14192
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1 /**
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2 * @file server.h Server API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #ifndef _GAIM_SERVER_H_
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26 #define _GAIM_SERVER_H_
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27
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28 #include "account.h"
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29 #include "conversation.h"
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30 #include "prpl.h"
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31
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32 #ifdef __cplusplus
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33 extern "C" {
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34 #endif
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35
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36 /**
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37 * Send a typing message to a given user over a given connection.
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38 *
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39 * TODO: Could probably move this into the conversation API.
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40 *
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41 * @param typing One of GAIM_TYPING, GAIM_TYPED, or GAIM_NOT_TYPING.
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42 * @return A quiet-period, specified in seconds, where Gaim will not
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43 * send any additional typing notification messages. Most
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44 * protocols should return 0, which means that no additional
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45 * GAIM_TYPING messages need to be sent. If this is 5, for
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46 * example, then Gaim will wait five seconds, and if the Gaim
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47 * user is still typing then Gaim will send another GAIM_TYPING
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48 * message.
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49 */
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50 unsigned int serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state);
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51
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52 void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *);
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53 int serv_send_im(GaimConnection *, const char *, const char *, GaimMessageFlags flags);
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54 void serv_get_info(GaimConnection *, const char *);
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55 void serv_set_info(GaimConnection *, const char *);
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56
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57 void serv_add_permit(GaimConnection *, const char *);
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58 void serv_add_deny(GaimConnection *, const char *);
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59 void serv_rem_permit(GaimConnection *, const char *);
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60 void serv_rem_deny(GaimConnection *, const char *);
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61 void serv_set_permit_deny(GaimConnection *);
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62 void serv_join_chat(GaimConnection *, GHashTable *);
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63 void serv_reject_chat(GaimConnection *, GHashTable *);
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64 void serv_chat_invite(GaimConnection *, int, const char *, const char *);
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65 void serv_chat_leave(GaimConnection *, int);
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66 void serv_chat_whisper(GaimConnection *, int, const char *, const char *);
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67 int serv_chat_send(GaimConnection *, int, const char *, GaimMessageFlags flags);
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68 void serv_alias_buddy(GaimBuddy *);
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69 void serv_got_alias(GaimConnection *gc, const char *who, const char *alias);
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70
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71 /**
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72 * Receive a typing message from a remote user. Either GAIM_TYPING
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73 * or GAIM_TYPED. If the user has stopped typing then use
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74 * serv_got_typing_stopped instead.
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75 *
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76 * TODO: Could probably move this into the conversation API.
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77 *
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78 * @param timeout If this is a number greater than 0, then
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79 * Gaim will wait this number of seconds and then
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80 * set this buddy to the GAIM_NOT_TYPING state. This
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81 * is used by protocols that send repeated typing messages
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82 * while the user is composing the message.
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83 */
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84 void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
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85 GaimTypingState state);
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86
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87 /**
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88 * TODO: Could probably move this into the conversation API.
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89 */
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90 void serv_got_typing_stopped(GaimConnection *gc, const char *name);
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91
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92 void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
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93 GaimMessageFlags flags, time_t mtime);
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94 void serv_set_buddyicon(GaimConnection *gc, const char *filename);
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95 void serv_got_chat_invite(GaimConnection *gc, const char *name,
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96 const char *who, const char *message,
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97 GHashTable *data);
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98 GaimConversation *serv_got_joined_chat(GaimConnection *gc,
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99 int id, const char *name);
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100 void serv_got_chat_left(GaimConnection *g, int id);
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101 void serv_got_chat_in(GaimConnection *g, int id, const char *who,
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102 GaimMessageFlags flags, const char *message, time_t mtime);
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103 void serv_send_file(GaimConnection *gc, const char *who, const char *file);
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104
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105 #ifdef __cplusplus
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106 }
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107 #endif
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108
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109 #endif /* _GAIM_SERVER_H_ */
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