annotate src/win32/systray.h @ 4171:858822a27529

[gaim-migrate @ 4400] Alex Converse (alex4): "Gaim had a nasty habbit of not converting prefrenced colors from 48-bit to 24-bit for outputting as html. (causing malformed colors like #00FFFF00) I fixed this by doing all the conversions at the time of outputting." he further wrote, when i failed to see a need for this patch at first: "The issue is GdkColors are 48-bit (16 of Red, green, and blue) HTML colors are 24-bit (bit of Red, Green, and Blue) gaim stores colors as GdkColors but when sends the color as HTML. The problem is colors that were stored inb gaimrc never got downsampled to 24bit." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 02 Jan 2003 16:24:53 +0000
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1 /*
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2 * systray.h
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3 *
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4 * Author: Herman Bloggs <hermanator12002@yahoo.com>
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5 * Date: November, 2002
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6 * Description: Gaim systray functionality
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7 */
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8
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9 #ifndef _SYSTRAY_H_
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10 #define _SYSTRAY_H_
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11
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12 extern void wgaim_systray_init(void);
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13 extern void wgaim_created_blistwin( GtkWidget* );
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14 extern void wgaim_created_loginwin( GtkWidget* );
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15 extern void wgaim_created_backwin( GtkWidget* );
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16 extern void wgaim_systray_cleanup(void);
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17 extern void wgaim_systray_minimize( GtkWidget* );
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18 extern void wgaim_systray_maximize( GtkWidget* );
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19 #endif /* _SYSTRAY_H_ */