annotate src/sound.h @ 14053:96ef9966aa24

[gaim-migrate @ 16666] When not connecting with "Use TLS (if available)" enabled, it's still possible to reach the JABBER_STREAM_REINITIALIZING connection stage. This is step 4 of the 5-step non-SSL connection process. In this situation, jabber_recv_cb_ssl() won't be called, so the delayed reintialization via js_>reinit being TRUE never occurs. jabber_stream_init() is immediately called in that situation. This may cause the same problems when using libxml which js->reinit was introduced to fix in [16585]. I'm not using libxml, so I couldn't test that... if so, a check against js->reinit and a subsequent jabber_stream_init() call is needed somewhere in the connection path taken when not using SSL. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Mon, 07 Aug 2006 19:23:42 +0000
parents 5bc3d67ceb24
children
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1 /**
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2 * @file sound.h Sound API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #ifndef _GAIM_SOUND_H_
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26 #define _GAIM_SOUND_H_
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27
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28 #include "account.h"
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29
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30 /**************************************************************************/
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31 /** Data Structures */
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32 /**************************************************************************/
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33
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34
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35 /**
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36 * A type of sound.
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37 */
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38
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39 typedef enum _GaimSoundEventID
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40 {
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41 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */
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42 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */
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43 GAIM_SOUND_RECEIVE, /**< Receive an IM. */
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44 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */
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45 GAIM_SOUND_SEND, /**< Send an IM. */
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46 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */
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47 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */
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48 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */
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49 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */
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50 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */
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51 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */
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52 GAIM_NUM_SOUNDS /**< Total number of sounds. */
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53
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54 } GaimSoundEventID;
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55
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56 typedef struct _GaimSoundUiOps
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57 {
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58 void (*init)(void);
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59 void (*uninit)(void);
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60 void (*play_file)(const char *filename);
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61 void (*play_event)(GaimSoundEventID event);
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62
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63 } GaimSoundUiOps;
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64
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65 #ifdef __cplusplus
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66 extern "C" {
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67 #endif
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68
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69 /**************************************************************************/
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70 /** @name Sound API */
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71 /**************************************************************************/
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72 /*@{*/
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73
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74 /**
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75 * Plays the specified sound file.
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76 *
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77 * @param filename The file to play.
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78 * @param account The account that this sound is associated with, or
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79 * NULL if the sound is not associated with any specific
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80 * account. This is needed for the "sounds while away?"
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81 * preference to work correctly.
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82 */
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83 void gaim_sound_play_file(const char *filename, const GaimAccount *account);
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84
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85 /**
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86 * Plays the sound associated with the specified event.
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87 *
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88 * @param event The event.
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89 * @param account The account that this sound is associated with, or
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90 * NULL if the sound is not associated with any specific
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91 * account. This is needed for the "sounds while away?"
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92 * preference to work correctly.
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93 */
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94 void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account);
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95
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96 /**
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97 * Sets the UI sound operations
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98 *
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99 * @param ops The UI sound operations structure.
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100 */
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101 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops);
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102
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103 /**
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104 * Gets the UI sound operations
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105 *
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106 * @return The UI sound operations structure.
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107 */
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108 GaimSoundUiOps *gaim_sound_get_ui_ops(void);
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109
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110 /**
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111 * Initializes the sound subsystem
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112 */
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113 void gaim_sound_init(void);
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114
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115 /**
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116 * Shuts down the sound subsystem
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117 */
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118 void gaim_sound_uninit(void);
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119
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120 /**
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121 * Returns the sound subsystem handle.
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122 *
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123 * @return The sound subsystem handle.
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124 */
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125 void *gaim_sounds_get_handle(void);
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126
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127 /*@}*/
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128
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129 #ifdef __cplusplus
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130 }
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131 #endif
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132
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133 #endif /* _GAIM_SOUND_H_ */