Mercurial > pidgin.yaz
annotate src/status.c @ 10096:2923a6c59192
[gaim-migrate @ 11118]
Evan Schoenberg caught this. My bad.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Thu, 14 Oct 2004 03:25:40 +0000 |
parents | 9fdbfe832fac |
children | d83e6f2125b1 |
rev | line source |
---|---|
9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
28 #include "debug.h" | |
29 #include "prefs.h" | |
6065 | 30 #include "status.h" |
31 #include "util.h" | |
32 | |
9949 | 33 /** |
34 * A type of status. | |
35 */ | |
36 struct _GaimStatusType | |
37 { | |
38 GaimStatusPrimitive primitive; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
39 |
9949 | 40 char *id; |
41 char *name; | |
42 char *primary_attr_id; | |
43 | |
44 gboolean saveable; | |
45 gboolean user_settable; | |
46 gboolean independent; | |
47 | |
48 GList *attrs; | |
49 }; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
50 |
9949 | 51 /** |
52 * A status attribute. | |
53 */ | |
54 struct _GaimStatusAttr | |
55 { | |
56 char *id; | |
57 char *name; | |
58 GaimValue *value_type; | |
59 }; | |
6065 | 60 |
9949 | 61 /** |
62 * A list of statuses. | |
63 */ | |
64 struct _GaimPresence | |
65 { | |
66 GaimPresenceContext context; | |
67 | |
68 gboolean idle; | |
69 time_t idle_time; | |
10006 | 70 time_t login_time; |
9949 | 71 |
72 unsigned int warning_level; | |
6065 | 73 |
9949 | 74 GList *statuses; |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 | |
124 #if 0 | |
125 static GList *stored_statuses = NULL; | |
126 | |
127 /* | |
128 * XXX This stuff should be removed in a few versions. It stores the | |
129 * old v1 status stuff so we can write it later. We don't write out | |
130 * the new status stuff, though. These should all die soon, as the | |
131 * old status.xml was created before the new status system's design | |
132 * was created. | |
133 * | |
134 * -- ChipX86 | |
135 */ | |
136 typedef struct | |
137 { | |
138 char *name; | |
139 char *state; | |
140 char *message; | |
141 | |
142 } GaimStatusV1Info; | |
143 | |
144 static GList *v1_statuses = NULL; | |
145 #endif | |
146 | |
147 | |
148 static int primitive_scores[] = | |
149 { | |
150 0, /* unset */ | |
151 -500, /* offline */ | |
152 0, /* online */ | |
153 100, /* available */ | |
154 -75, /* unavailable */ | |
155 -50, /* hidden */ | |
156 -100, /* away */ | |
157 -200 /* extended away */ | |
158 -10, /* idle, special case. */ | |
159 -5 /* idle time, special case. */ | |
160 }; | |
161 | |
162 static GHashTable *buddy_presences = NULL; | |
163 | |
164 #define SCORE_IDLE 5 | |
165 #define SCORE_IDLE_TIME 6 | |
166 | |
167 /************************************************************************** | |
168 * GaimStatusType API | |
169 **************************************************************************/ | |
170 GaimStatusType * | |
171 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 172 const char *name, gboolean saveable, |
173 gboolean user_settable, gboolean independent) | |
9949 | 174 { |
175 GaimStatusType *status_type; | |
176 | |
177 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
178 g_return_val_if_fail(id != NULL, NULL); | |
179 g_return_val_if_fail(name != NULL, NULL); | |
180 | |
181 status_type = g_new0(GaimStatusType, 1); | |
182 | |
183 status_type->primitive = primitive; | |
184 status_type->id = g_strdup(id); | |
185 status_type->name = g_strdup(name); | |
186 status_type->saveable = saveable; | |
187 status_type->user_settable = user_settable; | |
188 status_type->independent = independent; | |
189 | |
190 return status_type; | |
191 } | |
192 | |
193 GaimStatusType * | |
194 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 195 const char *name, gboolean user_settable) |
9949 | 196 { |
197 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
198 g_return_val_if_fail(id != NULL, NULL); | |
199 g_return_val_if_fail(name != NULL, NULL); | |
200 | |
201 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
202 user_settable, FALSE); | |
203 } | |
204 | |
205 GaimStatusType * | |
206 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
207 const char *id, const char *name, | |
208 gboolean saveable, gboolean user_settable, | |
209 gboolean independent, const char *attr_id, | |
210 const char *attr_name, GaimValue *attr_value, | |
211 ...) | |
212 { | |
213 GaimStatusType *status_type; | |
214 va_list args; | |
215 | |
216 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
217 g_return_val_if_fail(id != NULL, NULL); | |
218 g_return_val_if_fail(name != NULL, NULL); | |
10012 | 219 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 220 g_return_val_if_fail(attr_name != NULL, NULL); |
221 g_return_val_if_fail(attr_value != NULL, NULL); | |
222 | |
223 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
224 user_settable, independent); | |
225 | |
10010 | 226 /* Add the first attribute */ |
9949 | 227 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
228 | |
229 va_start(args, attr_value); | |
230 gaim_status_type_add_attrs_vargs(status_type, args); | |
231 va_end(args); | |
232 | |
233 return status_type; | |
234 } | |
235 | |
236 void | |
237 gaim_status_type_destroy(GaimStatusType *status_type) | |
238 { | |
239 GList *l; | |
240 | |
241 g_return_if_fail(status_type != NULL); | |
242 | |
243 g_free(status_type->id); | |
244 g_free(status_type->name); | |
245 | |
246 if (status_type->primary_attr_id != NULL) | |
247 g_free(status_type->primary_attr_id); | |
248 | |
249 if (status_type->attrs != NULL) | |
250 { | |
251 for (l = status_type->attrs; l != NULL; l = l->next) | |
252 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
253 | |
254 g_list_free(status_type->attrs); | |
255 } | |
256 | |
257 g_free(status_type); | |
258 } | |
259 | |
260 void | |
261 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
262 { | |
263 g_return_if_fail(status_type != NULL); | |
264 | |
265 if (status_type->primary_attr_id != NULL) | |
266 g_free(status_type->primary_attr_id); | |
267 | |
268 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
269 } | |
270 | |
271 void | |
272 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,\ | |
273 const char *name, GaimValue *value) | |
274 { | |
275 GaimStatusAttr *attr; | |
276 | |
277 g_return_if_fail(status_type != NULL); | |
278 g_return_if_fail(id != NULL); | |
279 g_return_if_fail(name != NULL); | |
280 g_return_if_fail(value != NULL); | |
281 | |
282 attr = gaim_status_attr_new(id, name, value); | |
283 | |
284 status_type->attrs = g_list_append(status_type->attrs, attr); | |
285 } | |
286 | |
287 void | |
288 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
289 { | |
290 const char *id, *name; | |
291 GaimValue *value; | |
292 | |
293 g_return_if_fail(status_type != NULL); | |
294 | |
295 while ((id = va_arg(args, const char *)) != NULL) | |
296 { | |
297 name = va_arg(args, const char *); | |
298 g_return_if_fail(name != NULL); | |
299 | |
300 value = va_arg(args, GaimValue *); | |
301 g_return_if_fail(value != NULL); | |
6065 | 302 |
9949 | 303 gaim_status_type_add_attr(status_type, id, name, value); |
304 } | |
305 } | |
306 | |
10010 | 307 void |
308 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
309 const char *name, GaimValue *value, ...) | |
310 { | |
311 va_list args; | |
312 | |
313 g_return_if_fail(status_type != NULL); | |
314 g_return_if_fail(id != NULL); | |
315 g_return_if_fail(name != NULL); | |
316 g_return_if_fail(value != NULL); | |
317 | |
318 /* Add the first attribute */ | |
319 gaim_status_type_add_attr(status_type, id, name, value); | |
320 | |
321 va_start(args, value); | |
322 gaim_status_type_add_attrs_vargs(status_type, args); | |
323 va_end(args); | |
324 } | |
325 | |
9949 | 326 GaimStatusPrimitive |
327 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
328 { | |
329 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
330 | |
331 return status_type->primitive; | |
332 } | |
333 | |
334 const char * | |
335 gaim_status_type_get_id(const GaimStatusType *status_type) | |
336 { | |
337 g_return_val_if_fail(status_type != NULL, NULL); | |
338 | |
339 return status_type->id; | |
340 } | |
341 | |
342 const char * | |
343 gaim_status_type_get_name(const GaimStatusType *status_type) | |
344 { | |
345 g_return_val_if_fail(status_type != NULL, NULL); | |
346 | |
347 return status_type->name; | |
348 } | |
349 | |
350 gboolean | |
351 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
352 { | |
353 g_return_val_if_fail(status_type != NULL, FALSE); | |
354 | |
355 return status_type->saveable; | |
356 } | |
357 | |
358 gboolean | |
359 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
360 { | |
361 g_return_val_if_fail(status_type != NULL, FALSE); | |
362 | |
363 return status_type->user_settable; | |
364 } | |
365 | |
366 gboolean | |
367 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
368 { | |
369 g_return_val_if_fail(status_type != NULL, FALSE); | |
370 | |
371 return status_type->independent; | |
372 } | |
373 | |
374 gboolean | |
10067 | 375 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
376 { | |
377 g_return_val_if_fail(status_type != NULL, FALSE); | |
378 | |
379 return !status_type->independent; | |
380 } | |
381 | |
382 gboolean | |
9949 | 383 gaim_status_type_is_available(const GaimStatusType *status_type) |
384 { | |
385 GaimStatusPrimitive primitive; | |
386 | |
387 g_return_val_if_fail(status_type != NULL, FALSE); | |
388 | |
389 primitive = gaim_status_type_get_primitive(status_type); | |
390 | |
391 return (primitive == GAIM_STATUS_AVAILABLE || | |
392 primitive == GAIM_STATUS_HIDDEN); | |
393 } | |
394 | |
395 const char * | |
396 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
397 { | |
398 g_return_val_if_fail(status_type != NULL, NULL); | |
399 | |
400 return status_type->primary_attr_id; | |
401 } | |
402 | |
403 GaimStatusAttr * | |
404 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
405 { | |
406 GList *l; | |
407 | |
408 g_return_val_if_fail(status_type != NULL, NULL); | |
409 g_return_val_if_fail(id != NULL, NULL); | |
410 | |
411 for (l = status_type->attrs; l != NULL; l = l->next) | |
412 { | |
413 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
414 | |
415 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
416 return attr; | |
417 } | |
418 | |
419 return NULL; | |
420 } | |
421 | |
422 const GList * | |
423 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
424 { | |
425 g_return_val_if_fail(status_type != NULL, NULL); | |
426 | |
427 return status_type->attrs; | |
428 } | |
429 | |
430 | |
431 /************************************************************************** | |
432 * GaimStatusAttr API | |
433 **************************************************************************/ | |
434 GaimStatusAttr * | |
435 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
436 { | |
437 GaimStatusAttr *attr; | |
438 | |
439 g_return_val_if_fail(id != NULL, NULL); | |
440 g_return_val_if_fail(name != NULL, NULL); | |
441 g_return_val_if_fail(value_type != NULL, NULL); | |
442 | |
443 attr = g_new0(GaimStatusAttr, 1); | |
444 | |
445 attr->id = g_strdup(id); | |
446 attr->name = g_strdup(name); | |
447 attr->value_type = value_type; | |
448 | |
449 return attr; | |
450 } | |
451 | |
452 void | |
453 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
454 { | |
455 g_return_if_fail(attr != NULL); | |
456 | |
457 g_free(attr->id); | |
458 g_free(attr->name); | |
459 | |
460 gaim_value_destroy(attr->value_type); | |
461 | |
462 g_free(attr); | |
463 } | |
464 | |
465 const char * | |
466 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
467 { | |
468 g_return_val_if_fail(attr != NULL, NULL); | |
469 | |
470 return attr->id; | |
471 } | |
472 | |
473 const char * | |
474 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
475 { | |
476 g_return_val_if_fail(attr != NULL, NULL); | |
477 | |
478 return attr->name; | |
479 } | |
480 | |
481 GaimValue * | |
482 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
483 { | |
484 g_return_val_if_fail(attr != NULL, NULL); | |
485 | |
486 return attr->value_type; | |
487 } | |
488 | |
489 | |
490 /************************************************************************** | |
491 * GaimStatus API | |
492 **************************************************************************/ | |
493 GaimStatus * | |
494 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
495 { | |
496 GaimStatus *status; | |
497 const GList *l; | |
498 | |
499 g_return_val_if_fail(status_type != NULL, NULL); | |
500 g_return_val_if_fail(presence != NULL, NULL); | |
501 | |
502 status = g_new0(GaimStatus, 1); | |
503 | |
504 status->type = status_type; | |
505 status->presence = presence; | |
506 | |
507 status->attr_values = | |
508 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
509 (GDestroyNotify)gaim_value_destroy); | |
510 | |
511 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
512 { | |
513 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
514 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
515 GaimValue *new_value = gaim_value_dup(value); | |
516 | |
517 g_hash_table_insert(status->attr_values, | |
518 g_strdup(gaim_status_attr_get_id(attr)), new_value); | |
519 } | |
520 | |
521 return status; | |
522 } | |
523 | |
524 void | |
525 gaim_status_destroy(GaimStatus *status) | |
526 { | |
527 g_return_if_fail(status != NULL); | |
528 | |
529 gaim_status_set_active(status, FALSE); | |
530 | |
531 g_hash_table_destroy(status->attr_values); | |
532 | |
533 g_free(status); | |
534 } | |
6065 | 535 |
536 static void | |
9949 | 537 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
538 GaimStatus *old_status, GaimStatus *new_status) | |
539 { | |
540 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
541 | |
542 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
543 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
544 { | |
545 time_t current_time = time(NULL); | |
546 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
547 char *tmp = NULL; | |
548 | |
549 if (!gaim_status_is_available(old_status) && | |
550 gaim_status_is_available(new_status)) | |
551 { | |
552 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
553 } | |
554 else if (gaim_status_is_available(old_status) && | |
555 !gaim_status_is_available(new_status)) | |
556 { | |
557 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
558 } | |
559 | |
560 if (tmp != NULL) | |
561 { | |
562 GaimLog *log = gaim_account_get_log(buddy->account); | |
563 | |
564 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
565 current_time, tmp); | |
566 g_free(tmp); | |
567 } | |
568 } | |
569 | |
10012 | 570 |
571 | |
572 if (ops != NULL && ops->update != NULL) | |
573 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 574 } |
575 | |
576 static void | |
577 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
578 GaimStatus *new_status) | |
6065 | 579 { |
9949 | 580 GaimPresenceContext context = gaim_presence_get_context(presence); |
581 | |
10006 | 582 gaim_debug_info("notify_status_update", "Context is %d\n", context); |
583 | |
9949 | 584 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
585 { | |
586 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); | |
587 | |
588 if (ops != NULL && ops->status_changed != NULL) | |
589 { | |
590 ops->status_changed(gaim_presence_get_account(presence), | |
591 new_status); | |
592 } | |
593 } | |
594 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
595 { | |
596 /* TODO */ | |
597 #if 0 | |
598 GaimConversationUiOps *ops; | |
599 GaimConversation *conv; | |
600 | |
601 conv = gaim_status_get_conversation(new_status); | |
602 #endif | |
603 } | |
604 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
605 { | |
606 const GList *l; | |
607 | |
608 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
609 { | |
610 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
611 old_status, new_status); | |
612 } | |
613 } | |
614 } | |
615 | |
616 void | |
617 gaim_status_set_active(GaimStatus *status, gboolean active) | |
618 { | |
619 GaimStatusType *status_type; | |
620 GaimPresence *presence; | |
621 GaimStatus *old_status; | |
622 | |
623 g_return_if_fail(status != NULL); | |
624 | |
625 if (status->active == active) | |
626 return; | |
627 | |
628 status_type = gaim_status_get_type(status); | |
6065 | 629 |
10067 | 630 if (!active && gaim_status_type_is_exclusive(status_type)) |
9949 | 631 { |
10052 | 632 gaim_debug_error("status", |
10006 | 633 "Cannot deactivate an exclusive status (%s).\n", |
634 gaim_status_type_get_id(status_type)); | |
9949 | 635 return; |
636 } | |
637 | |
638 presence = gaim_status_get_presence(status); | |
639 old_status = gaim_presence_get_active_status(presence); | |
640 | |
10067 | 641 if (gaim_status_type_is_exclusive(status_type)) |
9949 | 642 { |
643 const GList *l; | |
644 | |
10006 | 645 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
9949 | 646 { |
10056
b566449d45f8
[gaim-migrate @ 11021]
Luke Schierer <lschiere@pidgin.im>
parents:
10052
diff
changeset
|
647 GaimStatus *temp_status = l->data; |
b566449d45f8
[gaim-migrate @ 11021]
Luke Schierer <lschiere@pidgin.im>
parents:
10052
diff
changeset
|
648 GaimStatusType *temp_type; |
9949 | 649 |
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650 temp_type = gaim_status_get_type(temp_status); |
9949 | 651 |
652 if (gaim_status_type_is_independent(temp_type)) | |
653 continue; | |
654 | |
655 if (gaim_status_is_active(temp_status)) | |
656 { | |
657 /* | |
658 * Since we don't want an infinite loop, we have to set | |
659 * the active variable ourself. | |
660 */ | |
661 temp_status->active = FALSE; | |
662 | |
663 notify_status_update(presence, old_status, temp_status); | |
664 | |
665 break; | |
666 } | |
667 } | |
668 } | |
669 | |
670 status->active = active; | |
6065 | 671 |
9949 | 672 notify_status_update(presence, old_status, status); |
673 } | |
674 | |
675 void | |
676 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
677 gboolean value) | |
678 { | |
679 GaimStatusType *status_type; | |
680 GaimStatusAttr *attr; | |
681 GaimValue *attr_value; | |
682 | |
683 g_return_if_fail(status != NULL); | |
684 g_return_if_fail(id != NULL); | |
685 | |
686 status_type = gaim_status_get_type(status); | |
687 | |
688 /* Make sure this attribute exists. */ | |
689 attr = gaim_status_type_get_attr(status_type, id); | |
690 g_return_if_fail(attr != NULL); | |
691 | |
692 attr_value = gaim_status_attr_get_value_type(attr); | |
693 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); | |
694 | |
695 gaim_value_set_boolean(attr_value, value); | |
696 } | |
697 | |
698 void | |
699 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
700 { | |
701 GaimStatusType *status_type; | |
702 GaimStatusAttr *attr; | |
703 GaimValue *attr_value; | |
704 | |
705 g_return_if_fail(status != NULL); | |
706 g_return_if_fail(id != NULL); | |
707 | |
708 status_type = gaim_status_get_type(status); | |
709 | |
710 /* Make sure this attribute exists. */ | |
711 attr = gaim_status_type_get_attr(status_type, id); | |
712 g_return_if_fail(attr != NULL); | |
713 | |
714 attr_value = gaim_status_attr_get_value_type(attr); | |
715 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); | |
716 | |
717 gaim_value_set_int(attr_value, value); | |
6065 | 718 } |
719 | |
9949 | 720 void |
721 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
722 const char *value) | |
723 { | |
724 GaimStatusType *status_type; | |
725 GaimStatusAttr *attr; | |
726 GaimValue *attr_value; | |
727 | |
728 g_return_if_fail(status != NULL); | |
729 g_return_if_fail(id != NULL); | |
730 | |
731 status_type = gaim_status_get_type(status); | |
732 | |
733 /* Make sure this attribute exists. */ | |
734 attr = gaim_status_type_get_attr(status_type, id); | |
735 g_return_if_fail(attr != NULL); | |
736 | |
737 attr_value = gaim_status_attr_get_value_type(attr); | |
738 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); | |
739 | |
740 gaim_value_set_string(attr_value, value); | |
741 } | |
742 | |
743 GaimStatusType * | |
744 gaim_status_get_type(const GaimStatus *status) | |
745 { | |
746 g_return_val_if_fail(status != NULL, NULL); | |
747 | |
748 return status->type; | |
749 } | |
750 | |
751 GaimPresence * | |
752 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 753 { |
9949 | 754 g_return_val_if_fail(status != NULL, NULL); |
755 | |
756 return status->presence; | |
757 } | |
758 | |
759 const char * | |
760 gaim_status_get_id(const GaimStatus *status) | |
761 { | |
762 g_return_val_if_fail(status != NULL, NULL); | |
763 | |
764 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
765 } | |
766 | |
767 const char * | |
768 gaim_status_get_name(const GaimStatus *status) | |
769 { | |
770 g_return_val_if_fail(status != NULL, NULL); | |
771 | |
772 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
773 } | |
774 | |
775 gboolean | |
776 gaim_status_is_independent(const GaimStatus *status) | |
777 { | |
778 g_return_val_if_fail(status != NULL, FALSE); | |
779 | |
780 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
781 } | |
782 | |
783 gboolean | |
10067 | 784 gaim_status_is_exclusive(const GaimStatus *status) |
785 { | |
786 g_return_val_if_fail(status != NULL, FALSE); | |
787 | |
788 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
789 } | |
790 | |
791 gboolean | |
9949 | 792 gaim_status_is_available(const GaimStatus *status) |
793 { | |
794 g_return_val_if_fail(status != NULL, FALSE); | |
795 | |
796 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
797 } | |
6216 | 798 |
9949 | 799 gboolean |
800 gaim_status_is_active(const GaimStatus *status) | |
801 { | |
802 g_return_val_if_fail(status != NULL, FALSE); | |
803 | |
804 return status->active; | |
805 } | |
806 | |
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807 gboolean |
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808 gaim_status_is_online(const GaimStatus *status) |
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809 { |
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810 GaimStatusPrimitive primitive; |
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811 |
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812 g_return_val_if_fail( status != NULL, FALSE); |
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813 |
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814 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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815 |
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816 return (primitive != GAIM_STATUS_UNSET && |
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817 primitive != GAIM_STATUS_OFFLINE); |
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818 } |
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819 |
9949 | 820 GaimValue * |
821 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
822 { | |
823 GaimStatusType *status_type; | |
824 GaimStatusAttr *attr; | |
825 | |
826 g_return_val_if_fail(status != NULL, NULL); | |
827 g_return_val_if_fail(id != NULL, NULL); | |
828 | |
829 status_type = gaim_status_get_type(status); | |
830 | |
831 /* Make sure this attribute exists. */ | |
832 attr = gaim_status_type_get_attr(status_type, id); | |
833 g_return_val_if_fail(attr != NULL, NULL); | |
834 | |
835 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
836 } | |
837 | |
838 gboolean | |
839 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
840 { | |
841 const GaimValue *value; | |
842 | |
843 g_return_val_if_fail(status != NULL, FALSE); | |
844 g_return_val_if_fail(id != NULL, FALSE); | |
845 | |
846 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
847 return FALSE; | |
848 | |
849 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, FALSE); | |
850 | |
851 return gaim_value_get_boolean(value); | |
852 } | |
853 | |
854 int | |
855 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
856 { | |
857 const GaimValue *value; | |
858 | |
859 g_return_val_if_fail(status != NULL, FALSE); | |
860 g_return_val_if_fail(id != NULL, FALSE); | |
861 | |
862 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
863 return FALSE; | |
864 | |
865 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
866 | |
867 return gaim_value_get_int(value); | |
868 } | |
869 | |
870 const char * | |
871 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
872 { | |
873 const GaimValue *value; | |
874 | |
875 g_return_val_if_fail(status != NULL, FALSE); | |
876 g_return_val_if_fail(id != NULL, FALSE); | |
877 | |
878 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
879 return FALSE; | |
880 | |
881 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
882 | |
883 return gaim_value_get_string(value); | |
884 } | |
885 | |
886 gint | |
887 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
888 { | |
889 GaimStatusType *type1, *type2; | |
890 int score1 = 0, score2 = 0; | |
6065 | 891 |
9949 | 892 if ((status1 == NULL && status2 == NULL) || |
893 (status1 == status2)) | |
894 { | |
895 return 0; | |
896 } | |
897 else if (status1 == NULL) | |
898 return 1; | |
899 else if (status2 == NULL) | |
900 return -1; | |
901 | |
902 type1 = gaim_status_get_type(status1); | |
903 type2 = gaim_status_get_type(status2); | |
904 | |
905 if (gaim_status_is_active(status1)) | |
906 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
907 | |
908 if (gaim_status_is_active(status2)) | |
909 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
910 | |
911 if (score1 > score2) | |
912 return -1; | |
913 else if (score1 < score2) | |
914 return 1; | |
915 | |
916 return 0; | |
917 } | |
918 | |
919 | |
920 /************************************************************************** | |
921 * GaimPresence API | |
922 **************************************************************************/ | |
923 GaimPresence * | |
924 gaim_presence_new(GaimPresenceContext context) | |
925 { | |
926 GaimPresence *presence; | |
927 | |
928 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
929 | |
930 presence = g_new0(GaimPresence, 1); | |
931 | |
932 presence->context = context; | |
933 | |
934 presence->status_table = | |
10009 | 935 g_hash_table_new_full(g_str_hash, g_str_equal, |
936 g_free, (GFreeFunc)gaim_status_destroy); | |
9949 | 937 |
938 return presence; | |
939 } | |
940 | |
941 GaimPresence * | |
942 gaim_presence_new_for_account(GaimAccount *account) | |
943 { | |
10012 | 944 GaimPresence *presence = NULL; |
9949 | 945 g_return_val_if_fail(account != NULL, NULL); |
946 | |
947 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
948 presence->u.account = account; | |
10006 | 949 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 950 |
951 return presence; | |
952 } | |
953 | |
954 GaimPresence * | |
955 gaim_presence_new_for_conv(GaimConversation *conv) | |
956 { | |
957 GaimPresence *presence; | |
958 | |
959 g_return_val_if_fail(conv != NULL, NULL); | |
960 | |
961 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
962 presence->u.chat.conv = conv; | |
10006 | 963 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 964 |
965 return presence; | |
966 } | |
6216 | 967 |
9949 | 968 GaimPresence * |
969 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
970 { | |
971 GaimPresence *presence; | |
972 GaimStatusBuddyKey *key; | |
10006 | 973 GaimAccount *account; |
9949 | 974 |
975 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 976 account = buddy->account; |
9949 | 977 |
10006 | 978 account = buddy->account; |
979 | |
9949 | 980 key = g_new0(GaimStatusBuddyKey, 1); |
981 key->account = buddy->account; | |
982 key->name = g_strdup(buddy->name); | |
10006 | 983 |
984 presence = g_hash_table_lookup(buddy_presences, key); | |
985 if (presence == NULL) | |
9949 | 986 { |
987 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
988 | |
989 presence->u.buddy.name = g_strdup(buddy->name); | |
990 presence->u.buddy.account = buddy->account; | |
10006 | 991 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 992 |
993 g_hash_table_insert(buddy_presences, key, presence); | |
994 } | |
995 else | |
996 { | |
997 g_free(key->name); | |
998 g_free(key); | |
999 } | |
1000 | |
1001 presence->u.buddy.ref_count++; | |
1002 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1003 buddy); | |
1004 | |
1005 return presence; | |
1006 } | |
1007 | |
1008 void | |
1009 gaim_presence_destroy(GaimPresence *presence) | |
1010 { | |
1011 g_return_if_fail(presence != NULL); | |
6216 | 1012 |
9949 | 1013 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1014 { | |
1015 GaimStatusBuddyKey key; | |
1016 | |
1017 presence->u.buddy.ref_count--; | |
1018 | |
10077 | 1019 if(presence->u.buddy.ref_count != 0) |
1020 return; | |
9949 | 1021 |
1022 key.account = presence->u.buddy.account; | |
1023 key.name = presence->u.buddy.name; | |
1024 | |
1025 g_hash_table_remove(buddy_presences, &key); | |
1026 | |
1027 if (presence->u.buddy.name != NULL) | |
1028 g_free(presence->u.buddy.name); | |
1029 } | |
1030 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1031 { | |
1032 if (presence->u.chat.user != NULL) | |
1033 g_free(presence->u.chat.user); | |
1034 } | |
1035 | |
1036 if (presence->statuses != NULL) | |
1037 g_list_free(presence->statuses); | |
1038 | |
1039 g_hash_table_destroy(presence->status_table); | |
1040 | |
1041 g_free(presence); | |
1042 } | |
1043 | |
1044 void | |
1045 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1046 { | |
1047 g_return_if_fail(presence != NULL); | |
1048 g_return_if_fail(buddy != NULL); | |
1049 g_return_if_fail(gaim_presence_get_context(presence) == | |
1050 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1051 | |
1052 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1053 { | |
1054 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1055 buddy); | |
1056 presence->u.buddy.ref_count--; | |
1057 } | |
6065 | 1058 } |
1059 | |
9949 | 1060 void |
1061 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1062 { | |
1063 g_return_if_fail(presence != NULL); | |
1064 g_return_if_fail(status != NULL); | |
1065 | |
1066 presence->statuses = g_list_append(presence->statuses, status); | |
1067 | |
1068 g_hash_table_insert(presence->status_table, | |
1069 g_strdup(gaim_status_get_id(status)), status); | |
1070 } | |
1071 | |
1072 void | |
1073 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
1074 { | |
1075 const GList *l; | |
1076 | |
1077 g_return_if_fail(presence != NULL); | |
1078 g_return_if_fail(source_list != NULL); | |
1079 | |
1080 for (l = source_list; l != NULL; l = l->next) | |
1081 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1082 } | |
1083 | |
1084 void | |
1085 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1086 gboolean active) | |
1087 { | |
1088 GaimStatus *status; | |
1089 | |
1090 g_return_if_fail(presence != NULL); | |
1091 g_return_if_fail(status_id != NULL); | |
1092 | |
1093 status = gaim_presence_get_status(presence, status_id); | |
1094 | |
1095 g_return_if_fail(status != NULL); | |
1096 | |
10067 | 1097 if (gaim_status_is_exclusive(status)) |
9949 | 1098 { |
1099 if (!active) | |
1100 { | |
1101 gaim_debug_warning("status", | |
1102 "Attempted to set a non-independent status " | |
1103 "(%s) inactive. Only independent statuses " | |
1104 "can be specifically marked inactive.", | |
1105 status_id); | |
1106 | |
1107 return; | |
1108 } | |
1109 | |
10052 | 1110 } else if (presence->active_status != NULL) { |
1111 gaim_status_set_active(presence->active_status, FALSE); | |
9949 | 1112 |
1113 } | |
1114 | |
1115 gaim_status_set_active(status, active); | |
10052 | 1116 presence->active_status = status; |
9949 | 1117 } |
1118 | |
1119 void | |
1120 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1121 { | |
1122 GaimStatus *status; | |
1123 | |
1124 g_return_if_fail(presence != NULL); | |
1125 g_return_if_fail(status_id != NULL); | |
1126 | |
1127 status = gaim_presence_get_status(presence, status_id); | |
1128 | |
1129 g_return_if_fail(status != NULL); | |
1130 | |
1131 if (gaim_status_is_independent(status)) | |
1132 return; | |
1133 | |
1134 if (presence->active_status != NULL) | |
1135 gaim_status_set_active(presence->active_status, FALSE); | |
1136 | |
1137 gaim_status_set_active(status, TRUE); | |
1138 } | |
1139 | |
1140 static void | |
1141 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1142 time_t current_time, gboolean old_idle, gboolean idle) | |
1143 { | |
1144 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1145 | |
1146 if (!old_idle && idle) | |
1147 { | |
1148 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1149 | |
1150 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1151 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1152 { | |
1153 GaimLog *log = gaim_account_get_log(buddy->account); | |
1154 char *tmp = g_strdup_printf(_("%s became idle"), | |
1155 gaim_buddy_get_alias(buddy)); | |
1156 | |
1157 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1158 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1159 g_free(tmp); | |
1160 } | |
1161 } | |
1162 else if (old_idle && !idle) | |
1163 { | |
1164 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1165 | |
1166 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1167 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1168 { | |
1169 GaimLog *log = gaim_account_get_log(buddy->account); | |
1170 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1171 gaim_buddy_get_alias(buddy)); | |
1172 | |
1173 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1174 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1175 g_free(tmp); | |
1176 } | |
1177 } | |
1178 | |
1179 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); | |
1180 | |
1181 if (ops != NULL && ops->update != NULL) | |
1182 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1183 } | |
1184 | |
1185 void | |
1186 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1187 { | |
1188 gboolean old_idle; | |
1189 | |
1190 g_return_if_fail(presence != NULL); | |
1191 | |
1192 if (presence->idle == idle && presence->idle_time == idle_time) | |
1193 return; | |
1194 | |
1195 old_idle = presence->idle; | |
1196 presence->idle = idle; | |
1197 presence->idle_time = (idle ? idle_time : 0); | |
1198 | |
1199 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1200 { | |
1201 const GList *l; | |
1202 time_t current_time = time(NULL); | |
1203 | |
1204 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1205 { | |
1206 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1207 old_idle, idle); | |
1208 } | |
1209 } | |
1210 } | |
1211 | |
1212 void | |
10006 | 1213 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1214 { | |
1215 g_return_if_fail(presence != NULL); | |
1216 | |
1217 if (presence->login_time == login_time) | |
1218 return; | |
1219 | |
1220 presence->login_time = login_time; | |
1221 } | |
1222 | |
1223 void | |
9949 | 1224 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
6065 | 1225 { |
9949 | 1226 g_return_if_fail(presence != NULL); |
1227 g_return_if_fail(level <= 100); | |
1228 | |
1229 if (presence->warning_level == level) | |
1230 return; | |
1231 | |
1232 presence->warning_level = level; | |
1233 | |
1234 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1235 { | |
1236 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1237 | |
1238 if (ops != NULL && ops->update != NULL) | |
1239 { | |
1240 const GList *l; | |
1241 | |
1242 for (l = gaim_presence_get_buddies(presence); | |
1243 l != NULL; | |
1244 l = l->next) | |
1245 { | |
1246 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
1247 } | |
1248 } | |
1249 } | |
1250 } | |
1251 | |
1252 GaimPresenceContext | |
1253 gaim_presence_get_context(const GaimPresence *presence) | |
1254 { | |
1255 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1256 | |
1257 return presence->context; | |
1258 } | |
1259 | |
1260 GaimAccount * | |
1261 gaim_presence_get_account(const GaimPresence *presence) | |
1262 { | |
1263 GaimPresenceContext context; | |
1264 | |
1265 g_return_val_if_fail(presence != NULL, NULL); | |
1266 | |
1267 context = gaim_presence_get_context(presence); | |
1268 | |
1269 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1270 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1271 | |
1272 return presence->u.account; | |
1273 } | |
1274 | |
1275 GaimConversation * | |
1276 gaim_presence_get_conversation(const GaimPresence *presence) | |
1277 { | |
1278 g_return_val_if_fail(presence != NULL, NULL); | |
1279 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1280 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1281 | |
1282 return presence->u.chat.conv; | |
1283 } | |
1284 | |
1285 const char * | |
1286 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1287 { | |
1288 g_return_val_if_fail(presence != NULL, NULL); | |
1289 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1290 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1291 | |
1292 return presence->u.chat.user; | |
1293 } | |
1294 | |
1295 const GList * | |
1296 gaim_presence_get_buddies(const GaimPresence *presence) | |
1297 { | |
1298 g_return_val_if_fail(presence != NULL, NULL); | |
1299 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1300 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1301 | |
1302 return presence->u.buddy.buddies; | |
1303 } | |
1304 | |
1305 const GList * | |
1306 gaim_presence_get_statuses(const GaimPresence *presence) | |
1307 { | |
1308 g_return_val_if_fail(presence != NULL, NULL); | |
1309 | |
1310 return presence->statuses; | |
1311 } | |
1312 | |
1313 GaimStatus * | |
1314 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1315 { | |
1316 GaimStatus *status; | |
10006 | 1317 const GList *l = NULL; |
9949 | 1318 |
1319 g_return_val_if_fail(presence != NULL, NULL); | |
1320 g_return_val_if_fail(status_id != NULL, NULL); | |
1321 | |
10006 | 1322 /* What's the purpose of this hash table? */ |
10012 | 1323 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1324 status_id); |
10012 | 1325 |
10006 | 1326 if (status == NULL) { |
10012 | 1327 for (l = gaim_presence_get_statuses(presence); |
10006 | 1328 l != NULL && status == NULL; l = l->next) |
1329 { | |
1330 GaimStatus *temp_status = l->data; | |
10012 | 1331 |
10006 | 1332 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1333 status = temp_status; | |
1334 } | |
1335 | |
1336 if (status != NULL) | |
1337 g_hash_table_insert(presence->status_table, | |
1338 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1339 } |
9949 | 1340 |
1341 return status; | |
1342 } | |
1343 | |
1344 GaimStatus * | |
1345 gaim_presence_get_active_status(const GaimPresence *presence) | |
1346 { | |
1347 g_return_val_if_fail(presence != NULL, NULL); | |
1348 | |
1349 return presence->active_status; | |
1350 } | |
1351 | |
1352 gboolean | |
1353 gaim_presence_is_available(const GaimPresence *presence) | |
1354 { | |
1355 GaimStatus *status; | |
1356 | |
1357 g_return_val_if_fail(presence != NULL, FALSE); | |
1358 | |
1359 status = gaim_presence_get_active_status(presence); | |
1360 | |
1361 return ((status != NULL && gaim_status_is_available(status)) && | |
1362 !gaim_presence_is_idle(presence)); | |
1363 } | |
1364 | |
1365 gboolean | |
1366 gaim_presence_is_online(const GaimPresence *presence) | |
1367 { | |
1368 GaimStatus *status; | |
1369 | |
1370 g_return_val_if_fail(presence != NULL, FALSE); | |
1371 | |
1372 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1373 return FALSE; | |
1374 | |
10040
81059dce3aed
[gaim-migrate @ 10999]
Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1375 return gaim_status_is_online(status); |
9949 | 1376 } |
1377 | |
1378 gboolean | |
1379 gaim_presence_is_status_active(const GaimPresence *presence, | |
1380 const char *status_id) | |
1381 { | |
1382 GaimStatus *status; | |
1383 | |
1384 g_return_val_if_fail(presence != NULL, FALSE); | |
1385 g_return_val_if_fail(status_id != NULL, FALSE); | |
1386 | |
1387 status = gaim_presence_get_status(presence, status_id); | |
1388 | |
1389 return (status != NULL && gaim_status_is_active(status)); | |
1390 } | |
1391 | |
1392 gboolean | |
1393 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1394 GaimStatusPrimitive primitive) | |
1395 { | |
1396 GaimStatus *status; | |
1397 GaimStatusType *status_type; | |
1398 | |
1399 g_return_val_if_fail(presence != NULL, FALSE); | |
1400 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1401 | |
1402 status = gaim_presence_get_active_status(presence); | |
1403 status_type = gaim_status_get_type(status); | |
1404 | |
1405 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1406 return TRUE; | |
6065 | 1407 |
1408 return FALSE; | |
1409 } | |
1410 | |
9949 | 1411 gboolean |
1412 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1413 { |
9949 | 1414 g_return_val_if_fail(presence != NULL, FALSE); |
1415 | |
1416 return presence->idle; | |
6065 | 1417 } |
1418 | |
9949 | 1419 time_t |
1420 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1421 { |
9949 | 1422 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1423 |
9949 | 1424 return presence->idle_time; |
1425 } | |
6065 | 1426 |
9949 | 1427 unsigned int |
1428 gaim_presence_get_warning_level(const GaimPresence *presence) | |
1429 { | |
1430 g_return_val_if_fail(presence != NULL, 0); | |
6216 | 1431 |
9949 | 1432 return presence->warning_level; |
6065 | 1433 } |
1434 | |
9949 | 1435 gint |
1436 gaim_presence_compare(const GaimPresence *presence1, | |
1437 const GaimPresence *presence2) | |
6065 | 1438 { |
9949 | 1439 gboolean idle1, idle2; |
1440 size_t idle_time_1, idle_time_2; | |
1441 int score1 = 0, score2 = 0; | |
1442 const GList *l; | |
6065 | 1443 |
9949 | 1444 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1445 return 0; | |
1446 else if (presence1 == NULL) | |
1447 return -1; | |
1448 else if (presence2 == NULL) | |
1449 return 1; | |
6065 | 1450 |
9949 | 1451 /* Compute the score of the first set of statuses. */ |
1452 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1453 { | |
1454 GaimStatus *status = (GaimStatus *)l->data; | |
1455 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1456 |
9949 | 1457 if (gaim_status_is_active(status)) |
1458 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1459 } |
1460 | |
9949 | 1461 /* Compute the score of the second set of statuses. */ |
1462 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1463 { | |
1464 GaimStatus *status = (GaimStatus *)l->data; | |
1465 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1466 |
9949 | 1467 if (gaim_status_is_active(status)) |
1468 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1469 } |
1470 | |
9949 | 1471 idle1 = gaim_presence_is_idle(presence1); |
1472 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1473 |
9949 | 1474 if (idle1) |
1475 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1476 |
9949 | 1477 if (idle2) |
1478 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1479 |
9949 | 1480 idle_time_1 = gaim_presence_get_idle_time(presence1); |
1481 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
6065 | 1482 |
9949 | 1483 if (idle_time_1 > idle_time_2) |
1484 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1485 else if (idle_time_1 < idle_time_2) | |
1486 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1487 |
9949 | 1488 if (score1 < score2) |
1489 return 1; | |
1490 else if (score1 > score2) | |
1491 return -1; | |
1492 | |
1493 return 0; | |
1494 } | |
1495 | |
6065 | 1496 |
9949 | 1497 /************************************************************************** |
1498 * Status subsystem | |
1499 **************************************************************************/ | |
1500 static void | |
1501 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1502 gpointer data) | |
1503 { | |
1504 int index = GPOINTER_TO_INT(data); | |
6065 | 1505 |
9949 | 1506 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1507 } |
1508 | |
10012 | 1509 guint |
10006 | 1510 gaim_buddy_presences_hash(gconstpointer key) |
1511 { | |
10012 | 1512 const GaimStatusBuddyKey *me = key; |
1513 guint ret; | |
1514 char *str; | |
1515 | |
1516 str = g_strdup_printf("%p%s", me->account, me->name); | |
1517 ret = g_str_hash(str); | |
1518 g_free(str); | |
1519 | |
1520 return ret; | |
10006 | 1521 } |
1522 | |
10012 | 1523 gboolean |
10006 | 1524 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1525 { | |
1526 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1527 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1528 | |
10012 | 1529 if(key_a->account == key_b->account && |
1530 !strcmp(key_a->name, key_b->name)) | |
10006 | 1531 return TRUE; |
1532 else | |
1533 return FALSE; | |
1534 } | |
1535 | |
10087 | 1536 void * |
1537 gaim_statuses_get_handle() { | |
1538 static int handle; | |
1539 | |
1540 return &handle; | |
1541 } | |
1542 | |
9949 | 1543 void |
1544 gaim_statuses_init(void) | |
6065 | 1545 { |
10087 | 1546 void *handle = gaim_statuses_get_handle; |
1547 | |
9949 | 1548 gaim_prefs_add_none("/core/status"); |
1549 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1550 |
9949 | 1551 gaim_prefs_add_int("/core/status/scores/offline", |
1552 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1553 gaim_prefs_add_int("/core/status/scores/available", | |
1554 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1555 gaim_prefs_add_int("/core/status/scores/hidden", | |
1556 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1557 gaim_prefs_add_int("/core/status/scores/away", | |
1558 primitive_scores[GAIM_STATUS_AWAY]); | |
1559 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1560 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1561 gaim_prefs_add_int("/core/status/scores/idle", | |
1562 primitive_scores[SCORE_IDLE]); | |
6065 | 1563 |
10087 | 1564 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1565 score_pref_changed_cb, |
1566 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1567 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1568 score_pref_changed_cb, |
1569 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
10087 | 1570 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
9949 | 1571 score_pref_changed_cb, |
1572 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
10087 | 1573 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1574 score_pref_changed_cb, |
1575 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1576 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1577 score_pref_changed_cb, |
1578 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1579 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1580 score_pref_changed_cb, |
1581 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1582 |
1583 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
1584 gaim_buddy_presences_equal); | |
9949 | 1585 } |
6065 | 1586 |
9949 | 1587 void |
1588 gaim_statuses_uninit(void) | |
1589 { | |
10077 | 1590 if(buddy_presences != NULL) |
1591 g_hash_table_destroy(buddy_presences); | |
1592 buddy_presences = NULL; | |
9949 | 1593 } |
6065 | 1594 |
9949 | 1595 void |
1596 gaim_statuses_sync(void) | |
1597 { | |
6065 | 1598 } |
9949 | 1599 |
1600 void | |
1601 gaim_statuses_load(void) | |
1602 { | |
1603 } |