annotate PROGRAMMING_NOTES @ 8239:5220e0898252

[gaim-migrate @ 8962] Methinks prpl's should be able to specify a range of ports. Also, I don't think Gaim should ever try to bind to ports below 1024... Maybe that should be allowed though, I don't know? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 12 Feb 2004 17:23:17 +0000
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1 Notes on keeping GAIM OS independant
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2 ------------------------------------
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3
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4 General
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5 -------
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6 - Use G_DIR_SEPARATOR_S and G_DIR_SEPARATOR for paths
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7
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8 - Use g_getenv, g_snprintf, g_vsnprintf
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9
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10 - Use gaim_home_dir instead of g_get_home_dir or g_getenv("HOME")
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12 - Make sure when including win32dep.h that it is the last header to
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13 be included.
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15 - Open binary files when reading or writing with 'b' mode.
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16
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17 e.g: fopen("somefile", "wb");
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18
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19 Not doing so will open files in windows using defaut translation mode.
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20 i.e. newline -> <CR><LF>
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21
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22 Paths
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23 -----
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25 - DATADIR, LOCALEDIR & LIBDIR are defined in wingaim as functions.
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26 Doing the following will therefore break the windows build:
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27
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28 printf("File in DATADIR is: %s\n", DATADIR G_DIR_SEPARATOR_S "pic.png");
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29
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30 it should be:
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31
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32 printf("File in DATADIR is: %s%s%s\n", DATADIR, G_DIR_SEPARATOR_S, "pic.png");
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33
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34 - When writing out paths to .gaimrc, use wgaim_escape_dirsep. This is necessary
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35 because the Windows dir separator '\' is being used to escape characters, when
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36 paths are read in from the .gaimrc file.
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37
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38 PLUGINS & PROTOS
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39 ----------------
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40
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41 - G_MODULE_EXPORT all functions which are to be accessed from outside the
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42 scope of its "dll" or "so". (E.G. gaim_plugin_init)
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43
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44 - G_MODULE_IMPORT all global variables which are located outside your
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45 dynamic library. (E.G. connections)
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46
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47 (Not doing this will cause "Memory Access Violations" in Win32)