Mercurial > pidgin.yaz
annotate src/status.h @ 11335:59aa7080eb2d
[gaim-migrate @ 13548]
Added DES to ciphers. It is needed for NTLM
committer: Tailor Script <tailor@pidgin.im>
author | Thomas Butter <tbutter> |
---|---|
date | Wed, 24 Aug 2005 19:02:59 +0000 |
parents | 90be432e8385 |
children | 26791d1e69ff |
rev | line source |
---|---|
11035
11e465b55fe6
[gaim-migrate @ 12922]
Gary Kramlich <grim@reaperworld.com>
parents:
10860
diff
changeset
|
1 /* |
11129 | 2 * @file status.h Status API |
3 * @ingroup core | |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9944 | 25 #ifndef _GAIM_STATUS_H_ |
26 #define _GAIM_STATUS_H_ | |
6065 | 27 |
10737 | 28 /** |
29 * A brief explanation of the status API: | |
30 * | |
31 * GaimStatusType's are created by each PRPL. They outline the | |
32 * available statuses of the protocol. AIM, for example, supports | |
33 * and available state with an optional available message, an away | |
34 * state with a mandatory message, and an invisible state (which is | |
10754 | 35 * technically "independent" of the other two, but we'll get into |
10737 | 36 * that later). GaimStatusTypes are very permanent. They are |
37 * hardcoded in each PRPL and will not change often. And because | |
38 * they are hardcoded, they do not need to be saved to any XML file. | |
39 * | |
40 * A GaimStatus can be thought of as an "instance" of a GaimStatusType. | |
41 * If you've familiar with object-oriented programming languages | |
42 * then this should be immediately clear. Say, for example, that | |
43 * one of your AIM buddies has set himself as "away." You have a | |
44 * GaimBuddy node for this person in your buddy list. Gaim wants | |
45 * to mark this buddy as "away," so it creates a new GaimStatus. | |
46 * The GaimStatus has its GaimStatusType set to the "away" state | |
47 * for the oscar PRPL. The GaimStatus also contains the buddy's | |
48 * away message. GaimStatuses are sometimes saved, depending on | |
49 * the context. The current GaimStatuses associated with each of | |
50 * your accounts is saved so that the next time you start Gaim, | |
51 * your accounts will be set to their last know statuses. There | |
52 * is also a list of saved statuses that are written to the | |
10740 | 53 * status.xml file. Also, each GaimStatus has a "savable" boolean. |
54 * If "savable" is set to FALSE then the status is NEVER saved. | |
10754 | 55 * All GaimStatuses should be inside a GaimPresence. |
56 * | |
57 * | |
58 * A GaimStatus is either "indepedent" or "exclusive." | |
59 * Independent statuses can be active or inactive and it doesn't | |
60 * affect anything else. However, you can only have one exclusive | |
61 * status per GaimPresence. If you active one exlusive status, | |
62 * then the previous exclusive status is automatically deactivated. | |
10737 | 63 * |
64 * A GaimPresence is like a collection of GaimStatuses (plus some | |
65 * other random info). For any buddy, or for any one of your accounts, | |
66 * or for any person you're chatting with, you may know various | |
67 * amounts of information. This information is all contained in | |
68 * one GaimPresence. If one of your buddies is away and idle, | |
69 * then the presence contains the GaimStatus for their awayness, | |
70 * and it contains their current idle time. GaimPresences are | |
71 * never saved to disk. The information they contain is only relevent | |
72 * for the current GaimSession. | |
73 */ | |
74 | |
10337 | 75 typedef struct _GaimStatusType GaimStatusType; |
76 typedef struct _GaimStatusAttr GaimStatusAttr; | |
77 typedef struct _GaimPresence GaimPresence; | |
78 typedef struct _GaimStatus GaimStatus; | |
9944 | 79 |
80 /** | |
81 * A context for a presence. | |
82 * | |
83 * The context indicates what the presence applies to. | |
84 */ | |
85 typedef enum | |
86 { | |
87 GAIM_PRESENCE_CONTEXT_UNSET = 0, | |
88 GAIM_PRESENCE_CONTEXT_ACCOUNT, | |
89 GAIM_PRESENCE_CONTEXT_CONV, | |
90 GAIM_PRESENCE_CONTEXT_BUDDY | |
91 | |
92 } GaimPresenceContext; | |
93 | |
94 /** | |
95 * A primitive defining the basic structure of a status type. | |
96 */ | |
97 typedef enum | |
98 { | |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
99 GAIM_STATUS_UNSET = 0, |
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
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diff
changeset
|
100 GAIM_STATUS_OFFLINE, |
9944 | 101 GAIM_STATUS_ONLINE, |
102 GAIM_STATUS_AVAILABLE, | |
103 GAIM_STATUS_UNAVAILABLE, | |
104 GAIM_STATUS_HIDDEN, | |
105 GAIM_STATUS_AWAY, | |
10348 | 106 GAIM_STATUS_EXTENDED_AWAY, |
107 GAIM_STATUS_NUM_PRIMITIVES | |
9944 | 108 |
109 } GaimStatusPrimitive; | |
110 | |
111 #include "account.h" | |
112 #include "blist.h" | |
113 #include "conversation.h" | |
114 #include "value.h" | |
115 | |
116 /**************************************************************************/ | |
10419 | 117 /** @name GaimStatusPrimtive API */ |
118 /**************************************************************************/ | |
119 /*@{*/ | |
120 | |
121 /** | |
122 * Lookup the id of a primitive status type based on the type. This | |
123 * ID is a unique plain-text name of the status, without spaces. | |
124 * | |
125 * @param type A primitive status type. | |
126 * | |
127 * @return The unique ID for this type. | |
128 */ | |
129 const char *gaim_primitive_get_id_from_type(GaimStatusPrimitive type); | |
130 | |
131 /** | |
132 * Lookup the name of a primitive status type based on the type. This | |
133 * name is the plain-English name of the status type. It is usually one | |
134 * or two works. | |
135 * | |
136 * @param type A primitive status type. | |
137 * | |
138 * @return The name of this type, suitable for users to see. | |
139 */ | |
140 const char *gaim_primitive_get_name_from_type(GaimStatusPrimitive type); | |
141 | |
142 /** | |
143 * Lookup the value of a primitive status type based on the id. The | |
144 * ID is a unique plain-text name of the status, without spaces. | |
145 * | |
10469 | 146 * @param id The unique ID of a primitive status type. |
10419 | 147 * |
148 * @return The GaimStatusPrimitive value. | |
149 */ | |
150 GaimStatusPrimitive gaim_primitive_get_type_from_id(const char *id); | |
151 | |
152 /*@}*/ | |
153 | |
154 /**************************************************************************/ | |
9944 | 155 /** @name GaimStatusType API */ |
156 /**************************************************************************/ | |
157 /*@{*/ | |
158 | |
159 /** | |
160 * Creates a new status type. | |
161 * | |
162 * @param primitive The primitive status type. | |
163 * @param id The ID of the status type. | |
164 * @param name The name presented to the user. | |
165 * @param saveable TRUE if the information set for this status by the | |
166 * user can be saved for future sessions. | |
167 * @param user_settable TRUE if this is a status the user can manually set. | |
168 * @param independent TRUE if this is an independent (non-exclusive) | |
169 * status type. | |
170 * | |
171 * @return A new status type. | |
172 */ | |
173 GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive, | |
174 const char *id, const char *name, | |
175 gboolean saveable, | |
176 gboolean user_settable, | |
177 gboolean independent); | |
178 | |
179 /** | |
180 * Creates a new status type with some default values. | |
181 * | |
182 * @param primitive The primitive status type. | |
183 * @param id The ID of the status type. | |
184 * @param name The name presented to the user. | |
185 * @param user_settable TRUE if this is a status the user can manually set. | |
186 * | |
187 * @return A new status type. | |
188 */ | |
189 GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive, | |
190 const char *id, const char *name, | |
191 gboolean user_settable); | |
192 | |
193 /** | |
194 * Creates a new status type with attributes. | |
195 * | |
196 * @param primitive The primitive status type. | |
197 * @param id The ID of the status type. | |
198 * @param name The name presented to the user. | |
199 * @param saveable TRUE if the information set for this status by the | |
200 * user can be saved for future sessions. | |
201 * @param user_settable TRUE if this is a status the user can manually set. | |
202 * @param independent TRUE if this is an independent (non-exclusive) | |
203 * status type. | |
204 * @param attr_id The ID of the first attribute. | |
205 * @param attr_name The name of the first attribute. | |
206 * @param attr_value The value type of the first attribute attribute. | |
207 * @param ... Additional attribute information. | |
208 * | |
209 * @return A new status type. | |
210 */ | |
211 GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
212 const char *id, | |
213 const char *name, | |
214 gboolean saveable, | |
215 gboolean user_settable, | |
216 gboolean independent, | |
217 const char *attr_id, | |
218 const char *attr_name, | |
219 GaimValue *attr_value, ...); | |
220 | |
221 /** | |
222 * Destroys a status type. | |
223 * | |
224 * @param status_type The status type to destroy. | |
225 */ | |
226 void gaim_status_type_destroy(GaimStatusType *status_type); | |
227 | |
228 /** | |
229 * Sets a status type's primary attribute. | |
230 * | |
231 * The value for the primary attribute is used as the description for | |
232 * the particular status type. An example is an away message. The message | |
233 * would be the primary attribute. | |
234 * | |
235 * @param status_type The status type. | |
236 * @param attr_id The ID of the primary attribute. | |
237 */ | |
238 void gaim_status_type_set_primary_attr(GaimStatusType *status_type, | |
239 const char *attr_id); | |
240 | |
241 /** | |
242 * Adds an attribute to a status type. | |
243 * | |
244 * @param status_type The status type to add the attribute to. | |
245 * @param id The ID of the attribute. | |
246 * @param name The name presented to the user. | |
247 * @param value The value type of this attribute. | |
248 */ | |
249 void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, | |
250 const char *name, GaimValue *value); | |
251 | |
252 /** | |
253 * Adds multiple attributes to a status type. | |
254 * | |
255 * @param status_type The status type to add the attribute to. | |
256 * @param id The ID of the first attribute. | |
257 * @param name The description of the first attribute. | |
258 * @param value The value type of the first attribute attribute. | |
259 * @param ... Additional attribute information. | |
260 */ | |
261 void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
262 const char *name, GaimValue *value, ...); | |
263 | |
264 /** | |
265 * Adds multiple attributes to a status type using a va_list. | |
266 * | |
267 * @param status_type The status type to add the attribute to. | |
268 * @param args The va_list of attributes. | |
269 */ | |
270 void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, | |
271 va_list args); | |
272 | |
273 /** | |
274 * Returns the primitive type of a status type. | |
275 * | |
276 * @param status_type The status type. | |
277 * | |
278 * @return The primitive type of the status type. | |
279 */ | |
280 GaimStatusPrimitive gaim_status_type_get_primitive( | |
281 const GaimStatusType *status_type); | |
282 | |
283 /** | |
284 * Returns the ID of a status type. | |
285 * | |
286 * @param status_type The status type. | |
287 * | |
288 * @return The ID of the status type. | |
289 */ | |
290 const char *gaim_status_type_get_id(const GaimStatusType *status_type); | |
291 | |
292 /** | |
293 * Returns the name of a status type. | |
294 * | |
295 * @param status_type The status type. | |
296 * | |
297 * @return The name of the status type. | |
298 */ | |
299 const char *gaim_status_type_get_name(const GaimStatusType *status_type); | |
300 | |
301 /** | |
302 * Returns whether or not the status type is saveable. | |
303 * | |
304 * @param status_type The status type. | |
305 * | |
306 * @return TRUE if user-defined statuses based off this type are saveable. | |
307 * FALSE otherwise. | |
308 */ | |
309 gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type); | |
310 | |
311 /** | |
312 * Returns whether or not the status type can be set or modified by the | |
313 * user. | |
314 * | |
315 * @param status_type The status type. | |
316 * | |
317 * @return TRUE if the status type can be set or modified by the user. | |
318 * FALSE if it's a protocol-set setting. | |
319 */ | |
320 gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type); | |
321 | |
322 /** | |
323 * Returns whether or not the status type is independent. | |
324 * | |
325 * Independent status types are non-exclusive. If other status types on | |
326 * the same hierarchy level are set, this one will not be affected. | |
327 * | |
328 * @param status_type The status type. | |
329 * | |
330 * @return TRUE if the status type is independent, or FALSE otherwise. | |
331 */ | |
332 gboolean gaim_status_type_is_independent(const GaimStatusType *status_type); | |
333 | |
334 /** | |
10071 | 335 * Returns whether the status type is exclusive. |
10067 | 336 * |
337 * @param status_type The status type. | |
338 * | |
339 * @return TRUE if the status type is exclusive, FALSE otherwise. | |
340 */ | |
341 gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type); | |
342 | |
343 /** | |
9944 | 344 * Returns whether or not a status type is available. |
345 * | |
346 * Available status types are online and possibly hidden, but not away. | |
347 * | |
348 * @param status_type The status type. | |
349 * | |
350 * @return TRUE if the status is available, or FALSE otherwise. | |
351 */ | |
352 gboolean gaim_status_type_is_available(const GaimStatusType *status_type); | |
353 | |
354 /** | |
355 * Returns a status type's primary attribute ID. | |
356 * | |
357 * @param type The status type. | |
358 * | |
359 * @return The primary attribute's ID. | |
360 */ | |
361 const char *gaim_status_type_get_primary_attr(const GaimStatusType *type); | |
362 | |
363 /** | |
364 * Returns the attribute with the specified ID. | |
365 * | |
366 * @param status_type The status type containing the attribute. | |
367 * @param id The ID of the desired attribute. | |
368 * | |
369 * @return The attribute, if found. NULL otherwise. | |
370 */ | |
371 GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type, | |
372 const char *id); | |
373 | |
374 /** | |
375 * Returns a list of all attributes in a status type. | |
376 * | |
377 * @param status_type The status type. | |
378 * | |
379 * @return The list of attributes. | |
380 */ | |
381 const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type); | |
382 | |
10348 | 383 /** |
384 * Find the GaimStatusType with the given id. | |
385 * | |
386 * @param status_types A list of status types. Often account->status_types. | |
387 * @param id The unique ID of the status type you wish to find. | |
388 * | |
389 * @return The status type with the given ID, or NULL if one could | |
390 * not be found. | |
391 */ | |
392 const GaimStatusType *gaim_status_type_find_with_id(GList *status_types, | |
393 const char *id); | |
394 | |
9944 | 395 /*@}*/ |
396 | |
397 /**************************************************************************/ | |
398 /** @name GaimStatusAttr API */ | |
399 /**************************************************************************/ | |
400 /*@{*/ | |
401 | |
402 /** | |
403 * Creates a new status attribute. | |
404 * | |
405 * @param id The ID of the attribute. | |
406 * @param name The name presented to the user. | |
407 * @param value_type The type of data contained in the attribute. | |
408 * | |
409 * @return A new status attribute. | |
410 */ | |
411 GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name, | |
412 GaimValue *value_type); | |
413 | |
414 /** | |
415 * Destroys a status attribute. | |
416 * | |
417 * @param attr The status attribute to destroy. | |
418 */ | |
419 void gaim_status_attr_destroy(GaimStatusAttr *attr); | |
420 | |
421 /** | |
422 * Returns the ID of a status attribute. | |
423 * | |
424 * @param attr The status attribute. | |
425 * | |
426 * @return The status attribute's ID. | |
427 */ | |
428 const char *gaim_status_attr_get_id(const GaimStatusAttr *attr); | |
429 | |
430 /** | |
431 * Returns the name of a status attribute. | |
432 * | |
433 * @param attr The status attribute. | |
434 * | |
435 * @return The status attribute's name. | |
436 */ | |
437 const char *gaim_status_attr_get_name(const GaimStatusAttr *attr); | |
438 | |
439 /** | |
11249 | 440 * Returns the value of a status attribute. |
9944 | 441 * |
442 * @param attr The status attribute. | |
443 * | |
11249 | 444 * @return The status attribute's value. |
9944 | 445 */ |
11249 | 446 GaimValue *gaim_status_attr_get_value(const GaimStatusAttr *attr); |
9944 | 447 |
448 /*@}*/ | |
449 | |
450 /**************************************************************************/ | |
451 /** @name GaimStatus API */ | |
452 /**************************************************************************/ | |
453 /*@{*/ | |
454 | |
455 /** | |
456 * Creates a new status. | |
457 * | |
458 * @param status_type The type of status. | |
459 * @param presence The parent presence. | |
460 * | |
461 * @return The new status. | |
462 */ | |
463 GaimStatus *gaim_status_new(GaimStatusType *status_type, | |
464 GaimPresence *presence); | |
465 | |
466 /** | |
467 * Destroys a status. | |
468 * | |
469 * @param status The status to destroy. | |
470 */ | |
471 void gaim_status_destroy(GaimStatus *status); | |
472 | |
473 /** | |
474 * Sets whether or not a status is active. | |
475 * | |
476 * This should only be called by the account, conversation, and buddy APIs. | |
477 * | |
10204 | 478 * @param status The status. |
9944 | 479 * @param active The active state. |
480 */ | |
481 void gaim_status_set_active(GaimStatus *status, gboolean active); | |
482 | |
483 /** | |
10204 | 484 * Sets whether or not a status is active. |
485 * | |
486 * This should only be called by the account, conversation, and buddy APIs. | |
487 * | |
488 * @param status The status. | |
489 * @param active The active state. | |
490 * @param args A list of attributes to set on the status. This list is | |
491 * composed of key/value pairs, where each key is a valid | |
492 * attribute name for this GaimStatusType. The list should | |
493 * be NULL terminated. | |
494 */ | |
495 void gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, | |
496 va_list args); | |
497 | |
498 /** | |
11249 | 499 * Sets whether or not a status is active. |
500 * | |
501 * This should only be called by the account, conversation, and buddy APIs. | |
502 * | |
503 * @param status The status. | |
504 * @param active The active state. | |
505 * @param list A list of attributes to set on the status. This list is | |
506 * composed of key/value pairs, where each key is a valid | |
507 * attribute name for this GaimStatusType. | |
508 */ | |
509 void gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
510 const GList *attrs); | |
511 | |
512 /** | |
9944 | 513 * Sets the boolean value of an attribute in a status with the specified ID. |
514 * | |
515 * @param status The status. | |
516 * @param id The attribute ID. | |
517 * @param value The boolean value. | |
518 */ | |
519 void gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
520 gboolean value); | |
521 | |
522 /** | |
523 * Sets the integer value of an attribute in a status with the specified ID. | |
524 * | |
525 * @param status The status. | |
526 * @param id The attribute ID. | |
527 * @param value The integer value. | |
528 */ | |
529 void gaim_status_set_attr_int(GaimStatus *status, const char *id, | |
530 int value); | |
531 | |
532 /** | |
533 * Sets the string value of an attribute in a status with the specified ID. | |
534 * | |
535 * @param status The status. | |
536 * @param id The attribute ID. | |
537 * @param value The string value. | |
538 */ | |
539 void gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
540 const char *value); | |
541 | |
542 /** | |
543 * Returns the status's type. | |
544 * | |
545 * @param status The status. | |
546 * | |
547 * @return The status's type. | |
548 */ | |
549 GaimStatusType *gaim_status_get_type(const GaimStatus *status); | |
550 | |
551 /** | |
552 * Returns the status's presence. | |
553 * | |
554 * @param status The status. | |
555 * | |
556 * @return The status's presence. | |
557 */ | |
558 GaimPresence *gaim_status_get_presence(const GaimStatus *status); | |
559 | |
560 /** | |
561 * Returns the status's type ID. | |
562 * | |
563 * This is a convenience method for | |
564 * gaim_status_type_get_id(gaim_status_get_type(status)). | |
565 * | |
566 * @param status The status. | |
567 * | |
568 * @return The status's ID. | |
569 */ | |
570 const char *gaim_status_get_id(const GaimStatus *status); | |
571 | |
572 /** | |
573 * Returns the status's name. | |
574 * | |
575 * This is a convenience method for | |
576 * gaim_status_type_get_name(gaim_status_get_type(status)). | |
577 * | |
578 * @param status The status. | |
579 * | |
580 * @return The status's name. | |
581 */ | |
582 const char *gaim_status_get_name(const GaimStatus *status); | |
583 | |
584 /** | |
585 * Returns whether or not a status is independent. | |
586 * | |
587 * This is a convenience method for | |
588 * gaim_status_type_is_independent(gaim_status_get_type(status)). | |
589 * | |
590 * @param status The status. | |
591 * | |
592 * @return TRUE if the status is independent, or FALSE otherwise. | |
593 */ | |
594 gboolean gaim_status_is_independent(const GaimStatus *status); | |
595 | |
596 /** | |
10067 | 597 * Returns whether or not a status is exclusive. |
598 * | |
599 * This is a convenience method for | |
600 * gaim_status_type_is_exclusive(gaim_status_get_type(status)). | |
601 * | |
602 * @param status The status. | |
603 * | |
604 * @return TRUE if the status is exclusive, FALSE otherwise. | |
605 */ | |
606 gboolean gaim_status_is_exclusive(const GaimStatus *status); | |
607 | |
608 /** | |
9944 | 609 * Returns whether or not a status is available. |
610 * | |
611 * Available statuses are online and possibly hidden, but not away or idle. | |
612 * | |
613 * This is a convenience method for | |
614 * gaim_status_type_is_available(gaim_status_get_type(status)). | |
615 * | |
616 * @param status The status. | |
617 * | |
618 * @return TRUE if the status is available, or FALSE otherwise. | |
619 */ | |
620 gboolean gaim_status_is_available(const GaimStatus *status); | |
621 | |
622 /** | |
623 * Returns the active state of a status. | |
624 * | |
625 * @param status The status. | |
626 * | |
627 * @return The active state of the status. | |
628 */ | |
629 gboolean gaim_status_is_active(const GaimStatus *status); | |
630 | |
631 /** | |
10040
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632 * Returns whether or not a status is considered 'online' |
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633 * |
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634 * @param status The status. |
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635 * |
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636 * @return TRUE if the status is considered online, FALSE otherwise |
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637 */ |
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638 gboolean gaim_status_is_online(const GaimStatus *status); |
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639 |
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640 /** |
9944 | 641 * Returns the value of an attribute in a status with the specified ID. |
642 * | |
643 * @param status The status. | |
644 * @param id The attribute ID. | |
645 * | |
646 * @return The value of the attribute. | |
647 */ | |
648 GaimValue *gaim_status_get_attr_value(const GaimStatus *status, | |
649 const char *id); | |
650 | |
651 /** | |
652 * Returns the boolean value of an attribute in a status with the specified ID. | |
653 * | |
654 * @param status The status. | |
655 * @param id The attribute ID. | |
656 * | |
657 * @return The boolean value of the attribute. | |
658 */ | |
659 gboolean gaim_status_get_attr_boolean(const GaimStatus *status, | |
660 const char *id); | |
661 | |
662 /** | |
663 * Returns the integer value of an attribute in a status with the specified ID. | |
664 * | |
665 * @param status The status. | |
666 * @param id The attribute ID. | |
667 * | |
668 * @return The integer value of the attribute. | |
669 */ | |
670 int gaim_status_get_attr_int(const GaimStatus *status, const char *id); | |
671 | |
672 /** | |
673 * Returns the string value of an attribute in a status with the specified ID. | |
674 * | |
675 * @param status The status. | |
676 * @param id The attribute ID. | |
677 * | |
678 * @return The string value of the attribute. | |
679 */ | |
680 const char *gaim_status_get_attr_string(const GaimStatus *status, | |
681 const char *id); | |
682 | |
683 /** | |
684 * Compares two statuses for availability. | |
685 * | |
686 * @param status1 The first status. | |
687 * @param status2 The second status. | |
688 * | |
689 * @return -1 if @a status1 is more available than @a status2. | |
690 * 0 if @a status1 is equal to @a status2. | |
691 * 1 if @a status2 is more available than @a status1. | |
692 */ | |
693 gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2); | |
694 | |
695 /*@}*/ | |
696 | |
697 /**************************************************************************/ | |
698 /** @name GaimPresence API */ | |
699 /**************************************************************************/ | |
700 /*@{*/ | |
701 | |
702 /** | |
703 * Creates a new presence. | |
704 * | |
705 * @param context The presence context. | |
706 * | |
707 * @return A new presence. | |
708 */ | |
709 GaimPresence *gaim_presence_new(GaimPresenceContext context); | |
710 | |
711 /** | |
712 * Creates a presence for an account. | |
713 * | |
714 * @param account The account. | |
715 * | |
716 * @return The new presence. | |
717 */ | |
718 GaimPresence *gaim_presence_new_for_account(GaimAccount *account); | |
719 | |
720 /** | |
721 * Creates a presence for a conversation. | |
722 * | |
723 * @param conv The conversation. | |
724 * | |
725 * @return The new presence. | |
726 */ | |
727 GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv); | |
728 | |
729 /** | |
730 * Creates a presence for a buddy. | |
731 * | |
732 * @param buddy The buddy. | |
733 * | |
734 * @return The new presence. | |
735 */ | |
736 GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy); | |
737 | |
738 /** | |
739 * Destroys a presence. | |
740 * | |
741 * All statuses added to this list will be destroyed along with | |
742 * the presence. | |
743 * | |
744 * If this presence belongs to a buddy, you must call | |
745 * gaim_presence_remove_buddy() first. | |
746 * | |
747 * @param presence The presence to destroy. | |
748 */ | |
749 void gaim_presence_destroy(GaimPresence *presence); | |
750 | |
751 /** | |
752 * Removes a buddy from a presence. | |
753 * | |
754 * This must be done before destroying a buddy in a presence. | |
755 * | |
756 * @param presence The presence. | |
757 * @param buddy The buddy. | |
758 */ | |
759 void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy); | |
760 | |
761 /** | |
762 * Adds a status to a presence. | |
763 * | |
764 * @param presence The presence. | |
765 * @param status The status to add. | |
766 */ | |
767 void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status); | |
768 | |
769 /** | |
770 * Adds a list of statuses to the presence. | |
771 * | |
772 * @param presence The presence. | |
773 * @param source_list The source list of statuses to add. | |
774 */ | |
775 void gaim_presence_add_list(GaimPresence *presence, const GList *source_list); | |
776 | |
777 /** | |
778 * Sets the active state of a status in a presence. | |
779 * | |
780 * Only independent statuses can be set unactive. Normal statuses can only | |
781 * be set active, so if you wish to disable a status, set another | |
782 * non-independent status to active, or use gaim_presence_switch_status(). | |
783 * | |
784 * @param presence The presence. | |
785 * @param status_id The ID of the status. | |
786 * @param active The active state. | |
787 */ | |
788 void gaim_presence_set_status_active(GaimPresence *presence, | |
789 const char *status_id, gboolean active); | |
790 | |
791 /** | |
792 * Switches the active status in a presence. | |
793 * | |
794 * This is similar to gaim_presence_set_status_active(), except it won't | |
795 * activate independent statuses. | |
796 * | |
797 * @param presence The presence. | |
798 * @param status_id The status ID to switch to. | |
799 */ | |
800 void gaim_presence_switch_status(GaimPresence *presence, | |
801 const char *status_id); | |
802 | |
803 /** | |
804 * Sets the idle state and time on a presence. | |
805 * | |
806 * @param presence The presence. | |
807 * @param idle The idle state. | |
10860 | 808 * @param idle_time The idle time, if @a idle is TRUE. This |
809 * is the time at which the user became idle, | |
810 * in seconds since the epoch. | |
9944 | 811 */ |
812 void gaim_presence_set_idle(GaimPresence *presence, gboolean idle, | |
813 time_t idle_time); | |
814 | |
815 /** | |
10006 | 816 * Sets the login time on a presence. |
817 * | |
10071 | 818 * @param presence The presence. |
819 * @param login_time The login time. | |
10006 | 820 */ |
821 void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time); | |
822 | |
9944 | 823 |
824 /** | |
825 * Returns the presence's context. | |
826 * | |
827 * @param presence The presence. | |
828 * | |
829 * @return The presence's context. | |
830 */ | |
831 GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence); | |
832 | |
833 /** | |
834 * Returns a presence's account. | |
835 * | |
836 * @param presence The presence. | |
837 * | |
838 * @return The presence's account. | |
839 */ | |
840 GaimAccount *gaim_presence_get_account(const GaimPresence *presence); | |
841 | |
842 /** | |
843 * Returns a presence's conversation. | |
844 * | |
845 * @param presence The presence. | |
846 * | |
847 * @return The presence's conversation. | |
848 */ | |
849 GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence); | |
850 | |
851 /** | |
852 * Returns a presence's chat user. | |
853 * | |
854 * @param presence The presence. | |
855 * | |
856 * @return The chat's user. | |
857 */ | |
858 const char *gaim_presence_get_chat_user(const GaimPresence *presence); | |
859 | |
860 /** | |
861 * Returns a presence's list of buddies. | |
862 * | |
863 * @param presence The presence. | |
864 * | |
865 * @return The presence's list of buddies. | |
866 */ | |
867 const GList *gaim_presence_get_buddies(const GaimPresence *presence); | |
868 | |
869 /** | |
870 * Returns all the statuses in a presence. | |
871 * | |
872 * @param presence The presence. | |
873 * | |
874 * @return The statuses. | |
875 */ | |
876 const GList *gaim_presence_get_statuses(const GaimPresence *presence); | |
877 | |
878 /** | |
879 * Returns the status with the specified ID from a presence. | |
880 * | |
881 * @param presence The presence. | |
882 * @param status_id The ID of the status. | |
883 * | |
884 * @return The status if found, or NULL. | |
885 */ | |
886 GaimStatus *gaim_presence_get_status(const GaimPresence *presence, | |
887 const char *status_id); | |
888 | |
889 /** | |
890 * Returns the active exclusive status from a presence. | |
891 * | |
892 * @param presence The presence. | |
893 * | |
894 * @return The active exclusive status. | |
895 */ | |
896 GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence); | |
897 | |
898 /** | |
899 * Returns whether or not a presence is available. | |
900 * | |
901 * Available presences are online and possibly hidden, but not away or idle. | |
902 * | |
903 * @param presence The presence. | |
904 * | |
905 * @return TRUE if the presence is available, or FALSE otherwise. | |
906 */ | |
907 gboolean gaim_presence_is_available(const GaimPresence *presence); | |
908 | |
909 /** | |
910 * Returns whether or not a presence is online. | |
911 * | |
912 * @param presence The presence. | |
913 * | |
914 * @return TRUE if the presence is online, or FALSE otherwise. | |
915 */ | |
916 gboolean gaim_presence_is_online(const GaimPresence *presence); | |
917 | |
918 /** | |
919 * Returns whether or not a status in a presence is active. | |
920 * | |
921 * A status is active if itself or any of its sub-statuses are active. | |
922 * | |
923 * @param presence The presence. | |
924 * @param status_id The ID of the status. | |
925 * | |
926 * @return TRUE if the status is active, or FALSE. | |
927 */ | |
928 gboolean gaim_presence_is_status_active(const GaimPresence *presence, | |
929 const char *status_id); | |
930 | |
931 /** | |
932 * Returns whether or not a status with the specified primitive type | |
933 * in a presence is active. | |
934 * | |
935 * A status is active if itself or any of its sub-statuses are active. | |
936 * | |
937 * @param presence The presence. | |
938 * @param primitive The status primitive. | |
939 * | |
940 * @return TRUE if the status is active, or FALSE. | |
941 */ | |
942 gboolean gaim_presence_is_status_primitive_active( | |
943 const GaimPresence *presence, GaimStatusPrimitive primitive); | |
944 | |
945 /** | |
946 * Returns whether or not a presence is idle. | |
947 * | |
948 * @param presence The presence. | |
949 * | |
950 * @return TRUE if the presence is idle, or FALSE otherwise. | |
951 */ | |
952 gboolean gaim_presence_is_idle(const GaimPresence *presence); | |
953 | |
954 /** | |
955 * Returns the presence's idle time. | |
956 * | |
957 * @param presence The presence. | |
958 * | |
959 * @return The presence's idle time. | |
960 */ | |
961 time_t gaim_presence_get_idle_time(const GaimPresence *presence); | |
962 | |
963 /** | |
10567 | 964 * Returns the presence's login time. |
965 * | |
966 * @param presence The presence. | |
967 * | |
968 * @return The presence's login time. | |
969 */ | |
970 time_t gaim_presence_get_login_time(const GaimPresence *presence); | |
971 | |
972 /** | |
9944 | 973 * Compares two presences for availability. |
974 * | |
975 * @param presence1 The first presence. | |
976 * @param presence2 The second presence. | |
977 * | |
10860 | 978 * @return -1 if @a presence1 is more available than @a presence2. |
9944 | 979 * 0 if @a presence1 is equal to @a presence2. |
10860 | 980 * 1 if @a presence1 is less available than @a presence2. |
9944 | 981 */ |
982 gint gaim_presence_compare(const GaimPresence *presence1, | |
983 const GaimPresence *presence2); | |
984 | |
985 /*@}*/ | |
986 | |
987 /**************************************************************************/ | |
988 /** @name Status subsystem */ | |
989 /**************************************************************************/ | |
990 /*@{*/ | |
991 | |
992 /** | |
10087 | 993 * Get the handle for the status subsystem. |
994 * | |
995 * @return the handle to the status subsystem | |
996 */ | |
10418 | 997 void *gaim_status_get_handle(); |
10087 | 998 |
999 /** | |
9944 | 1000 * Initializes the status subsystem. |
1001 */ | |
10418 | 1002 void gaim_status_init(void); |
9944 | 1003 |
1004 /** | |
1005 * Uninitializes the status subsystem. | |
1006 */ | |
10418 | 1007 void gaim_status_uninit(void); |
9944 | 1008 |
1009 /*@}*/ | |
1010 | |
1011 #endif /* _GAIM_STATUS_H_ */ |