Mercurial > pidgin.yaz
annotate src/status.c @ 10201:5e1ca11db043
[gaim-migrate @ 11319]
silc added
committer: Tailor Script <tailor@pidgin.im>
author | Herman Bloggs <hermanator12002@yahoo.com> |
---|---|
date | Wed, 17 Nov 2004 23:08:24 +0000 |
parents | f086269582b1 |
children | 393f85d9f8dd |
rev | line source |
---|---|
9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
28 #include "debug.h" | |
29 #include "prefs.h" | |
6065 | 30 #include "status.h" |
31 #include "util.h" | |
32 | |
9949 | 33 /** |
34 * A type of status. | |
35 */ | |
36 struct _GaimStatusType | |
37 { | |
38 GaimStatusPrimitive primitive; | |
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39 |
9949 | 40 char *id; |
41 char *name; | |
42 char *primary_attr_id; | |
43 | |
44 gboolean saveable; | |
45 gboolean user_settable; | |
46 gboolean independent; | |
47 | |
48 GList *attrs; | |
49 }; | |
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50 |
9949 | 51 /** |
52 * A status attribute. | |
53 */ | |
54 struct _GaimStatusAttr | |
55 { | |
56 char *id; | |
57 char *name; | |
58 GaimValue *value_type; | |
59 }; | |
6065 | 60 |
9949 | 61 /** |
62 * A list of statuses. | |
63 */ | |
64 struct _GaimPresence | |
65 { | |
66 GaimPresenceContext context; | |
67 | |
68 gboolean idle; | |
69 time_t idle_time; | |
10006 | 70 time_t login_time; |
9949 | 71 |
72 unsigned int warning_level; | |
6065 | 73 |
9949 | 74 GList *statuses; |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 | |
124 #if 0 | |
125 static GList *stored_statuses = NULL; | |
126 | |
127 /* | |
128 * XXX This stuff should be removed in a few versions. It stores the | |
129 * old v1 status stuff so we can write it later. We don't write out | |
130 * the new status stuff, though. These should all die soon, as the | |
131 * old status.xml was created before the new status system's design | |
132 * was created. | |
133 * | |
134 * -- ChipX86 | |
135 */ | |
136 typedef struct | |
137 { | |
138 char *name; | |
139 char *state; | |
140 char *message; | |
141 | |
142 } GaimStatusV1Info; | |
143 | |
144 static GList *v1_statuses = NULL; | |
145 #endif | |
146 | |
147 | |
148 static int primitive_scores[] = | |
149 { | |
150 0, /* unset */ | |
151 -500, /* offline */ | |
152 0, /* online */ | |
153 100, /* available */ | |
154 -75, /* unavailable */ | |
155 -50, /* hidden */ | |
156 -100, /* away */ | |
157 -200 /* extended away */ | |
158 -10, /* idle, special case. */ | |
159 -5 /* idle time, special case. */ | |
160 }; | |
161 | |
162 static GHashTable *buddy_presences = NULL; | |
163 | |
164 #define SCORE_IDLE 5 | |
165 #define SCORE_IDLE_TIME 6 | |
166 | |
167 /************************************************************************** | |
168 * GaimStatusType API | |
169 **************************************************************************/ | |
170 GaimStatusType * | |
171 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 172 const char *name, gboolean saveable, |
173 gboolean user_settable, gboolean independent) | |
9949 | 174 { |
175 GaimStatusType *status_type; | |
176 | |
177 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
178 g_return_val_if_fail(id != NULL, NULL); | |
179 g_return_val_if_fail(name != NULL, NULL); | |
180 | |
181 status_type = g_new0(GaimStatusType, 1); | |
182 | |
183 status_type->primitive = primitive; | |
184 status_type->id = g_strdup(id); | |
185 status_type->name = g_strdup(name); | |
186 status_type->saveable = saveable; | |
187 status_type->user_settable = user_settable; | |
188 status_type->independent = independent; | |
189 | |
190 return status_type; | |
191 } | |
192 | |
193 GaimStatusType * | |
194 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 195 const char *name, gboolean user_settable) |
9949 | 196 { |
197 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
198 g_return_val_if_fail(id != NULL, NULL); | |
199 g_return_val_if_fail(name != NULL, NULL); | |
200 | |
201 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
202 user_settable, FALSE); | |
203 } | |
204 | |
205 GaimStatusType * | |
206 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
207 const char *id, const char *name, | |
208 gboolean saveable, gboolean user_settable, | |
209 gboolean independent, const char *attr_id, | |
210 const char *attr_name, GaimValue *attr_value, | |
211 ...) | |
212 { | |
213 GaimStatusType *status_type; | |
214 va_list args; | |
215 | |
216 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
217 g_return_val_if_fail(id != NULL, NULL); | |
218 g_return_val_if_fail(name != NULL, NULL); | |
10012 | 219 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 220 g_return_val_if_fail(attr_name != NULL, NULL); |
221 g_return_val_if_fail(attr_value != NULL, NULL); | |
222 | |
223 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
224 user_settable, independent); | |
225 | |
10010 | 226 /* Add the first attribute */ |
9949 | 227 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
228 | |
229 va_start(args, attr_value); | |
230 gaim_status_type_add_attrs_vargs(status_type, args); | |
231 va_end(args); | |
232 | |
233 return status_type; | |
234 } | |
235 | |
236 void | |
237 gaim_status_type_destroy(GaimStatusType *status_type) | |
238 { | |
239 GList *l; | |
240 | |
241 g_return_if_fail(status_type != NULL); | |
242 | |
243 g_free(status_type->id); | |
244 g_free(status_type->name); | |
245 | |
246 if (status_type->primary_attr_id != NULL) | |
247 g_free(status_type->primary_attr_id); | |
248 | |
249 if (status_type->attrs != NULL) | |
250 { | |
251 for (l = status_type->attrs; l != NULL; l = l->next) | |
252 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
253 | |
254 g_list_free(status_type->attrs); | |
255 } | |
256 | |
257 g_free(status_type); | |
258 } | |
259 | |
260 void | |
261 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
262 { | |
263 g_return_if_fail(status_type != NULL); | |
264 | |
265 if (status_type->primary_attr_id != NULL) | |
266 g_free(status_type->primary_attr_id); | |
267 | |
268 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
269 } | |
270 | |
271 void | |
10197 | 272 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 273 const char *name, GaimValue *value) |
274 { | |
275 GaimStatusAttr *attr; | |
276 | |
277 g_return_if_fail(status_type != NULL); | |
278 g_return_if_fail(id != NULL); | |
279 g_return_if_fail(name != NULL); | |
280 g_return_if_fail(value != NULL); | |
281 | |
282 attr = gaim_status_attr_new(id, name, value); | |
283 | |
284 status_type->attrs = g_list_append(status_type->attrs, attr); | |
285 } | |
286 | |
287 void | |
288 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
289 { | |
290 const char *id, *name; | |
291 GaimValue *value; | |
292 | |
293 g_return_if_fail(status_type != NULL); | |
294 | |
295 while ((id = va_arg(args, const char *)) != NULL) | |
296 { | |
297 name = va_arg(args, const char *); | |
298 g_return_if_fail(name != NULL); | |
299 | |
300 value = va_arg(args, GaimValue *); | |
301 g_return_if_fail(value != NULL); | |
6065 | 302 |
9949 | 303 gaim_status_type_add_attr(status_type, id, name, value); |
304 } | |
305 } | |
306 | |
10010 | 307 void |
308 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
309 const char *name, GaimValue *value, ...) | |
310 { | |
311 va_list args; | |
312 | |
313 g_return_if_fail(status_type != NULL); | |
314 g_return_if_fail(id != NULL); | |
315 g_return_if_fail(name != NULL); | |
316 g_return_if_fail(value != NULL); | |
317 | |
318 /* Add the first attribute */ | |
319 gaim_status_type_add_attr(status_type, id, name, value); | |
320 | |
321 va_start(args, value); | |
322 gaim_status_type_add_attrs_vargs(status_type, args); | |
323 va_end(args); | |
324 } | |
325 | |
9949 | 326 GaimStatusPrimitive |
327 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
328 { | |
329 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
330 | |
331 return status_type->primitive; | |
332 } | |
333 | |
334 const char * | |
335 gaim_status_type_get_id(const GaimStatusType *status_type) | |
336 { | |
337 g_return_val_if_fail(status_type != NULL, NULL); | |
338 | |
339 return status_type->id; | |
340 } | |
341 | |
342 const char * | |
343 gaim_status_type_get_name(const GaimStatusType *status_type) | |
344 { | |
345 g_return_val_if_fail(status_type != NULL, NULL); | |
346 | |
347 return status_type->name; | |
348 } | |
349 | |
350 gboolean | |
351 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
352 { | |
353 g_return_val_if_fail(status_type != NULL, FALSE); | |
354 | |
355 return status_type->saveable; | |
356 } | |
357 | |
358 gboolean | |
359 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
360 { | |
361 g_return_val_if_fail(status_type != NULL, FALSE); | |
362 | |
363 return status_type->user_settable; | |
364 } | |
365 | |
366 gboolean | |
367 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
368 { | |
369 g_return_val_if_fail(status_type != NULL, FALSE); | |
370 | |
371 return status_type->independent; | |
372 } | |
373 | |
374 gboolean | |
10067 | 375 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
376 { | |
377 g_return_val_if_fail(status_type != NULL, FALSE); | |
378 | |
379 return !status_type->independent; | |
380 } | |
381 | |
382 gboolean | |
9949 | 383 gaim_status_type_is_available(const GaimStatusType *status_type) |
384 { | |
385 GaimStatusPrimitive primitive; | |
386 | |
387 g_return_val_if_fail(status_type != NULL, FALSE); | |
388 | |
389 primitive = gaim_status_type_get_primitive(status_type); | |
390 | |
391 return (primitive == GAIM_STATUS_AVAILABLE || | |
392 primitive == GAIM_STATUS_HIDDEN); | |
393 } | |
394 | |
395 const char * | |
396 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
397 { | |
398 g_return_val_if_fail(status_type != NULL, NULL); | |
399 | |
400 return status_type->primary_attr_id; | |
401 } | |
402 | |
403 GaimStatusAttr * | |
404 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
405 { | |
406 GList *l; | |
407 | |
408 g_return_val_if_fail(status_type != NULL, NULL); | |
409 g_return_val_if_fail(id != NULL, NULL); | |
410 | |
411 for (l = status_type->attrs; l != NULL; l = l->next) | |
412 { | |
413 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
414 | |
415 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
416 return attr; | |
417 } | |
418 | |
419 return NULL; | |
420 } | |
421 | |
422 const GList * | |
423 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
424 { | |
425 g_return_val_if_fail(status_type != NULL, NULL); | |
426 | |
427 return status_type->attrs; | |
428 } | |
429 | |
430 | |
431 /************************************************************************** | |
432 * GaimStatusAttr API | |
433 **************************************************************************/ | |
434 GaimStatusAttr * | |
435 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
436 { | |
437 GaimStatusAttr *attr; | |
438 | |
439 g_return_val_if_fail(id != NULL, NULL); | |
440 g_return_val_if_fail(name != NULL, NULL); | |
441 g_return_val_if_fail(value_type != NULL, NULL); | |
442 | |
443 attr = g_new0(GaimStatusAttr, 1); | |
444 | |
445 attr->id = g_strdup(id); | |
446 attr->name = g_strdup(name); | |
447 attr->value_type = value_type; | |
448 | |
449 return attr; | |
450 } | |
451 | |
452 void | |
453 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
454 { | |
455 g_return_if_fail(attr != NULL); | |
456 | |
457 g_free(attr->id); | |
458 g_free(attr->name); | |
459 | |
460 gaim_value_destroy(attr->value_type); | |
461 | |
462 g_free(attr); | |
463 } | |
464 | |
465 const char * | |
466 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
467 { | |
468 g_return_val_if_fail(attr != NULL, NULL); | |
469 | |
470 return attr->id; | |
471 } | |
472 | |
473 const char * | |
474 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
475 { | |
476 g_return_val_if_fail(attr != NULL, NULL); | |
477 | |
478 return attr->name; | |
479 } | |
480 | |
481 GaimValue * | |
482 gaim_status_attr_get_value_type(const GaimStatusAttr *attr) | |
483 { | |
484 g_return_val_if_fail(attr != NULL, NULL); | |
485 | |
486 return attr->value_type; | |
487 } | |
488 | |
489 | |
490 /************************************************************************** | |
491 * GaimStatus API | |
492 **************************************************************************/ | |
493 GaimStatus * | |
494 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
495 { | |
496 GaimStatus *status; | |
497 const GList *l; | |
498 | |
499 g_return_val_if_fail(status_type != NULL, NULL); | |
500 g_return_val_if_fail(presence != NULL, NULL); | |
501 | |
502 status = g_new0(GaimStatus, 1); | |
503 | |
504 status->type = status_type; | |
505 status->presence = presence; | |
506 | |
507 status->attr_values = | |
508 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
509 (GDestroyNotify)gaim_value_destroy); | |
510 | |
511 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
512 { | |
513 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
514 GaimValue *value = gaim_status_attr_get_value_type(attr); | |
515 GaimValue *new_value = gaim_value_dup(value); | |
516 | |
517 g_hash_table_insert(status->attr_values, | |
10197 | 518 g_strdup(gaim_status_attr_get_id(attr)), |
519 new_value); | |
9949 | 520 } |
521 | |
522 return status; | |
523 } | |
524 | |
525 void | |
526 gaim_status_destroy(GaimStatus *status) | |
527 { | |
528 g_return_if_fail(status != NULL); | |
529 | |
530 gaim_status_set_active(status, FALSE); | |
531 | |
532 g_hash_table_destroy(status->attr_values); | |
533 | |
534 g_free(status); | |
535 } | |
6065 | 536 |
537 static void | |
9949 | 538 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
539 GaimStatus *old_status, GaimStatus *new_status) | |
540 { | |
541 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
542 | |
543 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
544 gaim_prefs_get_bool("/core/logging/log_away_state")) | |
545 { | |
546 time_t current_time = time(NULL); | |
547 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
548 char *tmp = NULL; | |
549 | |
550 if (!gaim_status_is_available(old_status) && | |
551 gaim_status_is_available(new_status)) | |
552 { | |
553 tmp = g_strdup_printf(_("%s came back"), buddy_alias); | |
554 } | |
555 else if (gaim_status_is_available(old_status) && | |
556 !gaim_status_is_available(new_status)) | |
557 { | |
558 tmp = g_strdup_printf(_("%s went away"), buddy_alias); | |
559 } | |
560 | |
561 if (tmp != NULL) | |
562 { | |
563 GaimLog *log = gaim_account_get_log(buddy->account); | |
564 | |
565 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
566 current_time, tmp); | |
567 g_free(tmp); | |
568 } | |
569 } | |
570 | |
10012 | 571 |
572 | |
573 if (ops != NULL && ops->update != NULL) | |
574 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 575 } |
576 | |
577 static void | |
578 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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579 GaimStatus *new_status) |
6065 | 580 { |
9949 | 581 GaimPresenceContext context = gaim_presence_get_context(presence); |
582 | |
583 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
584 { | |
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585 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 586 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
587 | |
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588 if (gaim_account_is_connected(account)) |
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589 { |
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590 GaimPluginProtocolInfo *prpl_info = NULL; |
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591 GaimPlugin *prpl; |
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592 |
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593 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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594 |
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595 if (prpl != NULL) |
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596 { |
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597 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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598 |
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599 if (prpl_info != NULL && prpl_info->set_status != NULL) |
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600 prpl_info->set_status(account, new_status); |
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601 } |
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602 } |
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603 |
9949 | 604 if (ops != NULL && ops->status_changed != NULL) |
605 { | |
10176
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606 ops->status_changed(account, new_status); |
9949 | 607 } |
608 } | |
609 else if (context == GAIM_PRESENCE_CONTEXT_CONV) | |
610 { | |
611 /* TODO */ | |
612 #if 0 | |
613 GaimConversationUiOps *ops; | |
614 GaimConversation *conv; | |
615 | |
616 conv = gaim_status_get_conversation(new_status); | |
617 #endif | |
618 } | |
619 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
620 { | |
621 const GList *l; | |
622 | |
623 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
624 { | |
625 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
626 old_status, new_status); | |
627 } | |
628 } | |
629 } | |
630 | |
631 void | |
632 gaim_status_set_active(GaimStatus *status, gboolean active) | |
633 { | |
634 GaimStatusType *status_type; | |
635 GaimPresence *presence; | |
636 GaimStatus *old_status; | |
637 | |
638 g_return_if_fail(status != NULL); | |
639 | |
640 if (status->active == active) | |
641 return; | |
642 | |
643 status_type = gaim_status_get_type(status); | |
6065 | 644 |
10067 | 645 if (!active && gaim_status_type_is_exclusive(status_type)) |
9949 | 646 { |
10052 | 647 gaim_debug_error("status", |
10006 | 648 "Cannot deactivate an exclusive status (%s).\n", |
649 gaim_status_type_get_id(status_type)); | |
9949 | 650 return; |
651 } | |
652 | |
653 presence = gaim_status_get_presence(status); | |
654 old_status = gaim_presence_get_active_status(presence); | |
655 | |
10067 | 656 if (gaim_status_type_is_exclusive(status_type)) |
9949 | 657 { |
658 const GList *l; | |
659 | |
10006 | 660 for (l = gaim_presence_get_statuses(presence); l != NULL; l = l->next) |
9949 | 661 { |
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662 GaimStatus *temp_status = l->data; |
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663 GaimStatusType *temp_type; |
9949 | 664 |
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665 temp_type = gaim_status_get_type(temp_status); |
9949 | 666 |
667 if (gaim_status_type_is_independent(temp_type)) | |
668 continue; | |
669 | |
670 if (gaim_status_is_active(temp_status)) | |
671 { | |
672 /* | |
673 * Since we don't want an infinite loop, we have to set | |
674 * the active variable ourself. | |
675 */ | |
676 temp_status->active = FALSE; | |
677 | |
678 notify_status_update(presence, old_status, temp_status); | |
679 | |
680 break; | |
681 } | |
682 } | |
683 } | |
684 | |
685 status->active = active; | |
6065 | 686 |
9949 | 687 notify_status_update(presence, old_status, status); |
688 } | |
689 | |
690 void | |
691 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
692 gboolean value) | |
693 { | |
694 GaimStatusType *status_type; | |
695 GaimValue *attr_value; | |
696 | |
697 g_return_if_fail(status != NULL); | |
698 g_return_if_fail(id != NULL); | |
699 | |
700 status_type = gaim_status_get_type(status); | |
701 | |
10197 | 702 /* Make sure this attribute exists and is the correct type. */ |
703 attr_value = gaim_status_get_attr_value(status, id); | |
704 g_return_if_fail(attr_value != NULL); | |
9949 | 705 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
706 | |
707 gaim_value_set_boolean(attr_value, value); | |
708 } | |
709 | |
710 void | |
711 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
712 { | |
713 GaimStatusType *status_type; | |
714 GaimValue *attr_value; | |
715 | |
716 g_return_if_fail(status != NULL); | |
717 g_return_if_fail(id != NULL); | |
718 | |
719 status_type = gaim_status_get_type(status); | |
720 | |
10197 | 721 /* Make sure this attribute exists and is the correct type. */ |
722 attr_value = gaim_status_get_attr_value(status, id); | |
723 g_return_if_fail(attr_value != NULL); | |
9949 | 724 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
725 | |
726 gaim_value_set_int(attr_value, value); | |
6065 | 727 } |
728 | |
9949 | 729 void |
730 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
731 const char *value) | |
732 { | |
733 GaimStatusType *status_type; | |
734 GaimValue *attr_value; | |
735 | |
736 g_return_if_fail(status != NULL); | |
737 g_return_if_fail(id != NULL); | |
738 | |
739 status_type = gaim_status_get_type(status); | |
740 | |
10197 | 741 /* Make sure this attribute exists and is the correct type. */ |
10196 | 742 attr_value = gaim_status_get_attr_value(status, id); |
10197 | 743 g_return_if_fail(attr_value != NULL); |
9949 | 744 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
745 | |
746 gaim_value_set_string(attr_value, value); | |
747 } | |
748 | |
749 GaimStatusType * | |
750 gaim_status_get_type(const GaimStatus *status) | |
751 { | |
752 g_return_val_if_fail(status != NULL, NULL); | |
753 | |
754 return status->type; | |
755 } | |
756 | |
757 GaimPresence * | |
758 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 759 { |
9949 | 760 g_return_val_if_fail(status != NULL, NULL); |
761 | |
762 return status->presence; | |
763 } | |
764 | |
765 const char * | |
766 gaim_status_get_id(const GaimStatus *status) | |
767 { | |
768 g_return_val_if_fail(status != NULL, NULL); | |
769 | |
770 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
771 } | |
772 | |
773 const char * | |
774 gaim_status_get_name(const GaimStatus *status) | |
775 { | |
776 g_return_val_if_fail(status != NULL, NULL); | |
777 | |
778 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
779 } | |
780 | |
781 gboolean | |
782 gaim_status_is_independent(const GaimStatus *status) | |
783 { | |
784 g_return_val_if_fail(status != NULL, FALSE); | |
785 | |
786 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
787 } | |
788 | |
789 gboolean | |
10067 | 790 gaim_status_is_exclusive(const GaimStatus *status) |
791 { | |
792 g_return_val_if_fail(status != NULL, FALSE); | |
793 | |
794 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
795 } | |
796 | |
797 gboolean | |
9949 | 798 gaim_status_is_available(const GaimStatus *status) |
799 { | |
800 g_return_val_if_fail(status != NULL, FALSE); | |
801 | |
802 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
803 } | |
6216 | 804 |
9949 | 805 gboolean |
806 gaim_status_is_active(const GaimStatus *status) | |
807 { | |
808 g_return_val_if_fail(status != NULL, FALSE); | |
809 | |
810 return status->active; | |
811 } | |
812 | |
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813 gboolean |
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814 gaim_status_is_online(const GaimStatus *status) |
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815 { |
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816 GaimStatusPrimitive primitive; |
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817 |
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818 g_return_val_if_fail( status != NULL, FALSE); |
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819 |
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820 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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821 |
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822 return (primitive != GAIM_STATUS_UNSET && |
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823 primitive != GAIM_STATUS_OFFLINE); |
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824 } |
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825 |
9949 | 826 GaimValue * |
827 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
828 { | |
829 GaimStatusType *status_type; | |
830 GaimStatusAttr *attr; | |
831 | |
832 g_return_val_if_fail(status != NULL, NULL); | |
833 g_return_val_if_fail(id != NULL, NULL); | |
834 | |
835 status_type = gaim_status_get_type(status); | |
836 | |
837 /* Make sure this attribute exists. */ | |
838 attr = gaim_status_type_get_attr(status_type, id); | |
839 g_return_val_if_fail(attr != NULL, NULL); | |
840 | |
841 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
842 } | |
843 | |
844 gboolean | |
845 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
846 { | |
847 const GaimValue *value; | |
848 | |
849 g_return_val_if_fail(status != NULL, FALSE); | |
850 g_return_val_if_fail(id != NULL, FALSE); | |
851 | |
852 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
853 return FALSE; | |
854 | |
10197 | 855 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 856 |
857 return gaim_value_get_boolean(value); | |
858 } | |
859 | |
860 int | |
861 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
862 { | |
863 const GaimValue *value; | |
864 | |
865 g_return_val_if_fail(status != NULL, FALSE); | |
866 g_return_val_if_fail(id != NULL, FALSE); | |
867 | |
868 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
869 return FALSE; | |
870 | |
871 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
872 | |
873 return gaim_value_get_int(value); | |
874 } | |
875 | |
876 const char * | |
877 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
878 { | |
879 const GaimValue *value; | |
880 | |
881 g_return_val_if_fail(status != NULL, FALSE); | |
882 g_return_val_if_fail(id != NULL, FALSE); | |
883 | |
884 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
885 return FALSE; | |
886 | |
887 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
888 | |
889 return gaim_value_get_string(value); | |
890 } | |
891 | |
892 gint | |
893 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
894 { | |
895 GaimStatusType *type1, *type2; | |
896 int score1 = 0, score2 = 0; | |
6065 | 897 |
9949 | 898 if ((status1 == NULL && status2 == NULL) || |
899 (status1 == status2)) | |
900 { | |
901 return 0; | |
902 } | |
903 else if (status1 == NULL) | |
904 return 1; | |
905 else if (status2 == NULL) | |
906 return -1; | |
907 | |
908 type1 = gaim_status_get_type(status1); | |
909 type2 = gaim_status_get_type(status2); | |
910 | |
911 if (gaim_status_is_active(status1)) | |
912 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
913 | |
914 if (gaim_status_is_active(status2)) | |
915 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
916 | |
917 if (score1 > score2) | |
918 return -1; | |
919 else if (score1 < score2) | |
920 return 1; | |
921 | |
922 return 0; | |
923 } | |
924 | |
925 | |
926 /************************************************************************** | |
927 * GaimPresence API | |
928 **************************************************************************/ | |
929 GaimPresence * | |
930 gaim_presence_new(GaimPresenceContext context) | |
931 { | |
932 GaimPresence *presence; | |
933 | |
934 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
935 | |
936 presence = g_new0(GaimPresence, 1); | |
937 | |
938 presence->context = context; | |
939 | |
940 presence->status_table = | |
10009 | 941 g_hash_table_new_full(g_str_hash, g_str_equal, |
942 g_free, (GFreeFunc)gaim_status_destroy); | |
9949 | 943 |
944 return presence; | |
945 } | |
946 | |
947 GaimPresence * | |
948 gaim_presence_new_for_account(GaimAccount *account) | |
949 { | |
10012 | 950 GaimPresence *presence = NULL; |
9949 | 951 g_return_val_if_fail(account != NULL, NULL); |
952 | |
953 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
954 presence->u.account = account; | |
10006 | 955 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 956 |
957 return presence; | |
958 } | |
959 | |
960 GaimPresence * | |
961 gaim_presence_new_for_conv(GaimConversation *conv) | |
962 { | |
963 GaimPresence *presence; | |
964 | |
965 g_return_val_if_fail(conv != NULL, NULL); | |
966 | |
967 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
968 presence->u.chat.conv = conv; | |
10006 | 969 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 970 |
971 return presence; | |
972 } | |
6216 | 973 |
9949 | 974 GaimPresence * |
975 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
976 { | |
977 GaimPresence *presence; | |
978 GaimStatusBuddyKey *key; | |
10006 | 979 GaimAccount *account; |
9949 | 980 |
981 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 982 account = buddy->account; |
9949 | 983 |
10006 | 984 account = buddy->account; |
985 | |
9949 | 986 key = g_new0(GaimStatusBuddyKey, 1); |
987 key->account = buddy->account; | |
988 key->name = g_strdup(buddy->name); | |
10006 | 989 |
990 presence = g_hash_table_lookup(buddy_presences, key); | |
991 if (presence == NULL) | |
9949 | 992 { |
993 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
994 | |
995 presence->u.buddy.name = g_strdup(buddy->name); | |
996 presence->u.buddy.account = buddy->account; | |
10006 | 997 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 998 |
999 g_hash_table_insert(buddy_presences, key, presence); | |
1000 } | |
1001 else | |
1002 { | |
1003 g_free(key->name); | |
1004 g_free(key); | |
1005 } | |
1006 | |
1007 presence->u.buddy.ref_count++; | |
1008 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1009 buddy); | |
1010 | |
1011 return presence; | |
1012 } | |
1013 | |
1014 void | |
1015 gaim_presence_destroy(GaimPresence *presence) | |
1016 { | |
1017 g_return_if_fail(presence != NULL); | |
6216 | 1018 |
9949 | 1019 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1020 { | |
1021 GaimStatusBuddyKey key; | |
1022 | |
1023 presence->u.buddy.ref_count--; | |
1024 | |
10077 | 1025 if(presence->u.buddy.ref_count != 0) |
1026 return; | |
9949 | 1027 |
1028 key.account = presence->u.buddy.account; | |
1029 key.name = presence->u.buddy.name; | |
1030 | |
1031 g_hash_table_remove(buddy_presences, &key); | |
1032 | |
1033 if (presence->u.buddy.name != NULL) | |
1034 g_free(presence->u.buddy.name); | |
1035 } | |
1036 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1037 { | |
1038 if (presence->u.chat.user != NULL) | |
1039 g_free(presence->u.chat.user); | |
1040 } | |
1041 | |
1042 if (presence->statuses != NULL) | |
1043 g_list_free(presence->statuses); | |
1044 | |
1045 g_hash_table_destroy(presence->status_table); | |
1046 | |
1047 g_free(presence); | |
1048 } | |
1049 | |
1050 void | |
1051 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1052 { | |
1053 g_return_if_fail(presence != NULL); | |
1054 g_return_if_fail(buddy != NULL); | |
1055 g_return_if_fail(gaim_presence_get_context(presence) == | |
1056 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1057 | |
1058 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1059 { | |
1060 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1061 buddy); | |
1062 presence->u.buddy.ref_count--; | |
1063 } | |
6065 | 1064 } |
1065 | |
9949 | 1066 void |
1067 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1068 { | |
1069 g_return_if_fail(presence != NULL); | |
1070 g_return_if_fail(status != NULL); | |
1071 | |
1072 presence->statuses = g_list_append(presence->statuses, status); | |
1073 | |
1074 g_hash_table_insert(presence->status_table, | |
1075 g_strdup(gaim_status_get_id(status)), status); | |
1076 } | |
1077 | |
1078 void | |
1079 gaim_presence_add_presence(GaimPresence *presence, const GList *source_list) | |
1080 { | |
1081 const GList *l; | |
1082 | |
1083 g_return_if_fail(presence != NULL); | |
1084 g_return_if_fail(source_list != NULL); | |
1085 | |
1086 for (l = source_list; l != NULL; l = l->next) | |
1087 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1088 } | |
1089 | |
10153 | 1090 /* |
1091 * TODO: Should we g_return_if_fail(active == status_id->active); ? | |
1092 * | |
1093 * TODO: If a buddy signed on or off, should we do any of the following? | |
1094 * (Note: We definitely need to do some of this somewhere, I'm just | |
1095 * not sure if here is the correct place.) | |
1096 * | |
1097 * char *tmp = g_strdup_printf(_("%s logged in."), alias); | |
1098 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
1099 * g_free(tmp); | |
1100 * | |
1101 * GaimLog *log = gaim_account_get_log(account); | |
1102 * char *tmp = g_strdup_printf(_("%s signed on"), alias); | |
1103 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
1104 * g_free(tmp); | |
1105 * | |
1106 * gaim_sound_play_event(GAIM_SOUND_BUDDY_ARRIVE); | |
1107 * | |
1108 * char *tmp = g_strdup_printf(_("%s logged out."), alias); | |
1109 * gaim_conversation_write(c, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL)); | |
1110 * g_free(tmp); | |
1111 * | |
1112 * char *tmp = g_strdup_printf(_("%s signed off"), alias); | |
1113 * gaim_log_write(log, GAIM_MESSAGE_SYSTEM, (alias ? alias : name), current_time, tmp); | |
1114 * g_free(tmp); | |
1115 * | |
1116 * serv_got_typing_stopped(gc, name); | |
1117 * | |
1118 * gaim_sound_play_event(GAIM_SOUND_BUDDY_LEAVE); | |
1119 * | |
1120 * gaim_conversation_update(c, GAIM_CONV_UPDATE_AWAY); | |
1121 * | |
1122 */ | |
9949 | 1123 void |
1124 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1125 gboolean active) | |
1126 { | |
1127 GaimStatus *status; | |
1128 | |
1129 g_return_if_fail(presence != NULL); | |
1130 g_return_if_fail(status_id != NULL); | |
1131 | |
1132 status = gaim_presence_get_status(presence, status_id); | |
1133 | |
1134 g_return_if_fail(status != NULL); | |
1135 | |
10067 | 1136 if (gaim_status_is_exclusive(status)) |
9949 | 1137 { |
1138 if (!active) | |
1139 { | |
1140 gaim_debug_warning("status", | |
1141 "Attempted to set a non-independent status " | |
1142 "(%s) inactive. Only independent statuses " | |
1143 "can be specifically marked inactive.", | |
1144 status_id); | |
1145 | |
1146 return; | |
1147 } | |
1148 | |
10052 | 1149 } else if (presence->active_status != NULL) { |
1150 gaim_status_set_active(presence->active_status, FALSE); | |
9949 | 1151 |
1152 } | |
1153 | |
1154 gaim_status_set_active(status, active); | |
10052 | 1155 presence->active_status = status; |
9949 | 1156 } |
1157 | |
1158 void | |
1159 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1160 { | |
1161 GaimStatus *status; | |
1162 | |
1163 g_return_if_fail(presence != NULL); | |
1164 g_return_if_fail(status_id != NULL); | |
1165 | |
1166 status = gaim_presence_get_status(presence, status_id); | |
1167 | |
1168 g_return_if_fail(status != NULL); | |
1169 | |
1170 if (gaim_status_is_independent(status)) | |
1171 return; | |
1172 | |
1173 if (presence->active_status != NULL) | |
1174 gaim_status_set_active(presence->active_status, FALSE); | |
1175 | |
1176 gaim_status_set_active(status, TRUE); | |
1177 } | |
1178 | |
1179 static void | |
1180 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1181 time_t current_time, gboolean old_idle, gboolean idle) | |
1182 { | |
1183 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1184 | |
1185 if (!old_idle && idle) | |
1186 { | |
1187 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle", buddy); | |
1188 | |
1189 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1190 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1191 { | |
1192 GaimLog *log = gaim_account_get_log(buddy->account); | |
1193 char *tmp = g_strdup_printf(_("%s became idle"), | |
1194 gaim_buddy_get_alias(buddy)); | |
1195 | |
1196 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1197 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1198 g_free(tmp); | |
1199 } | |
1200 } | |
1201 else if (old_idle && !idle) | |
1202 { | |
1203 gaim_signal_emit(gaim_blist_get_handle(), "buddy-unidle", buddy); | |
1204 | |
1205 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
1206 gaim_prefs_get_bool("/core/logging/log_idle_state")) | |
1207 { | |
1208 GaimLog *log = gaim_account_get_log(buddy->account); | |
1209 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1210 gaim_buddy_get_alias(buddy)); | |
1211 | |
1212 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1213 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1214 g_free(tmp); | |
1215 } | |
1216 } | |
1217 | |
1218 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); | |
1219 | |
1220 if (ops != NULL && ops->update != NULL) | |
1221 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1222 } | |
1223 | |
1224 void | |
1225 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1226 { | |
1227 gboolean old_idle; | |
1228 | |
1229 g_return_if_fail(presence != NULL); | |
1230 | |
1231 if (presence->idle == idle && presence->idle_time == idle_time) | |
1232 return; | |
1233 | |
1234 old_idle = presence->idle; | |
1235 presence->idle = idle; | |
1236 presence->idle_time = (idle ? idle_time : 0); | |
1237 | |
1238 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1239 { | |
1240 const GList *l; | |
1241 time_t current_time = time(NULL); | |
1242 | |
1243 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1244 { | |
1245 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1246 old_idle, idle); | |
1247 } | |
1248 } | |
1249 } | |
1250 | |
1251 void | |
10006 | 1252 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1253 { | |
1254 g_return_if_fail(presence != NULL); | |
1255 | |
1256 if (presence->login_time == login_time) | |
1257 return; | |
1258 | |
1259 presence->login_time = login_time; | |
1260 } | |
1261 | |
1262 void | |
9949 | 1263 gaim_presence_set_warning_level(GaimPresence *presence, unsigned int level) |
6065 | 1264 { |
9949 | 1265 g_return_if_fail(presence != NULL); |
1266 g_return_if_fail(level <= 100); | |
1267 | |
1268 if (presence->warning_level == level) | |
1269 return; | |
1270 | |
1271 presence->warning_level = level; | |
1272 | |
1273 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1274 { | |
1275 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1276 | |
1277 if (ops != NULL && ops->update != NULL) | |
1278 { | |
1279 const GList *l; | |
1280 | |
1281 for (l = gaim_presence_get_buddies(presence); | |
1282 l != NULL; | |
1283 l = l->next) | |
1284 { | |
1285 ops->update(gaim_get_blist(), (GaimBlistNode *)l->data); | |
1286 } | |
1287 } | |
1288 } | |
1289 } | |
1290 | |
1291 GaimPresenceContext | |
1292 gaim_presence_get_context(const GaimPresence *presence) | |
1293 { | |
1294 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1295 | |
1296 return presence->context; | |
1297 } | |
1298 | |
1299 GaimAccount * | |
1300 gaim_presence_get_account(const GaimPresence *presence) | |
1301 { | |
1302 GaimPresenceContext context; | |
1303 | |
1304 g_return_val_if_fail(presence != NULL, NULL); | |
1305 | |
1306 context = gaim_presence_get_context(presence); | |
1307 | |
1308 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1309 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1310 | |
1311 return presence->u.account; | |
1312 } | |
1313 | |
1314 GaimConversation * | |
1315 gaim_presence_get_conversation(const GaimPresence *presence) | |
1316 { | |
1317 g_return_val_if_fail(presence != NULL, NULL); | |
1318 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1319 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1320 | |
1321 return presence->u.chat.conv; | |
1322 } | |
1323 | |
1324 const char * | |
1325 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1326 { | |
1327 g_return_val_if_fail(presence != NULL, NULL); | |
1328 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1329 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1330 | |
1331 return presence->u.chat.user; | |
1332 } | |
1333 | |
1334 const GList * | |
1335 gaim_presence_get_buddies(const GaimPresence *presence) | |
1336 { | |
1337 g_return_val_if_fail(presence != NULL, NULL); | |
1338 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1339 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1340 | |
1341 return presence->u.buddy.buddies; | |
1342 } | |
1343 | |
1344 const GList * | |
1345 gaim_presence_get_statuses(const GaimPresence *presence) | |
1346 { | |
1347 g_return_val_if_fail(presence != NULL, NULL); | |
1348 | |
1349 return presence->statuses; | |
1350 } | |
1351 | |
1352 GaimStatus * | |
1353 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1354 { | |
1355 GaimStatus *status; | |
10006 | 1356 const GList *l = NULL; |
9949 | 1357 |
1358 g_return_val_if_fail(presence != NULL, NULL); | |
1359 g_return_val_if_fail(status_id != NULL, NULL); | |
1360 | |
10006 | 1361 /* What's the purpose of this hash table? */ |
10012 | 1362 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1363 status_id); |
10012 | 1364 |
10006 | 1365 if (status == NULL) { |
10012 | 1366 for (l = gaim_presence_get_statuses(presence); |
10006 | 1367 l != NULL && status == NULL; l = l->next) |
1368 { | |
1369 GaimStatus *temp_status = l->data; | |
10012 | 1370 |
10006 | 1371 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1372 status = temp_status; | |
1373 } | |
1374 | |
1375 if (status != NULL) | |
1376 g_hash_table_insert(presence->status_table, | |
1377 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1378 } |
9949 | 1379 |
1380 return status; | |
1381 } | |
1382 | |
1383 GaimStatus * | |
1384 gaim_presence_get_active_status(const GaimPresence *presence) | |
1385 { | |
1386 g_return_val_if_fail(presence != NULL, NULL); | |
1387 | |
1388 return presence->active_status; | |
1389 } | |
1390 | |
1391 gboolean | |
1392 gaim_presence_is_available(const GaimPresence *presence) | |
1393 { | |
1394 GaimStatus *status; | |
1395 | |
1396 g_return_val_if_fail(presence != NULL, FALSE); | |
1397 | |
1398 status = gaim_presence_get_active_status(presence); | |
1399 | |
1400 return ((status != NULL && gaim_status_is_available(status)) && | |
1401 !gaim_presence_is_idle(presence)); | |
1402 } | |
1403 | |
1404 gboolean | |
1405 gaim_presence_is_online(const GaimPresence *presence) | |
1406 { | |
1407 GaimStatus *status; | |
1408 | |
1409 g_return_val_if_fail(presence != NULL, FALSE); | |
1410 | |
1411 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1412 return FALSE; | |
1413 | |
10040
81059dce3aed
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Luke Schierer <lschiere@pidgin.im>
parents:
10013
diff
changeset
|
1414 return gaim_status_is_online(status); |
9949 | 1415 } |
1416 | |
1417 gboolean | |
1418 gaim_presence_is_status_active(const GaimPresence *presence, | |
1419 const char *status_id) | |
1420 { | |
1421 GaimStatus *status; | |
1422 | |
1423 g_return_val_if_fail(presence != NULL, FALSE); | |
1424 g_return_val_if_fail(status_id != NULL, FALSE); | |
1425 | |
1426 status = gaim_presence_get_status(presence, status_id); | |
1427 | |
1428 return (status != NULL && gaim_status_is_active(status)); | |
1429 } | |
1430 | |
1431 gboolean | |
1432 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1433 GaimStatusPrimitive primitive) | |
1434 { | |
1435 GaimStatus *status; | |
1436 GaimStatusType *status_type; | |
1437 | |
1438 g_return_val_if_fail(presence != NULL, FALSE); | |
1439 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1440 | |
1441 status = gaim_presence_get_active_status(presence); | |
1442 status_type = gaim_status_get_type(status); | |
1443 | |
1444 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1445 return TRUE; | |
6065 | 1446 |
1447 return FALSE; | |
1448 } | |
1449 | |
9949 | 1450 gboolean |
1451 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1452 { |
9949 | 1453 g_return_val_if_fail(presence != NULL, FALSE); |
1454 | |
1455 return presence->idle; | |
6065 | 1456 } |
1457 | |
9949 | 1458 time_t |
1459 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1460 { |
9949 | 1461 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1462 |
9949 | 1463 return presence->idle_time; |
1464 } | |
6065 | 1465 |
9949 | 1466 unsigned int |
1467 gaim_presence_get_warning_level(const GaimPresence *presence) | |
1468 { | |
1469 g_return_val_if_fail(presence != NULL, 0); | |
6216 | 1470 |
9949 | 1471 return presence->warning_level; |
6065 | 1472 } |
1473 | |
9949 | 1474 gint |
1475 gaim_presence_compare(const GaimPresence *presence1, | |
1476 const GaimPresence *presence2) | |
6065 | 1477 { |
9949 | 1478 gboolean idle1, idle2; |
1479 size_t idle_time_1, idle_time_2; | |
1480 int score1 = 0, score2 = 0; | |
1481 const GList *l; | |
6065 | 1482 |
9949 | 1483 if ((presence1 == NULL && presence2 == NULL) || (presence1 == presence2)) |
1484 return 0; | |
1485 else if (presence1 == NULL) | |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1486 return 1; |
9949 | 1487 else if (presence2 == NULL) |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1488 return -1; |
6065 | 1489 |
9949 | 1490 /* Compute the score of the first set of statuses. */ |
1491 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1492 { | |
1493 GaimStatus *status = (GaimStatus *)l->data; | |
1494 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1495 |
9949 | 1496 if (gaim_status_is_active(status)) |
1497 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1498 } |
1499 | |
9949 | 1500 /* Compute the score of the second set of statuses. */ |
10151
d83e6f2125b1
[gaim-migrate @ 11228]
Christian Hammond <chipx86@chipx86.com>
parents:
10087
diff
changeset
|
1501 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1502 { |
1503 GaimStatus *status = (GaimStatus *)l->data; | |
1504 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1505 |
9949 | 1506 if (gaim_status_is_active(status)) |
1507 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1508 } |
1509 | |
9949 | 1510 idle1 = gaim_presence_is_idle(presence1); |
1511 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1512 |
9949 | 1513 if (idle1) |
1514 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1515 |
9949 | 1516 if (idle2) |
1517 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1518 |
9949 | 1519 idle_time_1 = gaim_presence_get_idle_time(presence1); |
1520 idle_time_2 = gaim_presence_get_idle_time(presence2); | |
6065 | 1521 |
9949 | 1522 if (idle_time_1 > idle_time_2) |
1523 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1524 else if (idle_time_1 < idle_time_2) | |
1525 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1526 |
9949 | 1527 if (score1 < score2) |
1528 return 1; | |
1529 else if (score1 > score2) | |
1530 return -1; | |
1531 | |
1532 return 0; | |
1533 } | |
1534 | |
6065 | 1535 |
9949 | 1536 /************************************************************************** |
1537 * Status subsystem | |
1538 **************************************************************************/ | |
1539 static void | |
1540 score_pref_changed_cb(const char *name, GaimPrefType type, gpointer value, | |
1541 gpointer data) | |
1542 { | |
1543 int index = GPOINTER_TO_INT(data); | |
6065 | 1544 |
9949 | 1545 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1546 } |
1547 | |
10012 | 1548 guint |
10006 | 1549 gaim_buddy_presences_hash(gconstpointer key) |
1550 { | |
10012 | 1551 const GaimStatusBuddyKey *me = key; |
1552 guint ret; | |
1553 char *str; | |
1554 | |
1555 str = g_strdup_printf("%p%s", me->account, me->name); | |
1556 ret = g_str_hash(str); | |
1557 g_free(str); | |
1558 | |
1559 return ret; | |
10006 | 1560 } |
1561 | |
10012 | 1562 gboolean |
10006 | 1563 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1564 { | |
1565 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1566 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1567 | |
10012 | 1568 if(key_a->account == key_b->account && |
1569 !strcmp(key_a->name, key_b->name)) | |
10006 | 1570 return TRUE; |
1571 else | |
1572 return FALSE; | |
1573 } | |
1574 | |
10176
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1575 const GList * |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1576 gaim_statuses_get_stored(void) |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1577 { |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1578 return NULL; |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1579 } |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1580 |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1581 GaimStatus * |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1582 gaim_statuses_find_stored(const GaimStatusType *status_type, const char *id) |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1583 { |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1584 return NULL; |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1585 } |
0109f3a518d2
[gaim-migrate @ 11291]
Christian Hammond <chipx86@chipx86.com>
parents:
10153
diff
changeset
|
1586 |
10087 | 1587 void * |
1588 gaim_statuses_get_handle() { | |
1589 static int handle; | |
1590 | |
1591 return &handle; | |
1592 } | |
1593 | |
9949 | 1594 void |
1595 gaim_statuses_init(void) | |
6065 | 1596 { |
10087 | 1597 void *handle = gaim_statuses_get_handle; |
1598 | |
9949 | 1599 gaim_prefs_add_none("/core/status"); |
1600 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1601 |
9949 | 1602 gaim_prefs_add_int("/core/status/scores/offline", |
1603 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1604 gaim_prefs_add_int("/core/status/scores/available", | |
1605 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
1606 gaim_prefs_add_int("/core/status/scores/hidden", | |
1607 primitive_scores[GAIM_STATUS_HIDDEN]); | |
1608 gaim_prefs_add_int("/core/status/scores/away", | |
1609 primitive_scores[GAIM_STATUS_AWAY]); | |
1610 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1611 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1612 gaim_prefs_add_int("/core/status/scores/idle", | |
1613 primitive_scores[SCORE_IDLE]); | |
6065 | 1614 |
10087 | 1615 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1616 score_pref_changed_cb, |
1617 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1618 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1619 score_pref_changed_cb, |
1620 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
10087 | 1621 gaim_prefs_connect_callback(handle, "/core/status/scores/hidden", |
9949 | 1622 score_pref_changed_cb, |
1623 GINT_TO_POINTER(GAIM_STATUS_HIDDEN)); | |
10087 | 1624 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1625 score_pref_changed_cb, |
1626 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1627 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1628 score_pref_changed_cb, |
1629 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1630 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1631 score_pref_changed_cb, |
1632 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1633 |
1634 buddy_presences = g_hash_table_new(gaim_buddy_presences_hash, | |
1635 gaim_buddy_presences_equal); | |
9949 | 1636 } |
6065 | 1637 |
9949 | 1638 void |
1639 gaim_statuses_uninit(void) | |
1640 { | |
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1641 if (buddy_presences != NULL) |
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1642 { |
10077 | 1643 g_hash_table_destroy(buddy_presences); |
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1644 |
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1645 buddy_presences = NULL; |
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1646 } |
9949 | 1647 } |
6065 | 1648 |
9949 | 1649 void |
1650 gaim_statuses_sync(void) | |
1651 { | |
6065 | 1652 } |
9949 | 1653 |
1654 void | |
1655 gaim_statuses_load(void) | |
1656 { | |
1657 } |