annotate src/sound.h @ 7669:109a917692c1

[gaim-migrate @ 8313] I noticed that gaim_find_contact() was never actually implemented, so I wrote this implementation. Nathan, this may not be want is wanted, but you're very much idle right now, so feel free to rewrite it :) I just needed something that worked for now. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 30 Nov 2003 08:07:59 +0000
parents feb3d21a7794
children fa6395637e2c
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1 /**
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2 * @file sound.h Sound API
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3 *
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4 * gaim
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5 *
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6 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 */
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22
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23 #ifndef _GAIM_SOUND_H_
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24 #define _GAIM_SOUND_H_
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26 /**************************************************************************/
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27 /** Data Structures */
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28 /**************************************************************************/
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29
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31 /**
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32 * A type of sound.
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33 */
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34
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35 typedef enum _GaimSoundEventID
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36 {
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37 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
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38 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
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39 GAIM_SOUND_RECEIVE, /**< Receive an IM. */
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40 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
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41 GAIM_SOUND_SEND, /**< Send an IM. */
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42 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
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43 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
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44 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
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45 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
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46 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
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47 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
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48 GAIM_NUM_SOUNDS /**< Total number of sounds. */
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49
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50 } GaimSoundEventID;
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51
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52 typedef struct _GaimSoundUiOps
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53 {
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54 void (*init)(void);
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55 void (*shutdown)(void);
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56 void (*play_file)(const char *filename);
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57 void (*play_event)(GaimSoundEventID event);
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58
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59 } GaimSoundUiOps;
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60
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61 #ifdef __cplusplus
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62 extern "C" {
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63 #endif
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64
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65 /**************************************************************************/
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66 /** @name Sound API */
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67 /**************************************************************************/
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68 /*@{*/
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69
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70 /**
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71 * Sets the UI sound operations
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72 *
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73 * @param ops The UI sound operations structure.
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74 */
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75 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);
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76
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77 /**
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78 * Gets the UI sound operations
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79 *
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80 * @return The UI sound operations structure.
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81 */
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82 GaimSoundUiOps *gaim_sound_get_ui_ops(void);
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83
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84 /**
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85 * Initializes the sound subsystem
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86 */
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87 void gaim_sound_init(void);
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88
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89 /**
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90 * Shuts down the sound subsystem
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91 */
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92 void gaim_sound_shutdown(void);
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93
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94 /**
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95 * Plays the specified sound file.
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96 *
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97 * @param filename The file to play.
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98 */
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99 void gaim_sound_play_file(const char *filename);
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100
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101 /**
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102 * Plays the sound associated with the specified event.
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103 *
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104 * @param event The event.
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105 */
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106 void gaim_sound_play_event(GaimSoundEventID event);
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107
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108 /*@}*/
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109
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110 #ifdef __cplusplus
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111 }
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112 #endif
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113
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114 #endif /* _GAIM_SOUND_H_ */