Mercurial > pidgin.yaz
annotate HACKING @ 1229:229bf438c591
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not sure if this works yet
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
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date | Mon, 11 Dec 2000 07:42:19 +0000 |
parents | 4416ead31db7 |
children | 72692c70317e |
rev | line source |
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639 | 1 A lot of people have tried to hack gaim, but haven't been able to because |
2 the code is just so horrid. Well, the code isn't getting better anytime | |
3 soon, so to help all you would-be hackers help out gaim, here's a brief | |
4 tutorial on how gaim works. I'll quickly describe the logical flow of | |
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5 things, then what you'll find in each of the source files. As an added |
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6 bonus, I'll try and describe as best I can how multiple connections and |
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7 multiple protocols work. Hopefully that's enough to get most of you going. |
639 | 8 |
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9 If you're going to hack gaim, PLEASE, PLEASE PLEASE PLEASE send patches |
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10 against the absolute latest CVS. I get really annoyed when I get patches |
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11 against the last released version, especially since I don't usually have |
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12 a copy of it on my computer, and gaim tends to change a lot between |
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13 versions. (I sometimes get annoyed when they're against CVS from 3 days |
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14 ago, but can't complain because it's usually my fault that I haven't |
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15 looked at the patch yet.) To get gaim from CVS (if you haven't already), |
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16 run the following commands: |
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17 |
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18 $ export CVSROOT=:pserver:anonymous@cvs.gaim.sourceforge.net:/cvsroot/gaim |
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19 $ cvs login |
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20 (hit enter as the password) |
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21 $ cvs co gaim |
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22 (you'll see it getting all of the files) |
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23 $ cd gaim |
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24 $ ./gen |
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25 |
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26 You'll now have your normal gaim tree with ./configure and all. (If you |
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27 want to make your life really simple, learn how CVS works. CVS is your |
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28 friend.) |
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29 |
639 | 30 There's one little thing that's just a pet peeve, and it's really stupid. |
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31 In ./configure there's an --enable-debug option. This does two things: |
639 | 32 compiles with -Wall, and prints debugging information to stdout. The |
33 debugging information is printed to the debug window (which can be turned | |
34 on in the preferences) whether or not --enable-debug was selected. Most | |
35 of the information that's printed is useless anyway though; so the | |
36 --enable-debug option really doesn't do a whole lot. | |
37 | |
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38 This file was last modified by $Author: warmenhoven $ on $Date: 2000-11-16 02:35:58 -0500 (Thu, 16 Nov 2000) $. |
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39 |
639 | 40 |
41 PROGRAM FLOW | |
42 ============ | |
43 | |
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44 Before gaim does anything you can see, it initializes itself, which is |
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45 mostly just reading .gaimrc (handled by the functions in gaimrc.c) and |
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46 parsing command-line options. It then draws the login window by calling |
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47 show_login, and waits for input. |
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48 |
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49 At the login window, when "Accounts" is clicked, account_editor() is |
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50 called. This then displays all of the users and various information about |
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51 them. If the user clicks the "Signon" button instead, serv_login is called. |
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52 |
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53 When the "Sign on/off" button is clicked, serv_login is passed the |
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54 username and the password for the account. If the password length is |
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55 zero (the password field is a character array rather than pointer so |
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56 it will not be NULL) then the Signon callback will prompt for the |
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57 password before calling serv_login. serv_login then signs in the user |
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58 using the appropriate protocol. We'll assume TOC for the rest of this |
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59 discussion; Oscar has a lot of bad hacks to get it working that I don't |
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60 even want to think about. |
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61 |
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62 After you're signed in (I'll skip that discussion - I doubt many people |
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63 are going to change the login process, since it pretty much just follows |
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64 PROTOCOL), Gaim draws the buddy list by calling show_buddy_list, and |
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65 waits for input from two places: the server and the user. The first place |
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66 it gets input from after signon is usually the server, when the server |
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67 tells Gaim which buddies are signed on. |
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68 |
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69 When there is information ready to be read from the server, toc_callback |
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70 is called (by GDK) to parse the incoming information. On an UPDATE, |
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71 serv_got_update is called, which takes care of things like notifying |
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72 conversation windows of the update if need be; notifying the plugins; |
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73 and finally, calling set_buddy. |
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74 |
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75 New connections happen the exact same way as described above. Each aim_user |
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76 can have one gaim_connection associated with it. aim_user and gaim_connection |
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77 both have a protocol field; gaim_connection's should be constant once it is |
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78 set in the appropriate (protocol)_login function. There are lots of details |
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79 that are connected with multiple connections that are best explained by |
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80 reading the code. |
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81 |
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82 When the user opens a new conversation window, new_conversation is called. |
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83 That's easy enough. If there isn't a conversation with the person already |
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84 open (checked by calling find_conversation), show_conv is called to |
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85 create the new window. All sorts of neat things happen there, but it's |
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86 mostly drawing the window. show_conv is the best place to edit the UI. |
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87 |
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88 That's pretty much it for the quick tutorial. I know it wasn't much but |
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89 it's enough to get you started. Make sure you know GTK before you get too |
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90 involved. Most of the back-end stuff is pretty basic; most of gaim is GTK. |
639 | 91 |
92 | |
93 SOURCE FILES | |
94 ============ | |
95 | |
96 about.c: | |
97 Not much to say here, just a few basic functions. | |
98 | |
99 aim.c: | |
100 This is where the main() function is. It takes care of a lot of the | |
101 initialization stuff, and showing the login window. It's pretty tiny | |
102 and there's not really much to edit in it. Watch out for bad Oscar | |
103 sign in hacks. | |
104 | |
105 away.c: | |
106 This takes care of most of the away stuff: setting the away message | |
107 (do_im_away); coming back (do_im_back); drawing the away window; | |
108 etc. To be honest I haven't looked at this file in months. | |
109 | |
110 browser.c: | |
111 Code for opening a browser window. Most of the code is trying to deal | |
112 with Netscape. The most important function here is open_url. Have fun. | |
113 | |
114 buddy.c: | |
115 This takes care of not only nearly everything buddy-related (the buddy | |
116 list, the permit/deny lists, and the window), but also a lot of the | |
117 code flow and util functions. Look for good things like find_buddy, | |
118 set_buddy, and signoff() here. | |
119 | |
120 buddy_chat.c: | |
121 This takes care of the buddy chat stuff. This used to be a lot bigger | |
122 until the chat and IM windows got merged in the code. Now it mostly | |
123 just takes care of chat-specific stuff, like ignoring people and | |
124 keeping track of who's in the room. This is also where the chat window | |
125 is created. | |
126 | |
127 conversation.c: | |
128 This is where most of the functions dealing with the IM and chat windows | |
129 are hidden. It tries to abstract things as much as possible, but doesn't | |
130 do a very good job. This is also where things like "Enter sends" and | |
131 "Ctrl-{B/I/U/S}" options get carried out (look for send_callback). The | |
132 chat and IM toolbar (with the B/I/U/S buttons) are both built from the | |
133 same function, build_conv_toolbar. | |
134 | |
135 dialogs.c: | |
136 A massive file with a lot of little utility functions. This is where | |
137 all of those little dialog windows are created. Things like the warn | |
138 dialog and the add buddy dialog are here. Not all of the dialogs in | |
139 gaim are in this file, though. But most of them are. This is also | |
140 where do_import is housed, to import buddy lists. | |
141 | |
142 gaimrc.c: | |
143 This controls everything about the .gaimrc file. There's not really much | |
144 to say about it; this is probably one of the better designed and easier | |
145 to follow files in gaim. The important functions are towards the bottom. | |
146 | |
147 gnome_applet_mgr.c: | |
148 A hideous creation from the days before I started working on gaim. Most | |
149 of it works, but it has functionsLikeThis. I hate looking at this | |
150 file, but I'm too lazy to change the functions. The best functions | |
151 are things like set_applet_draw_open, whose sole purpose is to set a | |
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152 global variable to TRUE. [ note 8/22/00 - I finally changed this file. ] |
639 | 153 |
154 gtkhtml.c: | |
155 This is really just one big hack. It started off as an HTML widget that | |
156 was written for Gnome as far as I can tell. The current version is | |
157 huge, requires way too many libs, and is too hard to upgrade to. But | |
158 we've managed to hack this poor old version into basically what we | |
159 need it for. I recommend not looking at this file if you want to save | |
160 your sanity. | |
161 | |
162 gtkticker.c: | |
163 Syd, our resident GTK God, wrote a GtkWidget, GtkTicker. This is that | |
164 widget. It's cool, and it's tiny. | |
165 | |
166 html.c: | |
167 Don't ask my why this is called html.c. Most of it is just grab_url, | |
168 which does like the name says; it downloads a URL to show in the | |
169 GtkHTML widget. http.c would be a more appropriate name, but that's OK. | |
170 | |
171 idle.c: | |
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172 This file used to be entirely #if 0'd out of existance. However, thanks |
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173 to some very generous people who submitted patches, this takes care of |
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174 reporting idle time (imagine that). It's a pretty straight-forward file. |
639 | 175 |
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176 multi.c: |
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177 This is the file that tries to take care of most of the major issues |
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178 with multiple connections. The best function in here by far is the |
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179 account_editor(). auto_login() is also in here (I'm just reading |
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180 multi.h now...); auto_login has problems. Someone please fix it. |
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181 account_editor is really the only function that the UI needs to be |
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182 concerned with. If you want to remove multiconnectivity from gaim, |
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183 all you would really need to do is comment out any lines that make |
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184 reference to this function (there are only two - one in aim.c and one |
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185 in buddy.c). Or you could just run ./configure --disable-multi. |
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186 |
639 | 187 oscar.c: |
188 One big hack of copied code. This is supposed to be the libfaim tie-in | |
189 in gaim. Most of it is just copied straight from faimtest, the small | |
190 program that comes with libfaim. I'm not even sure how half of it works, | |
191 if that makes you feel any better. | |
192 | |
193 perl.c: | |
194 This was basically copied straight from X-Chat through the power of | |
195 the GPL. Perl is the biggest, most confusing piece of C code I've ever | |
196 seen in my life (and keep in mind I'm a gaim hacker). I have a basic | |
197 idea of what's going on in it, but I couldn't tell you exactly. The | |
198 top half sets up perl and tells it what's going on and the bottom half | |
199 implements the AIM module. | |
200 | |
201 plugins.c: | |
202 This is the "plugin plug", as the file states. This file is probably | |
203 the only file in all of gaim that at the top has all of the functions | |
204 and global and static variables named out for you. It makes reading | |
205 it a little easier, but not by much. A lot of the code in here deals | |
206 with the plugin window rather than the plugins themselves. | |
207 | |
208 prefs.c: | |
209 The important function in here is build_prefs, but the most useful | |
210 function is gaim_button. build_prefs draws the window, and calls | |
211 gaim_button probably 30 or 40 times. (I don't really wanna run grep | |
212 | wc to count.) This is where you add the toggle button for gaim | |
213 preferences. It's very simple, and if you look at a couple of the | |
214 calls to gaim_button you'll figure it out right away. | |
215 | |
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216 prpl.c: |
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217 This file is what lets gaim dynamically load protocols, sort of. All of |
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218 the actual dlopen(), dlsym() stuff is in plugins.c. But this contains |
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219 all of the functions that the protocol plugin needs to call, and manages |
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220 all of the protocols. It's a pretty simple file actually. |
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221 |
639 | 222 proxy.c: |
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223 Adam (of libfaim glory) got bored one day and rewrote this file, so now |
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224 everything actually works. The main function is proxy_connect, which |
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225 figures out which proxy you want to use (if you want to use one at all) |
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226 and passes off the data to the appropriate function. This file should be |
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227 pretty straight-forward. |
639 | 228 |
229 rvous.c: | |
230 This was originally going to be the stuff for all of the Buddy Icon | |
231 and Voice Chat stuff, but I got really sick of protocol hacking really | |
232 quick. Now it only houses the file transfer stuff, which only works | |
233 for TOC. | |
234 | |
235 server.c: | |
236 This is where all of the differentiation between TOC and Oscar is | |
237 done. Nearly everything that's network related goes through here | |
238 at one point or another. This has good things like serv_send_im and | |
239 serv_got_update. Most of it should be pretty self-explanatory. | |
240 | |
241 sound.c: | |
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242 The main function in this file is play_sound, which plays one of 8 |
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243 (maybe 9?) sounds based on preferences. All that the rest of the |
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244 code should have to do is call play_sound(BUDDY_ARRIVE), for example, |
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245 and this file will take care of determining if a sound should be played |
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246 and which file should be played. |
639 | 247 |
248 ticker.c: | |
249 Syd is just so cool. I really can't get over it. He let me come | |
250 visit him at Netscape one day, and I got to see all of their toys | |
251 (don't worry, I'm under an NDA). Anyway, this file is for the buddy | |
252 ticker. This is also a damn cool file because it's got all of the | |
253 functions that you'd want right up at the top. Someday I want to be | |
254 as cool as Syd. | |
255 | |
256 toc.c: | |
257 This handles everything TOC-related, including parsing gaim's buddy | |
258 list. Most of this file is toc_callback, which parses the incoming | |
259 information from the server. I really don't like TOC though. | |
260 | |
261 util.c: | |
262 There's not really a lot of cohesion to this file; it's just a lot of | |
263 stuff that happened to be thrown into it for no apparent reason. None | |
264 of it is particularly tasty; it's all just utility functions. Just | |
265 like the name says. | |
266 | |
267 | |
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268 MULTIPLE CONNECTIONS AND PRPLS |
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269 ============================== |
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270 |
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271 OK, let's start with the basics. There are users. Each user is contained |
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272 in an aim_user struct, and kept track of in the aim_users GList (GSList?). |
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273 Each aim_user has certain features: a username, a password, and user_info. |
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274 It also has certain options, and the protocol it uses to sign on (kept as |
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275 an int which is #define'd in prpl.h). The way the management of the users |
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276 works is, there will (hopefully) only be one user for a given screenname/ |
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277 protocol pair (i.e. you may have two user warmenhoven's, but they'll both |
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278 have a different protocol number). |
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279 |
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280 Now then, there are protocols that gaim knows about. Each protocol is in |
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281 a prpl struct and kept track of in the protocols GSList. The way the |
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282 management of the protocols is, there will only ever be one prpl per numeric |
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283 protocol. Each prpl defines a basic set of functions: login, logout, send_im, |
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284 etc. The prpl is responsible not only for handling these functions, but also |
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285 for calling the appropriate serv_got functions (e.g. serv_got_update when a |
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286 buddy comes online/goes offline/goes idle/etc). It handles each of these on |
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287 a per-connection basis. |
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288 |
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289 So why's it called a PRPL? It stands for PRotocol PLugin. That means that |
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290 it's possible to dynamically add new protocols to gaim. However, all protocols |
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291 must be implemented the same way: by using a prpl struct and being loaded, |
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292 regardless of whether they are static or dynamic. |
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293 |
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294 Here's how struct gaim_connection fits into all of this. At some point the |
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295 User (capitalized to indicate a person and not a name) will try to sign on |
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296 one of Their users. serv_login is then called for that user. It searches for |
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297 the prpl that is assigned to that user, and calls that prpl's login function, |
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298 passing it the aim_user struct that is attempting to sign on. The prpl is then |
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299 responsible for seeing that the gaim_connection is created (by calling |
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300 new_gaim_connection), and registering it as being online (by calling |
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301 account_online and passing it the aim_user and gaim_connection structs). At |
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302 that point, the aim_user and gaim_connection structs have pointers to each |
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303 other, and the gaim_connection struct has a pointer to the prpl struct that |
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304 it is using. The gaim_connections are stored in the connections GSList. |
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305 The way connection management works is, there will always only be one |
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306 gaim_connection per user, and the prpl that the gaim_connection uses will be |
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307 constant for the gaim_connection's life. |
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308 |
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309 So at certain points the User is going to want to do certain things, like |
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310 send a message. They must send the message on a connection. So the UI figures |
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311 out which gaim_connection the User want to send a message on (for our example), |
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312 and calls serv_send_im, telling it which gaim_connection to use, and the |
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313 necessary information (who to send it to, etc). The serv_ function then |
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314 calls the handler of the prpl of the connection for that event (that was way |
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315 too many prepositions). OK, each prpl has a send_im function. Each connection |
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316 has a prpl. so you call gc->prpl->send_im and pass it the connection and all |
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317 the necessary info. And that's how things get done. |
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318 |
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319 I hope some of that made sense. Looking back at it it makes absolutely no |
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320 sense to me. Thank god I wrote the code; otherwise I'm sure I'd be lost. |