annotate src/sound.h @ 8129:52cdf2740654

[gaim-migrate @ 8834] I don't think this will cause any problems, but perhaps there's some plugin that relies on this? Doubt it.. Anyhow, we were emitting buddy-away/back/idle/unidle signals before setting the new variables, which didn't let the signal handlers see the new variables. It's possible that a plugin or two out there took advantage of that to access the old values, but if that's something that's important, perhaps we should look into passing them to the signal handlers? committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 17 Jan 2004 09:03:05 +0000
parents fa6395637e2c
children db62420a53a2
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1 /**
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2 * @file sound.h Sound API
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3 *
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4 * gaim
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5 *
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6 * Gaim is the legal property of its developers, whose names are too numerous
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7 * to list here. Please refer to the COPYRIGHT file distributed with this
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8 * source distribution.
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9 *
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10 * This program is free software; you can redistribute it and/or modify
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11 * it under the terms of the GNU General Public License as published by
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12 * the Free Software Foundation; either version 2 of the License, or
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13 * (at your option) any later version.
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14 *
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15 * This program is distributed in the hope that it will be useful,
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16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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18 * GNU General Public License for more details.
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19 *
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20 * You should have received a copy of the GNU General Public License
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21 * along with this program; if not, write to the Free Software
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22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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23 */
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24
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25 #ifndef _GAIM_SOUND_H_
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26 #define _GAIM_SOUND_H_
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27
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28 /**************************************************************************/
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29 /** Data Structures */
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30 /**************************************************************************/
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31
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32
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33 /**
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34 * A type of sound.
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35 */
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36
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37 typedef enum _GaimSoundEventID
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38 {
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39 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
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40 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
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41 GAIM_SOUND_RECEIVE, /**< Receive an IM. */
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42 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
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43 GAIM_SOUND_SEND, /**< Send an IM. */
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44 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
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45 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
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46 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
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47 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
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48 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
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49 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
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50 GAIM_NUM_SOUNDS /**< Total number of sounds. */
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51
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52 } GaimSoundEventID;
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53
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54 typedef struct _GaimSoundUiOps
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55 {
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56 void (*init)(void);
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57 void (*shutdown)(void);
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58 void (*play_file)(const char *filename);
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59 void (*play_event)(GaimSoundEventID event);
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60
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61 } GaimSoundUiOps;
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62
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63 #ifdef __cplusplus
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64 extern "C" {
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65 #endif
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66
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67 /**************************************************************************/
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68 /** @name Sound API */
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69 /**************************************************************************/
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70 /*@{*/
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71
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72 /**
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73 * Sets the UI sound operations
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74 *
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75 * @param ops The UI sound operations structure.
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76 */
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77 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);
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78
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79 /**
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80 * Gets the UI sound operations
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81 *
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82 * @return The UI sound operations structure.
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83 */
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84 GaimSoundUiOps *gaim_sound_get_ui_ops(void);
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85
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86 /**
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87 * Initializes the sound subsystem
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88 */
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89 void gaim_sound_init(void);
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90
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91 /**
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92 * Shuts down the sound subsystem
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93 */
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94 void gaim_sound_shutdown(void);
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95
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96 /**
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97 * Plays the specified sound file.
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98 *
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99 * @param filename The file to play.
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100 */
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101 void gaim_sound_play_file(const char *filename);
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102
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103 /**
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104 * Plays the sound associated with the specified event.
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105 *
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106 * @param event The event.
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107 */
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108 void gaim_sound_play_event(GaimSoundEventID event);
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109
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110 /*@}*/
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111
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112 #ifdef __cplusplus
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113 }
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114 #endif
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115
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116 #endif /* _GAIM_SOUND_H_ */