annotate src/sound.h @ 4615:34878f660804

[gaim-migrate @ 4904] Fixed aim_conn_completeconnect. There was no need to select on the connection fd, since proxy_connect does that. On windows, we would sometimes enter an infinite loop when select was returning 0 as a result. committer: Tailor Script <tailor@pidgin.im>
author Herman Bloggs <hermanator12002@yahoo.com>
date Tue, 25 Feb 2003 18:17:33 +0000
parents 4b1e24835bbf
children 4691c5936c01
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1 /**
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2 * @file sound.h Sound API
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3 *
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4 * gaim
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5 *
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6 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23
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24 #ifndef _GAIM_SOUND_H_
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25 #define _GAIM_SOUND_H_
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26
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27 /**************************************************************************/
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28 /** Data Structures */
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29 /**************************************************************************/
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30
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31
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32 /**
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33 * A type of conversation.
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34 */
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35
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36 typedef enum _GaimSoundEventID
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37 {
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38 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
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39 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
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40 GAIM_SOUND_RECEIVE, /**< Receive an IM. */
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41 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
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42 GAIM_SOUND_SEND, /**< Send an IM. */
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43 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
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44 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
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45 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
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46 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
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47 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
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48 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
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49 GAIM_NUM_SOUNDS /**< Total number of sounds. */
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50 } GaimSoundEventID;
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51
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52 /**************************************************************************/
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53 /** @name Sound API */
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54 /**************************************************************************/
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55 /*@{*/
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56
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57 /**
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58 * Lets the sound subsystem know when the sound output method has changed.
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59 */
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60 void gaim_sound_change_output_method();
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61
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62 /**
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63 * Properly shuts down the sound system.
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64 */
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65 void gaim_sound_quit();
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66
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67 /**
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68 * Plays the specified sound file.
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69 *
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70 * @param filename The file to play.
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71 */
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72 void gaim_sound_play_file(char *filename);
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73
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74 /**
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75 * Plays the sound associated with the specified event.
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76 *
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77 * @param event The event.
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78 */
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79 void gaim_sound_play_event(GaimSoundEventID event);
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80
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81 /**
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82 * Mutes or un-mutes sounds.
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83 *
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84 * @param mute The mute state.
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85 */
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86 void gaim_sound_set_mute(gboolean mute);
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87
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88 /**
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89 * Gets mute state for sounds.
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90 *
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91 * @return The mute state.
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92 */
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93 gboolean gaim_sound_get_mute();
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94
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95 /**
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96 * Mutes or un-mutes login sounds.
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97 *
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98 * @param mute The mute state.
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99 */
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100 void gaim_sound_set_login_mute(gboolean mute);
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101
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102 /**
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103 * Set sound file for an event.
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104 *
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105 * @param event The event.
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106 * @param filename The sound file.
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107 */
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108 void gaim_sound_set_event_file(GaimSoundEventID event, const char *filename);
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109
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110 /** Get sound file for an event.
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111 *
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112 * @param event The event.
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113 * @return The filename if set, otherwise @c NULL.
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114 */
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115 char *gaim_sound_get_event_file(GaimSoundEventID event);
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116
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117 /**
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118 * Get the prefs option for an event.
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119 *
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120 * @param event The event.
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121 * @return The option.
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122 */
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123 guint gaim_sound_get_event_option(GaimSoundEventID event);
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124
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125 /**
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126 * Get the label for an event.
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127 *
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128 * @param event The event.
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129 * @return The label.
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130 */
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131 char *gaim_sound_get_event_label(GaimSoundEventID event);
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132
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133 /**
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134 * Set sound command for command mode.
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135 *
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136 * @param cmd The command.
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137 */
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138 void gaim_sound_set_command(const char *cmd);
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139
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140 /**
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141 * Get sound command for command mode.
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142 *
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143 * @return The command if set, otherwise @c NULL.
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144 */
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145 char *gaim_sound_get_command();
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146
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147 /*@}*/
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148
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149 #endif /* _GAIM_SOUND_H_ */