Mercurial > pidgin.yaz
annotate gtk/plugins/crazychat/glm.h @ 14761:90459b6e8f1f
[gaim-migrate @ 17518]
Does this work better? Not that I'm really sure what this was for nor think
that it does anything at this point, but I'll deal with that later.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
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date | Wed, 18 Oct 2006 05:03:15 +0000 |
parents | 009db0b357b5 |
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rev | line source |
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14191
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1 #ifndef __GLM__H__ |
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2 #define __GLM__H__ |
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3 |
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4 /* |
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5 glm.h |
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6 |
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7 */ |
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8 |
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9 |
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10 #if defined(WIN32) |
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11 #include "glut.h" |
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12 #else |
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13 //#include <GL/glut.h> |
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14 #endif |
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15 |
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16 #include<GL/glu.h> |
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17 |
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18 #ifndef M_PI |
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19 #define M_PI 3.14159265 |
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20 #endif |
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21 |
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22 #define GLM_NONE (0) /* render with only vertices */ |
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23 #define GLM_FLAT (1 << 0) /* render with facet normals */ |
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24 #define GLM_SMOOTH (1 << 1) /* render with vertex normals */ |
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25 #define GLM_TEXTURE (1 << 2) /* render with texture coords */ |
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26 #define GLM_COLOR (1 << 3) /* render with colors */ |
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27 #define GLM_MATERIAL (1 << 4) /* render with materials */ |
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28 |
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29 |
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30 /* GLMmaterial: Structure that defines a material in a model. |
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31 */ |
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32 typedef struct _GLMmaterial |
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33 { |
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34 char* name; /* name of material */ |
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35 GLfloat diffuse[4]; /* diffuse component */ |
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36 GLfloat ambient[4]; /* ambient component */ |
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37 GLfloat specular[4]; /* specular component */ |
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38 GLfloat emmissive[4]; /* emmissive component */ |
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39 GLfloat shininess; /* specular exponent */ |
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40 } GLMmaterial; |
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41 |
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42 typedef struct _GLMmat_str{ |
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43 GLint num_materials; |
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44 GLMmaterial* materials; |
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45 } GLMmat_str; |
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46 |
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47 |
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48 /* GLMtriangle: Structure that defines a triangle in a model. |
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49 */ |
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50 typedef struct _GLMtriangle { |
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51 GLuint vindices[3]; /* array of triangle vertex indices */ |
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52 GLuint nindices[3]; /* array of triangle normal indices */ |
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53 GLuint tindices[3]; /* array of triangle texcoord indices*/ |
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54 GLuint findex; /* index of triangle facet normal */ |
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55 } GLMtriangle; |
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56 |
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57 /* GLMgroup: Structure that defines a group in a model. |
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58 */ |
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59 typedef struct _GLMgroup { |
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60 char* name; /* name of this group */ |
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61 GLuint numtriangles; /* number of triangles in this group */ |
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62 GLuint* triangles; /* array of triangle indices */ |
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63 GLuint material; /* index to material for group */ |
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64 struct _GLMgroup* next; /* pointer to next group in model */ |
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65 } GLMgroup; |
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66 |
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67 /* GLMmodel: Structure that defines a model. |
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68 */ |
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69 typedef struct _GLMmodel { |
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70 char* pathname; /* path to this model */ |
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71 char* mtllibname; /* name of the material library */ |
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72 |
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73 GLuint numvertices; /* number of vertices in model */ |
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74 GLfloat* vertices; /* array of vertices */ |
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75 |
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76 GLuint numnormals; /* number of normals in model */ |
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77 GLfloat* normals; /* array of normals */ |
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78 |
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79 GLuint numtexcoords; /* number of texcoords in model */ |
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80 GLfloat* texcoords; /* array of texture coordinates */ |
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81 |
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82 GLuint numfacetnorms; /* number of facetnorms in model */ |
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83 GLfloat* facetnorms; /* array of facetnorms */ |
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84 |
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85 GLuint numtriangles; /* number of triangles in model */ |
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86 GLMtriangle* triangles; /* array of triangles */ |
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87 |
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88 GLuint nummaterials; /* number of materials in model */ |
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89 GLMmaterial* materials; /* array of materials */ |
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90 |
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91 GLuint numgroups; /* number of groups in model */ |
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92 GLMgroup* groups; /* linked list of groups */ |
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93 |
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94 GLfloat position[3]; /* position of the model */ |
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95 |
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96 } GLMmodel; |
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97 |
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98 # ifdef __cplusplus |
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99 extern "C" { |
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100 # endif /* __cplusplus */ |
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101 |
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102 /* glmUnitize: "unitize" a model by translating it to the origin and |
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103 * scaling it to fit in a unit cube around the origin. Returns the |
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104 * scalefactor used. |
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105 * |
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106 * model - properly initialized GLMmodel structure |
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107 */ |
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108 GLfloat |
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109 glmUnitize(GLMmodel* model); |
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110 |
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111 /* glmDimensions: Calculates the dimensions (width, height, depth) of |
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112 * a model. |
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113 * |
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114 * model - initialized GLMmodel structure |
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115 * dimensions - array of 3 GLfloats (GLfloat dimensions[3]) |
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116 */ |
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117 GLvoid |
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118 glmDimensions(GLMmodel* model, GLfloat* dimensions); |
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119 |
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120 /* glmScale: Scales a model by a given amount. |
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121 * |
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122 * model - properly initialized GLMmodel structure |
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123 * scale - scalefactor (0.5 = half as large, 2.0 = twice as large) |
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124 */ |
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125 GLvoid |
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126 glmScale(GLMmodel* model, GLfloat scale); |
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127 |
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128 /* glmReverseWinding: Reverse the polygon winding for all polygons in |
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129 * this model. Default winding is counter-clockwise. Also changes |
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130 * the direction of the normals. |
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131 * |
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132 * model - properly initialized GLMmodel structure |
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133 */ |
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134 GLvoid |
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135 glmReverseWinding(GLMmodel* model); |
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136 |
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137 /* glmFacetNormals: Generates facet normals for a model (by taking the |
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138 * cross product of the two vectors derived from the sides of each |
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139 * triangle). Assumes a counter-clockwise winding. |
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140 * |
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141 * model - initialized GLMmodel structure |
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142 */ |
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143 GLvoid |
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144 glmFacetNormals(GLMmodel* model); |
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145 |
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146 /* glmVertexNormals: Generates smooth vertex normals for a model. |
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147 * First builds a list of all the triangles each vertex is in. Then |
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148 * loops through each vertex in the the list averaging all the facet |
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149 * normals of the triangles each vertex is in. Finally, sets the |
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150 * normal index in the triangle for the vertex to the generated smooth |
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151 * normal. If the dot product of a facet normal and the facet normal |
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152 * associated with the first triangle in the list of triangles the |
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153 * current vertex is in is greater than the cosine of the angle |
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154 * parameter to the function, that facet normal is not added into the |
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155 * average normal calculation and the corresponding vertex is given |
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156 * the facet normal. This tends to preserve hard edges. The angle to |
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157 * use depends on the model, but 90 degrees is usually a good start. |
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158 * |
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159 * model - initialized GLMmodel structure |
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160 * angle - maximum angle (in degrees) to smooth across |
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161 */ |
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162 GLvoid |
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163 glmVertexNormals(GLMmodel* model, GLfloat angle); |
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164 |
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165 /* glmLinearTexture: Generates texture coordinates according to a |
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166 * linear projection of the texture map. It generates these by |
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167 * linearly mapping the vertices onto a square. |
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168 * |
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169 * model - pointer to initialized GLMmodel structure |
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170 */ |
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171 GLvoid |
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172 glmLinearTexture(GLMmodel* model); |
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173 |
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174 /* glmSpheremapTexture: Generates texture coordinates according to a |
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175 * spherical projection of the texture map. Sometimes referred to as |
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176 * spheremap, or reflection map texture coordinates. It generates |
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177 * these by using the normal to calculate where that vertex would map |
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178 * onto a sphere. Since it is impossible to map something flat |
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179 * perfectly onto something spherical, there is distortion at the |
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180 * poles. This particular implementation causes the poles along the X |
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181 * axis to be distorted. |
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182 * |
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183 * model - pointer to initialized GLMmodel structure |
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184 */ |
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185 GLvoid |
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186 glmSpheremapTexture(GLMmodel* model); |
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187 |
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188 /* glmDelete: Deletes a GLMmodel structure. |
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189 * |
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190 * model - initialized GLMmodel structure |
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191 */ |
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192 GLvoid |
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193 glmDelete(GLMmodel* model); |
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194 |
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195 /* glmReadOBJ: Reads a model description from a Wavefront .OBJ file. |
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196 * Returns a pointer to the created object which should be free'd with |
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197 * glmDelete(). |
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198 * |
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199 * filename - name of the file containing the Wavefront .OBJ format data. |
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200 */ |
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201 GLMmodel* |
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202 glmReadOBJ(char* filename); |
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203 |
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204 /* glmWriteOBJ: Writes a model description in Wavefront .OBJ format to |
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205 * a file. |
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206 * |
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207 * model - initialized GLMmodel structure |
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208 * filename - name of the file to write the Wavefront .OBJ format data to |
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209 * mode - a bitwise or of values describing what is written to the file |
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210 * GLM_NONE - write only vertices |
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211 * GLM_FLAT - write facet normals |
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212 * GLM_SMOOTH - write vertex normals |
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213 * GLM_TEXTURE - write texture coords |
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214 * GLM_FLAT and GLM_SMOOTH should not both be specified. |
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215 */ |
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216 GLvoid |
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217 glmWriteOBJ(GLMmodel* model, char* filename, GLuint mode); |
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218 |
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219 /* glmDraw: Renders the model to the current OpenGL context using the |
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220 * mode specified. |
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221 * |
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222 * model - initialized GLMmodel structure |
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223 * mode - a bitwise OR of values describing what is to be rendered. |
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224 * GLM_NONE - render with only vertices |
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225 * GLM_FLAT - render with facet normals |
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226 * GLM_SMOOTH - render with vertex normals |
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227 * GLM_TEXTURE - render with texture coords |
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228 * GLM_FLAT and GLM_SMOOTH should not both be specified. |
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229 */ |
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230 GLvoid |
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231 glmDraw(GLMmodel* model, GLuint mode); |
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232 |
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233 /* glmList: Generates and returns a display list for the model using |
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234 * the mode specified. |
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235 * |
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236 * model - initialized GLMmodel structure |
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237 * mode - a bitwise OR of values describing what is to be rendered. |
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238 * GLM_NONE - render with only vertices |
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239 * GLM_FLAT - render with facet normals |
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240 * GLM_SMOOTH - render with vertex normals |
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241 * GLM_TEXTURE - render with texture coords |
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242 * GLM_FLAT and GLM_SMOOTH should not both be specified. |
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243 */ |
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244 GLuint |
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245 glmList(GLMmodel* model, GLuint mode); |
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246 |
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247 /* glmWeld: eliminate (weld) vectors that are within an epsilon of |
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248 * each other. |
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249 * |
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250 * model - initialized GLMmodel structure |
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251 * epsilon - maximum difference between vertices |
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252 * ( 0.00001 is a good start for a unitized model) |
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253 * |
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254 */ |
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255 GLvoid |
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256 glmWeld(GLMmodel* model, GLfloat epsilon); |
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257 |
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258 GLMmat_str* |
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259 glmMTL(char* name); |
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260 |
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261 void |
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262 glmSetMat(GLMmat_str* mats, GLint index); |
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263 |
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264 # ifdef __cplusplus |
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265 } |
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266 # endif /* __cplusplus */ |
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267 |
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268 |
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269 #endif |