annotate src/core.c @ 6888:066d5d4df2b2

[gaim-migrate @ 7434] Alexandre Prokoudine updated the ru.po committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 18 Sep 2003 18:35:42 +0000
parents 8ab95f4c9800
children feb3d21a7794
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1 /**
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2 * @file core.c Gaim Core API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
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8 *
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9 * This program is free software; you can redistribute it and/or modify
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10 * it under the terms of the GNU General Public License as published by
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Eric Warmenhoven <eric@warmenhoven.org>
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11 * the Free Software Foundation; either version 2 of the License, or
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Eric Warmenhoven <eric@warmenhoven.org>
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12 * (at your option) any later version.
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13 *
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14 * This program is distributed in the hope that it will be useful,
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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Eric Warmenhoven <eric@warmenhoven.org>
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 * GNU General Public License for more details.
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18 *
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19 * You should have received a copy of the GNU General Public License
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20 * along with this program; if not, write to the Free Software
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21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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22 */
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23 #include "internal.h"
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24 #include "connection.h"
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25 #include "conversation.h"
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26 #include "core.h"
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27 #include "debug.h"
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28 #include "ft.h"
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29 #include "plugin.h"
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30 #include "pounce.h"
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31 #include "prefs.h"
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32 #include "privacy.h"
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33 #include "proxy.h"
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34 #include "signals.h"
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35 #include "sslconn.h"
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36 #include "sound.h"
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37
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38 struct GaimCore
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39 {
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40 char *ui;
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41
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42 void *reserved;
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43 };
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44
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45 static GaimCoreUiOps *_ops = NULL;
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46 static GaimCore *_core = NULL;
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47
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48 STATIC_PROTO_INIT
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49
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50 gboolean
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51 gaim_core_init(const char *ui)
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52 {
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53 GaimCoreUiOps *ops;
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54 GaimCore *core;
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55
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56 g_return_val_if_fail(ui != NULL, FALSE);
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57 g_return_val_if_fail(gaim_get_core() == NULL, FALSE);
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58
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59 _core = core = g_new0(GaimCore, 1);
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60 core->ui = g_strdup(ui);
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61 core->reserved = NULL;
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62
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63 ops = gaim_get_core_ui_ops();
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64
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65 /* The signals subsystem is important and should be first. */
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66 gaim_signals_init();
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67
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68 gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);
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69
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70 /* Initialize all static protocols. */
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71 static_proto_init();
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72
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73 gaim_prefs_init();
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74
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75 if (ops != NULL) {
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76 if (ops->ui_prefs_init != NULL)
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77 ops->ui_prefs_init();
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78
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79 if (ops->debug_ui_init != NULL)
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80 ops->debug_ui_init();
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81 }
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82
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83 gaim_accounts_init();
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84 gaim_connections_init();
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85 gaim_conversations_init();
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86 gaim_blist_init();
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87 gaim_buddy_icons_init();
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88 gaim_privacy_init();
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89 gaim_pounces_init();
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90 gaim_proxy_init();
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91 gaim_sound_init();
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92 gaim_ssl_init();
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93 gaim_xfers_init();
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94
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95 if (ops != NULL && ops->ui_init != NULL)
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96 ops->ui_init();
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97
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98 return TRUE;
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99 }
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100
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101 void
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102 gaim_core_quit(void)
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103 {
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104 GaimCoreUiOps *ops;
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105 GaimCore *core = gaim_get_core();
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106
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107 g_return_if_fail(core != NULL);
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108
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109 ops = gaim_get_core_ui_ops();
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110
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111 if (ops != NULL && ops->quit != NULL)
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112 ops->quit();
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113
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114 /* The self destruct sequence has been initiated */
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115 gaim_signal_emit(gaim_get_core(), "quitting");
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116
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117 /* Transmission ends */
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118 gaim_connections_disconnect_all();
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119
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120 /* Record what we have before we blow it away... */
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121 gaim_prefs_sync();
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122 gaim_accounts_sync();
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123
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124 gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n");
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125 gaim_plugins_destroy_all();
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126
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127 gaim_ssl_uninit();
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128 gaim_pounces_uninit();
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129 gaim_blist_uninit();
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130 gaim_conversations_uninit();
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131 gaim_connections_uninit();
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132 gaim_buddy_icons_uninit();
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133 gaim_accounts_uninit();
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134
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135 gaim_signals_uninit();
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136
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137 if (core->ui != NULL) {
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138 g_free(core->ui);
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139 core->ui = NULL;
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140 }
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141
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142 g_free(core);
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143
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144 _core = NULL;
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145 }
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146
6612
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147 const char *
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148 gaim_core_get_version(void)
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149 {
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150 return VERSION;
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151 }
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152
6182
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153 void
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154 gaim_core_mainloop_iteration(void)
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155 {
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156 g_main_context_iteration(g_main_context_default(), FALSE);
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157 }
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158
6179
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159 const char *
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160 gaim_core_get_ui(void)
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161 {
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162 GaimCore *core = gaim_get_core();
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163
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164 g_return_val_if_fail(core != NULL, NULL);
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165
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166 return core->ui;
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167 }
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168
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169 GaimCore *
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170 gaim_get_core(void)
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171 {
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172 return _core;
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173 }
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174
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175 void
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176 gaim_set_core_ui_ops(GaimCoreUiOps *ops)
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177 {
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178 _ops = ops;
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179 }
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180
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181 GaimCoreUiOps *
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182 gaim_get_core_ui_ops(void)
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183 {
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184 return _ops;
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185 }