core/sound"); |
109 gaim_prefs_add_bool("/core/sound/while_away", FALSE); | |
110 | |
111 } | |
112 | |
113 void | |
114 gaim_sound_uninit() | |
115 { | |
116 if(sound_ui_ops && sound_ui_ops->uninit) | |
117 sound_ui_ops->uninit(); | |
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118 |
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119 gaim_signals_unregister_by_instance(gaim_sounds_get_handle()); |
10322 | 120 } |
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121 |
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122 void * |
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123 gaim_sounds_get_handle() |
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124 { |
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125 static int handle; |
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126 |
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127 return &handle; |
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128 } |