Mercurial > pidgin.yaz
annotate src/status.c @ 10021:2f41f462ab4e
[gaim-migrate @ 10946]
This should be good for now. It's taking forever to compile, so I'll fix
eventloop.h and roomlist.h when I get back.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 12 Sep 2004 22:33:55 +0000 |
parents | f1f239fa8973 |
children | 81059dce3aed |
rev | line source |
---|---|
9944 | 1 /** |
2 * @file status.h Status API | |
3 * @ingroup core | |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
28 #include "debug.h" | |
29 #include "prefs.h" | |
6065 | 30 #include "status.h" |
31 #include "util.h" | |
32 | |
9949 | 33 /** |
34 * A type of status. | |
35 */ | |
36 struct _GaimStatusType | |
37 { | |
38 GaimStatusPrimitive primitive; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
39 |
9949 | 40 char *id; |
41 char *name; | |
42 char *primary_attr_id; | |
43 | |
44 gboolean saveable; | |
45 gboolean user_settable; | |
46 gboolean independent; | |
47 | |
48 GList *attrs; | |
49 }; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
50 |
9949 | 51 /** |
52 * A status attribute. | |
53 */ | |
54 struct _GaimStatusAttr | |
55 { | |
56 char *id; | |
57 char *name; | |
58 GaimValue *value_type; | |
59 }; | |
6065 | 60 |
9949 | 61 /** |
62 * A list of statuses. | |
63 */ | |
64 struct _GaimPresence | |
65 { | |
66 GaimPresenceContext context; | |
67 | |
68 gboolean idle; | |
69 time_t idle_time; | |
10006 | 70 time_t login_time; |
9949 | 71 |
72 unsigned int warning_level; | |
6065 | 73 |
9949 | 74 GList *statuses; |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 | |
124 #if 0 | |
125 static GList *stored_statuses = NULL; | |
126 | |
127 /* | |
128 * XXX This stuff should be removed in a few versions. It stores the | |
129 * old v1 status stuff so we can write it later. We don't write out | |
130 * the new status stuff, though. These should all die soon, as the | |
131 * old status.xml was created before the new status system's design | |
132 * was created. | |
133 * | |
134 * -- ChipX86 | |
135 */ | |
136 typedef struct | |
137 { | |
138 char *name; | |
139 char *state; | |
140 char *message; | |
141 | |
142 } GaimStatusV1Info; | |
143 | |
144 static GList *v1_statuses = NULL; | |
145 #endif | |
146 | |
147 | |
148 static int primitive_scores[] = | |
149 { | |
150 0, /* unset */ | |
151 -500, /* offline */ | |
152 0, /* online */ | |
153 100, /* available */ | |
154 -75, /* unavailable */ | |
155 -50, /* hidden */ | |
156 -100, /* away */ | |
157 -200 /* extended away */ | |
158 -10, /* idle, special case. */ | |
159 -5 /* idle time, special case. */ | |
160 }; | |
161 | |
162 static GHashTable *buddy_presences = NULL; | |
163 | |
164 #define SCORE_IDLE 5 | |
165 #define SCORE_IDLE_TIME 6 | |
166 | |
167 /************************************************************************** | |
168 * GaimStatusType API | |
169 **************************************************************************/ | |
170 GaimStatusType * | |
171 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 172 const char *name, gboolean saveable, |
173 gboolean user_settable, gboolean independent) | |
9949 | 174 { |
175 GaimStatusType *status_type; | |
176 | |
177 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
178 g_return_val_if_fail(id != NULL, NULL); | |
179 g_return_val_if_fail(name != NULL, NULL); | |
180 | |
181 status_type = g_new0(GaimStatusType, 1); | |
182 | |
183 status_type->primitive = primitive; | |
184 status_type->id = g_strdup(id); | |
185 status_type->name = g_strdup(name); | |
186 status_type->saveable = saveable; | |
187 status_type->user_settable = user_settable; | |
188 status_type->independent = independent; | |
189 | |
190 return status_type; | |
191 } | |
192 | |
193 GaimStatusType * | |
194 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 195 const char *name, gboolean user_settable) |
9949 | 196 { |
197 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
198 g_return_val_if_fail(id != NULL, NULL); | |
199 g_return_val_if_fail(name != NULL, NULL); | |
200 | |
201 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
202 user_settable, FALSE); | |
203 } | |
204 | |
205 GaimStatusType * | |
206 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
207 const char *id, const char *name, | |
208 gboolean saveable, gboolean user_settable, | |
209 gboolean independent, const char *attr_id, | |
210 const char *attr_name, GaimValue *attr_value, | |
211 ...) | |
212 { | |
213 GaimStatusType *status_type; | |
214 va_list args; | |
215 | |
216 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
217 g_return_val_if_fail(id != NULL, NULL); | |
218 g_return_val_if_fail(name != NULL, NULL); | |
10012 | 219 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 220 g_return_val_if_fail(attr_name != NULL, NULL); |
221 g_return_val_if_fail(attr_value != NULL, NULL); | |
222 | |
223 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
224 user_settable, independent); | |
225 | |
10010 | 226 /* Add the first attribute */ |
9949 | 227 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
228 | |
229 va_start(args, attr_value); | |
230 gaim_status_type_add_attrs_vargs(status_type, args); | |
231 va_end(args); | |
232 | |
233 return status_type; | |
234 } | |
235 | |
236 void | |
237 gaim_status_type_destroy(GaimStatusType *status_type) | |
238 { | |
239 GList *l; | |
240 | |
241 g_return_if_fail(status_type != NULL); | |
242 | |
243 g_free(status_type->id); | |
244 g_free(status_type->name); | |
245 | |
246 if (status_type->primary_attr_id != NULL) | |
247 g_free(status_type->primary_attr_id); | |
248 | |
249 if (status_type->attrs != NULL) | |
250 { | |
251 for (l = status_type->attrs; l != NULL; l = l->next) | |
252 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
253 | |
254 g_list_free(status_type->attrs); | |
255 } | |
256 | |
257 g_free(status_type); | |
258 } | |
259 | |
260 void | |
261 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
262 { | |
263 g_return_if_fail(status_type != NULL); | |
264 | |
265 if (status_type->primary_attr_id != NULL) | |
266 g_free(status_type->primary_attr_id); | |
267 | |
268 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
269 } | |
270 | |
271 void | |
272 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,\ | |
273 const char *name, GaimValue *value) | |
274 { | |
275 GaimStatusAttr *attr; | |
276 | |
277 g_return_if_fail(status_type != NULL); | |
278 g_return_if_fail(id != NULL); | |
279 g_return_if_fail(name != NULL); | |
280 g_return_if_fail(value != NULL); | |
281 | |
282 attr = gaim_status_attr_new(id, name, value); | |
283 | |
284 status_type->attrs = g_list_append(status_type->attrs, attr); | |
285 } | |
286 | |
287 void | |
288 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
289 { | |
290 const char *id, *name; | |
291 GaimValue *value; | |
292 | |
293 g_return_if_fail(status_type != NULL); | |
294 | |
295 while ((id = va_arg(args, const char *)) != NULL) | |
296 { | |
297 name = va_arg(args, const char *); | |
298 g_return_if_fail(name != NULL); | |
299 | |
300 value = va_arg(args, GaimValue *); | |
301 g_return_if_fail(value != NULL); | |
6065 | 302 |
9949 | 303 gaim_status_type_add_attr(status_type, id, name, value); |
304 } | |
305 } | |
306 | |
10010 | 307 void |
308 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
309 const char *name, GaimValue *value, ...) | |
310 { | |
311 va_list args; | |
312 | |
313 g_return_if_fail(status_type != NULL); | |
314 g_return_if_fail(id != NULL); | |
315 g_return_if_fail(name != NULL); | |
316 g_return_if_fail(value != NULL); | |
317 | |
318 /* Add the first attribute */ | |
319 gaim_status_type_add_attr(status_type, id, name, value); | |
320 | |
321 va_start(args, value); | |
322 gaim_status_type_add_attrs_vargs(status_type, args); | |
323 va_end(args); | |
324 } | |
325 | |
9949 | 326 GaimStatusPrimitive |
327 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
328 { | |
329 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
330 | |
331 return status_type->primitive; | |
332 } | |
333 | |
334 const char * | |
335 gaim_status_type_get_id(const GaimStatusType *status_type) | |
336 { | |
337 g_return_val_if_fail(status_type != NULL, NULL); | |
338 | |
339 return status_type->id; | |
340 } | |
341 | |
342 const char * | |
343 gaim_status_type_get_name(const GaimStatusType *status_type) | |
344 { | |
345 g_return_val_if_fail(status_type != NULL, NULL); | |
346 | |
347 return status_type->name; | |
348 } | |
349 | |
350 gboolean | |
351 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
352 { | |
353 g_return_val_if_fail(status_type != NULL, FALSE); | |
354 | |
355 return status_type->saveable; | |
356 } | |
357 | |
358 gboolean | |
359 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
360 { | |
361 g_return_val_if_fail(status_type != NULL, FALSE); | |
362 | |
363 return status_type->user_settable; | |
364 } | |
365 | |
366 gboolean | |
367 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
368 { | |
369 g_return_val_if_fail(status_type != NULL, FALSE); | |
370 | |
371 return status_type->independent; | |
372 } | |
373 | |
374 gboolean | |
375 gaim_status_type_is_available(const GaimStatusType *status_type) | |
376 { | |
377 GaimStatusPrimitive primitive; | |
378 | |
379 g_return_val_if_fail(status_type != NULL, FALSE); | |
380 | |
381 primitive = gaim_status_type_get_primitive(status_type); | |
382 | |
383 return (primitive == GAIM_STATUS_AVAILABLE || | |
384 primitive == GAIM_STATUS_HIDDEN); | |
385 } | |
386 | |
387 const char * | |
388 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
389 { | |
390 g_return_val_if_fail(status_type != NULL, NULL); | |
391 | |
392 return status_type->primary_attr_id; | |
393 } | |
394 | |
395 GaimStatusAttr * | |
396 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
397 { | |
398 GList *l; | |
399 | |
400 g_return_val_if_fail(status_type != NULL, NULL); | |
401 g_return_val_if_fail(id != NULL, NULL); | |
402 | |
403 for (l = status_type->attrs; l != NULL; l = l->next) | |
404 { | |
405 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
406 | |
407 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
408 return attr; | |
409 } | |
410 | |
411 return NULL; | |
412 } | |
413 | |
414 const GList * | |
415 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
416 { | |
417 g_return_val_if_fail(status_type != NULL, NULL); | |
418 | |
419 return status_type->attrs; | |
420 } | |
421 | |
422 | |
423 /************************************************************************** | |
424 * GaimStatusAttr API | |
425 **************************************************************************/ | |
426 GaimStatusAttr * | |
427 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
428 { | |
429 GaimStatusAttr *attr; | |
430 | |
431 g_return_val_if_fail(id != NULL, NULL); | |
432 g_return_val_if_fail(name != NULL, NULL); | |
433 g_return_val_if_fail(value_type != NULL, NULL); | |
434 | |
435 attr = g_new0(GaimStatusAttr, 1); | |
436 | |
437 attr->id = g_strdup(id); | |
438 attr->name = g_strdup(name); | |
439 attr->value_type = value_type; | |
440 | |
441 return attr; | |
442 } | |
443 | |
444 void | |
445 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
446 { | |
447 g_return_if_fail(attr != NULL); | |
448 | |
449 g_free(attr->id); | |
450 g_free(attr->name); | |
451 | |
452 gaim_value_destroy(attr->value_type); | |
453 | |
454 g_free(attr); | |
455 } | |
456 | |
457 const char * | |
458 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
459 { | |
460 g_return_val_if_fail(attr != NULL, NULL); | |
461 | |
462 return attr->id; | |
463 } | |
464 | |
465 const char * | |
466 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
467 { | |
468 g_return_val_if_fail(attr != NULL, NULL); | |
469 | |
470 return attr->name; | |
471 } | |
472 | |
473 GaimValue * | |
474 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
475 { | |
476 g_return_val_if_fail(attr != NULL, NULL); | |
477 | |
478 return attr->value_type; | |
479 } | |
480 | |
481 | |
482 /************************************************************************** | |
483 * GaimStatus API | |
484 **************************************************************************/ | |
485 GaimStatus * | |
486 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
487 { | |
488 GaimStatus *status; | |
489 const GList *l; | |
490 | |
491 g_return_val_if_fail(status_type != NULL, NULL); | |
492 g_return_val_if_fail(presence != NULL, NULL); | |
493 | |
494 status = g_new0(GaimStatus, 1); | |
495 | |
496 status->type = status_type; | |
497 status->presence = presence; | |
498 | |
499 status->attr_values = | |
500 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
501 (GDestroyNotify)gaim_value_destroy); | |
502 | |
503 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
504 { | |
505 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
506 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
507 GaimValue *new_value = gaim_value_dup(value); | |
508 | |
509 g_hash_table_insert(status->attr_values, | |
510 g_strdup(gaim_status_attr_get_id(attr)), new_value); | |
511 } | |
512 | |
513 return status; | |
514 } | |
515 | |
516 void | |
517 gaim_status_destroy(GaimStatus *status) | |
518 { | |
519 g_return_if_fail(status != NULL); | |
520 | |
521 gaim_status_set_active(status, FALSE); | |
522 | |
523 g_hash_table_destroy(status->attr_values); | |
524 | |
525 g_free(status); | |
526 } | |
6065 | 527 |
528 static void | |
9949 | 529 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
530 GaimStatus *old_status, GaimStatus *new_status) | |
531 { | |
532 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
533 | |
534 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
535 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
536 { | |
537 time_t current_time = time(NULL); | |
538 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
539 char *tmp = NULL; | |
540 | |
541 if (!gaim_status_is_available(old_status) && | |
542 gaim_status_is_available(new_status)) | |
543 { | |
544 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
545 } | |
546 else if (gaim_status_is_available(old_status) && | |
547 !gaim_status_is_available(new_status)) | |
548 { | |
549 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
550 } | |
551 | |
552 if (tmp != NULL) | |
553 { | |
554 GaimLog *log = gaim_account_get_log(buddy->account); | |
555 | |
556 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
557 current_time, tmp); | |
558 g_free(tmp); | |
559 } | |
560 } | |
561 | |
10012 | 562 |
563 | |
564 if (ops != NULL && ops->update != NULL) | |
565 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 566 } |
567 | |
568 static void | |
569 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
570 GaimStatus *new_status) | |
6065 | 571 { |
9949 | 572 GaimPresenceContext context = gaim_presence_get_context(presence); |
573 | |
10006 | 574 gaim_debug_info("notify_status_update", "Context is %d\n", context); |
575 | |
9949 | 576 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
577 { | |
578 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); | |
579 | |
580 if (ops != NULL && ops->status_changed != NULL) | |
581 { | |
582 ops->status_changed(gaim_presence_get_account(presence), | |
583 new_status); | |
584 } | |
585 } | |
586 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
587 { | |
588 /* TODO */ | |
589 #if 0 | |
590 GaimConversationUiOps *ops; | |
591 GaimConversation *conv; | |
592 | |
593 conv = gaim_status_get_conversation(new_status); | |
594 #endif | |
595 } | |
596 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
597 { | |
598 const GList *l; | |
599 | |
600 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
601 { | |
602 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
603 old_status, new_status); | |
604 } | |
605 } | |
606 } | |
607 | |
608 void | |
609 gaim_status_set_active(GaimStatus *status, gboolean active) | |
610 { | |
611 GaimStatusType *status_type; | |
612 GaimPresence *presence; | |
613 GaimStatus *old_status; | |
614 | |
615 g_return_if_fail(status != NULL); | |
616 | |
617 if (status->active == active) | |
618 return; | |
619 | |
620 status_type = gaim_status_get_type(status); | |
6065 | 621 |
10006 | 622 if (!active && !gaim_status_type_is_independent(status_type)) |
9949 | 623 { |
624 gaim_debug(GAIM_DEBUG_ERROR, "status", | |
10006 | 625 "Cannot deactivate an exclusive status (%s).\n", |
626 gaim_status_type_get_id(status_type)); | |
9949 | 627 return; |
628 } | |
629 | |
630 presence = gaim_status_get_presence(status); | |
631 old_status = gaim_presence_get_active_status(presence); | |
632 | |
633 if (!gaim_status_type_is_independent(status_type)) | |
634 { | |
635 const GList *l; | |
636 | |
10006 | 637 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
9949 | 638 { |
10012 | 639 GaimStatusType *temp_type = l->data; |
640 GaimStatus *temp_status = NULL; | |
9949 | 641 |
10006 | 642 if (!gaim_status_compare(temp_status, status)) |
9949 | 643 continue; |
644 | |
645 if (gaim_status_type_is_independent(temp_type)) | |
646 continue; | |
647 | |
10012 | 648 |
649 temp_status = (GaimStatus *)g_hash_table_lookup( | |
650 presence->status_table, | |
651 gaim_status_type_get_id(temp_type)); | |
10013 | 652 |
9949 | 653 if (gaim_status_is_active(temp_status)) |
654 { | |
655 /* | |
656 * Since we don't want an infinite loop, we have to set | |
657 * the active variable ourself. | |
658 */ | |
659 temp_status->active = FALSE; | |
660 | |
661 notify_status_update(presence, old_status, temp_status); | |
662 | |
663 break; | |
664 } | |
665 } | |
666 } | |
667 | |
668 status->active = active; | |
6065 | 669 |
9949 | 670 notify_status_update(presence, old_status, status); |
671 } | |
672 | |
673 void | |
674 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
675 gboolean value) | |
676 { | |
677 GaimStatusType *status_type; | |
678 GaimStatusAttr *attr; | |
679 GaimValue *attr_value; | |
680 | |
681 g_return_if_fail(status != NULL); | |
682 g_return_if_fail(id != NULL); | |
683 | |
684 status_type = gaim_status_get_type(status); | |
685 | |
686 /* Make sure this attribute exists. */ | |
687 attr = gaim_status_type_get_attr(status_type, id); | |
688 g_return_if_fail(attr != NULL); | |
689 | |
690 attr_value = gaim_status_attr_get_value_type(attr); | |
691 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); | |
692 | |
693 gaim_value_set_boolean(attr_value, value); | |
694 } | |
695 | |
696 void | |
697 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
698 { | |
699 GaimStatusType *status_type; | |
700 GaimStatusAttr *attr; | |
701 GaimValue *attr_value; | |
702 | |
703 g_return_if_fail(status != NULL); | |
704 g_return_if_fail(id != NULL); | |
705 | |
706 status_type = gaim_status_get_type(status); | |
707 | |
708 /* Make sure this attribute exists. */ | |
709 attr = gaim_status_type_get_attr(status_type, id); | |
710 g_return_if_fail(attr != NULL); | |
711 | |
712 attr_value = gaim_status_attr_get_value_type(attr); | |
713 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); | |
714 | |
715 gaim_value_set_int(attr_value, value); | |
6065 | 716 } |
717 | |
9949 | 718 void |
719 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
720 const char *value) | |
721 { | |
722 GaimStatusType *status_type; | |
723 GaimStatusAttr *attr; | |
724 GaimValue *attr_value; | |
725 | |
726 g_return_if_fail(status != NULL); | |
727 g_return_if_fail(id != NULL); | |
728 | |
729 status_type = gaim_status_get_type(status); | |
730 | |
731 /* Make sure this attribute exists. */ | |
732 attr = gaim_status_type_get_attr(status_type, id); | |
733 g_return_if_fail(attr != NULL); | |
734 | |
735 attr_value = gaim_status_attr_get_value_type(attr); | |
736 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); | |
737 | |
738 gaim_value_set_string(attr_value, value); | |
739 } | |
740 | |
741 GaimStatusType * | |
742 gaim_status_get_type(const GaimStatus *status) | |
743 { | |
744 g_return_val_if_fail(status != NULL, NULL); | |
745 | |
746 return status->type; | |
747 } | |
748 | |
749 GaimPresence * | |
750 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 751 { |
9949 | 752 g_return_val_if_fail(status != NULL, NULL); |
753 | |
754 return status->presence; | |
755 } | |
756 | |
757 const char * | |
758 gaim_status_get_id(const GaimStatus *status) | |
759 { | |
760 g_return_val_if_fail(status != NULL, NULL); | |
761 | |
762 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
763 } | |
764 | |
765 const char * | |
766 gaim_status_get_name(const GaimStatus *status) | |
767 { | |
768 g_return_val_if_fail(status != NULL, NULL); | |
769 | |
770 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
771 } | |
772 | |
773 gboolean | |
774 gaim_status_is_independent(const GaimStatus *status) | |
775 { | |
776 g_return_val_if_fail(status != NULL, FALSE); | |
777 | |
778 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
779 } | |
780 | |
781 gboolean | |
782 gaim_status_is_available(const GaimStatus *status) | |
783 { | |
784 g_return_val_if_fail(status != NULL, FALSE); | |
785 | |
786 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
787 } | |
6216 | 788 |
9949 | 789 gboolean |
790 gaim_status_is_active(const GaimStatus *status) | |
791 { | |
792 g_return_val_if_fail(status != NULL, FALSE); | |
793 | |
794 return status->active; | |
795 } | |
796 | |
797 GaimValue * | |
798 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
799 { | |
800 GaimStatusType *status_type; | |
801 GaimStatusAttr *attr; | |
802 | |
803 g_return_val_if_fail(status != NULL, NULL); | |
804 g_return_val_if_fail(id != NULL, NULL); | |
805 | |
806 status_type = gaim_status_get_type(status); | |
807 | |
808 /* Make sure this attribute exists. */ | |
809 attr = gaim_status_type_get_attr(status_type, id); | |
810 g_return_val_if_fail(attr != NULL, NULL); | |
811 | |
812 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
813 } | |
814 | |
815 gboolean | |
816 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
817 { | |
818 const GaimValue *value; | |
819 | |
820 g_return_val_if_fail(status != NULL, FALSE); | |
821 g_return_val_if_fail(id != NULL, FALSE); | |
822 | |
823 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
824 return FALSE; | |
825 | |
826 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, FALSE); | |
827 | |
828 return gaim_value_get_boolean(value); | |
829 } | |
830 | |
831 int | |
832 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
833 { | |
834 const GaimValue *value; | |
835 | |
836 g_return_val_if_fail(status != NULL, FALSE); | |
837 g_return_val_if_fail(id != NULL, FALSE); | |
838 | |
839 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
840 return FALSE; | |
841 | |
842 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
843 | |
844 return gaim_value_get_int(value); | |
845 } | |
846 | |
847 const char * | |
848 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
849 { | |
850 const GaimValue *value; | |
851 | |
852 g_return_val_if_fail(status != NULL, FALSE); | |
853 g_return_val_if_fail(id != NULL, FALSE); | |
854 | |
855 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
856 return FALSE; | |
857 | |
858 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
859 | |
860 return gaim_value_get_string(value); | |
861 } | |
862 | |
863 gint | |
864 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
865 { | |
866 GaimStatusType *type1, *type2; | |
867 int score1 = 0, score2 = 0; | |
6065 | 868 |
9949 | 869 if ((status1 == NULL && status2 == NULL) || |
870 (status1 == status2)) | |
871 { | |
872 return 0; | |
873 } | |
874 else if (status1 == NULL) | |
875 return 1; | |
876 else if (status2 == NULL) | |
877 return -1; | |
878 | |
879 type1 = gaim_status_get_type(status1); | |
880 type2 = gaim_status_get_type(status2); | |
881 | |
882 if (gaim_status_is_active(status1)) | |
883 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
884 | |
885 if (gaim_status_is_active(status2)) | |
886 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
887 | |
888 if (score1 > score2) | |
889 return -1; | |
890 else if (score1 < score2) | |
891 return 1; | |
892 | |
893 return 0; | |
894 } | |
895 | |
896 | |
897 /************************************************************************** | |
898 * GaimPresence API | |
899 **************************************************************************/ | |
900 GaimPresence * | |
901 gaim_presence_new(GaimPresenceContext context) | |
902 { | |
903 GaimPresence *presence; | |
904 | |
905 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
906 | |
907 presence = g_new0(GaimPresence, 1); | |
908 | |
909 presence->context = context; | |
910 | |
911 presence->status_table = | |
10009 | 912 g_hash_table_new_full(g_str_hash, g_str_equal, |
913 g_free, (GFreeFunc)gaim_status_destroy); | |
9949 | 914 |
915 return presence; | |
916 } | |
917 | |
918 GaimPresence * | |
919 gaim_presence_new_for_account(GaimAccount *account) | |
920 { | |
10012 | 921 GaimPresence *presence = NULL; |
9949 | 922 g_return_val_if_fail(account != NULL, NULL); |
923 | |
924 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
925 presence->u.account = account; | |
10006 | 926 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 927 |
928 return presence; | |
929 } | |
930 | |
931 GaimPresence * | |
932 gaim_presence_new_for_conv(GaimConversation *conv) | |
933 { | |
934 GaimPresence *presence; | |
935 | |
936 g_return_val_if_fail(conv != NULL, NULL); | |
937 | |
938 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
939 presence->u.chat.conv = conv; | |
10006 | 940 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 941 |
942 return presence; | |
943 } | |
6216 | 944 |
9949 | 945 GaimPresence * |
946 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
947 { | |
948 GaimPresence *presence; | |
949 GaimStatusBuddyKey *key; | |
10006 | 950 GaimAccount *account; |
9949 | 951 |
952 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 953 account = buddy->account; |
9949 | 954 |
10006 | 955 account = buddy->account; |
956 | |
9949 | 957 key = g_new0(GaimStatusBuddyKey, 1); |
958 key->account = buddy->account; | |
959 key->name = g_strdup(buddy->name); | |
10006 | 960 |
961 presence = g_hash_table_lookup(buddy_presences, key); | |
962 if (presence == NULL) | |
9949 | 963 { |
964 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
965 | |
966 presence->u.buddy.name = g_strdup(buddy->name); | |
967 presence->u.buddy.account = buddy->account; | |
10006 | 968 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 969 |
970 g_hash_table_insert(buddy_presences, key, presence); | |
971 } | |
972 else | |
973 { | |
974 g_free(key->name); | |
975 g_free(key); | |
976 } | |
977 | |
978 presence->u.buddy.ref_count++; | |
979 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
980 buddy); | |
981 | |
982 return presence; | |
983 } | |
984 | |
985 void | |
986 gaim_presence_destroy(GaimPresence *presence) | |
987 { | |
988 g_return_if_fail(presence != NULL); | |
6216 | 989 |
9949 | 990 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
991 { | |
992 GaimStatusBuddyKey key; | |
993 | |
994 presence->u.buddy.ref_count--; | |
995 | |
996 g_return_if_fail(presence->u.buddy.ref_count == 0); | |
997 | |
998 key.account = presence->u.buddy.account; | |
999 key.name = presence->u.buddy.name; | |
1000 | |
1001 g_hash_table_remove(buddy_presences, &key); | |
1002 | |
1003 if (presence->u.buddy.name != NULL) | |
1004 g_free(presence->u.buddy.name); | |
1005 } | |
1006 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1007 { | |
1008 if (presence->u.chat.user != NULL) | |
1009 g_free(presence->u.chat.user); | |
1010 } | |
1011 | |
10006 | 1012 if (buddy_presences != NULL) |
1013 g_hash_table_destroy(buddy_presences); | |
1014 | |
9949 | 1015 if (presence->statuses != NULL) |
1016 g_list_free(presence->statuses); | |
1017 | |
1018 g_hash_table_destroy(presence->status_table); | |
1019 | |
1020 g_free(presence); | |
1021 } | |
1022 | |
1023 void | |
1024 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1025 { | |
1026 g_return_if_fail(presence != NULL); | |
1027 g_return_if_fail(buddy != NULL); | |
1028 g_return_if_fail(gaim_presence_get_context(presence) == | |
1029 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1030 | |
1031 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1032 { | |
1033 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1034 buddy); | |
1035 presence->u.buddy.ref_count--; | |
1036 } | |
6065 | 1037 } |
1038 | |
9949 | 1039 void |
1040 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1041 { | |
1042 g_return_if_fail(presence != NULL); | |
1043 g_return_if_fail(status != NULL); | |
1044 | |
1045 presence->statuses = g_list_append(presence->statuses, status); | |
1046 | |
1047 g_hash_table_insert(presence->status_table, | |
1048 g_strdup(gaim_status_get_id(status)), status); | |
1049 } | |
1050 | |
1051 void | |
1052 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
1053 { | |
1054 const GList *l; | |
1055 | |
1056 g_return_if_fail(presence != NULL); | |
1057 g_return_if_fail(source_list != NULL); | |
1058 | |
1059 for (l = source_list; l != NULL; l = l->next) | |
1060 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1061 } | |
1062 | |
1063 void | |
1064 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1065 gboolean active) | |
1066 { | |
1067 GaimStatus *status; | |
1068 | |
1069 g_return_if_fail(presence != NULL); | |
1070 g_return_if_fail(status_id != NULL); | |
1071 | |
1072 status = gaim_presence_get_status(presence, status_id); | |
1073 | |
1074 g_return_if_fail(status != NULL); | |
1075 | |
1076 if (!gaim_status_is_independent(status)) | |
1077 { | |
1078 if (!active) | |
1079 { | |
1080 gaim_debug_warning("status", | |
1081 "Attempted to set a non-independent status " | |
1082 "(%s) inactive. Only independent statuses " | |
1083 "can be specifically marked inactive.", | |
1084 status_id); | |
1085 | |
1086 return; | |
1087 } | |
1088 | |
1089 if (presence->active_status != NULL) | |
1090 gaim_status_set_active(presence->active_status, FALSE); | |
1091 | |
1092 presence->active_status = status; | |
1093 } | |
1094 | |
1095 gaim_status_set_active(status, active); | |
1096 } | |
1097 | |
1098 void | |
1099 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1100 { | |
1101 GaimStatus *status; | |
1102 | |
1103 g_return_if_fail(presence != NULL); | |
1104 g_return_if_fail(status_id != NULL); | |
1105 | |
1106 status = gaim_presence_get_status(presence, status_id); | |
1107 | |
1108 g_return_if_fail(status != NULL); | |
1109 | |
1110 if (gaim_status_is_independent(status)) | |
1111 return; | |
1112 | |
1113 if (presence->active_status != NULL) | |
1114 gaim_status_set_active(presence->active_status, FALSE); | |
1115 | |
1116 gaim_status_set_active(status, TRUE); | |
1117 } | |
1118 | |
1119 static void | |
1120 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1121 time_t current_time, gboolean old_idle, gboolean idle) | |
1122 { | |
1123 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1124 | |
1125 if (!old_idle && idle) | |
1126 { | |
1127 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1128 | |
1129 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1130 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1131 { | |
1132 GaimLog *log = gaim_account_get_log(buddy->account); | |
1133 char *tmp = g_strdup_printf(_("%s became idle"), | |
1134 gaim_buddy_get_alias(buddy)); | |
1135 | |
1136 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1137 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1138 g_free(tmp); | |
1139 } | |
1140 } | |
1141 else if (old_idle && !idle) | |
1142 { | |
1143 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1144 | |
1145 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1146 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1147 { | |
1148 GaimLog *log = gaim_account_get_log(buddy->account); | |
1149 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1150 gaim_buddy_get_alias(buddy)); | |
1151 | |
1152 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1153 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1154 g_free(tmp); | |
1155 } | |
1156 } | |
1157 | |
1158 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); | |
1159 | |
1160 if (ops != NULL && ops->update != NULL) | |
1161 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1162 } | |
1163 | |
1164 void | |
1165 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1166 { | |
1167 gboolean old_idle; | |
1168 | |
1169 g_return_if_fail(presence != NULL); | |
1170 | |
1171 if (presence->idle == idle && presence->idle_time == idle_time) | |
1172 return; | |
1173 | |
1174 old_idle = presence->idle; | |
1175 presence->idle = idle; | |
1176 presence->idle_time = (idle ? idle_time : 0); | |
1177 | |
1178 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1179 { | |
1180 const GList *l; | |
1181 time_t current_time = time(NULL); | |
1182 | |
1183 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1184 { | |
1185 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1186 old_idle, idle); | |
1187 } | |
1188 } | |
1189 } | |
1190 | |
1191 void | |
10006 | 1192 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1193 { | |
1194 g_return_if_fail(presence != NULL); | |
1195 | |
1196 if (presence->login_time == login_time) | |
1197 return; | |
1198 | |
1199 presence->login_time = login_time; | |
1200 } | |
1201 | |
1202 void | |
9949 | 1203 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
6065 | 1204 { |
9949 | 1205 g_return_if_fail(presence != NULL); |
1206 g_return_if_fail(level <= 100); | |
1207 | |
1208 if (presence->warning_level == level) | |
1209 return; | |
1210 | |
1211 presence->warning_level = level; | |
1212 | |
1213 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1214 { | |
1215 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1216 | |
1217 if (ops != NULL && ops->update != NULL) | |
1218 { | |
1219 const GList *l; | |
1220 | |
1221 for (l = gaim_presence_get_buddies(presence); | |
1222 l != NULL; | |
1223 l = l->next) | |
1224 { | |
1225 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
1226 } | |
1227 } | |
1228 } | |
1229 } | |
1230 | |
1231 GaimPresenceContext | |
1232 gaim_presence_get_context(const GaimPresence *presence) | |
1233 { | |
1234 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1235 | |
1236 return presence->context; | |
1237 } | |
1238 | |
1239 GaimAccount * | |
1240 gaim_presence_get_account(const GaimPresence *presence) | |
1241 { | |
1242 GaimPresenceContext context; | |
1243 | |
1244 g_return_val_if_fail(presence != NULL, NULL); | |
1245 | |
1246 context = gaim_presence_get_context(presence); | |
1247 | |
1248 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1249 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1250 | |
1251 return presence->u.account; | |
1252 } | |
1253 | |
1254 GaimConversation * | |
1255 gaim_presence_get_conversation(const GaimPresence *presence) | |
1256 { | |
1257 g_return_val_if_fail(presence != NULL, NULL); | |
1258 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1259 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1260 | |
1261 return presence->u.chat.conv; | |
1262 } | |
1263 | |
1264 const char * | |
1265 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1266 { | |
1267 g_return_val_if_fail(presence != NULL, NULL); | |
1268 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1269 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1270 | |
1271 return presence->u.chat.user; | |
1272 } | |
1273 | |
1274 const GList * | |
1275 gaim_presence_get_buddies(const GaimPresence *presence) | |
1276 { | |
1277 g_return_val_if_fail(presence != NULL, NULL); | |
1278 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1279 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1280 | |
1281 return presence->u.buddy.buddies; | |
1282 } | |
1283 | |
1284 const GList * | |
1285 gaim_presence_get_statuses(const GaimPresence *presence) | |
1286 { | |
1287 g_return_val_if_fail(presence != NULL, NULL); | |
1288 | |
1289 return presence->statuses; | |
1290 } | |
1291 | |
1292 GaimStatus * | |
1293 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1294 { | |
1295 GaimStatus *status; | |
10006 | 1296 const GList *l = NULL; |
9949 | 1297 |
1298 g_return_val_if_fail(presence != NULL, NULL); | |
1299 g_return_val_if_fail(status_id != NULL, NULL); | |
1300 | |
10006 | 1301 /* What's the purpose of this hash table? */ |
10012 | 1302 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1303 status_id); |
10012 | 1304 |
10006 | 1305 if (status == NULL) { |
10012 | 1306 for (l = gaim_presence_get_statuses(presence); |
10006 | 1307 l != NULL && status == NULL; l = l->next) |
1308 { | |
1309 GaimStatus *temp_status = l->data; | |
10012 | 1310 |
10006 | 1311 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1312 status = temp_status; | |
1313 } | |
1314 | |
1315 if (status != NULL) | |
1316 g_hash_table_insert(presence->status_table, | |
1317 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1318 } |
9949 | 1319 |
1320 return status; | |
1321 } | |
1322 | |
1323 GaimStatus * | |
1324 gaim_presence_get_active_status(const GaimPresence *presence) | |
1325 { | |
1326 g_return_val_if_fail(presence != NULL, NULL); | |
1327 | |
1328 return presence->active_status; | |
1329 } | |
1330 | |
1331 gboolean | |
1332 gaim_presence_is_available(const GaimPresence *presence) | |
1333 { | |
1334 GaimStatus *status; | |
1335 | |
1336 g_return_val_if_fail(presence != NULL, FALSE); | |
1337 | |
1338 status = gaim_presence_get_active_status(presence); | |
1339 | |
1340 return ((status != NULL && gaim_status_is_available(status)) && | |
1341 !gaim_presence_is_idle(presence)); | |
1342 } | |
1343 | |
1344 gboolean | |
1345 gaim_presence_is_online(const GaimPresence *presence) | |
1346 { | |
1347 GaimStatus *status; | |
1348 GaimStatusPrimitive primitive; | |
1349 | |
1350 g_return_val_if_fail(presence != NULL, FALSE); | |
1351 | |
1352 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1353 return FALSE; | |
1354 | |
1355 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); | |
1356 | |
1357 return (primitive != GAIM_STATUS_UNSET && | |
1358 primitive != GAIM_STATUS_OFFLINE); | |
1359 } | |
1360 | |
1361 gboolean | |
1362 gaim_presence_is_status_active(const GaimPresence *presence, | |
1363 const char *status_id) | |
1364 { | |
1365 GaimStatus *status; | |
1366 | |
1367 g_return_val_if_fail(presence != NULL, FALSE); | |
1368 g_return_val_if_fail(status_id != NULL, FALSE); | |
1369 | |
1370 status = gaim_presence_get_status(presence, status_id); | |
1371 | |
1372 return (status != NULL && gaim_status_is_active(status)); | |
1373 } | |
1374 | |
1375 gboolean | |
1376 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1377 GaimStatusPrimitive primitive) | |
1378 { | |
1379 GaimStatus *status; | |
1380 GaimStatusType *status_type; | |
1381 | |
1382 g_return_val_if_fail(presence != NULL, FALSE); | |
1383 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1384 | |
1385 status = gaim_presence_get_active_status(presence); | |
1386 status_type = gaim_status_get_type(status); | |
1387 | |
1388 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1389 return TRUE; | |
6065 | 1390 |
1391 return FALSE; | |
1392 } | |
1393 | |
9949 | 1394 gboolean |
1395 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1396 { |
9949 | 1397 g_return_val_if_fail(presence != NULL, FALSE); |
1398 | |
1399 return presence->idle; | |
6065 | 1400 } |
1401 | |
9949 | 1402 time_t |
1403 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1404 { |
9949 | 1405 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1406 |
9949 | 1407 return presence->idle_time; |
1408 } | |
6065 | 1409 |
9949 | 1410 unsigned int |
1411 gaim_presence_get_warning_level(const GaimPresence *presence) | |
1412 { | |
1413 g_return_val_if_fail(presence != NULL, 0); | |
6216 | 1414 |
9949 | 1415 return presence->warning_level; |
6065 | 1416 } |
1417 | |
9949 | 1418 gint |
1419 gaim_presence_compare(const GaimPresence *presence1, | |
1420 const GaimPresence *presence2) | |
6065 | 1421 { |
9949 | 1422 gboolean idle1, idle2; |
1423 size_t idle_time_1, idle_time_2; | |
1424 int score1 = 0, score2 = 0; | |
1425 const GList *l; | |
6065 | 1426 |
9949 | 1427 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1428 return 0; | |
1429 else if (presence1 == NULL) | |
1430 return -1; | |
1431 else if (presence2 == NULL) | |
1432 return 1; | |
6065 | 1433 |
9949 | 1434 /* Compute the score of the first set of statuses. */ |
1435 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1436 { | |
1437 GaimStatus *status = (GaimStatus *)l->data; | |
1438 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1439 |
9949 | 1440 if (gaim_status_is_active(status)) |
1441 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1442 } |
1443 | |
9949 | 1444 /* Compute the score of the second set of statuses. */ |
1445 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1446 { | |
1447 GaimStatus *status = (GaimStatus *)l->data; | |
1448 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1449 |
9949 | 1450 if (gaim_status_is_active(status)) |
1451 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1452 } |
1453 | |
9949 | 1454 idle1 = gaim_presence_is_idle(presence1); |
1455 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1456 |
9949 | 1457 if (idle1) |
1458 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1459 |
9949 | 1460 if (idle2) |
1461 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1462 |
9949 | 1463 idle_time_1 = gaim_presence_get_idle_time(presence1); |
1464 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
6065 | 1465 |
9949 | 1466 if (idle_time_1 > idle_time_2) |
1467 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1468 else if (idle_time_1 < idle_time_2) | |
1469 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1470 |
9949 | 1471 if (score1 < score2) |
1472 return 1; | |
1473 else if (score1 > score2) | |
1474 return -1; | |
1475 | |
1476 return 0; | |
1477 } | |
1478 | |
6065 | 1479 |
9949 | 1480 /************************************************************************** |
1481 * Status subsystem | |
1482 **************************************************************************/ | |
1483 static void | |
1484 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1485 gpointer data) | |
1486 { | |
1487 int index = GPOINTER_TO_INT(data); | |
6065 | 1488 |
9949 | 1489 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1490 } |
1491 | |
10012 | 1492 guint |
10006 | 1493 gaim_buddy_presences_hash(gconstpointer key) |
1494 { | |
10012 | 1495 const GaimStatusBuddyKey *me = key; |
1496 guint ret; | |
1497 char *str; | |
1498 | |
1499 str = g_strdup_printf("%p%s", me->account, me->name); | |
1500 ret = g_str_hash(str); | |
1501 g_free(str); | |
1502 | |
1503 return ret; | |
10006 | 1504 } |
1505 | |
10012 | 1506 gboolean |
10006 | 1507 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1508 { | |
1509 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1510 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1511 | |
10012 | 1512 if(key_a->account == key_b->account && |
1513 !strcmp(key_a->name, key_b->name)) | |
10006 | 1514 return TRUE; |
1515 else | |
1516 return FALSE; | |
1517 } | |
1518 | |
9949 | 1519 void |
1520 gaim_statuses_init(void) | |
6065 | 1521 { |
9949 | 1522 gaim_prefs_add_none("/core/status"); |
1523 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1524 |
9949 | 1525 gaim_prefs_add_int("/core/status/scores/offline", |
1526 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1527 gaim_prefs_add_int("/core/status/scores/available", | |
1528 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1529 gaim_prefs_add_int("/core/status/scores/hidden", | |
1530 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1531 gaim_prefs_add_int("/core/status/scores/away", | |
1532 primitive_scores[GAIM_STATUS_AWAY]); | |
1533 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1534 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1535 gaim_prefs_add_int("/core/status/scores/idle", | |
1536 primitive_scores[SCORE_IDLE]); | |
6065 | 1537 |
9949 | 1538 gaim_prefs_connect_callback("/core/status/scores/offline", |
1539 score_pref_changed_cb, | |
1540 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
1541 gaim_prefs_connect_callback("/core/status/scores/available", | |
1542 score_pref_changed_cb, | |
1543 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
1544 gaim_prefs_connect_callback("/core/status/scores/hidden", | |
1545 score_pref_changed_cb, | |
1546 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
1547 gaim_prefs_connect_callback("/core/status/scores/away", | |
1548 score_pref_changed_cb, | |
1549 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
1550 gaim_prefs_connect_callback("/core/status/scores/extended_away", | |
1551 score_pref_changed_cb, | |
1552 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
1553 gaim_prefs_connect_callback("/core/status/scores/idle", | |
1554 score_pref_changed_cb, | |
1555 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1556 |
1557 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
1558 gaim_buddy_presences_equal); | |
9949 | 1559 } |
6065 | 1560 |
9949 | 1561 void |
1562 gaim_statuses_uninit(void) | |
1563 { | |
1564 } | |
6065 | 1565 |
9949 | 1566 void |
1567 gaim_statuses_sync(void) | |
1568 { | |
6065 | 1569 } |
9949 | 1570 |
1571 void | |
1572 gaim_statuses_load(void) | |
1573 { | |
1574 } |