12272
|
1 /*
|
|
2 * gaim
|
|
3 *
|
|
4 * Gaim is the legal property of its developers, whose names are too numerous
|
|
5 * to list here. Please refer to the COPYRIGHT file distributed with this
|
|
6 * source distribution.
|
|
7 *
|
|
8 * This program is free software; you can redistribute it and/or modify
|
|
9 * it under the terms of the GNU General Public License as published by
|
|
10 * the Free Software Foundation; either version 2 of the License, or
|
|
11 * (at your option) any later version.
|
|
12 *
|
|
13 * This program is distributed in the hope that it will be useful,
|
|
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
16 * GNU General Public License for more details.
|
|
17 *
|
|
18 * You should have received a copy of the GNU General Public License
|
|
19 * along with this program; if not, write to the Free Software
|
|
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
21 *
|
|
22 */
|
|
23 #include "internal.h"
|
|
24
|
|
25 #include "connection.h"
|
|
26 #include "debug.h"
|
|
27 #include "idle.h"
|
|
28 #include "log.h"
|
|
29 #include "prefs.h"
|
|
30 #include "savedstatuses.h"
|
|
31 #include "signals.h"
|
|
32
|
|
33 #define IDLEMARK 600 /* 10 minutes! */
|
|
34 #define IDLE_CHECK_INTERVAL 5 /* 5 seconds */
|
|
35
|
|
36 typedef enum
|
|
37 {
|
|
38 GAIM_IDLE_NOT_AWAY = 0,
|
|
39 GAIM_IDLE_AUTO_AWAY,
|
|
40 GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY
|
|
41
|
|
42 } GaimAutoAwayState;
|
|
43
|
|
44 static GaimIdleUiOps *idle_ui_ops = NULL;
|
|
45
|
|
46 /**
|
|
47 * This is needed for the I'dle Mak'er plugin to work correctly. We
|
|
48 * use it to determine if we're the ones who set our accounts idle
|
|
49 * or if someone else did it (the I'dle Mak'er plugin, for example).
|
|
50 * If our accounts are marked as idle and have_set_idle is FALSE and
|
|
51 * the user moves the mouse, then we will NOT unidle our accounts.
|
|
52 */
|
|
53 static gboolean have_set_idle = FALSE;
|
|
54
|
|
55 static guint idle_timer = 0;
|
|
56
|
|
57 static time_t last_active_time = 0;
|
|
58
|
|
59 static void
|
|
60 set_account_autoaway(GaimConnection *gc)
|
|
61 {
|
|
62 GaimAccount *account;
|
|
63 GaimPresence *presence;
|
|
64 GaimStatus *status;
|
|
65
|
|
66 if (gc->is_auto_away)
|
|
67 /* This account is already auto-away! */
|
|
68 return;
|
|
69
|
|
70 account = gaim_connection_get_account(gc);
|
|
71 presence = gaim_account_get_presence(account);
|
|
72 status = gaim_presence_get_active_status(presence);
|
|
73
|
|
74 if (gaim_status_is_available(status))
|
|
75 {
|
|
76 GaimSavedStatus *saved_status;
|
|
77
|
|
78 gaim_debug_info("idle", "Making %s auto-away\n",
|
|
79 gaim_account_get_username(account));
|
|
80
|
|
81 saved_status = gaim_savedstatus_get_idleaway();
|
|
82 gaim_savedstatus_activate_for_account(saved_status, account);
|
|
83
|
|
84 gc->is_auto_away = GAIM_IDLE_AUTO_AWAY;
|
|
85 } else {
|
|
86 gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY;
|
|
87 }
|
|
88 }
|
|
89
|
|
90 static void
|
|
91 unset_account_autoaway(GaimConnection *gc)
|
|
92 {
|
|
93 GaimAccount *account;
|
|
94 GaimPresence *presence;
|
|
95 GaimStatus *status;
|
|
96 GaimSavedStatus *saved_status;
|
|
97
|
|
98 account = gaim_connection_get_account(gc);
|
|
99 presence = gaim_account_get_presence(account);
|
|
100 status = gaim_presence_get_active_status(presence);
|
|
101
|
|
102 if (!gc->is_auto_away)
|
|
103 /* This account is already not auto-away! */
|
|
104 return;
|
|
105
|
|
106 if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) {
|
|
107 gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
|
|
108 } else {
|
|
109 gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
|
|
110
|
|
111 gaim_debug_info("idle", "%s returning from auto-away\n",
|
|
112 gaim_account_get_username(account));
|
|
113
|
|
114 /* Return our account to its previous status */
|
|
115 saved_status = gaim_savedstatus_get_current();
|
|
116 gaim_savedstatus_activate_for_account(saved_status, account);
|
|
117 }
|
|
118 }
|
|
119
|
|
120 static void
|
|
121 set_account_idle(GaimConnection *gc, int time_idle)
|
|
122 {
|
|
123 GaimAccount *account;
|
|
124 GaimPresence *presence;
|
|
125
|
|
126 account = gaim_connection_get_account(gc);
|
|
127 presence = gaim_account_get_presence(account);
|
|
128
|
|
129 if (gaim_presence_is_idle(presence))
|
|
130 /* This account is already idle! */
|
|
131 return;
|
|
132
|
|
133 gaim_debug_info("idle", "Setting %s idle %d seconds\n",
|
|
134 gaim_account_get_username(account), time_idle);
|
|
135 gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle);
|
|
136 }
|
|
137
|
|
138 static void
|
|
139 set_account_unidle(GaimConnection *gc)
|
|
140 {
|
|
141 GaimAccount *account;
|
|
142 GaimPresence *presence;
|
|
143
|
|
144 account = gaim_connection_get_account(gc);
|
|
145 presence = gaim_account_get_presence(account);
|
|
146
|
|
147 if (!gaim_presence_is_idle(presence))
|
|
148 /* This account is already unidle! */
|
|
149 return;
|
|
150
|
|
151 gaim_debug_info("idle", "Setting %s unidle\n",
|
|
152 gaim_account_get_username(account));
|
|
153 gaim_presence_set_idle(presence, FALSE, time(NULL));
|
|
154 }
|
|
155
|
|
156 /*
|
|
157 * This function should be called when you think your idle state
|
|
158 * may have changed. Maybe you're over the 10-minute mark and
|
|
159 * Gaim should start reporting idle time to the server. Maybe
|
|
160 * you've returned from being idle. Maybe your auto-away message
|
|
161 * should be set.
|
|
162 *
|
|
163 * There is no harm to calling this many many times, other than
|
|
164 * it will be kinda slow. This is called every 5 seconds by a
|
|
165 * timer set when Gaim starts. It is also called when
|
|
166 * you send an IM, a chat, etc.
|
|
167 *
|
|
168 * This function has 3 sections.
|
|
169 * 1. Get your idle time. It will query XScreenSaver or Windows
|
|
170 * or use the Gaim idle time. Whatever.
|
|
171 * 2. Set or unset your auto-away message.
|
|
172 * 3. Report your current idle time to the IM server.
|
|
173 */
|
|
174 static gint
|
|
175 check_idleness()
|
|
176 {
|
|
177 time_t time_idle;
|
|
178 gboolean auto_away;
|
|
179 gboolean report_idle;
|
|
180 GList *l;
|
|
181
|
|
182 gaim_signal_emit(gaim_blist_get_handle(), "update-idle");
|
|
183
|
|
184 if (idle_ui_ops != NULL && idle_ui_ops->get_time_idle != NULL)
|
|
185 time_idle = idle_ui_ops->get_time_idle();
|
|
186 else
|
|
187 /* Use 'Gaim idle' */
|
|
188 time_idle = time(NULL) - last_active_time;
|
|
189
|
|
190 /* Auto-away stuff */
|
|
191 auto_away = gaim_prefs_get_bool("/core/away/away_when_idle");
|
|
192 if (auto_away &&
|
|
193 (time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away"))))
|
|
194 {
|
|
195 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
|
|
196 set_account_autoaway(l->data);
|
|
197 }
|
|
198 else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away"))
|
|
199 {
|
|
200 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
|
|
201 unset_account_autoaway(l->data);
|
|
202 }
|
|
203
|
|
204 /* Idle reporting stuff */
|
|
205 report_idle = gaim_prefs_get_bool("/core/away/report_idle");
|
|
206 if (report_idle && (time_idle >= IDLEMARK) && !have_set_idle)
|
|
207 {
|
|
208 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
|
|
209 set_account_idle(l->data, time_idle);
|
|
210 have_set_idle = TRUE;
|
|
211 }
|
|
212 else if ((!report_idle || time_idle < IDLEMARK) && have_set_idle)
|
|
213 {
|
|
214 for (l = gaim_connections_get_all(); l != NULL; l = l->next)
|
|
215 set_account_unidle(l->data);
|
|
216 have_set_idle = FALSE;
|
|
217 }
|
|
218
|
|
219 return TRUE;
|
|
220 }
|
|
221
|
|
222 static void
|
|
223 im_msg_sent_cb(GaimAccount *account, const char *receiver,
|
|
224 const char *message, void *data)
|
|
225 {
|
|
226 /* Check our idle time after an IM is sent */
|
|
227 check_idleness();
|
|
228 }
|
|
229
|
|
230 void
|
|
231 gaim_idle_touch()
|
|
232 {
|
|
233 time(&last_active_time);
|
|
234 }
|
|
235
|
|
236 void
|
|
237 gaim_idle_set(time_t time)
|
|
238 {
|
|
239 last_active_time = time;
|
|
240 }
|
|
241
|
|
242 void
|
|
243 gaim_idle_set_ui_ops(GaimIdleUiOps *ops)
|
|
244 {
|
|
245 idle_ui_ops = ops;
|
|
246 }
|
|
247
|
|
248 GaimIdleUiOps *
|
|
249 gaim_idle_get_ui_ops(void)
|
|
250 {
|
|
251 return idle_ui_ops;
|
|
252 }
|
|
253
|
|
254 void *
|
|
255 gaim_idle_get_handle()
|
|
256 {
|
|
257 static int handle;
|
|
258
|
|
259 return &handle;
|
|
260 }
|
|
261
|
|
262 void
|
|
263 gaim_idle_init()
|
|
264 {
|
|
265 /* Add the timer to check if we're idle */
|
|
266 idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL);
|
|
267
|
|
268 gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
|
|
269 gaim_idle_get_handle(),
|
|
270 GAIM_CALLBACK(im_msg_sent_cb), NULL);
|
|
271
|
|
272 gaim_idle_touch();
|
|
273 }
|
|
274
|
|
275 void
|
|
276 gaim_idle_uninit()
|
|
277 {
|
|
278 gaim_signals_disconnect_by_handle(gaim_idle_get_handle());
|
|
279
|
|
280 /* Remove the idle timer */
|
|
281 if (idle_timer > 0)
|
|
282 gaim_timeout_remove(idle_timer);
|
|
283 idle_timer = 0;
|
|
284 }
|