Mercurial > pidgin.yaz
annotate doc/PERL-HOWTO.dox @ 15221:152756b02fca
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Do not use gtkblist after freeing and setting it to NULL.
Disconnect from the all signals when uniniting.
committer: Tailor Script <tailor@pidgin.im>
author | Sadrul Habib Chowdhury <imadil@gmail.com> |
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date | Sat, 16 Dec 2006 09:58:26 +0000 |
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6598 | 1 /** @page perl-howto Perl Scripting HOWTO |
2 | |
11278 | 3 @section Introduction |
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4 Gaim Perl Plugins are set up very similarly to their C counterparts. Most of the API calls are implemented and are divided into packages. There are some significant differences between the Perl and C API. Much like the C API, the best place to seek guidance is the source, which is located in the *.xs files in the [libgaim|gtk]/plugins/perl/common directories. The tutorial that follows will be example based and attempt to touch on some of the notable features of the embedded perl interpreter. It is also important to note that some of the C API is missing in Gaim's perl API. |
10408 | 5 |
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6 It is possible to get Gtk2-Perl to work with Gaim's Perl API, however you must not load the module with @c use, but rather with @c require. Keep this in mind if you would like to use other perl modules that are dynamically loaded. You can avoid the problem by always using @c require instead of @c use. |
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7 |
11278 | 8 @section first-script Writing your first script |
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9 |
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10 Let us start with a simple example of a Gaim perl plugin. The following code sample is a complete plugin that can be copied and used as-is. |
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11 |
11278 | 12 @code |
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13 use Gaim; |
6598 | 14 |
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15 %PLUGIN_INFO = ( |
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16 perl_api_version => 2, |
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17 name => "Perl Test Plugin", |
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18 version => "0.1", |
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19 summary => "Test plugin for the Perl interpreter.", |
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20 description => "Your description here", |
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21 author => "John H. Kelm <johnhkelm\@gmail.com", |
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22 url => "http://gaim.sourceforge.net/", |
6598 | 23 |
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24 load => "plugin_load", |
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25 unload => "plugin_unload" |
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26 ); |
6598 | 27 |
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28 sub plugin_init { |
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29 return %PLUGIN_INFO; |
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30 } |
6598 | 31 |
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32 sub plugin_load { |
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33 my $plugin = shift; |
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34 Gaim::Debug::info("testplugin", "plugin_load() - Test Plugin Loaded.\n"); |
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35 } |
6598 | 36 |
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37 sub plugin_unload { |
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38 my $plugin = shift; |
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39 Gaim::Debug::info("testplugin", "plugin_unload() - Test Plugin Unloaded.\n"); |
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40 } |
11278 | 41 @endcode |
42 | |
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43 It is necessary to load the libgaim perl package with the @code use Gaim; @endcode line; this makes all the libgaim perl API available to the script. The @c \%PLUGIN_INFO hash contains all the information that will be displayed in the Plugin frame of the Preferences dialog, it also contains information about how the plugin is to be handled. The @c load and @c unload keys specify subroutines to be called when the plugin is loaded and unloaded. There are other key values that may be present in the @c \%PLUGIN_INFO hash; some of those will be covered in the following sections. |
11278 | 44 |
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45 The Perl subroutine @c plugin_init is executed when the plugin is probed by the plugin subsystem. What this means is that as soon as gaim is started, this subroutine is run once, regardless of whether or not the plugin is actually loaded. The other two subroutines present are the @c load and @c unload routines specified in the @c \%PLUGIN_INFO hash and will receive the plugin handle as an argument. When the plugin is loaded and subsequently unloaded, it will print a message to the debug window using the @c Gaim::Debug::info() Gaim perl API call. |
11278 | 46 |
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47 In order to use this simple plugin, save the script text in a file with a @c .pl extension in your ~/.gaim/plugins directory. After restarting gaim, you should see the plugin ("Perl Test Plugin") listed in the plugin list under "Tools -> Plugins". To view the debug output, make sure you run Gaim from the console with the '-d' flag or open the Debug Window which is available in the "Help" menu. When you check the checkbox next the plugin, you should see a message appear in the Debug Window (or console); similarly, when you uncheck the checkbox you should see another message appear. You have now created a framework that will allow you to create almost any kind of Gaim plugin you can imagine. |
11278 | 48 |
49 @section account-api Account and Account Option Functions | |
50 | |
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51 The Account API is in the @c Gaim::Account:: and @c Gaim::Accounts:: packages; |
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52 both are nearly identical to their C counterparts, @c gaim_account_ and @c |
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53 gaim_accounts_. The Account Option API is in the @c Gaim::Account::Option |
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54 package and is identical to the C implementation, @c gaim_account_option. |
11278 | 55 |
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56 The Account* APIs allow scripts to create, remove, and edit accounts. An |
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57 account will have the Perl type of "GaimAccount". (Note: Gaim types have no real |
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58 meaning in perl scripts, other than that the types passed to perl subroutines |
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59 need to be correct.) This section will not go into detail about the @c |
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60 Gaim::Account::Option package since its use is mainly in building protocol |
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61 plugins, which are outside the scope of this document. However, the API for the |
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62 @c Gaim::Account::Option package should function as expected, should you need to |
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63 use it. |
11278 | 64 |
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65 To reduce redundant code, the following code examples will use the simple plugin |
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66 from the previous section as a template. To highlight some of the more useful |
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67 features of the Account API, we will be replacing the @c plugin_load perl |
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68 subroutine. For testing purposes, we will display output on the command line by |
12364 | 69 using perl @c print commands. |
11278 | 70 |
71 @code | |
72 sub plugin_load { | |
73 $plugin = shift; | |
74 | |
75 # Testing was done using Oscar, but this should work regardless of the protocol chosen | |
76 my $protocol = "prpl-oscar"; | |
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77 my $account_name = "test"; |
11278 | 78 |
79 # Create a new Account | |
12364 | 80 print "Testing: Gaim::Account::new()... "; |
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81 $account = Gaim::Account->new($account_name, $protocol); |
12364 | 82 if ($account) { print "ok.\n"; } else { print "fail.\n"; } |
11278 | 83 |
84 # Add a new Account | |
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85 print "Testing: Gaim::Account::add()..."; |
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86 Gaim::Accounts::add($account); |
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87 print "pending find...\n"; |
6598 | 88 |
11278 | 89 # Find the account we just added to verify its existence |
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90 print "Testing: Gaim::Accounts::find()..."; |
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91 $account = Gaim::Accounts::find($account_name, $protocol); |
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92 if ($account) { print "ok.\n"; } else { print "fail.\n"; } |
6598 | 93 |
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94 # Return the username |
12364 | 95 print "Testing: Gaim::Account::get_username()... "; |
96 $user_name = $account->get_username(); | |
97 if ($user_name) { | |
98 print "Success: $user_name.\n"; | |
99 } else { | |
100 print "Failed!\n"; | |
101 } | |
11278 | 102 # Verify if the user is connected |
12364 | 103 print "Testing: Gaim::Account::is_connected()"; |
104 if ($account->is_connected()) { | |
105 print " Connected.\n"; | |
106 } else { | |
107 print " Disconnected.\n"; | |
108 } | |
11278 | 109 |
12364 | 110 # The status mechanism is how users are Connected, set Away, |
111 # Disconnected (status set to Offline), etc | |
11278 | 112 # $status is now a Gaim::Status perl type. |
12364 | 113 print "Testing: Gaim::Accounts::get_active_status()... "; |
114 if ($account->get_active_status()) { | |
115 print "Okay.\n"; | |
116 } else { | |
117 print "Failed!\n"; | |
118 } | |
11278 | 119 |
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120 # It follows that to connect a user you must set the account status to |
12364 | 121 # "available" similarly we can disconnect a user by setting the account |
122 # status to "offline" | |
123 | |
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124 print "Testing: Gaim::Accounts::connect()...pending...\n"; |
11278 | 125 |
12364 | 126 $account->set_status("available", TRUE); |
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127 $account->set_enabled(Gaim::Core::get_ui(), TRUE); |
12364 | 128 $account->connect(); |
129 | |
11278 | 130 } |
131 @endcode | |
132 | |
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133 The above code is mostly explained in the comments, however there are a few |
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134 notable points to make. The variables above are all specialized Perl types that |
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135 contain pointers to the actual Gaim types. They can be reassigned at will, just |
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136 like any other variable in Perl. The only way to edit the internal values of a |
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137 Gaim type from within perl is to use the accessor methods, e.g. |
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138 @c Gaim::Account::get_username(). If you would like to assign a C @c NULL value, |
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139 simply use @c undef. |
11278 | 140 |
141 @section buddylist-api Buddylist, Group and Chat API | |
142 | |
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143 The BuddyList, Group and Chat APIs are very similar and whatever is shown for |
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144 the @c Gaim::BuddyList API should carry over to @c Gaim::BuddyList::Chat and |
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145 @c Gaim::BuddyList::Group. Note that a @c Gaim::Find package was created to |
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146 keep the naming consistent with the C API. |
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147 |
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148 @code |
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149 sub plugin_load { |
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150 my $plugin = shift; |
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151 |
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152 my $protocol = "prpl-oscar"; |
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153 my $account_name = "test"; |
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154 |
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155 # This is how we get an account to use in the following tests. You should replace the username |
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156 # with an existing user |
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157 $account = Gaim::Accounts::find($account_name, $protocol); |
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158 |
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159 # Testing a find function: Note Gaim::Find not Gaim::Buddy:find! |
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160 # Furthermore, this should work the same for chats and groups |
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161 Gaim::Debug::info("testplugin", "Testing: Gaim::Find::buddy()..."); |
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162 $buddy = Gaim::Find::buddy($account, "BUDDYNAME"); |
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163 Gaim::Debug::info("", ($buddy ? "ok." : "fail.") . "\n"); |
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164 |
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165 # If you should need the handle for some reason, here is how you do it |
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166 Gaim::Debug::info("testplugin", "Testing: Gaim::BuddyList::get_handle()..."); |
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167 $handle = Gaim::BuddyList::get_handle(); |
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168 Gaim::Debug::info("", ($handle ? "ok." : "fail.") . "\n"); |
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169 |
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170 # This gets the Gaim::BuddyList and references it by $blist |
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171 Gaim::Debug::info("testplugin", "Testing: Gaim::get_blist()..."); |
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172 $blist = Gaim::get_blist(); |
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173 Gaim::Debug::info("", ($blist ? "ok." : "fail.") . "\n"); |
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174 |
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175 # This is how you would add a buddy named "NEWNAME" with the alias "ALIAS" |
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176 Gaim::Debug::info("testplugin", "Testing: Gaim::BuddyList::Buddy::new..."); |
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177 $buddy = Gaim::BuddyList::Buddy::new($account, "NEWNAME", "ALIAS"); |
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178 Gaim::Debug::info("", ($buddy ? "ok." : "fail.") . "\n"); |
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179 |
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180 # Here we add the new buddy '$buddy' to the group "GROUP" |
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181 # so first we must find the group |
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182 Gaim::Debug::info("testplugin", "Testing: Gaim::Find::group..."); |
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183 $group = Gaim::Find::group("GROUP"); |
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184 Gaim::Debug::info("", ($group ? "ok." : "fail.") . "\n"); |
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185 |
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186 # To add the buddy we need to have the buddy, contact, group and node for insertion. |
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187 # For this example we can let contact be undef and set the insertion node as the group |
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188 Gaim::Debug::info("testplugin", "Testing: Gaim::BuddyList::add_buddy...\n"); |
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189 Gaim::BuddyList::add_buddy($buddy, undef, $group, $group); |
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190 |
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191 # The example that follows gives an indication of how an API call that returns a list is handled. |
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192 # In this case the buddies of the account found earlier are retrieved and put in an array '@buddy_array' |
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193 # Further down an accessor method is used, 'get_name()' -- see source for details on the full set of methods |
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194 Gaim::Debug::info("testplugin", "Testing: Gaim::Find::buddies...\n"); |
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195 @buddy_array = Gaim::Find::buddies($account, undef); |
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196 if (@buddy_array) { |
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197 Gaim::Debug::info("testplugin", "Buddies in list (" . @buddy_array . "): \n"); |
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198 foreach $bud (@buddy_array) { |
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199 Gaim::Debug::info("testplugin", Gaim::BuddyList::Buddy::get_name($bud) . "\n"); |
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200 } |
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201 } |
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202 } |
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203 @endcode |
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204 |
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205 The BuddyList API allows plugins to edit buddies in the list, find the buddies |
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206 for a given account, assign aliases, and further manipulate the structure |
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207 as needed. It is also contains methods for accessing @c Gaim::BuddyList::Group |
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208 and @c Gaim::BuddyList::Chat types. |
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209 |
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210 @section conn-api Connection API |
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211 |
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212 The @c Gaim::Connection API is one of the many packages that will not be covered |
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213 in-depth in this tutorial. It is most useful to protocol plugin developers. |
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214 However, the entire @c gaim_connection_ API has corresponding, functioning perl subroutines. |
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215 |
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216 @section conv-api Conversation API |
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217 |
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218 The Gaim perl APIs for @c gaim_conversation_ and @c gaim_conv_window_ allow |
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219 plugins to interact with existing conversations, create new conversations, and |
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220 modify conversations at will. In the example script, a new window is created, |
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221 displayed and a new conversation instant message is created. The following |
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222 example again replaces the @c plugin_load subroutine in the simple plugin |
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223 template. The @c Gaim::Conversation::Chat package handles the |
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224 @c gaim_conv_chat_ portion of the API very similarly to how the |
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225 Gaim::Conversation::IM package is used in the examples that follow. |
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226 |
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227 Notice that the interaction with the conversation window is in the @c Gaim::GtkUI package as it |
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228 is UI-specific code interacting with gtkgaim and not libgaim. |
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229 To use any of the Gaim::GtkUI functionality, you will need to add the following to the top of your script: @code use Gaim::GtkUI; @endcode |
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230 |
11278 | 231 |
232 @code | |
233 sub plugin_load { | |
234 my $plugin = shift; | |
235 my $protocol = "prpl-oscar"; | |
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236 my $account_name = "test"; |
11278 | 237 |
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238 $account = Gaim::Accounts::find($account_name, $protocol); |
11278 | 239 |
240 # First we create two new conversations. | |
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241 print "Testing Gaim::Conversation->new()..."; |
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242 $conv1 = Gaim::Conversation->new(1, $account, "Test Conversation 1"); |
12340 | 243 if ($conv1) { print "ok.\n"; } else { print "fail.\n"; } |
11278 | 244 |
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245 print "Testing Gaim::Conversation->new()..."; |
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246 $conv2 = Gaim::Conversation->new(1, $account, "Test Conversation 2"); |
12340 | 247 if ($conv2) { print "ok.\n"; } else { print "fail.\n"; } |
11278 | 248 |
249 # Second we create a window to display the conversations in. | |
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250 # Note that the package here is Gaim::GtkUI::Conversation::Window |
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251 print "Testing Gaim::GtkUI::Conversation::Window->new()...\n"; |
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252 $win = Gaim::GtkUI::Conversation::Window->new(); |
11278 | 253 |
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254 # The third thing to do is to move second the conversation to a new window. |
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255 # The subroutine add_gtkconv() returns the number of conversations |
12340 | 256 # present in the window. |
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257 print "Testing Gaim::GtkUI::Conversation::Window::add_conversation()..."; |
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258 $gtkconv2 = Gaim::GtkUI::Conversation::get_gtkconv($conv2); |
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259 $gtkconv2->get_window()->remove_gtkconv($gtkconv2); |
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260 $conv_count = $win->add_gtkconv($gtkconv2); |
12340 | 261 if ($conv_count) { |
262 print "ok..." . $conv_count . " conversations...\n"; | |
263 } else { | |
264 print "fail.\n"; | |
265 } | |
11278 | 266 |
267 # Now the window is displayed to the user. | |
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268 print "Testing Gaim::GtkUI::Conversation::Window::show()...\n"; |
12340 | 269 $win->show(); |
11278 | 270 |
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271 # Use get_im_data() to get a handle for the conversation |
12340 | 272 print "Testing Gaim::Conversation::get_im_data()...\n"; |
273 $im = $conv1->get_im_data(); | |
274 if ($im) { print "ok.\n"; } else { print "fail.\n"; } | |
11278 | 275 |
276 # Here we send messages to the conversation | |
12340 | 277 print "Testing Gaim::Conversation::IM::send()...\n"; |
278 $im->send("Message Test."); | |
11278 | 279 |
12340 | 280 print "Testing Gaim::Conversation::IM::write()...\n"; |
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281 $conv2->get_im_data()->write("SENDER", "<b>Message</b> Test.", 0, 0); |
11278 | 282 } |
283 @endcode | |
284 | |
12340 | 285 The next block of code shows how a script can close a known conversation window |
286 @c $win. | |
11278 | 287 |
288 @code | |
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289 print "Testing Gaim::GtkUI::Conversation::Window::get_gtkconv_count()...\n"; |
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290 $conv_count = $win->get_gtkconv_count(); |
12340 | 291 print "...and it returned $conv_count.\n"; |
292 if ($conv_count > 0) { | |
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293 print "Testing Gaim::GtkUI::Conversation::Window::destroy()...\n"; |
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294 $win->destroy(); |
12340 | 295 } |
11278 | 296 @endcode |
297 | |
298 @section plugin-pref-api Plugin Preference and Gtk Preference API | |
299 | |
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300 The plugin preference API allows plugins to display options for manipulating the |
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301 plugin's behavior in a popup window. The method used for creating the pane in |
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302 native C plugins does not allow a direct mapping into perl. Therefore, perl |
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303 plugin writers must be aware that there will be significant differences in how |
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304 they create plugin preference panes. |
11278 | 305 |
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306 To first create a standard plugin preference tab, we need specify the |
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307 @c prefs_info key/value pair in the @c \%PLUGIN_INFO hash. This specifies the |
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308 name of the perl subroutine that will build and return a @c Gaim::Pref::Frame. |
6598 | 309 |
11278 | 310 @code |
311 %PLUGIN_INFO = { | |
312 ..., | |
313 prefs_info => "prefs_info_cb" | |
314 }; | |
315 @endcode | |
316 | |
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317 The perl subroutine @c prefs_info_cb will be called to create the preferences |
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318 popup for the perl plugin. The following example will demonstrate creating a |
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319 preference frame. It is necessary to first initialize the preferences to be used |
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320 in the @c plugin_load subroutine, as follows. |
11278 | 321 |
322 @code | |
323 sub plugin_load { | |
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324 my $plugin = shift; |
11278 | 325 |
326 # Here we are adding a set of preferences | |
327 # The second argument is the default value for the preference. | |
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328 Gaim::Prefs::add_none("/plugins/core/perl_test"); |
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329 Gaim::Prefs::add_bool("/plugins/core/perl_test/bool", 1); |
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330 Gaim::Prefs::add_string("/plugins/core/perl_test/choice_str", "ch1"); |
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331 Gaim::Prefs::add_int("/plugins/core/perl_test/choice_int", 1); |
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332 Gaim::Prefs::add_string("/plugins/core/perl_test/text", "Foobar"); |
11278 | 333 } |
334 @endcode | |
335 | |
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336 Now we can provide an UI for manipulating these preferences in our @prefs_info |
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337 function. |
6598 | 338 |
11278 | 339 @code |
340 sub prefs_info_cb { | |
341 # The first step is to initialize the Gaim::Pref::Frame that will be returned | |
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342 $frame = Gaim::PluginPref::Frame->new(); |
11278 | 343 |
12364 | 344 # Create a new boolean option with a label "Boolean Label" and then add |
345 # it to the frame | |
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346 $ppref = Gaim::PluginPref->new_with_label("Boolean Label"); |
12364 | 347 $frame->add($ppref); |
11278 | 348 |
12364 | 349 $ppref = Gaim::PluginPref->new_with_name_and_label( |
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350 "/plugins/core/perl_test/bool", "Boolean Preference"); |
12364 | 351 $frame->add($ppref); |
11278 | 352 |
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353 # Create a set of choices. To do so, we must set the type to 1 which is |
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354 # the numerical equivalent of the GaimPrefType for choice. |
12364 | 355 $ppref = Gaim::PluginPref->new_with_name_and_label( |
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356 "/plugins/core/perl_test/choice_str", "Choice Preference"); |
12364 | 357 $ppref->set_type(1); |
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358 $ppref->add_choice("ch0", "ch0"); |
11278 | 359 # The following will be the default value as set from plugin_load |
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360 $ppref->add_choice("ch1", "ch1"); |
12364 | 361 $frame->add($ppref); |
11278 | 362 |
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363 # Create a set of choices. To do so we must set the type to 1 which is |
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364 # the numerical equivalent of the GaimPrefType for choice. |
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365 $ppref = Gaim::PluginPref->new_with_name_and_label( |
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366 "/plugins/core/perl_test/choice_int", "Choice Preference 2"); |
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367 $ppref->set_type(1); |
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368 $ppref->add_choice("zero", 0); |
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369 # The following will be the default value as set from plugin_load |
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370 $ppref->add_choice("one", 1); |
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371 $frame->add($ppref); |
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372 |
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373 |
12364 | 374 # Create a text box. The default value will be "Foobar" as set by |
375 # plugin_load | |
376 $ppref = Gaim::PluginPref->new_with_name_and_label( | |
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377 "/plugins/core/perl_test/text", "Text Box Preference"); |
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378 $ppref->set_type(2); |
12364 | 379 $ppref->set_max_length(16); |
380 $frame->add($ppref); | |
6598 | 381 |
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382 return $frame; |
11278 | 383 } |
384 @endcode | |
385 | |
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386 <!-- |
11377 | 387 Using the Gtk2-Perl module for Perl it is possible to create tailored @c GtkFrame elements and display them in a preference window. Note that Gtk2-Perl must be loaded with @c require and not @c use . The first step is to create the proper key/value pairs in the @c \%PLUGIN_INFO hash noting that the @c prefs_info key is no longer valid. Instead the keys @c GTK_UI and @c gtk_prefs_info must be set as follows. |
11278 | 388 |
389 @code | |
390 %PLUGIN_INFO = { | |
391 ..., | |
392 # Used to differentiate between a regular and a Gtk preference frame | |
393 GTK_UI => TRUE, | |
394 gtk_prefs_info => "gtk_prefs_info_cb", | |
395 } | |
396 @endcode | |
397 | |
398 To finish this example @c gtk_prefs_info_cb needs to be defined. To introduce some of the flexibility of using Gtk2-Perl the example also includes a button and a callback for the button. Explaining Gtk2-Perl is beyond the scope of this tutorial and more info can be found at the project's website <a href="http://gtk2-perl.sourceforge.net/">http://gtk2-perl.sourceforge.net/</a>. | |
6598 | 399 |
11278 | 400 @code |
401 # A simple call back that prints out whatever value it is given as an argument. | |
402 sub button_cb { | |
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403 my $widget = shift; |
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404 my $data = shift; |
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405 print "Clicked button with message: " . $data . "\n"; |
11278 | 406 } |
407 | |
408 sub gtk_prefs_info_cb { | |
11377 | 409 # Create a button that prints a message to the console and places it in the frame. |
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410 use Glib; |
11377 | 411 require Gtk2; |
11278 | 412 |
11377 | 413 $frame = Gtk2::Frame->new(\'Gtk Test Frame\'); |
414 $button = Gtk2::Button->new(\'Print Message\'); | |
11278 | 415 |
11377 | 416 $frame->set_border_width(10); |
417 $button->set_border_width(150); | |
418 $button->signal_connect("clicked" => \&button_cb, "Message Text"); | |
419 $frame->add($button); | |
11278 | 420 |
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421 $button->show(); |
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422 $frame->show(); |
11377 | 423 |
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424 return $frame; |
11278 | 425 } |
426 @endcode | |
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427 --> |
6598 | 428 |
11278 | 429 @section request-api Request Dialog Box API |
430 | |
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431 The @c Gaim::Request package allows plugins to have interactive dialog boxes |
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432 without the need to directly interact with the UI (e.g. GTK+). This allows core |
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433 (libgaim) plugins to create a UI that can be displayed on whichever UI frontend |
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434 is being used. The portion of the Request API available to perl scripts is |
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435 listed below, followed by an example illustrating its use. |
11278 | 436 |
437 These arguments are the same for each of the three request types: | |
438 @arg @em handle - The plugin handle. | |
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439 @arg @em title - String title for the dialog. |
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440 @arg @em primary - The first sub-heading. |
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441 @arg @em secondary - The second sub-heading. |
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442 @arg @em ok_text - The Text for the OK button. |
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443 @arg @em ok_cb - The string name of the perl subroutine to call when the OK button is clicked. |
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444 @arg @em cancel_text - The text for the Cancel button. |
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445 @arg @em cancel_cb - The string name of the perl subroutine to call when the Cancel button is clicked. |
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446 @arg @em default_value - Default text string to display in the input box. |
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447 @arg @em multiline - Boolean where true indicates multiple line input boxes are allowed. |
11278 | 448 @arg @em masked - Boolean indicating if the user can edit the text. |
449 @arg @em hint - See source for more information - can be left blank. | |
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450 @arg @em filename - String default file name value. |
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451 @arg @em savedialog - Boolean where true indicates use as a save file dialog and false indicates an open file dialog. |
6598 | 452 |
11278 | 453 @code |
454 # Create a simple text input box | |
455 Gaim::Request::input(handle, title, primary, secondary, default_value, multiline, masked, hint, ok_text, ok_cb, cancel_text, cancel_cb); | |
456 | |
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457 # Prompt user to select a file |
11278 | 458 Gaim::Request::file(handle, title, filename, savedialog, ok_cb, cancel_cb); |
459 | |
460 # Create a unique input dialog as shown in the following example | |
461 Gaim::Request::fields(handle, title, primary, secondary, fields, ok_text, ok_cb, cancel_text, cancel_cb); | |
462 @endcode | |
463 | |
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464 The following is an example of a @c Gaim::Request::fields() dialog box with a |
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465 callback for the OK button and another for the Cancel Button. |
11278 | 466 |
467 @code | |
468 sub ok_cb_test{ | |
469 # The $fields is passed to the callback function when the button is clicked. | |
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470 # To access a specific field, it must be extracted from $fields by name. |
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471 $fields = shift; |
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472 $account = Gaim::Request::Fields::get_account($fields, "acct_test"); |
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473 $int = Gaim::Request::Fields::get_integer($fields, "int_test"); |
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474 $choice = Gaim::Request::Fields::get_choice($fields, "ch_test"); |
11278 | 475 } |
476 | |
477 sub cancel_cb_test{ | |
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478 # Cancel does nothing but is equivalent to the ok_cb_test |
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479 } |
6598 | 480 |
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481 sub plugin_load { |
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482 my $plugin = shift; |
6598 | 483 |
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484 # Create a group to pool together multiple fields. |
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485 $group = Gaim::Request::Field::Group::new("Group Name"); |
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486 |
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487 # Each field is created with Gaim::Request::*_new(), is made viewable with Gaim::Request::field_*_set_show_all() |
11278 | 488 # and is then added to the group with Gaim::Request::field_group_add_field() |
6598 | 489 |
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490 # Add an account combobox containing all active accounts |
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491 $field = Gaim::Request::Field::account_new("acct_test", "Account Text", undef); |
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492 Gaim::Request::Field::account_set_show_all($field, 0); |
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493 Gaim::Request::Field::Group::add_field($group, $field); |
6598 | 494 |
11278 | 495 # Add an integer input box |
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496 $field = Gaim::Request::Field::int_new("int_test", "Integer Text", 33); |
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497 Gaim::Request::Field::Group::add_field($group, $field); |
6598 | 498 |
11278 | 499 # Add a list of choices |
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500 $field = Gaim::Request::Field::choice_new("ch_test", "Choice Text", 1); |
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501 Gaim::Request::Field::choice_add($field, "Choice 0"); |
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502 Gaim::Request::Field::choice_add($field, "Choice 1"); |
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503 Gaim::Request::Field::choice_add($field, "Choice 2"); |
6598 | 504 |
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505 Gaim::Request::Field::Group::add_field($group, $field); |
11278 | 506 |
507 # Create a Gaim::Request and add the group that was just created. | |
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508 $request = Gaim::Request::Fields::new(); |
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509 Gaim::Request::Fields::add_group($request, $group); |
6598 | 510 |
11278 | 511 # Display the dialog box with the input fields added earlier with the appropriate titles. |
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512 Gaim::Request::fields( |
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513 $plugin, |
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514 "Request Title!", |
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515 "Primary Title", |
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516 "Secondary Title", |
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517 $request, |
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518 "Ok Text", "ok_cb_test", |
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519 "Cancel Text", "cancel_cb_test"); |
11278 | 520 } |
521 @endcode | |
6598 | 522 |
11278 | 523 @section timeout-cb Misc: Plugin Actions, Timeouts and Callbacks |
6598 | 524 |
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525 This section of the manual covers some of the important features that can be |
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526 added to Gaim perl Plugins. Plugin actions are callback functions that are |
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527 accessible to the user from the Buddy List window under "Tools -> [Plugin Name]". |
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528 Timeouts allow a plugin to execute a perl subroutine after a given period of time. |
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529 Note that timeouts only occur once, so if the timeout must occur periodically, |
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530 the timeout needs to be re-added at the end of the timeout callback function. |
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531 Callbacks are functions that are called when an event occurs (such as a buddy |
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532 signing-on, or a message being received). The following three examples will |
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533 demonstrate the usage of these features. |
11278 | 534 |
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535 Plugin actions require the @c \%PLUGIN_INFO hash to have a key/value pair added, |
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536 specifying a perl subroutine which will list the available actions; each action |
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537 listed must have a definition, including a reference to a callback subroutine, |
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538 added to the @c \%plugin_actions hash. |
6598 | 539 |
11278 | 540 @code |
541 %PLUGIN_INFO = { | |
542 ..., | |
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543 plugin_action_sub => "plugin_actions_cb", |
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544 } |
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545 |
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546 sub plugin_actions_cb { |
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547 my @actions = ("Action 1", "Action 2"); |
11278 | 548 } |
6598 | 549 |
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550 %plugin_actions = ( |
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551 # The callback subroutine that is called when "Tools -> Plugin -> Action 1" is selected |
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552 "Action 1" => \&action1_cb, |
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553 # The callback subroutine that is called when "Tools -> Plugin -> Action 2" is selected |
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554 "Action 2" => \&action2_cb |
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555 ); |
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556 |
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557 sub action1_cb { |
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558 Gaim::Debug::info("Test Plugin", "Action 1 activated\n"); |
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559 } |
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560 |
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561 sub action2_cb { |
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562 Gaim::Debug::info("Test Plugin", "Action 2 activated\n"); |
11278 | 563 } |
564 @endcode | |
6598 | 565 |
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566 Timeouts allow a perl subroutine to be executed after a specified time. They only occur once, so, as stated earlier, the timeout must be re-registered after every time it is called. |
11278 | 567 |
568 @code | |
569 sub timeout_cb { | |
570 my $plugin = shift; | |
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571 Gaim::Debug::info("testplugin", "Timeout occurred.\n"); |
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572 |
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573 # Reschedule timeout |
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574 Gaim::timeout_add($plugin, 10, \&timeout_cb, $plugin); |
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575 } |
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576 |
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577 sub plugin_load { |
11278 | 578 $plugin = shift; |
579 | |
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580 # Schedule a timeout for ten seconds from now |
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581 Gaim::timeout_add($plugin, 10, \&timeout_cb, $plugin); |
11278 | 582 } |
583 @endcode | |
6598 | 584 |
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585 Callbacks are handled by creating a perl subroutine to serve as the callback and |
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586 then attaching the callback to a signal. |
11278 | 587 |
588 @code | |
589 sub signal_cb { | |
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590 # The signal data and the user data come in as arguments |
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591 my ($account, $data) = @_; |
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592 Gaim::Debug::info("testplugin", "Account \"" . $account->get_username() . "\" just connected.\n"); |
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593 } |
6598 | 594 |
11278 | 595 sub plugin_load { |
596 $plugin = shift; | |
597 | |
598 # User data to be given as an argument to the callback perl subroutine. | |
599 $data = ""; | |
6598 | 600 |
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601 # A pointer to the handle to which the signal belongs needed by the callback function |
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602 $accounts_handle = Gaim::Accounts::get_handle(); |
6598 | 603 |
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604 # Connect the perl subroutine 'signal_cb' to the event 'account-connecting' |
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605 Gaim::Signal::connect($accounts_handle, "account-connecting", $plugin, \&signal_cb, $data); |
11278 | 606 } |
607 @endcode | |
608 | |
609 @section Resources | |
610 @see API Documentation | |
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611 |
6598 | 612 */ |