annotate libgaim/connection.h @ 15013:4b7065af8549

[gaim-migrate @ 17793] I think that setting info on connection is an AIM-specific thing. Jabber, at least, has the server save the vcard and you should only set it when it changes. Setting it on connection can break things. If you know another protocol that requires info to be set on connection, please add it to that prpl. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Mon, 20 Nov 2006 22:39:08 +0000
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children
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1 /**
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2 * @file connection.h Connection API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 *
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25 * @see @ref connection-signals
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26 */
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27 #ifndef _GAIM_CONNECTION_H_
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28 #define _GAIM_CONNECTION_H_
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29
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30 typedef struct _GaimConnection GaimConnection;
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31
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32 /**
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33 * Flags to change behavior of the client for a given connection.
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34 */
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35 typedef enum
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36 {
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37 GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */
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38 GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
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39 background colors. */
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40 GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */
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41 GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
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42 GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
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43 GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
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44 GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */
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45 GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */
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46
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47 } GaimConnectionFlags;
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48
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49 typedef enum
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50 {
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51 GAIM_DISCONNECTED = 0, /**< Disconnected. */
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52 GAIM_CONNECTED, /**< Connected. */
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53 GAIM_CONNECTING /**< Connecting. */
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54
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55 } GaimConnectionState;
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56
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57 #include <time.h>
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58
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59 #include "account.h"
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60 #include "plugin.h"
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61 #include "status.h"
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62
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63 typedef struct
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64 {
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65 void (*connect_progress)(GaimConnection *gc, const char *text,
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66 size_t step, size_t step_count);
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67 void (*connected)(GaimConnection *gc);
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68 void (*disconnected)(GaimConnection *gc);
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69 void (*notice)(GaimConnection *gc, const char *text);
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70 void (*report_disconnect)(GaimConnection *gc, const char *text);
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71 void (*network_connected)();
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72 void (*network_disconnected)();
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73
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74 } GaimConnectionUiOps;
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75
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76 struct _GaimConnection
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77 {
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78 GaimPlugin *prpl; /**< The protocol plugin. */
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79 GaimConnectionFlags flags; /**< Connection flags. */
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80
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81 GaimConnectionState state; /**< The connection state. */
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82
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83 GaimAccount *account; /**< The account being connected to. */
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84 char *password; /**< The password used. */
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85 int inpa; /**< The input watcher. */
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86
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87 GSList *buddy_chats; /**< A list of active chats. */
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88 void *proto_data; /**< Protocol-specific data. */
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89
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90 char *display_name; /**< How you appear to other people. */
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91 guint keepalive; /**< Keep-alive. */
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92
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93
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94 gboolean wants_to_die; /**< Wants to Die state. This is set
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95 when the user chooses to log out,
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96 or when the protocol is
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97 disconnected and should not be
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98 automatically reconnected
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99 (incorrect password, etc.) */
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100 guint disconnect_timeout; /**< Timer used for nasty stack tricks */
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101 };
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102
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103 #ifdef __cplusplus
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104 extern "C" {
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105 #endif
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106
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107 /**************************************************************************/
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108 /** @name Connection API */
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109 /**************************************************************************/
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110 /*@{*/
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111
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112 /**
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113 * This function should only be called by gaim_account_connect()
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114 * in account.c. If you're trying to sign on an account, use that
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115 * function instead.
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116 *
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117 * Creates a connection to the specified account and either connects
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118 * or attempts to register a new account. If you are logging in,
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119 * the connection uses the current active status for this account.
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120 * So if you want to sign on as "away," for example, you need to
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121 * have called gaim_account_set_status(account, "away").
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122 * (And this will call gaim_account_connect() automatically).
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123 *
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124 * @param account The account the connection should be connecting to.
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125 * @param regist Whether we are registering a new account or just
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126 * trying to do a normal signon.
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127 * @param password The password to use.
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128 */
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129 void gaim_connection_new(GaimAccount *account, gboolean regist,
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130 const char *password);
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131
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132 /**
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133 * Disconnects and destroys a GaimConnection.
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134 *
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135 * This function should only be called by gaim_account_disconnect()
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136 * in account.c. If you're trying to sign off an account, use that
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137 * function instead.
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138 *
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139 * @param gc The gaim connection to destroy.
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140 */
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141 void gaim_connection_destroy(GaimConnection *gc);
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142
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143 /**
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144 * Sets the connection state. PRPLs should call this and pass in
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145 * the state "GAIM_CONNECTED" when the account is completely
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146 * signed on. What does it mean to be completely signed on? If
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147 * the core can call prpl->set_status, and it successfully changes
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148 * your status, then the account is online.
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149 *
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150 * @param gc The connection.
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151 * @param state The connection state.
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152 */
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153 void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);
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154
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155 /**
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156 * Sets the connection's account.
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157 *
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158 * @param gc The connection.
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159 * @param account The account.
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160 */
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161 void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);
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162
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163 /**
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164 * Sets the connection's displayed name.
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165 *
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166 * @param gc The connection.
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167 * @param name The displayed name.
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168 */
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169 void gaim_connection_set_display_name(GaimConnection *gc, const char *name);
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170
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171 /**
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172 * Returns the connection state.
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173 *
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174 * @param gc The connection.
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175 *
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176 * @return The connection state.
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177 */
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178 GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);
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179
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180 /**
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181 * Returns TRUE if the account is connected, otherwise returns FALSE.
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182 *
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183 * @return TRUE if the account is connected, otherwise returns FALSE.
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184 */
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185 #define GAIM_CONNECTION_IS_CONNECTED(gc) \
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186 (gc->state == GAIM_CONNECTED)
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187
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188 /**
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189 * Returns the connection's account.
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190 *
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191 * @param gc The connection.
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192 *
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193 * @return The connection's account.
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194 */
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195 GaimAccount *gaim_connection_get_account(const GaimConnection *gc);
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196
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197 /**
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198 * Returns the connection's password.
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199 *
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200 * @param gc The connection.
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201 *
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202 * @return The connection's password.
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Evan Schoenberg <evan.s@dreskin.net>
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203 */
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204 const char *gaim_connection_get_password(const GaimConnection *gc);
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205
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206 /**
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207 * Returns the connection's displayed name.
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208 *
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209 * @param gc The connection.
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210 *
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211 * @return The connection's displayed name.
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212 */
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213 const char *gaim_connection_get_display_name(const GaimConnection *gc);
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214
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215 /**
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216 * Updates the connection progress.
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217 *
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218 * @param gc The connection.
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219 * @param text Information on the current step.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
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220 * @param step The current step.
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Evan Schoenberg <evan.s@dreskin.net>
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221 * @param count The total number of steps.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
222 */
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parents:
diff changeset
223 void gaim_connection_update_progress(GaimConnection *gc, const char *text,
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parents:
diff changeset
224 size_t step, size_t count);
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diff changeset
225
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226 /**
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227 * Displays a connection-specific notice.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
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228 *
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229 * @param gc The connection.
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parents:
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230 * @param text The notice text.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
231 */
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
232 void gaim_connection_notice(GaimConnection *gc, const char *text);
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parents:
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233
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Evan Schoenberg <evan.s@dreskin.net>
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diff changeset
234 /**
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Evan Schoenberg <evan.s@dreskin.net>
parents:
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235 * Closes a connection with an error.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
236 *
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
237 * @param gc The connection.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
238 * @param reason The error text.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
239 */
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
240 void gaim_connection_error(GaimConnection *gc, const char *reason);
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parents:
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241
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
242 /*@}*/
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parents:
diff changeset
243
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parents:
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244 /**************************************************************************/
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
245 /** @name Connections API */
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
246 /**************************************************************************/
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
247 /*@{*/
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parents:
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248
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parents:
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249 /**
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Evan Schoenberg <evan.s@dreskin.net>
parents:
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250 * Disconnects from all connections.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
251 */
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
252 void gaim_connections_disconnect_all(void);
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diff changeset
253
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
254 /**
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
255 * Returns a list of all active connections. This does not
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
256 * include connections that are in the process of connecting.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
257 *
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parents:
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258 * @return A list of all active connections.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
259 */
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
260 GList *gaim_connections_get_all(void);
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parents:
diff changeset
261
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
262 /**
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
263 * Returns a list of all connections in the process of connecting.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
264 *
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
265 * @return A list of connecting connections.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
266 */
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
267 GList *gaim_connections_get_connecting(void);
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parents:
diff changeset
268
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
269 /**
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Evan Schoenberg <evan.s@dreskin.net>
parents:
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270 * Checks if gc is still a valid pointer to a gc.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
271 *
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Evan Schoenberg <evan.s@dreskin.net>
parents:
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272 * @return @c TRUE if gc is valid.
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Evan Schoenberg <evan.s@dreskin.net>
parents:
diff changeset
273 */
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274 /*
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275 * TODO: Eventually this bad boy will be removed, because it is
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276 * a gross fix for a crashy problem.
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277 */
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278 #define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)))
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279
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280 /*@}*/
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281
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282 /**************************************************************************/
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283 /** @name UI Registration Functions */
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284 /**************************************************************************/
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285 /*@{*/
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286
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287 /**
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288 * Sets the UI operations structure to be used for connections.
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289 *
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290 * @param ops The UI operations structure.
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291 */
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292 void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);
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293
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294 /**
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295 * Returns the UI operations structure used for connections.
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296 *
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297 * @return The UI operations structure in use.
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298 */
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299 GaimConnectionUiOps *gaim_connections_get_ui_ops(void);
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300
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301 /*@}*/
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302
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303 /**************************************************************************/
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304 /** @name Connections Subsystem */
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305 /**************************************************************************/
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306 /*@{*/
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307
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308 /**
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309 * Initializes the connections subsystem.
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310 */
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311 void gaim_connections_init(void);
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312
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313 /**
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314 * Uninitializes the connections subsystem.
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315 */
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316 void gaim_connections_uninit(void);
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317
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318 /**
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319 * Returns the handle to the connections subsystem.
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320 *
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321 * @return The connections subsystem handle.
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322 */
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323 void *gaim_connections_get_handle(void);
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324
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325 /*@}*/
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326
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327
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328 #ifdef __cplusplus
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329 }
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330 #endif
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331
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332 #endif /* _GAIM_CONNECTION_H_ */