Mercurial > pidgin.yaz
annotate src/status.c @ 10011:32467b63f55a
[gaim-migrate @ 10928]
More deprecation of serv_got_update or whatever it's called.
Is all the sound and logging stuff done in the new code? I didn't
actually check.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 11 Sep 2004 03:37:16 +0000 |
parents | 56e34a659db2 |
children | a38881ec9c0f |
rev | line source |
---|---|
9944 | 1 /** |
2 * @file status.h Status API | |
3 * @ingroup core | |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
28 #include "debug.h" | |
29 #include "prefs.h" | |
6065 | 30 #include "status.h" |
31 #include "util.h" | |
32 | |
9949 | 33 /** |
34 * A type of status. | |
35 */ | |
36 struct _GaimStatusType | |
37 { | |
38 GaimStatusPrimitive primitive; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
39 |
9949 | 40 char *id; |
41 char *name; | |
42 char *primary_attr_id; | |
43 | |
44 gboolean saveable; | |
45 gboolean user_settable; | |
46 gboolean independent; | |
47 | |
48 GList *attrs; | |
49 }; | |
6371
8f94cce8faa5
[gaim-migrate @ 6876]
Christian Hammond <chipx86@chipx86.com>
parents:
6321
diff
changeset
|
50 |
9949 | 51 /** |
52 * A status attribute. | |
53 */ | |
54 struct _GaimStatusAttr | |
55 { | |
56 char *id; | |
57 char *name; | |
58 GaimValue *value_type; | |
59 }; | |
6065 | 60 |
9949 | 61 /** |
62 * A list of statuses. | |
63 */ | |
64 struct _GaimPresence | |
65 { | |
66 GaimPresenceContext context; | |
67 | |
68 gboolean idle; | |
69 time_t idle_time; | |
10006 | 70 time_t login_time; |
9949 | 71 |
72 unsigned int warning_level; | |
6065 | 73 |
9949 | 74 GList *statuses; |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
10006 | 121 guint id; |
9949 | 122 |
123 } GaimStatusBuddyKey; | |
124 | |
125 | |
126 #if 0 | |
127 static GList *stored_statuses = NULL; | |
128 | |
129 /* | |
130 * XXX This stuff should be removed in a few versions. It stores the | |
131 * old v1 status stuff so we can write it later. We don't write out | |
132 * the new status stuff, though. These should all die soon, as the | |
133 * old status.xml was created before the new status system's design | |
134 * was created. | |
135 * | |
136 * -- ChipX86 | |
137 */ | |
138 typedef struct | |
139 { | |
140 char *name; | |
141 char *state; | |
142 char *message; | |
143 | |
144 } GaimStatusV1Info; | |
145 | |
146 static GList *v1_statuses = NULL; | |
147 #endif | |
148 | |
149 | |
150 static int primitive_scores[] = | |
151 { | |
152 0, /* unset */ | |
153 -500, /* offline */ | |
154 0, /* online */ | |
155 100, /* available */ | |
156 -75, /* unavailable */ | |
157 -50, /* hidden */ | |
158 -100, /* away */ | |
159 -200 /* extended away */ | |
160 -10, /* idle, special case. */ | |
161 -5 /* idle time, special case. */ | |
162 }; | |
163 | |
164 static GHashTable *buddy_presences = NULL; | |
165 | |
166 #define SCORE_IDLE 5 | |
167 #define SCORE_IDLE_TIME 6 | |
168 | |
169 /************************************************************************** | |
170 * GaimStatusType API | |
171 **************************************************************************/ | |
172 GaimStatusType * | |
173 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 174 const char *name, gboolean saveable, |
175 gboolean user_settable, gboolean independent) | |
9949 | 176 { |
177 GaimStatusType *status_type; | |
178 | |
179 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
180 g_return_val_if_fail(id != NULL, NULL); | |
181 g_return_val_if_fail(name != NULL, NULL); | |
182 | |
183 status_type = g_new0(GaimStatusType, 1); | |
184 | |
185 status_type->primitive = primitive; | |
186 status_type->id = g_strdup(id); | |
187 status_type->name = g_strdup(name); | |
188 status_type->saveable = saveable; | |
189 status_type->user_settable = user_settable; | |
190 status_type->independent = independent; | |
191 | |
192 return status_type; | |
193 } | |
194 | |
195 GaimStatusType * | |
196 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 197 const char *name, gboolean user_settable) |
9949 | 198 { |
199 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
200 g_return_val_if_fail(id != NULL, NULL); | |
201 g_return_val_if_fail(name != NULL, NULL); | |
202 | |
203 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
204 user_settable, FALSE); | |
205 } | |
206 | |
207 GaimStatusType * | |
208 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
209 const char *id, const char *name, | |
210 gboolean saveable, gboolean user_settable, | |
211 gboolean independent, const char *attr_id, | |
212 const char *attr_name, GaimValue *attr_value, | |
213 ...) | |
214 { | |
215 GaimStatusType *status_type; | |
216 va_list args; | |
217 | |
218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
219 g_return_val_if_fail(id != NULL, NULL); | |
220 g_return_val_if_fail(name != NULL, NULL); | |
10006 | 221 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 222 g_return_val_if_fail(attr_name != NULL, NULL); |
223 g_return_val_if_fail(attr_value != NULL, NULL); | |
224 | |
225 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
226 user_settable, independent); | |
227 | |
10010 | 228 /* Add the first attribute */ |
9949 | 229 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
230 | |
231 va_start(args, attr_value); | |
232 gaim_status_type_add_attrs_vargs(status_type, args); | |
233 va_end(args); | |
234 | |
235 return status_type; | |
236 } | |
237 | |
238 void | |
239 gaim_status_type_destroy(GaimStatusType *status_type) | |
240 { | |
241 GList *l; | |
242 | |
243 g_return_if_fail(status_type != NULL); | |
244 | |
245 g_free(status_type->id); | |
246 g_free(status_type->name); | |
247 | |
248 if (status_type->primary_attr_id != NULL) | |
249 g_free(status_type->primary_attr_id); | |
250 | |
251 if (status_type->attrs != NULL) | |
252 { | |
253 for (l = status_type->attrs; l != NULL; l = l->next) | |
254 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
255 | |
256 g_list_free(status_type->attrs); | |
257 } | |
258 | |
259 g_free(status_type); | |
260 } | |
261 | |
262 void | |
263 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
264 { | |
265 g_return_if_fail(status_type != NULL); | |
266 | |
267 if (status_type->primary_attr_id != NULL) | |
268 g_free(status_type->primary_attr_id); | |
269 | |
270 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
271 } | |
272 | |
273 void | |
274 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,\ | |
275 const char *name, GaimValue *value) | |
276 { | |
277 GaimStatusAttr *attr; | |
278 | |
279 g_return_if_fail(status_type != NULL); | |
280 g_return_if_fail(id != NULL); | |
281 g_return_if_fail(name != NULL); | |
282 g_return_if_fail(value != NULL); | |
283 | |
284 attr = gaim_status_attr_new(id, name, value); | |
285 | |
286 status_type->attrs = g_list_append(status_type->attrs, attr); | |
287 } | |
288 | |
289 void | |
290 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
291 { | |
292 const char *id, *name; | |
293 GaimValue *value; | |
294 | |
295 g_return_if_fail(status_type != NULL); | |
296 | |
297 while ((id = va_arg(args, const char *)) != NULL) | |
298 { | |
299 name = va_arg(args, const char *); | |
300 g_return_if_fail(name != NULL); | |
301 | |
302 value = va_arg(args, GaimValue *); | |
303 g_return_if_fail(value != NULL); | |
6065 | 304 |
9949 | 305 gaim_status_type_add_attr(status_type, id, name, value); |
306 } | |
307 } | |
308 | |
10010 | 309 void |
310 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
311 const char *name, GaimValue *value, ...) | |
312 { | |
313 va_list args; | |
314 | |
315 g_return_if_fail(status_type != NULL); | |
316 g_return_if_fail(id != NULL); | |
317 g_return_if_fail(name != NULL); | |
318 g_return_if_fail(value != NULL); | |
319 | |
320 /* Add the first attribute */ | |
321 gaim_status_type_add_attr(status_type, id, name, value); | |
322 | |
323 va_start(args, value); | |
324 gaim_status_type_add_attrs_vargs(status_type, args); | |
325 va_end(args); | |
326 } | |
327 | |
9949 | 328 GaimStatusPrimitive |
329 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
330 { | |
331 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
332 | |
333 return status_type->primitive; | |
334 } | |
335 | |
336 const char * | |
337 gaim_status_type_get_id(const GaimStatusType *status_type) | |
338 { | |
339 g_return_val_if_fail(status_type != NULL, NULL); | |
340 | |
341 return status_type->id; | |
342 } | |
343 | |
344 const char * | |
345 gaim_status_type_get_name(const GaimStatusType *status_type) | |
346 { | |
347 g_return_val_if_fail(status_type != NULL, NULL); | |
348 | |
349 return status_type->name; | |
350 } | |
351 | |
352 gboolean | |
353 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
354 { | |
355 g_return_val_if_fail(status_type != NULL, FALSE); | |
356 | |
357 return status_type->saveable; | |
358 } | |
359 | |
360 gboolean | |
361 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
362 { | |
363 g_return_val_if_fail(status_type != NULL, FALSE); | |
364 | |
365 return status_type->user_settable; | |
366 } | |
367 | |
368 gboolean | |
369 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
370 { | |
371 g_return_val_if_fail(status_type != NULL, FALSE); | |
372 | |
373 return status_type->independent; | |
374 } | |
375 | |
376 gboolean | |
377 gaim_status_type_is_available(const GaimStatusType *status_type) | |
378 { | |
379 GaimStatusPrimitive primitive; | |
380 | |
381 g_return_val_if_fail(status_type != NULL, FALSE); | |
382 | |
383 primitive = gaim_status_type_get_primitive(status_type); | |
384 | |
385 return (primitive == GAIM_STATUS_AVAILABLE || | |
386 primitive == GAIM_STATUS_HIDDEN); | |
387 } | |
388 | |
389 const char * | |
390 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
391 { | |
392 g_return_val_if_fail(status_type != NULL, NULL); | |
393 | |
394 return status_type->primary_attr_id; | |
395 } | |
396 | |
397 GaimStatusAttr * | |
398 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
399 { | |
400 GList *l; | |
401 | |
402 g_return_val_if_fail(status_type != NULL, NULL); | |
403 g_return_val_if_fail(id != NULL, NULL); | |
404 | |
405 for (l = status_type->attrs; l != NULL; l = l->next) | |
406 { | |
407 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
408 | |
409 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
410 return attr; | |
411 } | |
412 | |
413 return NULL; | |
414 } | |
415 | |
416 const GList * | |
417 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
418 { | |
419 g_return_val_if_fail(status_type != NULL, NULL); | |
420 | |
421 return status_type->attrs; | |
422 } | |
423 | |
424 | |
425 /************************************************************************** | |
426 * GaimStatusAttr API | |
427 **************************************************************************/ | |
428 GaimStatusAttr * | |
429 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
430 { | |
431 GaimStatusAttr *attr; | |
432 | |
433 g_return_val_if_fail(id != NULL, NULL); | |
434 g_return_val_if_fail(name != NULL, NULL); | |
435 g_return_val_if_fail(value_type != NULL, NULL); | |
436 | |
437 attr = g_new0(GaimStatusAttr, 1); | |
438 | |
439 attr->id = g_strdup(id); | |
440 attr->name = g_strdup(name); | |
441 attr->value_type = value_type; | |
442 | |
443 return attr; | |
444 } | |
445 | |
446 void | |
447 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
448 { | |
449 g_return_if_fail(attr != NULL); | |
450 | |
451 g_free(attr->id); | |
452 g_free(attr->name); | |
453 | |
454 gaim_value_destroy(attr->value_type); | |
455 | |
456 g_free(attr); | |
457 } | |
458 | |
459 const char * | |
460 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
461 { | |
462 g_return_val_if_fail(attr != NULL, NULL); | |
463 | |
464 return attr->id; | |
465 } | |
466 | |
467 const char * | |
468 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
469 { | |
470 g_return_val_if_fail(attr != NULL, NULL); | |
471 | |
472 return attr->name; | |
473 } | |
474 | |
475 GaimValue * | |
476 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
477 { | |
478 g_return_val_if_fail(attr != NULL, NULL); | |
479 | |
480 return attr->value_type; | |
481 } | |
482 | |
483 | |
484 /************************************************************************** | |
485 * GaimStatus API | |
486 **************************************************************************/ | |
487 GaimStatus * | |
488 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
489 { | |
490 GaimStatus *status; | |
491 const GList *l; | |
492 | |
493 g_return_val_if_fail(status_type != NULL, NULL); | |
494 g_return_val_if_fail(presence != NULL, NULL); | |
495 | |
496 status = g_new0(GaimStatus, 1); | |
497 | |
498 status->type = status_type; | |
499 status->presence = presence; | |
500 | |
501 status->attr_values = | |
502 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
503 (GDestroyNotify)gaim_value_destroy); | |
504 | |
505 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
506 { | |
507 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
508 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
509 GaimValue *new_value = gaim_value_dup(value); | |
510 | |
511 g_hash_table_insert(status->attr_values, | |
512 g_strdup(gaim_status_attr_get_id(attr)), new_value); | |
513 } | |
514 | |
515 return status; | |
516 } | |
517 | |
518 void | |
519 gaim_status_destroy(GaimStatus *status) | |
520 { | |
521 g_return_if_fail(status != NULL); | |
522 | |
523 gaim_status_set_active(status, FALSE); | |
524 | |
525 g_hash_table_destroy(status->attr_values); | |
526 | |
527 g_free(status); | |
528 } | |
6065 | 529 |
530 static void | |
9949 | 531 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
532 GaimStatus *old_status, GaimStatus *new_status) | |
533 { | |
534 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
535 | |
536 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
537 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
538 { | |
539 time_t current_time = time(NULL); | |
540 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
541 char *tmp = NULL; | |
542 | |
543 if (!gaim_status_is_available(old_status) && | |
544 gaim_status_is_available(new_status)) | |
545 { | |
546 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
547 } | |
548 else if (gaim_status_is_available(old_status) && | |
549 !gaim_status_is_available(new_status)) | |
550 { | |
551 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
552 } | |
553 | |
554 if (tmp != NULL) | |
555 { | |
556 GaimLog *log = gaim_account_get_log(buddy->account); | |
557 | |
558 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
559 current_time, tmp); | |
560 g_free(tmp); | |
561 } | |
562 } | |
563 | |
564 if (ops != NULL && ops->status_changed != NULL) | |
565 ops->status_changed(buddy, new_status); | |
566 } | |
567 | |
568 static void | |
569 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
570 GaimStatus *new_status) | |
6065 | 571 { |
9949 | 572 GaimPresenceContext context = gaim_presence_get_context(presence); |
573 | |
10006 | 574 gaim_debug_info("notify_status_update", "Context is %d\n", context); |
575 | |
9949 | 576 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
577 { | |
578 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); | |
579 | |
580 if (ops != NULL && ops->status_changed != NULL) | |
581 { | |
582 ops->status_changed(gaim_presence_get_account(presence), | |
583 new_status); | |
584 } | |
585 } | |
586 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
587 { | |
588 /* TODO */ | |
589 #if 0 | |
590 GaimConversationUiOps *ops; | |
591 GaimConversation *conv; | |
592 | |
593 conv = gaim_status_get_conversation(new_status); | |
594 #endif | |
595 } | |
596 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
597 { | |
598 const GList *l; | |
599 | |
600 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
601 { | |
602 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
603 old_status, new_status); | |
604 } | |
605 } | |
606 } | |
607 | |
608 void | |
609 gaim_status_set_active(GaimStatus *status, gboolean active) | |
610 { | |
611 GaimStatusType *status_type; | |
612 GaimPresence *presence; | |
613 GaimStatus *old_status; | |
614 | |
615 g_return_if_fail(status != NULL); | |
616 | |
617 if (status->active == active) | |
618 return; | |
619 | |
620 status_type = gaim_status_get_type(status); | |
6065 | 621 |
10006 | 622 if (!active && !gaim_status_type_is_independent(status_type)) |
9949 | 623 { |
624 gaim_debug(GAIM_DEBUG_ERROR, "status", | |
10006 | 625 "Cannot deactivate an exclusive status (%s).\n", |
626 gaim_status_type_get_id(status_type)); | |
9949 | 627 return; |
628 } | |
629 | |
630 presence = gaim_status_get_presence(status); | |
631 old_status = gaim_presence_get_active_status(presence); | |
632 | |
633 if (!gaim_status_type_is_independent(status_type)) | |
634 { | |
635 const GList *l; | |
636 | |
10006 | 637 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
9949 | 638 { |
639 GaimStatus *temp_status = (GaimStatus *)l->data; | |
640 GaimStatusType *temp_type; | |
641 | |
10006 | 642 if (!gaim_status_compare(temp_status, status)) |
9949 | 643 continue; |
644 | |
645 temp_type = gaim_status_get_type(temp_status); | |
646 | |
647 if (gaim_status_type_is_independent(temp_type)) | |
648 continue; | |
649 | |
650 if (gaim_status_is_active(temp_status)) | |
651 { | |
652 /* | |
653 * Since we don't want an infinite loop, we have to set | |
654 * the active variable ourself. | |
655 */ | |
656 temp_status->active = FALSE; | |
657 | |
658 notify_status_update(presence, old_status, temp_status); | |
659 | |
660 break; | |
661 } | |
662 } | |
663 } | |
664 | |
665 status->active = active; | |
6065 | 666 |
9949 | 667 notify_status_update(presence, old_status, status); |
668 } | |
669 | |
670 void | |
671 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
672 gboolean value) | |
673 { | |
674 GaimStatusType *status_type; | |
675 GaimStatusAttr *attr; | |
676 GaimValue *attr_value; | |
677 | |
678 g_return_if_fail(status != NULL); | |
679 g_return_if_fail(id != NULL); | |
680 | |
681 status_type = gaim_status_get_type(status); | |
682 | |
683 /* Make sure this attribute exists. */ | |
684 attr = gaim_status_type_get_attr(status_type, id); | |
685 g_return_if_fail(attr != NULL); | |
686 | |
687 attr_value = gaim_status_attr_get_value_type(attr); | |
688 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); | |
689 | |
690 gaim_value_set_boolean(attr_value, value); | |
691 } | |
692 | |
693 void | |
694 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
695 { | |
696 GaimStatusType *status_type; | |
697 GaimStatusAttr *attr; | |
698 GaimValue *attr_value; | |
699 | |
700 g_return_if_fail(status != NULL); | |
701 g_return_if_fail(id != NULL); | |
702 | |
703 status_type = gaim_status_get_type(status); | |
704 | |
705 /* Make sure this attribute exists. */ | |
706 attr = gaim_status_type_get_attr(status_type, id); | |
707 g_return_if_fail(attr != NULL); | |
708 | |
709 attr_value = gaim_status_attr_get_value_type(attr); | |
710 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); | |
711 | |
712 gaim_value_set_int(attr_value, value); | |
6065 | 713 } |
714 | |
9949 | 715 void |
716 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
717 const char *value) | |
718 { | |
719 GaimStatusType *status_type; | |
720 GaimStatusAttr *attr; | |
721 GaimValue *attr_value; | |
722 | |
723 g_return_if_fail(status != NULL); | |
724 g_return_if_fail(id != NULL); | |
725 | |
726 status_type = gaim_status_get_type(status); | |
727 | |
728 /* Make sure this attribute exists. */ | |
729 attr = gaim_status_type_get_attr(status_type, id); | |
730 g_return_if_fail(attr != NULL); | |
731 | |
732 attr_value = gaim_status_attr_get_value_type(attr); | |
733 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); | |
734 | |
735 gaim_value_set_string(attr_value, value); | |
736 } | |
737 | |
738 GaimStatusType * | |
739 gaim_status_get_type(const GaimStatus *status) | |
740 { | |
741 g_return_val_if_fail(status != NULL, NULL); | |
742 | |
743 return status->type; | |
744 } | |
745 | |
746 GaimPresence * | |
747 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 748 { |
9949 | 749 g_return_val_if_fail(status != NULL, NULL); |
750 | |
751 return status->presence; | |
752 } | |
753 | |
754 const char * | |
755 gaim_status_get_id(const GaimStatus *status) | |
756 { | |
757 g_return_val_if_fail(status != NULL, NULL); | |
758 | |
759 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
760 } | |
761 | |
762 const char * | |
763 gaim_status_get_name(const GaimStatus *status) | |
764 { | |
765 g_return_val_if_fail(status != NULL, NULL); | |
766 | |
767 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
768 } | |
769 | |
770 gboolean | |
771 gaim_status_is_independent(const GaimStatus *status) | |
772 { | |
773 g_return_val_if_fail(status != NULL, FALSE); | |
774 | |
775 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
776 } | |
777 | |
778 gboolean | |
779 gaim_status_is_available(const GaimStatus *status) | |
780 { | |
781 g_return_val_if_fail(status != NULL, FALSE); | |
782 | |
783 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
784 } | |
6216 | 785 |
9949 | 786 gboolean |
787 gaim_status_is_active(const GaimStatus *status) | |
788 { | |
789 g_return_val_if_fail(status != NULL, FALSE); | |
790 | |
791 return status->active; | |
792 } | |
793 | |
794 GaimValue * | |
795 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
796 { | |
797 GaimStatusType *status_type; | |
798 GaimStatusAttr *attr; | |
799 | |
800 g_return_val_if_fail(status != NULL, NULL); | |
801 g_return_val_if_fail(id != NULL, NULL); | |
802 | |
803 status_type = gaim_status_get_type(status); | |
804 | |
805 /* Make sure this attribute exists. */ | |
806 attr = gaim_status_type_get_attr(status_type, id); | |
807 g_return_val_if_fail(attr != NULL, NULL); | |
808 | |
809 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
810 } | |
811 | |
812 gboolean | |
813 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
814 { | |
815 const GaimValue *value; | |
816 | |
817 g_return_val_if_fail(status != NULL, FALSE); | |
818 g_return_val_if_fail(id != NULL, FALSE); | |
819 | |
820 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
821 return FALSE; | |
822 | |
823 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, FALSE); | |
824 | |
825 return gaim_value_get_boolean(value); | |
826 } | |
827 | |
828 int | |
829 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
830 { | |
831 const GaimValue *value; | |
832 | |
833 g_return_val_if_fail(status != NULL, FALSE); | |
834 g_return_val_if_fail(id != NULL, FALSE); | |
835 | |
836 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
837 return FALSE; | |
838 | |
839 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
840 | |
841 return gaim_value_get_int(value); | |
842 } | |
843 | |
844 const char * | |
845 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
846 { | |
847 const GaimValue *value; | |
848 | |
849 g_return_val_if_fail(status != NULL, FALSE); | |
850 g_return_val_if_fail(id != NULL, FALSE); | |
851 | |
852 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
853 return FALSE; | |
854 | |
855 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
856 | |
857 return gaim_value_get_string(value); | |
858 } | |
859 | |
860 gint | |
861 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
862 { | |
863 GaimStatusType *type1, *type2; | |
864 int score1 = 0, score2 = 0; | |
6065 | 865 |
9949 | 866 if ((status1 == NULL && status2 == NULL) || |
867 (status1 == status2)) | |
868 { | |
869 return 0; | |
870 } | |
871 else if (status1 == NULL) | |
872 return 1; | |
873 else if (status2 == NULL) | |
874 return -1; | |
875 | |
876 type1 = gaim_status_get_type(status1); | |
877 type2 = gaim_status_get_type(status2); | |
878 | |
879 if (gaim_status_is_active(status1)) | |
880 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
881 | |
882 if (gaim_status_is_active(status2)) | |
883 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
884 | |
885 if (score1 > score2) | |
886 return -1; | |
887 else if (score1 < score2) | |
888 return 1; | |
889 | |
890 return 0; | |
891 } | |
892 | |
893 | |
894 /************************************************************************** | |
895 * GaimPresence API | |
896 **************************************************************************/ | |
897 GaimPresence * | |
898 gaim_presence_new(GaimPresenceContext context) | |
899 { | |
900 GaimPresence *presence; | |
901 | |
902 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
903 | |
904 presence = g_new0(GaimPresence, 1); | |
905 | |
906 presence->context = context; | |
907 | |
908 presence->status_table = | |
10009 | 909 g_hash_table_new_full(g_str_hash, g_str_equal, |
910 g_free, (GFreeFunc)gaim_status_destroy); | |
9949 | 911 |
912 return presence; | |
913 } | |
914 | |
915 GaimPresence * | |
916 gaim_presence_new_for_account(GaimAccount *account) | |
917 { | |
918 GaimPresence *presence; | |
10009 | 919 |
9949 | 920 g_return_val_if_fail(account != NULL, NULL); |
921 | |
922 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
923 presence->u.account = account; | |
10006 | 924 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 925 |
926 return presence; | |
927 } | |
928 | |
929 GaimPresence * | |
930 gaim_presence_new_for_conv(GaimConversation *conv) | |
931 { | |
932 GaimPresence *presence; | |
933 | |
934 g_return_val_if_fail(conv != NULL, NULL); | |
935 | |
936 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
937 presence->u.chat.conv = conv; | |
10006 | 938 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 939 |
940 return presence; | |
941 } | |
6216 | 942 |
9949 | 943 GaimPresence * |
944 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
945 { | |
946 GaimPresence *presence; | |
947 GaimStatusBuddyKey *key; | |
10006 | 948 GaimAccount *account; |
949 gchar *hash_seed; | |
9949 | 950 |
951 g_return_val_if_fail(buddy != NULL, NULL); | |
952 | |
10006 | 953 account = buddy->account; |
954 hash_seed = g_strdup_printf("%s:%s:%s", buddy->name, account->username, | |
955 account->protocol_id); | |
956 | |
9949 | 957 key = g_new0(GaimStatusBuddyKey, 1); |
958 key->account = buddy->account; | |
959 key->name = g_strdup(buddy->name); | |
10006 | 960 key->id = g_str_hash(hash_seed); |
9949 | 961 |
10006 | 962 g_free(hash_seed); |
963 hash_seed = NULL; | |
964 | |
965 presence = g_hash_table_lookup(buddy_presences, key); | |
966 if (presence == NULL) | |
9949 | 967 { |
968 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
969 | |
970 presence->u.buddy.name = g_strdup(buddy->name); | |
971 presence->u.buddy.account = buddy->account; | |
10006 | 972 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 973 |
974 g_hash_table_insert(buddy_presences, key, presence); | |
975 } | |
976 else | |
977 { | |
978 g_free(key->name); | |
979 g_free(key); | |
980 } | |
981 | |
982 presence->u.buddy.ref_count++; | |
983 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
984 buddy); | |
985 | |
986 return presence; | |
987 } | |
988 | |
989 void | |
990 gaim_presence_destroy(GaimPresence *presence) | |
991 { | |
992 g_return_if_fail(presence != NULL); | |
6216 | 993 |
9949 | 994 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
995 { | |
996 GaimStatusBuddyKey key; | |
997 | |
998 presence->u.buddy.ref_count--; | |
999 | |
1000 g_return_if_fail(presence->u.buddy.ref_count == 0); | |
1001 | |
1002 key.account = presence->u.buddy.account; | |
1003 key.name = presence->u.buddy.name; | |
1004 | |
1005 g_hash_table_remove(buddy_presences, &key); | |
1006 | |
1007 if (presence->u.buddy.name != NULL) | |
1008 g_free(presence->u.buddy.name); | |
1009 } | |
1010 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1011 { | |
1012 if (presence->u.chat.user != NULL) | |
1013 g_free(presence->u.chat.user); | |
1014 } | |
1015 | |
10006 | 1016 if (buddy_presences != NULL) |
1017 g_hash_table_destroy(buddy_presences); | |
1018 | |
9949 | 1019 if (presence->statuses != NULL) |
1020 g_list_free(presence->statuses); | |
1021 | |
1022 g_hash_table_destroy(presence->status_table); | |
1023 | |
1024 g_free(presence); | |
1025 } | |
1026 | |
1027 void | |
1028 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1029 { | |
1030 g_return_if_fail(presence != NULL); | |
1031 g_return_if_fail(buddy != NULL); | |
1032 g_return_if_fail(gaim_presence_get_context(presence) == | |
1033 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1034 | |
1035 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1036 { | |
1037 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1038 buddy); | |
1039 presence->u.buddy.ref_count--; | |
1040 } | |
6065 | 1041 } |
1042 | |
9949 | 1043 void |
1044 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1045 { | |
1046 g_return_if_fail(presence != NULL); | |
1047 g_return_if_fail(status != NULL); | |
1048 | |
1049 presence->statuses = g_list_append(presence->statuses, status); | |
1050 | |
1051 g_hash_table_insert(presence->status_table, | |
1052 g_strdup(gaim_status_get_id(status)), status); | |
1053 } | |
1054 | |
1055 void | |
1056 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
1057 { | |
1058 const GList *l; | |
1059 | |
1060 g_return_if_fail(presence != NULL); | |
1061 g_return_if_fail(source_list != NULL); | |
1062 | |
1063 for (l = source_list; l != NULL; l = l->next) | |
1064 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1065 } | |
1066 | |
1067 void | |
1068 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1069 gboolean active) | |
1070 { | |
1071 GaimStatus *status; | |
1072 | |
1073 g_return_if_fail(presence != NULL); | |
1074 g_return_if_fail(status_id != NULL); | |
1075 | |
1076 status = gaim_presence_get_status(presence, status_id); | |
1077 | |
1078 g_return_if_fail(status != NULL); | |
1079 | |
1080 if (!gaim_status_is_independent(status)) | |
1081 { | |
1082 if (!active) | |
1083 { | |
1084 gaim_debug_warning("status", | |
1085 "Attempted to set a non-independent status " | |
1086 "(%s) inactive. Only independent statuses " | |
1087 "can be specifically marked inactive.", | |
1088 status_id); | |
1089 | |
1090 return; | |
1091 } | |
1092 | |
1093 if (presence->active_status != NULL) | |
1094 gaim_status_set_active(presence->active_status, FALSE); | |
1095 | |
1096 presence->active_status = status; | |
1097 } | |
1098 | |
1099 gaim_status_set_active(status, active); | |
1100 } | |
1101 | |
1102 void | |
1103 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1104 { | |
1105 GaimStatus *status; | |
1106 | |
1107 g_return_if_fail(presence != NULL); | |
1108 g_return_if_fail(status_id != NULL); | |
1109 | |
1110 status = gaim_presence_get_status(presence, status_id); | |
1111 | |
1112 g_return_if_fail(status != NULL); | |
1113 | |
1114 if (gaim_status_is_independent(status)) | |
1115 return; | |
1116 | |
1117 if (presence->active_status != NULL) | |
1118 gaim_status_set_active(presence->active_status, FALSE); | |
1119 | |
1120 gaim_status_set_active(status, TRUE); | |
1121 } | |
1122 | |
1123 static void | |
1124 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1125 time_t current_time, gboolean old_idle, gboolean idle) | |
1126 { | |
1127 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1128 | |
1129 if (!old_idle && idle) | |
1130 { | |
1131 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1132 | |
1133 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1134 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1135 { | |
1136 GaimLog *log = gaim_account_get_log(buddy->account); | |
1137 char *tmp = g_strdup_printf(_("%s became idle"), | |
1138 gaim_buddy_get_alias(buddy)); | |
1139 | |
1140 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1141 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1142 g_free(tmp); | |
1143 } | |
1144 } | |
1145 else if (old_idle && !idle) | |
1146 { | |
1147 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1148 | |
1149 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1150 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1151 { | |
1152 GaimLog *log = gaim_account_get_log(buddy->account); | |
1153 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1154 gaim_buddy_get_alias(buddy)); | |
1155 | |
1156 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1157 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1158 g_free(tmp); | |
1159 } | |
1160 } | |
1161 | |
1162 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); | |
1163 | |
1164 if (ops != NULL && ops->update != NULL) | |
1165 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1166 } | |
1167 | |
1168 void | |
1169 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1170 { | |
1171 gboolean old_idle; | |
1172 | |
1173 g_return_if_fail(presence != NULL); | |
1174 | |
1175 if (presence->idle == idle && presence->idle_time == idle_time) | |
1176 return; | |
1177 | |
1178 old_idle = presence->idle; | |
1179 presence->idle = idle; | |
1180 presence->idle_time = (idle ? idle_time : 0); | |
1181 | |
1182 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1183 { | |
1184 const GList *l; | |
1185 time_t current_time = time(NULL); | |
1186 | |
1187 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1188 { | |
1189 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1190 old_idle, idle); | |
1191 } | |
1192 } | |
1193 } | |
1194 | |
1195 void | |
10006 | 1196 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1197 { | |
1198 g_return_if_fail(presence != NULL); | |
1199 | |
1200 if (presence->login_time == login_time) | |
1201 return; | |
1202 | |
1203 presence->login_time = login_time; | |
1204 } | |
1205 | |
1206 void | |
9949 | 1207 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
6065 | 1208 { |
9949 | 1209 g_return_if_fail(presence != NULL); |
1210 g_return_if_fail(level <= 100); | |
1211 | |
1212 if (presence->warning_level == level) | |
1213 return; | |
1214 | |
1215 presence->warning_level = level; | |
1216 | |
1217 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1218 { | |
1219 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1220 | |
1221 if (ops != NULL && ops->update != NULL) | |
1222 { | |
1223 const GList *l; | |
1224 | |
1225 for (l = gaim_presence_get_buddies(presence); | |
1226 l != NULL; | |
1227 l = l->next) | |
1228 { | |
1229 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
1230 } | |
1231 } | |
1232 } | |
1233 } | |
1234 | |
1235 GaimPresenceContext | |
1236 gaim_presence_get_context(const GaimPresence *presence) | |
1237 { | |
1238 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1239 | |
1240 return presence->context; | |
1241 } | |
1242 | |
1243 GaimAccount * | |
1244 gaim_presence_get_account(const GaimPresence *presence) | |
1245 { | |
1246 GaimPresenceContext context; | |
1247 | |
1248 g_return_val_if_fail(presence != NULL, NULL); | |
1249 | |
1250 context = gaim_presence_get_context(presence); | |
1251 | |
1252 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1253 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1254 | |
1255 return presence->u.account; | |
1256 } | |
1257 | |
1258 GaimConversation * | |
1259 gaim_presence_get_conversation(const GaimPresence *presence) | |
1260 { | |
1261 g_return_val_if_fail(presence != NULL, NULL); | |
1262 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1263 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1264 | |
1265 return presence->u.chat.conv; | |
1266 } | |
1267 | |
1268 const char * | |
1269 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1270 { | |
1271 g_return_val_if_fail(presence != NULL, NULL); | |
1272 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1273 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1274 | |
1275 return presence->u.chat.user; | |
1276 } | |
1277 | |
1278 const GList * | |
1279 gaim_presence_get_buddies(const GaimPresence *presence) | |
1280 { | |
1281 g_return_val_if_fail(presence != NULL, NULL); | |
1282 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1283 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1284 | |
1285 return presence->u.buddy.buddies; | |
1286 } | |
1287 | |
1288 const GList * | |
1289 gaim_presence_get_statuses(const GaimPresence *presence) | |
1290 { | |
1291 g_return_val_if_fail(presence != NULL, NULL); | |
1292 | |
1293 return presence->statuses; | |
1294 } | |
1295 | |
1296 GaimStatus * | |
1297 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1298 { | |
1299 GaimStatus *status; | |
10006 | 1300 const GList *l = NULL; |
9949 | 1301 |
1302 g_return_val_if_fail(presence != NULL, NULL); | |
1303 g_return_val_if_fail(status_id != NULL, NULL); | |
1304 | |
10006 | 1305 /* What's the purpose of this hash table? */ |
1306 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, | |
1307 status_id); | |
1308 | |
1309 if (status == NULL) { | |
1310 for (l = gaim_presence_get_statuses(presence); | |
1311 l != NULL && status == NULL; l = l->next) | |
1312 { | |
1313 GaimStatus *temp_status = l->data; | |
1314 | |
1315 if (!strcmp(status_id, gaim_status_get_id(temp_status))) | |
1316 status = temp_status; | |
1317 } | |
1318 | |
1319 if (status != NULL) | |
1320 g_hash_table_insert(presence->status_table, | |
1321 g_strdup(gaim_status_get_id(status)), status); | |
1322 } | |
9949 | 1323 |
1324 return status; | |
1325 } | |
1326 | |
1327 GaimStatus * | |
1328 gaim_presence_get_active_status(const GaimPresence *presence) | |
1329 { | |
1330 g_return_val_if_fail(presence != NULL, NULL); | |
1331 | |
1332 return presence->active_status; | |
1333 } | |
1334 | |
1335 gboolean | |
1336 gaim_presence_is_available(const GaimPresence *presence) | |
1337 { | |
1338 GaimStatus *status; | |
1339 | |
1340 g_return_val_if_fail(presence != NULL, FALSE); | |
1341 | |
1342 status = gaim_presence_get_active_status(presence); | |
1343 | |
1344 return ((status != NULL && gaim_status_is_available(status)) && | |
1345 !gaim_presence_is_idle(presence)); | |
1346 } | |
1347 | |
1348 gboolean | |
1349 gaim_presence_is_online(const GaimPresence *presence) | |
1350 { | |
1351 GaimStatus *status; | |
1352 GaimStatusPrimitive primitive; | |
1353 | |
1354 g_return_val_if_fail(presence != NULL, FALSE); | |
1355 | |
1356 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1357 return FALSE; | |
1358 | |
1359 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); | |
1360 | |
1361 return (primitive != GAIM_STATUS_UNSET && | |
1362 primitive != GAIM_STATUS_OFFLINE); | |
1363 } | |
1364 | |
1365 gboolean | |
1366 gaim_presence_is_status_active(const GaimPresence *presence, | |
1367 const char *status_id) | |
1368 { | |
1369 GaimStatus *status; | |
1370 | |
1371 g_return_val_if_fail(presence != NULL, FALSE); | |
1372 g_return_val_if_fail(status_id != NULL, FALSE); | |
1373 | |
1374 status = gaim_presence_get_status(presence, status_id); | |
1375 | |
1376 return (status != NULL && gaim_status_is_active(status)); | |
1377 } | |
1378 | |
1379 gboolean | |
1380 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1381 GaimStatusPrimitive primitive) | |
1382 { | |
1383 GaimStatus *status; | |
1384 GaimStatusType *status_type; | |
1385 | |
1386 g_return_val_if_fail(presence != NULL, FALSE); | |
1387 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1388 | |
1389 status = gaim_presence_get_active_status(presence); | |
1390 status_type = gaim_status_get_type(status); | |
1391 | |
1392 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1393 return TRUE; | |
6065 | 1394 |
1395 return FALSE; | |
1396 } | |
1397 | |
9949 | 1398 gboolean |
1399 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1400 { |
9949 | 1401 g_return_val_if_fail(presence != NULL, FALSE); |
1402 | |
1403 return presence->idle; | |
6065 | 1404 } |
1405 | |
9949 | 1406 time_t |
1407 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1408 { |
9949 | 1409 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1410 |
9949 | 1411 return presence->idle_time; |
1412 } | |
6065 | 1413 |
9949 | 1414 unsigned int |
1415 gaim_presence_get_warning_level(const GaimPresence *presence) | |
1416 { | |
1417 g_return_val_if_fail(presence != NULL, 0); | |
6216 | 1418 |
9949 | 1419 return presence->warning_level; |
6065 | 1420 } |
1421 | |
9949 | 1422 gint |
1423 gaim_presence_compare(const GaimPresence *presence1, | |
1424 const GaimPresence *presence2) | |
6065 | 1425 { |
9949 | 1426 gboolean idle1, idle2; |
1427 size_t idle_time_1, idle_time_2; | |
1428 int score1 = 0, score2 = 0; | |
1429 const GList *l; | |
6065 | 1430 |
9949 | 1431 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1432 return 0; | |
1433 else if (presence1 == NULL) | |
1434 return -1; | |
1435 else if (presence2 == NULL) | |
1436 return 1; | |
6065 | 1437 |
9949 | 1438 /* Compute the score of the first set of statuses. */ |
1439 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1440 { | |
1441 GaimStatus *status = (GaimStatus *)l->data; | |
1442 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1443 |
9949 | 1444 if (gaim_status_is_active(status)) |
1445 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1446 } |
1447 | |
9949 | 1448 /* Compute the score of the second set of statuses. */ |
1449 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1450 { | |
1451 GaimStatus *status = (GaimStatus *)l->data; | |
1452 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1453 |
9949 | 1454 if (gaim_status_is_active(status)) |
1455 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1456 } |
1457 | |
9949 | 1458 idle1 = gaim_presence_is_idle(presence1); |
1459 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1460 |
9949 | 1461 if (idle1) |
1462 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1463 |
9949 | 1464 if (idle2) |
1465 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1466 |
9949 | 1467 idle_time_1 = gaim_presence_get_idle_time(presence1); |
1468 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
6065 | 1469 |
9949 | 1470 if (idle_time_1 > idle_time_2) |
1471 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1472 else if (idle_time_1 < idle_time_2) | |
1473 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1474 |
9949 | 1475 if (score1 < score2) |
1476 return 1; | |
1477 else if (score1 > score2) | |
1478 return -1; | |
1479 | |
1480 return 0; | |
1481 } | |
1482 | |
6065 | 1483 |
9949 | 1484 /************************************************************************** |
1485 * Status subsystem | |
1486 **************************************************************************/ | |
1487 static void | |
1488 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1489 gpointer data) | |
1490 { | |
1491 int index = GPOINTER_TO_INT(data); | |
6065 | 1492 |
9949 | 1493 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1494 } |
1495 | |
10006 | 1496 guint |
1497 gaim_buddy_presences_hash(gconstpointer key) | |
1498 { | |
1499 return ((GaimStatusBuddyKey *)key)->id; | |
1500 } | |
1501 | |
1502 gboolean | |
1503 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) | |
1504 { | |
1505 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1506 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1507 | |
1508 if (key_a->id == key_b->id) | |
1509 return TRUE; | |
1510 else | |
1511 return FALSE; | |
1512 } | |
1513 | |
9949 | 1514 void |
1515 gaim_statuses_init(void) | |
6065 | 1516 { |
9949 | 1517 gaim_prefs_add_none("/core/status"); |
1518 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1519 |
9949 | 1520 gaim_prefs_add_int("/core/status/scores/offline", |
1521 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1522 gaim_prefs_add_int("/core/status/scores/available", | |
1523 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1524 gaim_prefs_add_int("/core/status/scores/hidden", | |
1525 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1526 gaim_prefs_add_int("/core/status/scores/away", | |
1527 primitive_scores[GAIM_STATUS_AWAY]); | |
1528 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1529 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1530 gaim_prefs_add_int("/core/status/scores/idle", | |
1531 primitive_scores[SCORE_IDLE]); | |
6065 | 1532 |
9949 | 1533 gaim_prefs_connect_callback("/core/status/scores/offline", |
1534 score_pref_changed_cb, | |
1535 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
1536 gaim_prefs_connect_callback("/core/status/scores/available", | |
1537 score_pref_changed_cb, | |
1538 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
1539 gaim_prefs_connect_callback("/core/status/scores/hidden", | |
1540 score_pref_changed_cb, | |
1541 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
1542 gaim_prefs_connect_callback("/core/status/scores/away", | |
1543 score_pref_changed_cb, | |
1544 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
1545 gaim_prefs_connect_callback("/core/status/scores/extended_away", | |
1546 score_pref_changed_cb, | |
1547 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
1548 gaim_prefs_connect_callback("/core/status/scores/idle", | |
1549 score_pref_changed_cb, | |
1550 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1551 |
1552 /* XXX - I don't think this is destroyed correctly. --Mark */ | |
1553 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
1554 gaim_buddy_presences_equal); | |
9949 | 1555 } |
6065 | 1556 |
9949 | 1557 void |
1558 gaim_statuses_uninit(void) | |
1559 { | |
1560 } | |
6065 | 1561 |
9949 | 1562 void |
1563 gaim_statuses_sync(void) | |
1564 { | |
6065 | 1565 } |
9949 | 1566 |
1567 void | |
1568 gaim_statuses_load(void) | |
1569 { | |
1570 } |