annotate src/sound.c @ 5863:98ec3e394f59

[gaim-migrate @ 6294] This is in my way... just committing the Trepia code I was working on that currently does nothing. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 11:14:26 +0000
parents b61520e71679
children 059d95c67cda
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1 /*
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2 * gaim
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3 *
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4 * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com>
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5 *
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6 * This program is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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Rob Flynn <gaim@robflynn.com>
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8 * the Free Software Foundation; either version 2 of the License, or
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Rob Flynn <gaim@robflynn.com>
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9 * (at your option) any later version.
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10 *
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11 * This program is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program; if not, write to the Free Software
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18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 *
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20 */
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22 #ifdef HAVE_CONFIG_H
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23 #include <config.h>
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24 #endif
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26 #include "sound.h"
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27 #include "prefs.h"
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28 #include "gaim.h" /* XXX: this goes away when away messages become sane */
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30 #ifdef _WIN32
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31 #include "win32dep.h"
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32 #endif
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34 static GaimSoundUiOps *sound_ui_ops = NULL;
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36 void gaim_set_sound_ui_ops(GaimSoundUiOps *ops)
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37 {
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38 if(sound_ui_ops && sound_ui_ops->shutdown)
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39 sound_ui_ops->shutdown();
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40 sound_ui_ops = ops;
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41 if(sound_ui_ops && sound_ui_ops->init)
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42 sound_ui_ops->init();
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43 }
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44
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45 GaimSoundUiOps *gaim_get_sound_ui_ops(void)
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46 {
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47 return sound_ui_ops;
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48 }
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49
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50 void gaim_sound_init()
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51 {
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52 gaim_prefs_add_none("/core/sound");
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53 gaim_prefs_add_bool("/core/sound/while_away", FALSE);
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54 }
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55
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56 void gaim_sound_shutdown()
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57 {
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58 if(sound_ui_ops && sound_ui_ops->shutdown)
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59 sound_ui_ops->shutdown();
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60 }
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62 void gaim_sound_play_file(const char *filename)
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63 {
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64 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
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65 return;
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67 if(sound_ui_ops && sound_ui_ops->play_file)
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68 sound_ui_ops->play_file(filename);
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69 }
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71 void gaim_sound_play_event(GaimSoundEventID event)
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72 {
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73 if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away"))
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74 return;
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76 if(sound_ui_ops && sound_ui_ops->play_event)
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77 sound_ui_ops->play_event(event);
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78 }