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1 /*
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2 * gaim
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3 *
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4 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
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5 *
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6 * This program is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 2 of the License, or
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9 * (at your option) any later version.
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10 *
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11 * This program is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program; if not, write to the Free Software
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18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 *
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20 */
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21
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22 #include <stdio.h>
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23 #include <string.h>
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24 #include <sys/time.h>
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25 #include <unistd.h>
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26 #include <gtk/gtk.h>
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27 #include <fcntl.h>
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28 #include <sys/wait.h>
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29 #include <sys/signal.h>
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30
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31 #ifdef ESD_SOUND
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32 #include <esd.h>
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33 #endif
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34
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35 #ifdef NAS_SOUND
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36 #include <audio/audiolib.h>
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37 #endif
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38
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39 #include "gaim.h"
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40 #include "sounds/BuddyArrive.h"
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41 #include "sounds/BuddyLeave.h"
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42 #include "sounds/Send.h"
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43 #include "sounds/Receive.h"
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44
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45
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46 static void play_audio(char *data, int size)
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47 {
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48 int fd;
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49
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50 fd = open("/dev/audio", O_WRONLY | O_EXCL);
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51 if (fd < 0)
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52 return;
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53 write(fd, data, size);
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54 close(fd);
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55 }
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56
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57 static int can_play_audio()
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58 {
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59 /* FIXME check for write access and such. */
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60 return 1;
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61
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62 }
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63
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64
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65 #ifdef ESD_SOUND
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66 /*
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67 ** This routine converts from ulaw to 16 bit linear.
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68 **
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69 ** Craig Reese: IDA/Supercomputing Research Center
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70 ** 29 September 1989
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71 **
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72 ** References:
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73 ** 1) CCITT Recommendation G.711 (very difficult to follow)
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74 ** 2) MIL-STD-188-113,"Interoperability and Performance Standards
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75 ** for Analog-to_Digital Conversion Techniques,"
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76 ** 17 February 1987
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77 **
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78 ** Input: 8 bit ulaw sample
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79 ** Output: signed 16 bit linear sample
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80 ** Z-note -- this is from libaudiofile. Thanks guys!
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81 */
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82
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83 int _af_ulaw2linear (unsigned char ulawbyte)
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84 {
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85 static int exp_lut[8] = {0,132,396,924,1980,4092,8316,16764};
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86 int sign, exponent, mantissa, sample;
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87
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88 ulawbyte = ~ulawbyte;
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89 sign = (ulawbyte & 0x80);
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90 exponent = (ulawbyte >> 4) & 0x07;
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91 mantissa = ulawbyte & 0x0F;
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92 sample = exp_lut[exponent] + (mantissa << (exponent + 3));
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93 if (sign != 0) sample = -sample;
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94
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95 return(sample);
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96 }
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97
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98
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99
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100 static int play_esd(unsigned char *data, int size)
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101 {
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102 int fd, i;
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103 esd_format_t format = ESD_BITS16 | ESD_STREAM | ESD_PLAY | ESD_MONO;
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104 guint16 *lineardata = g_malloc(size * 2);
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105
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106
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107 fd = esd_play_stream(format, 8012, NULL, "gaim");
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108
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109 if (fd < 0)
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110 return 0;
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111
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112 for (i=0; i<size; i++)
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113 lineardata[i] = _af_ulaw2linear(data[i]);
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114
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115 write(fd, lineardata, size * 2);
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116
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117 close(fd);
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118 g_free(lineardata);
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119
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120 return 1;
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121
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122 }
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123
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124 static int can_play_esd()
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125 {
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126 return 1;
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127 }
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128
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129 #endif
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130
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131 #ifdef NAS_SOUND
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132
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133 char nas_server[] = "localhost";
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134 AuServer *nas_serv = NULL;
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135
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136 static AuBool
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137 NasEventHandler(AuServer *aud, AuEvent *ev, AuEventHandlerRec *handler)
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138 {
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139 AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev;
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140
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141 if (ev->type == AuEventTypeElementNotify) {
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142 switch (event->kind) {
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143 case AuElementNotifyKindState:
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144 switch (event->cur_state) {
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145 case AuStateStop:
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146 _exit(0);
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147 }
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148 break;
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149 }
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150 }
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151 return AuTrue;
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152 }
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153
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154
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155 static int play_nas(unsigned char *data, int size)
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156 {
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157 AuDeviceID device = AuNone;
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158 AuFlowID flow;
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159 AuElement elements[3];
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160 int i, n, w;
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161
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162 /* look for an output device */
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163 for (i = 0; i < AuServerNumDevices(nas_serv); i++) {
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164 if ((AuDeviceKind(AuServerDevice(nas_serv, i)) ==
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165 AuComponentKindPhysicalOutput) &&
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166 AuDeviceNumTracks(AuServerDevice(nas_serv, i)) == 1) {
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167 device = AuDeviceIdentifier(AuServerDevice(nas_serv, i));
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168 break;
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169 }
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170 }
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171
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172 if (device == AuNone)
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173 return 0;
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174
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175 if (!(flow = AuCreateFlow(nas_serv, NULL)))
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176 return 0;
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177
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178
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179 AuMakeElementImportClient(&elements[0], 8012, AuFormatULAW8,
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180 1, AuTrue, size, size/2, 0, NULL);
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181 AuMakeElementExportDevice(&elements[1], 0, device, 8012,
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182 AuUnlimitedSamples, 0, NULL);
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183 AuSetElements(nas_serv, flow, AuTrue, 2, elements, NULL);
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184
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185 AuStartFlow(nas_serv, flow, NULL);
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186
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187 AuWriteElement(nas_serv, flow, 0, size, data, AuTrue, NULL);
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188
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189 AuRegisterEventHandler(nas_serv, AuEventHandlerIDMask, 0, flow,
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190 NasEventHandler, NULL);
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191
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192 while(1) {
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193 AuHandleEvents(nas_serv);
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194 }
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195
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196 return 1;
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197 }
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198
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199 static int can_play_nas()
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200 {
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201 if ((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL)))
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202 return 1;
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203 return 0;
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204 }
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205
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206 #endif
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207
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208 static void play(unsigned char *data, int size)
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209 {
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210 int pid;
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211
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212 #ifdef _WIN32
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213 return;
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214 #endif
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215
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216 pid = fork();
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217
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218 if (pid < 0)
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219 return;
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220 else if (pid == 0) {
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221 #ifdef ESD_SOUND
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222 /* ESD is our player of choice. Are we OK to
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223 * go there? */
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224 if (can_play_esd()) {
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225 if (play_esd(data, size))
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226 _exit(0);
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227 }
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228 #endif
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229
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230 #ifdef NAS_SOUND
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231 /* NAS is our second choice setup. */
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232 if (can_play_nas()) {
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233 if (play_nas(data, size))
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234 _exit(0);
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235 }
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236 #endif
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237
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238 /* Lastly, we can try just plain old /dev/audio */
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239 if (can_play_audio()) {
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240 play_audio(data, size);
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241 _exit(0);
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242 }
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243 } else {
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244 gtk_timeout_add(100, (GtkFunction)clean_pid, NULL);
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245 }
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246 }
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247
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248
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249
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250 void play_sound(int sound)
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251 {
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252
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253 switch(sound) {
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254 case BUDDY_ARRIVE:
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255 if (sound_options & OPT_SOUND_LOGIN)
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256 play(BuddyArrive, sizeof(BuddyArrive));
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257 break;
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258 case BUDDY_LEAVE:
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259 if (sound_options & OPT_SOUND_LOGOUT)
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260 play(BuddyLeave, sizeof(BuddyLeave));
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261 break;
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262 case SEND:
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263 if (sound_options & OPT_SOUND_SEND)
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264 play(Send, sizeof(Send));
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265 break;
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266 case FIRST_RECEIVE:
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267 if (sound_options & OPT_SOUND_FIRST_RCV)
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268 play(Receive, sizeof(Receive));
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269 break;
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270 case RECEIVE:
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271 if (sound_options & OPT_SOUND_RECV)
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272 play(Receive, sizeof(Receive));
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273 break;
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274 case AWAY:
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275 if (sound_options & OPT_SOUND_WHEN_AWAY)
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276 play(Receive, sizeof(Receive));
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277 break;
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278 }
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279
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280
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281 }
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