annotate src/sound.c @ 9026:48f255b2518d

[gaim-migrate @ 9802] (00:28:27) SimGuy: LSchiere: could you change the line in ChangeLog.win32 to say "Transparency plugin now preserves transparency when dragging tabs" (00:29:17) SimGuy: LSchiere: actually "Transparency plugin now preserves transparency when dragging conversation tabs" (00:29:30) ***LSchiere grumbles committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 23 May 2004 04:30:23 +0000
parents fa6395637e2c
children 4d05b6e9e9cd
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1 /*
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2 * gaim
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3 *
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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Rob Flynn <gaim@robflynn.com>
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10 * the Free Software Foundation; either version 2 of the License, or
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #include "internal.h"
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25 #include "sound.h"
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26 #include "prefs.h"
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28 /* XXX CORE/UI: this goes away when away messages become sane */
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29 #include "gtkinternal.h"
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30 #include "ui.h"
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33 static GaimSoundUiOps *sound_ui_ops = NULL;
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34
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35 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
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36 {
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37 if(sound_ui_ops && sound_ui_ops->shutdown)
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38 sound_ui_ops->shutdown();
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39 sound_ui_ops = ops;
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40 if(sound_ui_ops && sound_ui_ops->init)
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41 sound_ui_ops->init();
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42 }
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43
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44 GaimSoundUiOps *gaim_sound_get_ui_ops(void)
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45 {
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46 return sound_ui_ops;
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47 }
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48
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49 void gaim_sound_init()
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50 {
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51 gaim_prefs_add_none("/core/sound");
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52 gaim_prefs_add_bool("/core/sound/while_away", FALSE);
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53 }
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54
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55 void gaim_sound_shutdown()
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56 {
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57 if(sound_ui_ops && sound_ui_ops->shutdown)
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58 sound_ui_ops->shutdown();
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59 }
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60
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61 void gaim_sound_play_file(const char *filename)
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62 {
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63 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
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64 return;
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66 if(sound_ui_ops && sound_ui_ops->play_file)
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67 sound_ui_ops->play_file(filename);
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68 }
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69
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70 void gaim_sound_play_event(GaimSoundEventID event)
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71 {
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72 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
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73 return;
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75 if(sound_ui_ops && sound_ui_ops->play_event)
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76 sound_ui_ops->play_event(event);
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77 }