annotate doc/PERL-HOWTO.dox @ 10129:7d2d9db2aa85

[gaim-migrate @ 11191] Another one bites the dust. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Thu, 21 Oct 2004 18:42:29 +0000
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1 /** @page perl-howto Perl Scripting HOWTO
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2
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3 @section Introduction
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4 Perl is the first scripting language compatible with Gaim, and has been a
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5 valuable aid to developers wishing to write scripts to modify the behavior
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6 of their favorite instant messenger. A perl script acts like a normal
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7 plugin, and appears in the list of plugins in Gaim's preferences pane.
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8 Until now, they have been very basic, and consisted of only a few
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9 functions. However, with the latest changes to Gaim's perl API, a much
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10 larger part of Gaim is now open. In time, even such things as Gtk+
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11 preference panes for perl scripts will be possible.
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12
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13 @section first-script Writing your first perl script
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14 Enough of that. You want to know how to write a perl script, right?
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15
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16 First off, we're going to assume here that you are familiar with perl. Perl
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17 scripts in Gaim are just normal perl scripts, which happen to use Gaim's
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18 loadable perl module.
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19
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20 Now, you're going to want to place your script in $HOME/.gaim/plugins/.
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21 That's the place where all plugins and scripts go, regardless of language.
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22
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23 The first thing you're going to write in your script is the necessary code
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24 to actually register and initialize your script, which looks something like
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25 this:
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28 @code
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29 use Gaim;
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31 %PLUGIN_INFO = (
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32 perl_api_version => 2,
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33 name => "Your Plugin's Name",
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34 version => "0.1",
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35 summary => "Brief summary of your plugin.",
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36 description => "Detailed description of what your plugin does.",
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37 author => "Your Name <email\@address>",
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38 url => "http://yoursite.com/",
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39
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40 load => "plugin_load",
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41 unload => "plugin_unload"
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42 );
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44 sub plugin_init {
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45 return %PLUGIN_INFO;
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46 }
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48 sub plugin_load {
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49 my $plugin = shift;
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50 }
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52 sub plugin_unload {
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53 my $plugin = shift;
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54 }
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55 @endcode
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58 The first thing you see is a hash called @c @%PLUGIN_INFO. It contains
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59 the basic information on your plugin. In the future, additional fields
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60 may be allowed, such as ones to setup a Gtk+ preferences pane.
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61
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62 The @c plugin_init function is required in all perl scripts. Its job
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63 is to return the @c @%PLUGIN_INFO hash, which Gaim will use to register
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64 and initialize your plugin.
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66 The @c plugin_load function is called when the user loads your plugin
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67 from the preferences, or on startup. It is passed one variable, which
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68 is a handle to the plugin. This must be used when registering signal
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69 handlers or timers.
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71 The @c plugin_unload function is called when the user is unloading your
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72 plugin. Its job is to clean up anything that must be dealt with before
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73 unloading, such as removing temporary files or saving configuration
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74 information. It does @em not have to unregister signal handlers or timers,
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75 as Gaim will do that for you.
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77 @warning Do @b NOT put any executable code outside of these functions
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78 or your own user-defined functions. Variable declarations are
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79 okay, as long as they're set to be local. Bad Things (TM) can
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80 happen if you don't follow this simple instruction.
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81
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82
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83 @section Timeouts
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84 One feature useful to many perl plugin writers are timeouts. Timeouts allow
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85 code to be ran after a specified number of seconds, and are rather
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86 simple to setup. Here's one way of registering a timeout.
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87
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88
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89 @code
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90 sub timeout_cb {
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91 my $data = shift;
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92
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93 Gaim::debug_info("my perl plugin",
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94 "Timeout callback called! data says: $data\n");
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95 }
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96
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97 sub plugin_load {
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98 my $plugin = shift;
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99
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100 # Start a timeout for 5 seconds.
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101 Gaim::timeout_add($plugin, 5, \&timeout_cb, "Hello!");
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102 }
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103 @endcode
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105
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106 Here's another way of calling a timeout:
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107
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108
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109 @code
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110 sub plugin_load {
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111 my $plugin = shift;
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112
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113 # Start a timeout for 5 seconds.
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114 Gaim::timeout_add($plugin, 5,
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115 sub {
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116 my $data = shift;
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117
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118 Gaim::debug_info("my perl plugin",
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119 "Timeout callback called! data says: $data\n");
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120 }, "Hello!");
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121 }
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122 @endcode
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123
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124
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125 A timeout automatically unregisters when it reaches 0 (which is also
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126 when the callback is called). If you want a timeout to call a function
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127 every specified number of seconds, just re-register the timeout
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128 at the end of the callback.
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129
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130 The data parameter is optional. If you don't have data to pass to the
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131 callback, simply omit the parameter.
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132
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133 @section Signals
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134 Signals are how gaim plugins get events. There are a number of
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135 @ref Signals signals available.
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136
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137 A signal is registered by connecting a signal name owned by an
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138 instance handle to a callback on the plugin handle. This is best
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139 illustrated with an example.
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140
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141
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142 @code
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143 sub signed_on_cb {
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144 my ($gc, $data) = @_;
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145 my $account = $gc->get_account();
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146
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147 Gaim::debug_info("my perl plugin",
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148 "Account " . $account->get_username() . " signed on.\n");
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149 }
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150
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151 sub plugin_load {
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152 my $plugin = shift;
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153 my $data = "";
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154
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155 Gaim::signal_connect(Gaim::Connections::handle, "signed-on",
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156 $plugin, \&signed_on_cb, $data);
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157 }
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158 @endcode
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159
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160
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161 Like timeouts, the callback can be an embedded subroutine, and also
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162 like timeouts, the data parameter can be omitted.
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163
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164 @section Notes
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165 The API in perl is very similar to Gaim's C API. The functions have been
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166 gathered into packages, but most are the same, and the documentation can
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167 be a big help at times.
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168
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169 @section Resources
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170 @see Signals
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171 @see Perl API Reference
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172
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173 */
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174
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175 // vim: syntax=c tw=75 et