Mercurial > pidgin.yaz
annotate gtk/plugins/crazychat/doggy.c @ 14761:90459b6e8f1f
[gaim-migrate @ 17518]
Does this work better? Not that I'm really sure what this was for nor think
that it does anything at this point, but I'll deal with that later.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
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date | Wed, 18 Oct 2006 05:03:15 +0000 |
parents | 009db0b357b5 |
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rev | line source |
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14191
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1 #include "face.h" |
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2 #include "doggy.h" |
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3 #include <GL/gl.h> |
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4 #include <GL/glu.h> |
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5 #include "models.h" |
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6 |
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7 #define NUM_DOGS 11 |
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8 #define NUM_DOG_LIDS 10 |
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9 #define NUM_EARS 3 |
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10 #define NUM_EYES 1 |
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11 #define NUM_PUPILS 1 |
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12 #define NUM_IRIS 1 |
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13 #define SCALE .020 |
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14 #define EYES_Y 32.78*SCALE // .295 |
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15 #define EYES_X 28.89*SCALE // .26 |
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16 #define EYES_Z 42.22*SCALE // .38 |
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17 #define EARS_X 60*SCALE //.65 |
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18 #define EARS_Y 20*SCALE//.18 |
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19 #define EARS_Z -5.56*SCALE //.05 |
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20 #define IRIS_X 0*SCALE |
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21 #define IRIS_Y 1.67*SCALE//.015 |
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22 #define IRIS_Z 7*SCALE//.08 |
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23 #define PUP_X 0*SCALE |
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24 #define PUP_Y 0*SCALE |
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25 #define PUP_Z 1.2*SCALE //.028 |
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26 #define IRIS_SCALE .12*SCALE |
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27 #define PUP_SCALE .11*SCALE |
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28 #define EAR_SCALE .7*SCALE |
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29 #define EYE_SCALE .7*SCALE |
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30 #define LID_SCALE .77*SCALE |
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31 #define DOG_SCALE .58*SCALE |
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32 #define MAX_FILE_LEN 64 |
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33 #define MAX_EAR_ANGLE 90.0 |
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34 #define MIN_EAR_ANGLE -20.0 |
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35 |
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36 |
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37 char dog_mtl_file[MAX_FILE_LEN] = "dog.mtl"; |
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38 // the initial dog materials |
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39 GLint init_dog_mats[NUM_PARTS] = {1, 2, 2, 4, 0, 3, 5, 0, 0, 0}; |
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40 |
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41 void draw_pupil(FACE f, PART p) { |
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42 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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43 glPushMatrix(); |
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44 glTranslatef(IRIS_X, -IRIS_Z, IRIS_Y); |
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45 if(p==LEFT_IRIS) |
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46 glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]); |
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47 else |
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48 glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]); |
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49 glCallList(dog->iris[0]); |
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50 glTranslatef(PUP_X, -PUP_Z, PUP_Y); |
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51 glmSetMat(f->materials, f->mat_indeces[PUPIL]); |
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52 glCallList(dog->pupil[0]); |
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53 glPopMatrix(); |
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54 } |
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55 |
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56 void draw_left_eye(FACE f, BOOL open, int max) { |
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57 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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58 if(f->my_mode==CRAZY2) |
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59 dog->curr_left_lid=NUM_DOG_LIDS-1; |
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60 else |
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61 dog->curr_left_lid = compute_lid(open, dog->curr_left_lid, max); |
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62 glPushMatrix(); |
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63 glTranslatef(-EYES_X, 0.0, 0.0); |
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64 glPushMatrix(); |
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65 glTranslatef(0.0, -f->curr_eye_pop, 0.0); |
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66 draw_pupil(f, LEFT_IRIS); |
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67 glmSetMat(f->materials, f->mat_indeces[EYES]); |
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68 glCallList(dog->eyes[dog->curr_left_eye]); |
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69 glPopMatrix(); |
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70 glmSetMat(f->materials, f->mat_indeces[LIDS]); |
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71 glCallList(dog->lids[dog->curr_left_lid]); |
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72 glPopMatrix(); |
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73 } |
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74 |
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75 void draw_right_eye(FACE f, BOOL open, int max) { |
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76 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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77 if(f->my_mode==CRAZY2) |
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78 dog->curr_right_lid=NUM_DOG_LIDS-1; |
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79 else |
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80 dog->curr_right_lid = compute_lid(open, dog->curr_right_lid, max); |
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81 glPushMatrix(); |
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82 glTranslatef(EYES_X, 0.0, 0.0); |
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83 glScalef(-1, 1, 1); |
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84 glPushMatrix(); |
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85 glTranslatef(0.0, -f->curr_eye_pop, 0.0); |
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86 draw_pupil(f, RIGHT_IRIS); |
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87 glmSetMat(f->materials, f->mat_indeces[EYES]); |
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88 glCallList(dog->eyes[dog->curr_right_eye]); |
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89 glPopMatrix(); |
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90 glmSetMat(f->materials, f->mat_indeces[LIDS]); |
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91 glCallList(dog->lids[dog->curr_right_lid]); |
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92 glPopMatrix(); |
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93 } |
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94 |
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95 void dog_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir) |
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96 { |
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97 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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98 int max_eye; |
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99 if(dir==CONST) { //then not moving, eyes are gettin sleepy |
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100 f->eye_count--; |
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101 } |
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102 else{ |
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103 f->eye_count=EYE_TIME*NUM_DOG_LIDS-1; |
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104 } |
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105 max_eye=f->eye_count/EYE_TIME; |
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106 if(max_eye<0) |
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107 max_eye=0; |
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108 if(f->my_mode==CRAZY2) |
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109 f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2; |
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110 else |
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111 f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2; |
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112 glPushMatrix(); |
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113 glTranslatef(0, 0, EYES_Y); |
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114 glTranslatef(0, -EYES_Z,0); |
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115 draw_left_eye(f, left_open, max_eye); |
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116 draw_right_eye(f, right_open, max_eye); |
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117 glPopMatrix(); |
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118 } |
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119 |
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120 void dog_ears(FACE f, DIRECTION dir){ |
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121 struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; |
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122 //printf("ears %f\n", ears); |
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123 if(dir==DOWN){ |
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124 if(dog->curr_ear < (NUM_EARS-1)) |
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125 dog->curr_ear++; |
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126 dog->curr_ear_angle = dog->curr_ear_angle+(MAX_EAR_ANGLE-dog->curr_ear_angle)/2; |
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127 } |
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128 if(dir==UP){ |
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129 if(dog->curr_ear > 0) |
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130 dog->curr_ear--; |
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131 dog->curr_ear_angle = dog->curr_ear_angle+(MIN_EAR_ANGLE-dog->curr_ear_angle)/2; |
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132 } |
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133 else if(dir==CONST){ |
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134 dog->curr_ear=1; |
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135 dog->curr_ear_angle = dog->curr_ear_angle+(0-dog->curr_ear_angle)/3; |
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136 } |
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137 |
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138 glPushMatrix(); |
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139 glTranslatef(-EARS_X, -EARS_Z, EARS_Y); |
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140 if(f->my_mode==CRAZY1) |
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141 glRotatef(MAX_EAR_ANGLE, 0.0, 1.0, 0.0); |
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142 else |
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143 glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); |
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144 glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); |
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145 glCallList(dog->ears[dog->curr_ear]); |
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146 glPopMatrix(); |
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147 glPushMatrix(); |
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148 glTranslatef(EARS_X, -EARS_Z, EARS_Y); |
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149 glScalef(-1, 1, 1); |
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150 if(f->my_mode==CRAZY1) |
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151 glRotatef(MIN_EAR_ANGLE, 0.0, 1.0, 0.0); |
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152 else |
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153 glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); |
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154 glCallList(dog->ears[dog->curr_ear]); |
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155 glPopMatrix(); |
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156 } |
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157 |
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158 void draw_dog(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){ |
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159 int next_face; |
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160 struct doggy_struct* dog; |
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161 f->crazy_count--; |
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162 if(f->crazy_count==0){ |
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163 f->my_mode = mode; |
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164 if(mode!=NORMAL) |
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165 f->crazy_count = CRAZY_COUNT; |
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166 else |
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167 f->crazy_count = 1; |
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168 } |
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169 apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir); |
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170 next_face = NUM_DOGS - open*NUM_DOGS - 1; |
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171 dog = (struct doggy_struct*)f->char_struct; |
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172 if(next_face > dog->curr_face) |
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173 dog->curr_face++; |
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174 else if(next_face < dog->curr_face) |
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175 dog->curr_face--; |
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176 |
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177 glPushMatrix(); |
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178 glRotatef(-90, 1.0, 0.0, 0.0); |
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179 glRotatef(-yangle, 0.0, 0.0, -1.0); |
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180 glRotatef(-angle, 0, 1, 0); |
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181 dog_eyes(f, angle, yangle, left_open, right_open, dir); |
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182 dog_ears(f, dir); |
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183 glmSetMat(f->materials, f->mat_indeces[HEAD]); |
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184 glCallList(dog->faces[dog->curr_face]); |
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185 glPopMatrix(); |
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186 } |
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187 |
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188 void init_dog(FACE f){ |
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189 int i; |
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190 struct doggy_struct* dog; |
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191 f->char_struct = (struct doggy_struct*)malloc(sizeof(struct doggy_struct)); |
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192 f->materials = glmMTL(dog_mtl_file); |
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193 f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS); |
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194 //initialize all of the parts to some colors |
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195 change_materials(f, init_dog_mats, NUM_PARTS); |
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196 f->my_mode = NORMAL; |
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197 f->eye_count = EYE_TIME*NUM_DOG_LIDS-1; |
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198 f->crazy_count = 1; |
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199 f->curr_z_angle = 0; |
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200 f->curr_eye_pop = 0; |
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201 f->name = strdup("dog"); |
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202 f->draw_func = draw_dog; |
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203 dog = (struct doggy_struct*)f->char_struct; |
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204 |
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205 printf("\nReading models: "); |
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206 fflush(0); |
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207 |
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208 //initialize the draw lists |
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209 init_lists(&dog->faces, &dog->m_faces, NUM_DOGS, f->name, DOG_SCALE); |
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210 init_lists(&dog->lids, &dog->m_lids, NUM_DOG_LIDS, "lid", LID_SCALE); |
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211 init_lists(&dog->ears, &dog->m_ears, NUM_EARS, "ear", EAR_SCALE); |
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212 init_lists(&dog->eyes, &dog->m_eyes, NUM_EYES, "dogeye", EYE_SCALE); |
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213 init_lists(&dog->pupil, &dog->m_pupil, NUM_PUPILS, "dogpupil", PUP_SCALE); |
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214 init_lists(&dog->iris, &dog->m_iris, NUM_IRIS, "dogiris", IRIS_SCALE); |
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215 |
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216 printf("\n"); |
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217 fflush(0); |
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218 |
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219 dog->curr_face = 0; |
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220 dog->curr_ear = 1; |
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221 dog->curr_left_lid = 9; |
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222 dog->curr_right_lid = 0; |
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223 dog->curr_left_eye = 0; |
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224 dog->curr_right_eye = 0; |
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225 dog->curr_pupil = 0; |
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226 dog->curr_ear_angle = 0; |
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227 } |