Mercurial > pidgin.yaz
annotate src/status.c @ 10237:2f6dcbaaabe0
[gaim-migrate @ 11373]
Asynchronous host name resolution for win32.
committer: Tailor Script <tailor@pidgin.im>
author | Herman Bloggs <hermanator12002@yahoo.com> |
---|---|
date | Mon, 22 Nov 2004 18:52:44 +0000 |
parents | 393f85d9f8dd |
children | 2a132b73a6e6 |
rev | line source |
---|---|
9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
28 #include "debug.h" | |
29 #include "prefs.h" | |
6065 | 30 #include "status.h" |
31 #include "util.h" | |
32 | |
9949 | 33 /** |
34 * A type of status. | |
35 */ | |
36 struct _GaimStatusType | |
37 { | |
38 GaimStatusPrimitive primitive; | |
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39 |
9949 | 40 char *id; |
41 char *name; | |
42 char *primary_attr_id; | |
43 | |
44 gboolean saveable; | |
45 gboolean user_settable; | |
46 gboolean independent; | |
47 | |
48 GList *attrs; | |
49 }; | |
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50 |
9949 | 51 /** |
52 * A status attribute. | |
53 */ | |
54 struct _GaimStatusAttr | |
55 { | |
56 char *id; | |
57 char *name; | |
58 GaimValue *value_type; | |
59 }; | |
6065 | 60 |
9949 | 61 /** |
62 * A list of statuses. | |
63 */ | |
64 struct _GaimPresence | |
65 { | |
66 GaimPresenceContext context; | |
67 | |
68 gboolean idle; | |
69 time_t idle_time; | |
10006 | 70 time_t login_time; |
9949 | 71 |
72 unsigned int warning_level; | |
6065 | 73 |
9949 | 74 GList *statuses; |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 | |
124 #if 0 | |
125 static GList *stored_statuses = NULL; | |
126 | |
127 /* | |
128 * XXX This stuff should be removed in a few versions. It stores the | |
129 * old v1 status stuff so we can write it later. We don't write out | |
130 * the new status stuff, though. These should all die soon, as the | |
131 * old status.xml was created before the new status system's design | |
132 * was created. | |
133 * | |
134 * -- ChipX86 | |
135 */ | |
136 typedef struct | |
137 { | |
138 char *name; | |
139 char *state; | |
140 char *message; | |
141 | |
142 } GaimStatusV1Info; | |
143 | |
144 static GList *v1_statuses = NULL; | |
145 #endif | |
146 | |
147 | |
148 static int primitive_scores[] = | |
149 { | |
150 0, /* unset */ | |
151 -500, /* offline */ | |
152 0, /* online */ | |
153 100, /* available */ | |
154 -75, /* unavailable */ | |
155 -50, /* hidden */ | |
156 -100, /* away */ | |
157 -200 /* extended away */ | |
158 -10, /* idle, special case. */ | |
159 -5 /* idle time, special case. */ | |
160 }; | |
161 | |
162 static GHashTable *buddy_presences = NULL; | |
163 | |
164 #define SCORE_IDLE 5 | |
165 #define SCORE_IDLE_TIME 6 | |
166 | |
167 /************************************************************************** | |
168 * GaimStatusType API | |
169 **************************************************************************/ | |
170 GaimStatusType * | |
171 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 172 const char *name, gboolean saveable, |
173 gboolean user_settable, gboolean independent) | |
9949 | 174 { |
175 GaimStatusType *status_type; | |
176 | |
177 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
178 g_return_val_if_fail(id != NULL, NULL); | |
179 g_return_val_if_fail(name != NULL, NULL); | |
180 | |
181 status_type = g_new0(GaimStatusType, 1); | |
182 | |
183 status_type->primitive = primitive; | |
184 status_type->id = g_strdup(id); | |
185 status_type->name = g_strdup(name); | |
186 status_type->saveable = saveable; | |
187 status_type->user_settable = user_settable; | |
188 status_type->independent = independent; | |
189 | |
190 return status_type; | |
191 } | |
192 | |
193 GaimStatusType * | |
194 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 195 const char *name, gboolean user_settable) |
9949 | 196 { |
197 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
198 g_return_val_if_fail(id != NULL, NULL); | |
199 g_return_val_if_fail(name != NULL, NULL); | |
200 | |
201 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
202 user_settable, FALSE); | |
203 } | |
204 | |
205 GaimStatusType * | |
206 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
207 const char *id, const char *name, | |
208 gboolean saveable, gboolean user_settable, | |
209 gboolean independent, const char *attr_id, | |
210 const char *attr_name, GaimValue *attr_value, | |
211 ...) | |
212 { | |
213 GaimStatusType *status_type; | |
214 va_list args; | |
215 | |
216 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
217 g_return_val_if_fail(id != NULL, NULL); | |
218 g_return_val_if_fail(name != NULL, NULL); | |
10012 | 219 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 220 g_return_val_if_fail(attr_name != NULL, NULL); |
221 g_return_val_if_fail(attr_value != NULL, NULL); | |
222 | |
223 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
224 user_settable, independent); | |
225 | |
10010 | 226 /* Add the first attribute */ |
9949 | 227 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
228 | |
229 va_start(args, attr_value); | |
230 gaim_status_type_add_attrs_vargs(status_type, args); | |
231 va_end(args); | |
232 | |
233 return status_type; | |
234 } | |
235 | |
236 void | |
237 gaim_status_type_destroy(GaimStatusType *status_type) | |
238 { | |
239 GList *l; | |
240 | |
241 g_return_if_fail(status_type != NULL); | |
242 | |
243 g_free(status_type->id); | |
244 g_free(status_type->name); | |
245 | |
246 if (status_type->primary_attr_id != NULL) | |
247 g_free(status_type->primary_attr_id); | |
248 | |
249 if (status_type->attrs != NULL) | |
250 { | |
251 for (l = status_type->attrs; l != NULL; l = l->next) | |
252 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
253 | |
254 g_list_free(status_type->attrs); | |
255 } | |
256 | |
257 g_free(status_type); | |
258 } | |
259 | |
260 void | |
261 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
262 { | |
263 g_return_if_fail(status_type != NULL); | |
264 | |
265 if (status_type->primary_attr_id != NULL) | |
266 g_free(status_type->primary_attr_id); | |
267 | |
268 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
269 } | |
270 | |
271 void | |
10197 | 272 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 273 const char *name, GaimValue *value) |
274 { | |
275 GaimStatusAttr *attr; | |
276 | |
277 g_return_if_fail(status_type != NULL); | |
278 g_return_if_fail(id != NULL); | |
279 g_return_if_fail(name != NULL); | |
280 g_return_if_fail(value != NULL); | |
281 | |
282 attr = gaim_status_attr_new(id, name, value); | |
283 | |
284 status_type->attrs = g_list_append(status_type->attrs, attr); | |
285 } | |
286 | |
287 void | |
288 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
289 { | |
290 const char *id, *name; | |
291 GaimValue *value; | |
292 | |
293 g_return_if_fail(status_type != NULL); | |
294 | |
295 while ((id = va_arg(args, const char *)) != NULL) | |
296 { | |
297 name = va_arg(args, const char *); | |
298 g_return_if_fail(name != NULL); | |
299 | |
300 value = va_arg(args, GaimValue *); | |
301 g_return_if_fail(value != NULL); | |
6065 | 302 |
9949 | 303 gaim_status_type_add_attr(status_type, id, name, value); |
304 } | |
305 } | |
306 | |
10010 | 307 void |
308 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
309 const char *name, GaimValue *value, ...) | |
310 { | |
311 va_list args; | |
312 | |
313 g_return_if_fail(status_type != NULL); | |
314 g_return_if_fail(id != NULL); | |
315 g_return_if_fail(name != NULL); | |
316 g_return_if_fail(value != NULL); | |
317 | |
318 /* Add the first attribute */ | |
319 gaim_status_type_add_attr(status_type, id, name, value); | |
320 | |
321 va_start(args, value); | |
322 gaim_status_type_add_attrs_vargs(status_type, args); | |
323 va_end(args); | |
324 } | |
325 | |
9949 | 326 GaimStatusPrimitive |
327 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
328 { | |
329 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
330 | |
331 return status_type->primitive; | |
332 } | |
333 | |
334 const char * | |
335 gaim_status_type_get_id(const GaimStatusType *status_type) | |
336 { | |
337 g_return_val_if_fail(status_type != NULL, NULL); | |
338 | |
339 return status_type->id; | |
340 } | |
341 | |
342 const char * | |
343 gaim_status_type_get_name(const GaimStatusType *status_type) | |
344 { | |
345 g_return_val_if_fail(status_type != NULL, NULL); | |
346 | |
347 return status_type->name; | |
348 } | |
349 | |
350 gboolean | |
351 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
352 { | |
353 g_return_val_if_fail(status_type != NULL, FALSE); | |
354 | |
355 return status_type->saveable; | |
356 } | |
357 | |
358 gboolean | |
359 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
360 { | |
361 g_return_val_if_fail(status_type != NULL, FALSE); | |
362 | |
363 return status_type->user_settable; | |
364 } | |
365 | |
366 gboolean | |
367 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
368 { | |
369 g_return_val_if_fail(status_type != NULL, FALSE); | |
370 | |
371 return status_type->independent; | |
372 } | |
373 | |
374 gboolean | |
10067 | 375 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
376 { | |
377 g_return_val_if_fail(status_type != NULL, FALSE); | |
378 | |
379 return !status_type->independent; | |
380 } | |
381 | |
382 gboolean | |
9949 | 383 gaim_status_type_is_available(const GaimStatusType *status_type) |
384 { | |
385 GaimStatusPrimitive primitive; | |
386 | |
387 g_return_val_if_fail(status_type != NULL, FALSE); | |
388 | |
389 primitive = gaim_status_type_get_primitive(status_type); | |
390 | |
391 return (primitive == GAIM_STATUS_AVAILABLE || | |
392 primitive == GAIM_STATUS_HIDDEN); | |
393 } | |
394 | |
395 const char * | |
396 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
397 { | |
398 g_return_val_if_fail(status_type != NULL, NULL); | |
399 | |
400 return status_type->primary_attr_id; | |
401 } | |
402 | |
403 GaimStatusAttr * | |
404 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
405 { | |
406 GList *l; | |
407 | |
408 g_return_val_if_fail(status_type != NULL, NULL); | |
409 g_return_val_if_fail(id != NULL, NULL); | |
410 | |
411 for (l = status_type->attrs; l != NULL; l = l->next) | |
412 { | |
413 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
414 | |
415 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
416 return attr; | |
417 } | |
418 | |
419 return NULL; | |
420 } | |
421 | |
422 const GList * | |
423 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
424 { | |
425 g_return_val_if_fail(status_type != NULL, NULL); | |
426 | |
427 return status_type->attrs; | |
428 } | |
429 | |
430 | |
431 /************************************************************************** | |
432 * GaimStatusAttr API | |
433 **************************************************************************/ | |
434 GaimStatusAttr * | |
435 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
436 { | |
437 GaimStatusAttr *attr; | |
438 | |
439 g_return_val_if_fail(id != NULL, NULL); | |
440 g_return_val_if_fail(name != NULL, NULL); | |
441 g_return_val_if_fail(value_type != NULL, NULL); | |
442 | |
443 attr = g_new0(GaimStatusAttr, 1); | |
444 | |
445 attr->id = g_strdup(id); | |
446 attr->name = g_strdup(name); | |
447 attr->value_type = value_type; | |
448 | |
449 return attr; | |
450 } | |
451 | |
452 void | |
453 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
454 { | |
455 g_return_if_fail(attr != NULL); | |
456 | |
457 g_free(attr->id); | |
458 g_free(attr->name); | |
459 | |
460 gaim_value_destroy(attr->value_type); | |
461 | |
462 g_free(attr); | |
463 } | |
464 | |
465 const char * | |
466 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
467 { | |
468 g_return_val_if_fail(attr != NULL, NULL); | |
469 | |
470 return attr->id; | |
471 } | |
472 | |
473 const char * | |
474 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
475 { | |
476 g_return_val_if_fail(attr != NULL, NULL); | |
477 | |
478 return attr->name; | |
479 } | |
480 | |
481 GaimValue * | |
482 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
483 { | |
484 g_return_val_if_fail(attr != NULL, NULL); | |
485 | |
486 return attr->value_type; | |
487 } | |
488 | |
489 | |
490 /************************************************************************** | |
491 * GaimStatus API | |
492 **************************************************************************/ | |
493 GaimStatus * | |
494 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
495 { | |
496 GaimStatus *status; | |
497 const GList *l; | |
498 | |
499 g_return_val_if_fail(status_type != NULL, NULL); | |
500 g_return_val_if_fail(presence != NULL, NULL); | |
501 | |
502 status = g_new0(GaimStatus, 1); | |
503 | |
504 status->type = status_type; | |
505 status->presence = presence; | |
506 | |
507 status->attr_values = | |
508 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
509 (GDestroyNotify)gaim_value_destroy); | |
510 | |
511 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
512 { | |
513 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
514 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
515 GaimValue *new_value = gaim_value_dup(value); | |
516 | |
517 g_hash_table_insert(status->attr_values, | |
10197 | 518 g_strdup(gaim_status_attr_get_id(attr)), |
519 new_value); | |
9949 | 520 } |
521 | |
522 return status; | |
523 } | |
524 | |
525 void | |
526 gaim_status_destroy(GaimStatus *status) | |
527 { | |
528 g_return_if_fail(status != NULL); | |
529 | |
530 gaim_status_set_active(status, FALSE); | |
531 | |
532 g_hash_table_destroy(status->attr_values); | |
533 | |
534 g_free(status); | |
535 } | |
6065 | 536 |
537 static void | |
9949 | 538 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
539 GaimStatus *old_status, GaimStatus *new_status) | |
540 { | |
541 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
542 | |
543 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
544 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
545 { | |
546 time_t current_time = time(NULL); | |
547 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
548 char *tmp = NULL; | |
549 | |
550 if (!gaim_status_is_available(old_status) && | |
551 gaim_status_is_available(new_status)) | |
552 { | |
553 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
554 } | |
555 else if (gaim_status_is_available(old_status) && | |
556 !gaim_status_is_available(new_status)) | |
557 { | |
558 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
559 } | |
560 | |
561 if (tmp != NULL) | |
562 { | |
563 GaimLog *log = gaim_account_get_log(buddy->account); | |
564 | |
565 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
566 current_time, tmp); | |
567 g_free(tmp); | |
568 } | |
569 } | |
570 | |
10012 | 571 |
572 | |
573 if (ops != NULL && ops->update != NULL) | |
574 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 575 } |
576 | |
577 static void | |
578 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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579 GaimStatus *new_status) |
6065 | 580 { |
9949 | 581 GaimPresenceContext context = gaim_presence_get_context(presence); |
582 | |
583 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
584 { | |
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585 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 586 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
587 | |
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588 if (gaim_account_is_connected(account)) |
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589 { |
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590 GaimPluginProtocolInfo *prpl_info = NULL; |
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591 GaimPlugin *prpl; |
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592 |
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593 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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594 |
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595 if (prpl != NULL) |
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596 { |
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597 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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598 |
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599 if (prpl_info != NULL && prpl_info->set_status != NULL) |
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600 prpl_info->set_status(account, new_status); |
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601 } |
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602 } |
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603 |
9949 | 604 if (ops != NULL && ops->status_changed != NULL) |
605 { | |
10176
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606 ops->status_changed(account, new_status); |
9949 | 607 } |
608 } | |
609 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
610 { | |
611 /* TODO */ | |
612 #if 0 | |
613 GaimConversationUiOps *ops; | |
614 GaimConversation *conv; | |
615 | |
616 conv = gaim_status_get_conversation(new_status); | |
617 #endif | |
618 } | |
619 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
620 { | |
621 const GList *l; | |
622 | |
623 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
624 { | |
625 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
626 old_status, new_status); | |
627 } | |
628 } | |
629 } | |
630 | |
10204 | 631 static void |
632 status_has_changed(GaimStatus *status) | |
9949 | 633 { |
634 GaimPresence *presence; | |
635 GaimStatus *old_status; | |
636 | |
637 presence = gaim_status_get_presence(status); | |
638 old_status = gaim_presence_get_active_status(presence); | |
639 | |
10204 | 640 /* |
641 * If this status is exclusive, then we must be setting it to "active." | |
642 * Since we are setting it to active, we want to set the currently | |
643 * active status to "inactive." | |
644 */ | |
645 if (gaim_status_is_exclusive(status)) | |
9949 | 646 { |
647 const GList *l; | |
648 | |
10006 | 649 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
9949 | 650 { |
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651 GaimStatus *temp_status = l->data; |
9949 | 652 |
10204 | 653 if (temp_status == status) |
654 continue; | |
9949 | 655 |
10204 | 656 if (gaim_status_is_independent(temp_status)) |
9949 | 657 continue; |
658 | |
659 if (gaim_status_is_active(temp_status)) | |
660 { | |
661 /* | |
10204 | 662 * Since we don't want infinite recursion, we have to set |
663 * the active variable ourself instead of calling | |
664 * gaim_status_set_active(). | |
9949 | 665 */ |
666 temp_status->active = FALSE; | |
667 | |
668 notify_status_update(presence, old_status, temp_status); | |
669 | |
670 break; | |
671 } | |
672 } | |
673 } | |
674 | |
10204 | 675 notify_status_update(presence, old_status, status); |
676 } | |
677 | |
678 void | |
679 gaim_status_set_active(GaimStatus *status, gboolean active) | |
680 { | |
681 if (!active && gaim_status_is_exclusive(status)) | |
682 { | |
683 gaim_debug_error("status", | |
684 "Cannot deactivate an exclusive status (%s).\n", | |
685 gaim_status_get_id(status)); | |
686 return; | |
687 } | |
688 | |
689 g_return_if_fail(status != NULL); | |
690 | |
691 if (status->active == active) | |
692 return; | |
693 | |
694 status->active = active; | |
695 | |
696 status_has_changed(status); | |
697 } | |
698 | |
699 void | |
700 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
701 { | |
702 gboolean changed = FALSE; | |
703 const gchar *id; | |
704 | |
705 if (!active && gaim_status_is_exclusive(status)) | |
706 { | |
707 gaim_debug_error("status", | |
708 "Cannot deactivate an exclusive status (%s).\n", | |
709 gaim_status_get_id(status)); | |
710 return; | |
711 } | |
712 | |
713 g_return_if_fail(status != NULL); | |
714 | |
715 if (status->active != active) | |
716 changed = TRUE; | |
717 | |
9949 | 718 status->active = active; |
6065 | 719 |
10204 | 720 /* Set any attributes */ |
721 while ((id = va_arg(args, const char *)) != NULL) | |
722 { | |
723 GaimValue *value; | |
724 value = gaim_status_get_attr_value(status, id); | |
725 if (value->type == GAIM_TYPE_STRING) | |
726 { | |
727 const gchar *string_data = va_arg(args, const char *); | |
728 if (((string_data == NULL) && (value->data.string_data == NULL)) || | |
729 ((string_data != NULL) && (value->data.string_data != NULL) && | |
730 !strcmp(string_data, value->data.string_data))) | |
731 { | |
732 continue; | |
733 } | |
734 gaim_status_set_attr_string(status, id, string_data); | |
735 changed = TRUE; | |
736 } | |
737 else if (value->type == GAIM_TYPE_INT) | |
738 { | |
739 int int_data = va_arg(args, int); | |
740 if (int_data == value->data.int_data) | |
741 continue; | |
742 gaim_status_set_attr_int(status, id, int_data); | |
743 changed = TRUE; | |
744 } | |
745 else if (value->type == GAIM_TYPE_BOOLEAN) | |
746 { | |
747 gboolean boolean_data = va_arg(args, gboolean); | |
748 if (boolean_data == value->data.boolean_data) | |
749 continue; | |
750 gaim_status_set_attr_int(status, id, boolean_data); | |
751 changed = TRUE; | |
752 } | |
753 else | |
754 { | |
755 /* We don't know what the data is--skip over it */ | |
756 va_arg(args, void *); | |
757 } | |
758 } | |
759 | |
760 if (!changed) | |
761 return; | |
762 | |
763 status_has_changed(status); | |
9949 | 764 } |
765 | |
766 void | |
767 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
768 gboolean value) | |
769 { | |
770 GaimStatusType *status_type; | |
771 GaimValue *attr_value; | |
772 | |
773 g_return_if_fail(status != NULL); | |
774 g_return_if_fail(id != NULL); | |
775 | |
776 status_type = gaim_status_get_type(status); | |
777 | |
10197 | 778 /* Make sure this attribute exists and is the correct type. */ |
779 attr_value = gaim_status_get_attr_value(status, id); | |
780 g_return_if_fail(attr_value != NULL); | |
9949 | 781 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
782 | |
783 gaim_value_set_boolean(attr_value, value); | |
784 } | |
785 | |
786 void | |
787 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
788 { | |
789 GaimStatusType *status_type; | |
790 GaimValue *attr_value; | |
791 | |
792 g_return_if_fail(status != NULL); | |
793 g_return_if_fail(id != NULL); | |
794 | |
795 status_type = gaim_status_get_type(status); | |
796 | |
10197 | 797 /* Make sure this attribute exists and is the correct type. */ |
798 attr_value = gaim_status_get_attr_value(status, id); | |
799 g_return_if_fail(attr_value != NULL); | |
9949 | 800 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
801 | |
802 gaim_value_set_int(attr_value, value); | |
6065 | 803 } |
804 | |
9949 | 805 void |
806 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
807 const char *value) | |
808 { | |
809 GaimStatusType *status_type; | |
810 GaimValue *attr_value; | |
811 | |
812 g_return_if_fail(status != NULL); | |
813 g_return_if_fail(id != NULL); | |
814 | |
815 status_type = gaim_status_get_type(status); | |
816 | |
10197 | 817 /* Make sure this attribute exists and is the correct type. */ |
10196 | 818 attr_value = gaim_status_get_attr_value(status, id); |
10197 | 819 g_return_if_fail(attr_value != NULL); |
9949 | 820 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
821 | |
822 gaim_value_set_string(attr_value, value); | |
823 } | |
824 | |
825 GaimStatusType * | |
826 gaim_status_get_type(const GaimStatus *status) | |
827 { | |
828 g_return_val_if_fail(status != NULL, NULL); | |
829 | |
830 return status->type; | |
831 } | |
832 | |
833 GaimPresence * | |
834 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 835 { |
9949 | 836 g_return_val_if_fail(status != NULL, NULL); |
837 | |
838 return status->presence; | |
839 } | |
840 | |
841 const char * | |
842 gaim_status_get_id(const GaimStatus *status) | |
843 { | |
844 g_return_val_if_fail(status != NULL, NULL); | |
845 | |
846 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
847 } | |
848 | |
849 const char * | |
850 gaim_status_get_name(const GaimStatus *status) | |
851 { | |
852 g_return_val_if_fail(status != NULL, NULL); | |
853 | |
854 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
855 } | |
856 | |
857 gboolean | |
858 gaim_status_is_independent(const GaimStatus *status) | |
859 { | |
860 g_return_val_if_fail(status != NULL, FALSE); | |
861 | |
862 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
863 } | |
864 | |
865 gboolean | |
10067 | 866 gaim_status_is_exclusive(const GaimStatus *status) |
867 { | |
868 g_return_val_if_fail(status != NULL, FALSE); | |
869 | |
870 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
871 } | |
872 | |
873 gboolean | |
9949 | 874 gaim_status_is_available(const GaimStatus *status) |
875 { | |
876 g_return_val_if_fail(status != NULL, FALSE); | |
877 | |
878 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
879 } | |
6216 | 880 |
9949 | 881 gboolean |
882 gaim_status_is_active(const GaimStatus *status) | |
883 { | |
884 g_return_val_if_fail(status != NULL, FALSE); | |
885 | |
886 return status->active; | |
887 } | |
888 | |
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889 gboolean |
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890 gaim_status_is_online(const GaimStatus *status) |
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891 { |
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892 GaimStatusPrimitive primitive; |
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893 |
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894 g_return_val_if_fail( status != NULL, FALSE); |
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895 |
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896 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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897 |
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898 return (primitive != GAIM_STATUS_UNSET && |
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899 primitive != GAIM_STATUS_OFFLINE); |
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900 } |
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901 |
9949 | 902 GaimValue * |
903 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
904 { | |
905 GaimStatusType *status_type; | |
906 GaimStatusAttr *attr; | |
907 | |
908 g_return_val_if_fail(status != NULL, NULL); | |
909 g_return_val_if_fail(id != NULL, NULL); | |
910 | |
911 status_type = gaim_status_get_type(status); | |
912 | |
913 /* Make sure this attribute exists. */ | |
914 attr = gaim_status_type_get_attr(status_type, id); | |
915 g_return_val_if_fail(attr != NULL, NULL); | |
916 | |
917 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
918 } | |
919 | |
920 gboolean | |
921 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
922 { | |
923 const GaimValue *value; | |
924 | |
925 g_return_val_if_fail(status != NULL, FALSE); | |
926 g_return_val_if_fail(id != NULL, FALSE); | |
927 | |
928 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
929 return FALSE; | |
930 | |
10197 | 931 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 932 |
933 return gaim_value_get_boolean(value); | |
934 } | |
935 | |
936 int | |
937 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
938 { | |
939 const GaimValue *value; | |
940 | |
941 g_return_val_if_fail(status != NULL, FALSE); | |
942 g_return_val_if_fail(id != NULL, FALSE); | |
943 | |
944 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
945 return FALSE; | |
946 | |
947 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
948 | |
949 return gaim_value_get_int(value); | |
950 } | |
951 | |
952 const char * | |
953 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
954 { | |
955 const GaimValue *value; | |
956 | |
957 g_return_val_if_fail(status != NULL, FALSE); | |
958 g_return_val_if_fail(id != NULL, FALSE); | |
959 | |
960 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
961 return FALSE; | |
962 | |
963 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
964 | |
965 return gaim_value_get_string(value); | |
966 } | |
967 | |
968 gint | |
969 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
970 { | |
971 GaimStatusType *type1, *type2; | |
972 int score1 = 0, score2 = 0; | |
6065 | 973 |
9949 | 974 if ((status1 == NULL && status2 == NULL) || |
975 (status1 == status2)) | |
976 { | |
977 return 0; | |
978 } | |
979 else if (status1 == NULL) | |
980 return 1; | |
981 else if (status2 == NULL) | |
982 return -1; | |
983 | |
984 type1 = gaim_status_get_type(status1); | |
985 type2 = gaim_status_get_type(status2); | |
986 | |
987 if (gaim_status_is_active(status1)) | |
988 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
989 | |
990 if (gaim_status_is_active(status2)) | |
991 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
992 | |
993 if (score1 > score2) | |
994 return -1; | |
995 else if (score1 < score2) | |
996 return 1; | |
997 | |
998 return 0; | |
999 } | |
1000 | |
1001 | |
1002 /************************************************************************** | |
1003 * GaimPresence API | |
1004 **************************************************************************/ | |
1005 GaimPresence * | |
1006 gaim_presence_new(GaimPresenceContext context) | |
1007 { | |
1008 GaimPresence *presence; | |
1009 | |
1010 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1011 | |
1012 presence = g_new0(GaimPresence, 1); | |
1013 | |
1014 presence->context = context; | |
1015 | |
1016 presence->status_table = | |
10009 | 1017 g_hash_table_new_full(g_str_hash, g_str_equal, |
1018 g_free, (GFreeFunc)gaim_status_destroy); | |
9949 | 1019 |
1020 return presence; | |
1021 } | |
1022 | |
1023 GaimPresence * | |
1024 gaim_presence_new_for_account(GaimAccount *account) | |
1025 { | |
10012 | 1026 GaimPresence *presence = NULL; |
9949 | 1027 g_return_val_if_fail(account != NULL, NULL); |
1028 | |
1029 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1030 presence->u.account = account; | |
10006 | 1031 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 1032 |
1033 return presence; | |
1034 } | |
1035 | |
1036 GaimPresence * | |
1037 gaim_presence_new_for_conv(GaimConversation *conv) | |
1038 { | |
1039 GaimPresence *presence; | |
1040 | |
1041 g_return_val_if_fail(conv != NULL, NULL); | |
1042 | |
1043 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1044 presence->u.chat.conv = conv; | |
10006 | 1045 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 1046 |
1047 return presence; | |
1048 } | |
6216 | 1049 |
9949 | 1050 GaimPresence * |
1051 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1052 { | |
1053 GaimPresence *presence; | |
1054 GaimStatusBuddyKey *key; | |
10006 | 1055 GaimAccount *account; |
9949 | 1056 |
1057 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 1058 account = buddy->account; |
9949 | 1059 |
10006 | 1060 account = buddy->account; |
1061 | |
9949 | 1062 key = g_new0(GaimStatusBuddyKey, 1); |
1063 key->account = buddy->account; | |
1064 key->name = g_strdup(buddy->name); | |
10006 | 1065 |
1066 presence = g_hash_table_lookup(buddy_presences, key); | |
1067 if (presence == NULL) | |
9949 | 1068 { |
1069 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1070 | |
1071 presence->u.buddy.name = g_strdup(buddy->name); | |
1072 presence->u.buddy.account = buddy->account; | |
10006 | 1073 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 1074 |
1075 g_hash_table_insert(buddy_presences, key, presence); | |
1076 } | |
1077 else | |
1078 { | |
1079 g_free(key->name); | |
1080 g_free(key); | |
1081 } | |
1082 | |
1083 presence->u.buddy.ref_count++; | |
1084 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1085 buddy); | |
1086 | |
1087 return presence; | |
1088 } | |
1089 | |
1090 void | |
1091 gaim_presence_destroy(GaimPresence *presence) | |
1092 { | |
1093 g_return_if_fail(presence != NULL); | |
6216 | 1094 |
9949 | 1095 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1096 { | |
1097 GaimStatusBuddyKey key; | |
1098 | |
1099 presence->u.buddy.ref_count--; | |
1100 | |
10077 | 1101 if(presence->u.buddy.ref_count != 0) |
1102 return; | |
9949 | 1103 |
1104 key.account = presence->u.buddy.account; | |
1105 key.name = presence->u.buddy.name; | |
1106 | |
1107 g_hash_table_remove(buddy_presences, &key); | |
1108 | |
1109 if (presence->u.buddy.name != NULL) | |
1110 g_free(presence->u.buddy.name); | |
1111 } | |
1112 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1113 { | |
1114 if (presence->u.chat.user != NULL) | |
1115 g_free(presence->u.chat.user); | |
1116 } | |
1117 | |
1118 if (presence->statuses != NULL) | |
1119 g_list_free(presence->statuses); | |
1120 | |
1121 g_hash_table_destroy(presence->status_table); | |
1122 | |
1123 g_free(presence); | |
1124 } | |
1125 | |
1126 void | |
1127 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1128 { | |
1129 g_return_if_fail(presence != NULL); | |
1130 g_return_if_fail(buddy != NULL); | |
1131 g_return_if_fail(gaim_presence_get_context(presence) == | |
1132 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1133 | |
1134 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1135 { | |
1136 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1137 buddy); | |
1138 presence->u.buddy.ref_count--; | |
1139 } | |
6065 | 1140 } |
1141 | |
9949 | 1142 void |
1143 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1144 { | |
1145 g_return_if_fail(presence != NULL); | |
1146 g_return_if_fail(status != NULL); | |
1147 | |
1148 presence->statuses = g_list_append(presence->statuses, status); | |
1149 | |
1150 g_hash_table_insert(presence->status_table, | |
1151 g_strdup(gaim_status_get_id(status)), status); | |
1152 } | |
1153 | |
1154 void | |
1155 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
1156 { | |
1157 const GList *l; | |
1158 | |
1159 g_return_if_fail(presence != NULL); | |
1160 g_return_if_fail(source_list != NULL); | |
1161 | |
1162 for (l = source_list; l != NULL; l = l->next) | |
1163 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1164 } | |
1165 | |
10153 | 1166 /* |
1167 * TODO: Should we g_return_if_fail(active == status_id->active); ? | |
1168 * | |
1169 * TODO: If a buddy signed on or off, should we do any of the following? | |
1170 * (Note: We definitely need to do some of this somewhere, I'm just | |
1171 * not sure if here is the correct place.) | |
1172 * | |
1173 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
1174 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
1175 * g_free(tmp); | |
1176 * | |
1177 * GaimLog *log = gaim_account_get_log(account); | |
1178 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
1179 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
1180 * g_free(tmp); | |
1181 * | |
1182 * gaim_sound_play_event(GAIM_SOUND_BUDDY_ARRIVE); | |
1183 * | |
1184 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
1185 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
1186 * g_free(tmp); | |
1187 * | |
1188 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
1189 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
1190 * g_free(tmp); | |
1191 * | |
1192 * serv_got_typing_stopped(gc, name); | |
1193 * | |
1194 * gaim_sound_play_event(GAIM_SOUND_BUDDY_LEAVE); | |
1195 * | |
1196 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
1197 * | |
1198 */ | |
9949 | 1199 void |
1200 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1201 gboolean active) | |
1202 { | |
1203 GaimStatus *status; | |
1204 | |
1205 g_return_if_fail(presence != NULL); | |
1206 g_return_if_fail(status_id != NULL); | |
1207 | |
1208 status = gaim_presence_get_status(presence, status_id); | |
1209 | |
1210 g_return_if_fail(status != NULL); | |
1211 | |
10067 | 1212 if (gaim_status_is_exclusive(status)) |
9949 | 1213 { |
1214 if (!active) | |
1215 { | |
1216 gaim_debug_warning("status", | |
1217 "Attempted to set a non-independent status " | |
1218 "(%s) inactive. Only independent statuses " | |
1219 "can be specifically marked inactive.", | |
1220 status_id); | |
1221 | |
1222 return; | |
1223 } | |
1224 | |
10052 | 1225 } else if (presence->active_status != NULL) { |
1226 gaim_status_set_active(presence->active_status, FALSE); | |
9949 | 1227 |
1228 } | |
1229 | |
1230 gaim_status_set_active(status, active); | |
10052 | 1231 presence->active_status = status; |
9949 | 1232 } |
1233 | |
1234 void | |
1235 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1236 { | |
1237 GaimStatus *status; | |
1238 | |
1239 g_return_if_fail(presence != NULL); | |
1240 g_return_if_fail(status_id != NULL); | |
1241 | |
1242 status = gaim_presence_get_status(presence, status_id); | |
1243 | |
1244 g_return_if_fail(status != NULL); | |
1245 | |
1246 if (gaim_status_is_independent(status)) | |
1247 return; | |
1248 | |
1249 if (presence->active_status != NULL) | |
1250 gaim_status_set_active(presence->active_status, FALSE); | |
1251 | |
1252 gaim_status_set_active(status, TRUE); | |
1253 } | |
1254 | |
1255 static void | |
1256 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1257 time_t current_time, gboolean old_idle, gboolean idle) | |
1258 { | |
1259 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1260 | |
1261 if (!old_idle && idle) | |
1262 { | |
1263 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1264 | |
1265 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1266 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1267 { | |
1268 GaimLog *log = gaim_account_get_log(buddy->account); | |
1269 char *tmp = g_strdup_printf(_("%s became idle"), | |
1270 gaim_buddy_get_alias(buddy)); | |
1271 | |
1272 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1273 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1274 g_free(tmp); | |
1275 } | |
1276 } | |
1277 else if (old_idle && !idle) | |
1278 { | |
1279 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1280 | |
1281 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1282 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1283 { | |
1284 GaimLog *log = gaim_account_get_log(buddy->account); | |
1285 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1286 gaim_buddy_get_alias(buddy)); | |
1287 | |
1288 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1289 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1290 g_free(tmp); | |
1291 } | |
1292 } | |
1293 | |
1294 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); | |
1295 | |
1296 if (ops != NULL && ops->update != NULL) | |
1297 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1298 } | |
1299 | |
1300 void | |
1301 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1302 { | |
1303 gboolean old_idle; | |
1304 | |
1305 g_return_if_fail(presence != NULL); | |
1306 | |
1307 if (presence->idle == idle && presence->idle_time == idle_time) | |
1308 return; | |
1309 | |
1310 old_idle = presence->idle; | |
1311 presence->idle = idle; | |
1312 presence->idle_time = (idle ? idle_time : 0); | |
1313 | |
1314 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1315 { | |
1316 const GList *l; | |
1317 time_t current_time = time(NULL); | |
1318 | |
1319 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1320 { | |
1321 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1322 old_idle, idle); | |
1323 } | |
1324 } | |
1325 } | |
1326 | |
1327 void | |
10006 | 1328 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1329 { | |
1330 g_return_if_fail(presence != NULL); | |
1331 | |
1332 if (presence->login_time == login_time) | |
1333 return; | |
1334 | |
1335 presence->login_time = login_time; | |
1336 } | |
1337 | |
1338 void | |
9949 | 1339 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
6065 | 1340 { |
9949 | 1341 g_return_if_fail(presence != NULL); |
1342 g_return_if_fail(level <= 100); | |
1343 | |
1344 if (presence->warning_level == level) | |
1345 return; | |
1346 | |
1347 presence->warning_level = level; | |
1348 | |
1349 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1350 { | |
1351 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1352 | |
1353 if (ops != NULL && ops->update != NULL) | |
1354 { | |
1355 const GList *l; | |
1356 | |
1357 for (l = gaim_presence_get_buddies(presence); | |
1358 l != NULL; | |
1359 l = l->next) | |
1360 { | |
1361 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
1362 } | |
1363 } | |
1364 } | |
1365 } | |
1366 | |
1367 GaimPresenceContext | |
1368 gaim_presence_get_context(const GaimPresence *presence) | |
1369 { | |
1370 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1371 | |
1372 return presence->context; | |
1373 } | |
1374 | |
1375 GaimAccount * | |
1376 gaim_presence_get_account(const GaimPresence *presence) | |
1377 { | |
1378 GaimPresenceContext context; | |
1379 | |
1380 g_return_val_if_fail(presence != NULL, NULL); | |
1381 | |
1382 context = gaim_presence_get_context(presence); | |
1383 | |
1384 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1385 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1386 | |
1387 return presence->u.account; | |
1388 } | |
1389 | |
1390 GaimConversation * | |
1391 gaim_presence_get_conversation(const GaimPresence *presence) | |
1392 { | |
1393 g_return_val_if_fail(presence != NULL, NULL); | |
1394 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1395 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1396 | |
1397 return presence->u.chat.conv; | |
1398 } | |
1399 | |
1400 const char * | |
1401 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1402 { | |
1403 g_return_val_if_fail(presence != NULL, NULL); | |
1404 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1405 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1406 | |
1407 return presence->u.chat.user; | |
1408 } | |
1409 | |
1410 const GList * | |
1411 gaim_presence_get_buddies(const GaimPresence *presence) | |
1412 { | |
1413 g_return_val_if_fail(presence != NULL, NULL); | |
1414 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1415 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1416 | |
1417 return presence->u.buddy.buddies; | |
1418 } | |
1419 | |
1420 const GList * | |
1421 gaim_presence_get_statuses(const GaimPresence *presence) | |
1422 { | |
1423 g_return_val_if_fail(presence != NULL, NULL); | |
1424 | |
1425 return presence->statuses; | |
1426 } | |
1427 | |
1428 GaimStatus * | |
1429 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1430 { | |
1431 GaimStatus *status; | |
10006 | 1432 const GList *l = NULL; |
9949 | 1433 |
1434 g_return_val_if_fail(presence != NULL, NULL); | |
1435 g_return_val_if_fail(status_id != NULL, NULL); | |
1436 | |
10006 | 1437 /* What's the purpose of this hash table? */ |
10012 | 1438 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1439 status_id); |
10012 | 1440 |
10006 | 1441 if (status == NULL) { |
10012 | 1442 for (l = gaim_presence_get_statuses(presence); |
10006 | 1443 l != NULL && status == NULL; l = l->next) |
1444 { | |
1445 GaimStatus *temp_status = l->data; | |
10012 | 1446 |
10006 | 1447 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1448 status = temp_status; | |
1449 } | |
1450 | |
1451 if (status != NULL) | |
1452 g_hash_table_insert(presence->status_table, | |
1453 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1454 } |
9949 | 1455 |
1456 return status; | |
1457 } | |
1458 | |
1459 GaimStatus * | |
1460 gaim_presence_get_active_status(const GaimPresence *presence) | |
1461 { | |
1462 g_return_val_if_fail(presence != NULL, NULL); | |
1463 | |
1464 return presence->active_status; | |
1465 } | |
1466 | |
1467 gboolean | |
1468 gaim_presence_is_available(const GaimPresence *presence) | |
1469 { | |
1470 GaimStatus *status; | |
1471 | |
1472 g_return_val_if_fail(presence != NULL, FALSE); | |
1473 | |
1474 status = gaim_presence_get_active_status(presence); | |
1475 | |
1476 return ((status != NULL && gaim_status_is_available(status)) && | |
1477 !gaim_presence_is_idle(presence)); | |
1478 } | |
1479 | |
1480 gboolean | |
1481 gaim_presence_is_online(const GaimPresence *presence) | |
1482 { | |
1483 GaimStatus *status; | |
1484 | |
1485 g_return_val_if_fail(presence != NULL, FALSE); | |
1486 | |
1487 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1488 return FALSE; | |
1489 | |
10040
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Luke Schierer <lschiere@pidgin.im>
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diff
changeset
|
1490 return gaim_status_is_online(status); |
9949 | 1491 } |
1492 | |
1493 gboolean | |
1494 gaim_presence_is_status_active(const GaimPresence *presence, | |
1495 const char *status_id) | |
1496 { | |
1497 GaimStatus *status; | |
1498 | |
1499 g_return_val_if_fail(presence != NULL, FALSE); | |
1500 g_return_val_if_fail(status_id != NULL, FALSE); | |
1501 | |
1502 status = gaim_presence_get_status(presence, status_id); | |
1503 | |
1504 return (status != NULL && gaim_status_is_active(status)); | |
1505 } | |
1506 | |
1507 gboolean | |
1508 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1509 GaimStatusPrimitive primitive) | |
1510 { | |
1511 GaimStatus *status; | |
1512 GaimStatusType *status_type; | |
1513 | |
1514 g_return_val_if_fail(presence != NULL, FALSE); | |
1515 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1516 | |
1517 status = gaim_presence_get_active_status(presence); | |
1518 status_type = gaim_status_get_type(status); | |
1519 | |
1520 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1521 return TRUE; | |
6065 | 1522 |
1523 return FALSE; | |
1524 } | |
1525 | |
9949 | 1526 gboolean |
1527 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1528 { |
9949 | 1529 g_return_val_if_fail(presence != NULL, FALSE); |
1530 | |
1531 return presence->idle; | |
6065 | 1532 } |
1533 | |
9949 | 1534 time_t |
1535 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1536 { |
9949 | 1537 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1538 |
9949 | 1539 return presence->idle_time; |
1540 } | |
6065 | 1541 |
9949 | 1542 unsigned int |
1543 gaim_presence_get_warning_level(const GaimPresence *presence) | |
1544 { | |
1545 g_return_val_if_fail(presence != NULL, 0); | |
6216 | 1546 |
9949 | 1547 return presence->warning_level; |
6065 | 1548 } |
1549 | |
9949 | 1550 gint |
1551 gaim_presence_compare(const GaimPresence *presence1, | |
1552 const GaimPresence *presence2) | |
6065 | 1553 { |
9949 | 1554 gboolean idle1, idle2; |
1555 size_t idle_time_1, idle_time_2; | |
1556 int score1 = 0, score2 = 0; | |
1557 const GList *l; | |
6065 | 1558 |
9949 | 1559 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1560 return 0; | |
1561 else if (presence1 == NULL) | |
10151
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Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1562 return 1; |
9949 | 1563 else if (presence2 == NULL) |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
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parents:
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diff
changeset
|
1564 return -1; |
6065 | 1565 |
9949 | 1566 /* Compute the score of the first set of statuses. */ |
1567 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1568 { | |
1569 GaimStatus *status = (GaimStatus *)l->data; | |
1570 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1571 |
9949 | 1572 if (gaim_status_is_active(status)) |
1573 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1574 } |
1575 | |
9949 | 1576 /* Compute the score of the second set of statuses. */ |
10151
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Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1577 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1578 { |
1579 GaimStatus *status = (GaimStatus *)l->data; | |
1580 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1581 |
9949 | 1582 if (gaim_status_is_active(status)) |
1583 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1584 } |
1585 | |
9949 | 1586 idle1 = gaim_presence_is_idle(presence1); |
1587 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1588 |
9949 | 1589 if (idle1) |
1590 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1591 |
9949 | 1592 if (idle2) |
1593 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1594 |
9949 | 1595 idle_time_1 = gaim_presence_get_idle_time(presence1); |
1596 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
6065 | 1597 |
9949 | 1598 if (idle_time_1 > idle_time_2) |
1599 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1600 else if (idle_time_1 < idle_time_2) | |
1601 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1602 |
9949 | 1603 if (score1 < score2) |
1604 return 1; | |
1605 else if (score1 > score2) | |
1606 return -1; | |
1607 | |
1608 return 0; | |
1609 } | |
1610 | |
6065 | 1611 |
9949 | 1612 /************************************************************************** |
1613 * Status subsystem | |
1614 **************************************************************************/ | |
1615 static void | |
1616 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1617 gpointer data) | |
1618 { | |
1619 int index = GPOINTER_TO_INT(data); | |
6065 | 1620 |
9949 | 1621 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1622 } |
1623 | |
10012 | 1624 guint |
10006 | 1625 gaim_buddy_presences_hash(gconstpointer key) |
1626 { | |
10012 | 1627 const GaimStatusBuddyKey *me = key; |
1628 guint ret; | |
1629 char *str; | |
1630 | |
1631 str = g_strdup_printf("%p%s", me->account, me->name); | |
1632 ret = g_str_hash(str); | |
1633 g_free(str); | |
1634 | |
1635 return ret; | |
10006 | 1636 } |
1637 | |
10012 | 1638 gboolean |
10006 | 1639 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1640 { | |
1641 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1642 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1643 | |
10012 | 1644 if(key_a->account == key_b->account && |
1645 !strcmp(key_a->name, key_b->name)) | |
10006 | 1646 return TRUE; |
1647 else | |
1648 return FALSE; | |
1649 } | |
1650 | |
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parents:
10153
diff
changeset
|
1651 const GList * |
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parents:
10153
diff
changeset
|
1652 gaim_statuses_get_stored(void) |
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parents:
10153
diff
changeset
|
1653 { |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1654 return NULL; |
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[gaim-migrate @ 11291]
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parents:
10153
diff
changeset
|
1655 } |
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[gaim-migrate @ 11291]
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parents:
10153
diff
changeset
|
1656 |
0109f3a518d2
[gaim-migrate @ 11291]
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parents:
10153
diff
changeset
|
1657 GaimStatus * |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1658 gaim_statuses_find_stored(const GaimStatusType *status_type, const char *id) |
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1659 { |
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1660 return NULL; |
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1661 } |
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1662 |
10087 | 1663 void * |
1664 gaim_statuses_get_handle() { | |
1665 static int handle; | |
1666 | |
1667 return &handle; | |
1668 } | |
1669 | |
9949 | 1670 void |
1671 gaim_statuses_init(void) | |
6065 | 1672 { |
10087 | 1673 void *handle = gaim_statuses_get_handle; |
1674 | |
9949 | 1675 gaim_prefs_add_none("/core/status"); |
1676 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1677 |
9949 | 1678 gaim_prefs_add_int("/core/status/scores/offline", |
1679 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1680 gaim_prefs_add_int("/core/status/scores/available", | |
1681 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1682 gaim_prefs_add_int("/core/status/scores/hidden", | |
1683 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1684 gaim_prefs_add_int("/core/status/scores/away", | |
1685 primitive_scores[GAIM_STATUS_AWAY]); | |
1686 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1687 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1688 gaim_prefs_add_int("/core/status/scores/idle", | |
1689 primitive_scores[SCORE_IDLE]); | |
6065 | 1690 |
10087 | 1691 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1692 score_pref_changed_cb, |
1693 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1694 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1695 score_pref_changed_cb, |
1696 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
10087 | 1697 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
9949 | 1698 score_pref_changed_cb, |
1699 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
10087 | 1700 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1701 score_pref_changed_cb, |
1702 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1703 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1704 score_pref_changed_cb, |
1705 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1706 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1707 score_pref_changed_cb, |
1708 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1709 |
1710 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
1711 gaim_buddy_presences_equal); | |
9949 | 1712 } |
6065 | 1713 |
9949 | 1714 void |
1715 gaim_statuses_uninit(void) | |
1716 { | |
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1717 if (buddy_presences != NULL) |
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1718 { |
10077 | 1719 g_hash_table_destroy(buddy_presences); |
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1720 |
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1721 buddy_presences = NULL; |
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1722 } |
9949 | 1723 } |
6065 | 1724 |
9949 | 1725 void |
1726 gaim_statuses_sync(void) | |
1727 { | |
6065 | 1728 } |
9949 | 1729 |
1730 void | |
1731 gaim_statuses_load(void) | |
1732 { | |
1733 } |