annotate src/idle.c @ 12384:718106aec3d4

[gaim-migrate @ 14690] Fix --disable-deprecated so it would actually work. ('test x = no' could never be true as one side would always have the x and the other side never would.) Then, since we know Gaim won't compile with it, disable that configure flag. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 07 Dec 2005 06:54:02 +0000
parents 3ef381cdc47e
children a88ca6da0b38
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1 /*
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2 * gaim
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3 *
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4 * Gaim is the legal property of its developers, whose names are too numerous
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5 * to list here. Please refer to the COPYRIGHT file distributed with this
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6 * source distribution.
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7 *
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8 * This program is free software; you can redistribute it and/or modify
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9 * it under the terms of the GNU General Public License as published by
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10 * the Free Software Foundation; either version 2 of the License, or
3ef381cdc47e [gaim-migrate @ 14574]
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11 * (at your option) any later version.
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12 *
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13 * This program is distributed in the hope that it will be useful,
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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16 * GNU General Public License for more details.
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17 *
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18 * You should have received a copy of the GNU General Public License
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19 * along with this program; if not, write to the Free Software
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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21 *
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22 */
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23 #include "internal.h"
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24
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25 #include "connection.h"
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26 #include "debug.h"
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27 #include "idle.h"
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28 #include "log.h"
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29 #include "prefs.h"
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30 #include "savedstatuses.h"
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31 #include "signals.h"
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32
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33 #define IDLEMARK 600 /* 10 minutes! */
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34 #define IDLE_CHECK_INTERVAL 5 /* 5 seconds */
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35
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36 typedef enum
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37 {
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38 GAIM_IDLE_NOT_AWAY = 0,
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39 GAIM_IDLE_AUTO_AWAY,
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40 GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY
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41
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42 } GaimAutoAwayState;
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43
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44 static GaimIdleUiOps *idle_ui_ops = NULL;
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45
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46 /**
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47 * This is needed for the I'dle Mak'er plugin to work correctly. We
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48 * use it to determine if we're the ones who set our accounts idle
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49 * or if someone else did it (the I'dle Mak'er plugin, for example).
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50 * If our accounts are marked as idle and have_set_idle is FALSE and
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51 * the user moves the mouse, then we will NOT unidle our accounts.
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52 */
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53 static gboolean have_set_idle = FALSE;
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54
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55 static guint idle_timer = 0;
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56
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57 static time_t last_active_time = 0;
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58
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59 static void
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60 set_account_autoaway(GaimConnection *gc)
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61 {
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62 GaimAccount *account;
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63 GaimPresence *presence;
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64 GaimStatus *status;
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65
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66 if (gc->is_auto_away)
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67 /* This account is already auto-away! */
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68 return;
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69
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70 account = gaim_connection_get_account(gc);
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71 presence = gaim_account_get_presence(account);
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72 status = gaim_presence_get_active_status(presence);
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73
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74 if (gaim_status_is_available(status))
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75 {
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76 GaimSavedStatus *saved_status;
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77
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78 gaim_debug_info("idle", "Making %s auto-away\n",
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79 gaim_account_get_username(account));
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80
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81 saved_status = gaim_savedstatus_get_idleaway();
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82 gaim_savedstatus_activate_for_account(saved_status, account);
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83
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84 gc->is_auto_away = GAIM_IDLE_AUTO_AWAY;
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85 } else {
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86 gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY;
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87 }
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88 }
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89
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90 static void
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91 unset_account_autoaway(GaimConnection *gc)
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92 {
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93 GaimAccount *account;
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94 GaimPresence *presence;
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95 GaimStatus *status;
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96 GaimSavedStatus *saved_status;
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97
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98 account = gaim_connection_get_account(gc);
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99 presence = gaim_account_get_presence(account);
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100 status = gaim_presence_get_active_status(presence);
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101
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102 if (!gc->is_auto_away)
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103 /* This account is already not auto-away! */
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104 return;
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105
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106 if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) {
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107 gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
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108 } else {
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109 gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
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110
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111 gaim_debug_info("idle", "%s returning from auto-away\n",
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112 gaim_account_get_username(account));
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113
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114 /* Return our account to its previous status */
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115 saved_status = gaim_savedstatus_get_current();
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116 gaim_savedstatus_activate_for_account(saved_status, account);
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117 }
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118 }
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119
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120 static void
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121 set_account_idle(GaimConnection *gc, int time_idle)
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122 {
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123 GaimAccount *account;
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124 GaimPresence *presence;
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125
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126 account = gaim_connection_get_account(gc);
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127 presence = gaim_account_get_presence(account);
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128
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129 if (gaim_presence_is_idle(presence))
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130 /* This account is already idle! */
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131 return;
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132
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133 gaim_debug_info("idle", "Setting %s idle %d seconds\n",
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134 gaim_account_get_username(account), time_idle);
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135 gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle);
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136 }
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137
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138 static void
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139 set_account_unidle(GaimConnection *gc)
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140 {
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141 GaimAccount *account;
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142 GaimPresence *presence;
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143
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144 account = gaim_connection_get_account(gc);
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145 presence = gaim_account_get_presence(account);
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146
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147 if (!gaim_presence_is_idle(presence))
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148 /* This account is already unidle! */
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149 return;
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150
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151 gaim_debug_info("idle", "Setting %s unidle\n",
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152 gaim_account_get_username(account));
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153 gaim_presence_set_idle(presence, FALSE, time(NULL));
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154 }
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155
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156 /*
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157 * This function should be called when you think your idle state
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158 * may have changed. Maybe you're over the 10-minute mark and
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159 * Gaim should start reporting idle time to the server. Maybe
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160 * you've returned from being idle. Maybe your auto-away message
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161 * should be set.
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162 *
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163 * There is no harm to calling this many many times, other than
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164 * it will be kinda slow. This is called every 5 seconds by a
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165 * timer set when Gaim starts. It is also called when
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166 * you send an IM, a chat, etc.
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167 *
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168 * This function has 3 sections.
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169 * 1. Get your idle time. It will query XScreenSaver or Windows
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170 * or use the Gaim idle time. Whatever.
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171 * 2. Set or unset your auto-away message.
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172 * 3. Report your current idle time to the IM server.
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173 */
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174 static gint
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175 check_idleness()
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176 {
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177 time_t time_idle;
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178 gboolean auto_away;
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179 gboolean report_idle;
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180 GList *l;
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181
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182 gaim_signal_emit(gaim_blist_get_handle(), "update-idle");
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183
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184 if (idle_ui_ops != NULL && idle_ui_ops->get_time_idle != NULL)
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185 time_idle = idle_ui_ops->get_time_idle();
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186 else
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187 /* Use 'Gaim idle' */
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188 time_idle = time(NULL) - last_active_time;
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189
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190 /* Auto-away stuff */
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191 auto_away = gaim_prefs_get_bool("/core/away/away_when_idle");
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192 if (auto_away &&
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193 (time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))))
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194 {
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195 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
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196 set_account_autoaway(l->data);
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197 }
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198 else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away"))
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199 {
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200 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
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201 unset_account_autoaway(l->data);
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202 }
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203
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204 /* Idle reporting stuff */
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205 report_idle = gaim_prefs_get_bool("/core/away/report_idle");
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206 if (report_idle && (time_idle >= IDLEMARK) && !have_set_idle)
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207 {
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208 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
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209 set_account_idle(l->data, time_idle);
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210 have_set_idle = TRUE;
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211 }
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212 else if ((!report_idle || time_idle < IDLEMARK) && have_set_idle)
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213 {
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214 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
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215 set_account_unidle(l->data);
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216 have_set_idle = FALSE;
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217 }
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218
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219 return TRUE;
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220 }
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221
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222 static void
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223 im_msg_sent_cb(GaimAccount *account, const char *receiver,
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224 const char *message, void *data)
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225 {
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226 /* Check our idle time after an IM is sent */
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227 check_idleness();
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228 }
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229
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230 void
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231 gaim_idle_touch()
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232 {
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233 time(&last_active_time);
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234 }
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235
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diff changeset
236 void
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237 gaim_idle_set(time_t time)
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238 {
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239 last_active_time = time;
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240 }
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241
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diff changeset
242 void
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243 gaim_idle_set_ui_ops(GaimIdleUiOps *ops)
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244 {
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245 idle_ui_ops = ops;
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246 }
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247
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248 GaimIdleUiOps *
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249 gaim_idle_get_ui_ops(void)
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250 {
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251 return idle_ui_ops;
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diff changeset
252 }
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diff changeset
253
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diff changeset
254 void *
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parents:
diff changeset
255 gaim_idle_get_handle()
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diff changeset
256 {
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parents:
diff changeset
257 static int handle;
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parents:
diff changeset
258
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diff changeset
259 return &handle;
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parents:
diff changeset
260 }
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diff changeset
261
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diff changeset
262 void
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263 gaim_idle_init()
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parents:
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264 {
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parents:
diff changeset
265 /* Add the timer to check if we're idle */
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diff changeset
266 idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL);
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parents:
diff changeset
267
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parents:
diff changeset
268 gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
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parents:
diff changeset
269 gaim_idle_get_handle(),
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parents:
diff changeset
270 GAIM_CALLBACK(im_msg_sent_cb), NULL);
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parents:
diff changeset
271
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parents:
diff changeset
272 gaim_idle_touch();
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parents:
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273 }
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parents:
diff changeset
274
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parents:
diff changeset
275 void
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parents:
diff changeset
276 gaim_idle_uninit()
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parents:
diff changeset
277 {
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parents:
diff changeset
278 gaim_signals_disconnect_by_handle(gaim_idle_get_handle());
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parents:
diff changeset
279
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parents:
diff changeset
280 /* Remove the idle timer */
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parents:
diff changeset
281 if (idle_timer > 0)
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parents:
diff changeset
282 gaim_timeout_remove(idle_timer);
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parents:
diff changeset
283 idle_timer = 0;
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parents:
diff changeset
284 }